Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override bool | HeaderIsListOf (int id) |
override void | OnInit () |
override void | OnSwitchContent (Window window) |
void | RefreshChronicle () |
void | RefreshTech (bool listComplete=false) |
void | RefreshFocus () |
void | RefreshFeat () |
void | RefreshAreas () |
void | RefreshSpots () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
UIList | listArea |
UIList | listTech |
UIList | listTech2 |
UIList | listFeat |
UIList | listFeat2 |
UIList | listFeat3 |
FactionBranch | branch |
UIHomeInfo | info |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Static Public Attributes | |
static LayerHome | Instance |
const int | TabResearch = 1 |
const int | TabPolicy = 2 |
const int | TabPopulation = 3 |
const int | TabFeat = 4 |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Additional Inherited Members | |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Definition at line 4 of file LayerHome.cs.
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inlinevirtual |
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inlinevirtual |
Reimplemented from Layer.
Definition at line 37 of file LayerHome.cs.
References ELayer.Branch, branch, and Instance.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 43 of file LayerHome.cs.
References WindowMenu.AddButtonSimple(), WindowMenu.Clear(), Window.CurrentTab, info, Window.menuLeft, ELayer.player, UIHomeInfo.Refresh(), RefreshChronicle(), RefreshFeat(), Window.setting, Player.shippingResults, Window.Setting.tabs, and ELayer.ui.
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inline |
Definition at line 204 of file LayerHome.cs.
References ELayer._map, UIList.Add(), ItemGeneral.AddSubButton(), ItemGeneral.Build(), UIItem.button1, ELayer.core, BaseArea.GetSortVal(), CoreRef.Icons.go, CoreRef.icons, item, UIList.List(), RoomManager.listArea, BaseArea.Name, Core.refs, Map.rooms, and ItemGeneral.SetMainText().
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inline |
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inline |
Definition at line 109 of file LayerHome.cs.
References ELayer._zone, UIList.Add(), ELayer.Branch, branch, currency, ElementContainer.dict, FactionBranch.elements, Zone.elements, Card.GetCurrency(), Element.GetSortVal(), FactionBranch.GetTechUpgradeCost(), Element.HasTag(), if(), WidgetMenuPanel.Instance, item, listFeat, Element.Name, ELayer.pc, ButtonElement.SetElement(), Element.source, Element.Value, Element.ValueWithoutLink, Element.vBase, and Dialog.YesNo().
Referenced by OnSwitchContent().
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inline |
Definition at line 100 of file LayerHome.cs.
References branch, ResearchManager.focused, ItemResearch.goFocus, listTech, ItemResearch.plan, and FactionBranch.researches.
Referenced by RefreshTech().
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inline |
Definition at line 234 of file LayerHome.cs.
References ELayer._map, UIList.Add(), ItemGeneral.AddSubButton(), Props.all, ItemGeneral.Build(), UIItem.button1, UIList.Clear(), ELayer.core, Trait.GetSortVal(), CoreRef.Icons.go, CoreRef.icons, Map.Installed, item, UIList.List(), Trait.Name, Core.refs, and ItemGeneral.SetMainText().
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inline |
Definition at line 78 of file LayerHome.cs.
References UIList.Add(), branch, ResearchManager.finished, ResearchPlan.GetSortVal(), item, UIList.List(), listTech, listTech2, ResearchManager.plans, ELayer.player, Player.pref, RefreshFocus(), FactionBranch.researches, and Player.Pref.sortResearch.
FactionBranch LayerHome.branch |
Definition at line 20 of file LayerHome.cs.
Referenced by OnInit(), RefreshFeat(), RefreshFocus(), and RefreshTech().
UIHomeInfo LayerHome.info |
Definition at line 22 of file LayerHome.cs.
Referenced by OnSwitchContent().
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static |
Definition at line 6 of file LayerHome.cs.
Referenced by OnInit().
UIList LayerHome.listArea |
Definition at line 8 of file LayerHome.cs.
UIList LayerHome.listFeat |
Definition at line 14 of file LayerHome.cs.
Referenced by RefreshFeat().
UIList LayerHome.listFeat2 |
Definition at line 16 of file LayerHome.cs.
UIList LayerHome.listFeat3 |
Definition at line 18 of file LayerHome.cs.
UIList LayerHome.listTech |
Definition at line 10 of file LayerHome.cs.
Referenced by RefreshFocus(), and RefreshTech().
UIList LayerHome.listTech2 |
Definition at line 12 of file LayerHome.cs.
Referenced by RefreshTech().
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static |
Definition at line 30 of file LayerHome.cs.
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static |
Definition at line 26 of file LayerHome.cs.
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static |
Definition at line 28 of file LayerHome.cs.
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static |
Definition at line 24 of file LayerHome.cs.