|
| bool | gotClickReward [get, set] |
| |
| bool | welcome [get, set] |
| |
| bool | fiamaStoryBookGiven [get, set] |
| |
| bool | fiamaFirstDream [get, set] |
| |
| bool | helpHighlightDisabled [get, set] |
| |
| bool | pickedMelilithTreasure [get, set] |
| |
| bool | isShoesOff [get, set] |
| |
| bool | backpackHighlightDisabled [get, set] |
| |
| bool | abilityHighlightDisabled [get, set] |
| |
| bool | elinGift [get, set] |
| |
| bool | gotMelilithCurse [get, set] |
| |
| bool | canComupWithFoodRecipe [get, set] |
| |
| bool | KilledBossInVoid [get, set] |
| |
| bool | statueShipped [get, set] |
| |
| bool | little_saved [get, set] |
| |
| bool | little_killed [get, set] |
| |
| bool | gotEtherDisease [get, set] |
| |
| bool | loytelEscaped [get, set] |
| |
| bool | toggleHotbarHighlightDisabled [get, set] |
| |
| bool | debugEnabled [get, set] |
| |
| bool | magicChestSent [get, set] |
| |
| bool | toggleHotbarHighlightActivated [get, set] |
| |
| bool | gotJurePillow [get, set] |
| |
| bool | gotLoytelMart [get, set] |
| |
| bool | killedDuponne [get, set] |
| |
| int | santa [get, set] |
| |
| int | start [get, set] |
| |
| int | build [get, set] |
| |
| int | main [get, set] |
| |
| int | storyFiama [get, set] |
| |
| int | lutz [get, set] |
| |
| int | daysAfterQuestExploration [get, set] |
| |
| int | landDeedBought [get, set] |
| |
| int | loytelMartLv [get, set] |
| |
| int | reward_gould [get, set] |
| |
| int | reward_killkill [get, set] |
| |
| int | fishStolen [get, set] |
| |
| int | garokkHammerBought [get, set] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
|
| static int | rndSeed (int a, int seed) |
| |
| static int | rnd (long a) |
| |
| static int | rnd (int a) |
| |
| static int | curve (long _a, int start, int step, int rate=75) |
| |
| static int | sqrt (int a) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
Definition at line 268 of file Player.cs.
◆ _OnDeserialized()
| void Player.Flags._OnDeserialized |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ _OnSerializing()
| void Player.Flags._OnSerializing |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ AddStory()
| void Player.Flags.AddStory |
( |
int |
id | ) |
|
|
inline |
◆ GetStoryExcelData()
| ExcelData Player.Flags.GetStoryExcelData |
( |
string |
idBook | ) |
|
|
inline |
◆ GetStoryRow()
| Dictionary< string, string > Player.Flags.GetStoryRow |
( |
string |
idBook, |
|
|
int |
id |
|
) |
| |
|
inline |
◆ GetStoryRowID()
| int Player.Flags.GetStoryRowID |
( |
string |
idBook, |
|
|
string |
idStep |
|
) |
| |
|
inline |
◆ IsStoryPlayed()
| bool Player.Flags.IsStoryPlayed |
( |
int |
flag | ) |
|
|
inline |
◆ OnBuild()
| void Player.Flags.OnBuild |
( |
Recipe |
r | ) |
|
|
inline |
◆ OnCreateGame()
| void Player.Flags.OnCreateGame |
( |
| ) |
|
|
inline |
◆ OnEnableDebug()
| void Player.Flags.OnEnableDebug |
( |
| ) |
|
|
inline |
◆ OnEnterZone()
| void Player.Flags.OnEnterZone |
( |
| ) |
|
|
inline |
Definition at line 849 of file Player.cs.
850 {
852 {
854 {
856 }
858 {
860 }
862 {
864 }
865 }
867 {
869 }
871 {
874 }
876 {
878 {
881 }
883 {
885 }
887 {
889 }
891 {
893 }
894 }
895 }
static LayerDrama Instance
bool PlayStory(string idBook, int id, bool fromBook=false)
References EClass._zone, Player.Flags.AddStory(), Player.Flags.availableStories, EClass.game, QuestManager.Get(), QuestManager.GetPhase(), Spatial.id, Prologue.idStartZone, LayerDrama.Instance, Game.isLoading, Zone.IsPCFaction, Spatial.lv, QuestMain.Phase, Player.Flags.PlayStory(), Game.Prologue, and Game.quests.
Referenced by Scene.Init().
◆ OnLeaveZone()
| void Player.Flags.OnLeaveZone |
( |
| ) |
|
|
inline |
◆ PlayStory() [1/2]
| bool Player.Flags.PlayStory |
( |
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
◆ PlayStory() [2/2]
| bool Player.Flags.PlayStory |
( |
string |
idBook, |
|
|
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
Definition at line 817 of file Player.cs.
