Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | Execute () |
virtual void | Execute () |
Public Attributes | |
int | enemies |
int | roadDist |
Chara | mob |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file ZonePreEnterEncounter.cs.
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inlinevirtual |
Reimplemented from ZonePreEnterEvent.
Definition at line 13 of file ZonePreEnterEncounter.cs.
References EClass._zone, Card.AddCard(), Zone.AddCard(), CharaGen.Create(), CharaGen.CreateFromFilter(), Zone.DangerLv, EClass.debug, CoreDebug.enable, SpawnSetting.Encounter(), enemies, Card.FameLv, SpawnListChara.Get(), Point.GetRandomPoint(), Point.GetRandomPointInRadius(), Chara.HasCondition(), Card.id, Thing.isEquipped, item, ThingContainer.List(), Chara.MainElement, TraitFoodEggFertilized.MakeBaby(), Party.members, SpawnSetting.Mob(), mob, Player.ModKarma(), Card.Name, Card.NameSimple, Card.Num, Chara.party, EClass.pc, EClass.player, Card.pos, EClass.rnd(), EClass.rndHalf(), roadDist, Chara.ShowDialog(), Card.ShowEmo(), Element.source, Zone.SpawnMob(), Card.Talk(), Card.things, Spatial.Tile, and Element.Void.
int ZonePreEnterEncounter.enemies |
Definition at line 7 of file ZonePreEnterEncounter.cs.
Referenced by Execute().
Chara ZonePreEnterEncounter.mob |
Definition at line 11 of file ZonePreEnterEncounter.cs.
Referenced by Execute().
int ZonePreEnterEncounter.roadDist |
Definition at line 9 of file ZonePreEnterEncounter.cs.
Referenced by Execute().