Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Prize |
Public Member Functions | |
void | Refresh () |
void | RefreshPrize () |
List< List< string > > | GetPrizeList () |
void | GetPrize (int grade, int seed) |
void | WriteNote (UINote n) |
Public Attributes | |
List< Prize > | prizes = new List<Prize>() |
int | count |
int | seed |
int | dateNextRefresh |
Static Public Attributes | |
static string[] | mats = new string[4] { "plastic", "water", "hide_dragon", "gold" } |
static int[] | chances = new int[4] { 1, 8, 25, 60 } |
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static Core | core |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 6 of file FortuneRollData.cs.
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inline |
Definition at line 208 of file FortuneRollData.cs.
References EClass._zone, Zone.AddCard(), card, FortuneRollData.Prize.claimed, ThingGen.Create(), CharaGen.Create(), Point.GetNearestPoint(), FortuneRollData.Prize.GetNum(), GetPrizeList(), FortuneRollData.Prize.grade, FortuneRollData.Prize.id, FortuneRollData.Prize.idRef, Player.luckycoin, EClass.pc, Chara.Pick(), EClass.player, Card.pos, prizes, seed, Card.SetNum(), and Rand.SetSeed().
Referenced by TraitCrafter.Craft().
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inline |
Definition at line 173 of file FortuneRollData.cs.
References Chara.faction, Faction.IsGlobalPolicyActive(), and EClass.pc.
Referenced by GetPrize(), and RefreshPrize().
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inline |
Definition at line 115 of file FortuneRollData.cs.
References Date.AddMonth(), Date.Copy(), count, World.date, dateNextRefresh, Date.GetRaw(), RefreshPrize(), and EClass.world.
Referenced by Zone.GetOrCreateFortuneRollData().
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inline |
Definition at line 130 of file FortuneRollData.cs.
References EClass._zone, Add(), SourceMaterial.Row.alias, SourceManager.charas, count, EClass.game, GetPrizeList(), MATERIAL.GetRandomMaterial(), FortuneRollData.Prize.id, Zone.IsTown, Spatial.lv, prizes, EClass.rnd(), seed, Game.seed, Rand.SetSeed(), and EClass.sources.
Referenced by Refresh().
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inline |
Definition at line 271 of file FortuneRollData.cs.
References UINote.AddHeader(), FortuneRollData.Prize.AddNote(), UINote.Clear(), Color, Lang.GetList(), prizes, and UINote.Space().
Referenced by UIDragGridInfo.Init().
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static |
Definition at line 101 of file FortuneRollData.cs.
Referenced by TraitCrafter.Craft().
int FortuneRollData.count |
Definition at line 107 of file FortuneRollData.cs.
Referenced by Zone.GetOrCreateFortuneRollData(), Refresh(), and RefreshPrize().
int FortuneRollData.dateNextRefresh |
Definition at line 113 of file FortuneRollData.cs.
Referenced by Refresh().
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static |
Definition at line 99 of file FortuneRollData.cs.
Referenced by FortuneRollData.Prize.AddNote(), and TraitCrafter.Craft().
Definition at line 104 of file FortuneRollData.cs.
Referenced by GetPrize(), RefreshPrize(), and WriteNote().
int FortuneRollData.seed |
Definition at line 110 of file FortuneRollData.cs.
Referenced by GetPrize(), and RefreshPrize().