818 {
820 {
821 return false;
822 }
823 Dictionary<string, string> storyRow =
GetStoryRow(idBook,
id);
824 SoundManager.ForceBGM();
825 LayerDrama.fromBook = fromBook;
828 {
830 }
831 return true;
832 }
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Dictionary< string, string > GetStoryRow(string idBook, int id)
References LayerDrama.Activate(), Player.Flags.GetStoryRow(), and Player.Flags.playedStories.
Referenced by Player.Flags.OnEnterZone(), Player.Flags.OnLeaveZone(), TraitStoryBook.OnRead(), Tutorial.Play(), and Player.Flags.PlayStory().
◆ availableStories
| List<int> Player.Flags.availableStories = new List<int>() |
◆ bits
◆ ints
| int [] Player.Flags.ints = new int[50] |
◆ MonoDeparture
| const int Player.Flags.MonoDeparture = 100 |
|
static |
◆ playedStories
| List<int> Player.Flags.playedStories = new List<int>() |
◆ pleaseDontTouch
| HashSet<int> Player.Flags.pleaseDontTouch = new HashSet<int>() |
◆ reservedTutorial
| List<string> Player.Flags.reservedTutorial = new List<string>() |
◆ storyExcel
| Dictionary<string, ExcelData> Player.Flags.storyExcel = new Dictionary<string, ExcelData>() |
◆ abilityHighlightDisabled
| bool Player.Flags.abilityHighlightDisabled |
|
getset |
◆ backpackHighlightDisabled
| bool Player.Flags.backpackHighlightDisabled |
|
getset |
◆ build
◆ canComupWithFoodRecipe
| bool Player.Flags.canComupWithFoodRecipe |
|
getset |
◆ daysAfterQuestExploration
| int Player.Flags.daysAfterQuestExploration |
|
getset |
◆ debugEnabled
| bool Player.Flags.debugEnabled |
|
getset |
◆ elinGift
| bool Player.Flags.elinGift |
|
getset |
◆ fiamaFirstDream
| bool Player.Flags.fiamaFirstDream |
|
getset |
◆ fiamaStoryBookGiven
| bool Player.Flags.fiamaStoryBookGiven |
|
getset |
◆ fishStolen
| int Player.Flags.fishStolen |
|
getset |
◆ garokkHammerBought
| int Player.Flags.garokkHammerBought |
|
getset |
Definition at line 735 of file Player.cs.
736 {
737 get
738 {
740 }
741 set
742 {
744 }
745 }
◆ gotClickReward
| bool Player.Flags.gotClickReward |
|
getset |
Definition at line 291 of file Player.cs.
292 {
293 get
294 {
296 }
297 set
298 {
300 }
301 }
◆ gotEtherDisease
| bool Player.Flags.gotEtherDisease |
|
getset |
◆ gotJurePillow
| bool Player.Flags.gotJurePillow |
|
getset |
◆ gotLoytelMart
| bool Player.Flags.gotLoytelMart |
|
getset |
◆ gotMelilithCurse
| bool Player.Flags.gotMelilithCurse |
|
getset |
Definition at line 411 of file Player.cs.
412 {
413 get
414 {
416 }
417 set
418 {
420 }
421 }
◆ helpHighlightDisabled
| bool Player.Flags.helpHighlightDisabled |
|
getset |
◆ isShoesOff
| bool Player.Flags.isShoesOff |
|
getset |
◆ KilledBossInVoid
| bool Player.Flags.KilledBossInVoid |
|
getset |
◆ killedDuponne
| bool Player.Flags.killedDuponne |
|
getset |
Definition at line 579 of file Player.cs.
580 {
581 get
582 {
584 }
585 set
586 {
588 }
589 }
◆ landDeedBought
| int Player.Flags.landDeedBought |
|
getset |
◆ little_killed
| bool Player.Flags.little_killed |
|
getset |
◆ little_saved
| bool Player.Flags.little_saved |
|
getset |
◆ loytelEscaped
| bool Player.Flags.loytelEscaped |
|
getset |
◆ loytelMartLv
| int Player.Flags.loytelMartLv |
|
getset |
◆ lutz
◆ magicChestSent
| bool Player.Flags.magicChestSent |
|
getset |
◆ main
Definition at line 627 of file Player.cs.
628 {
629 get
630 {
632 }
633 set
634 {
636 }
637 }
◆ pickedMelilithTreasure
| bool Player.Flags.pickedMelilithTreasure |
|
getset |
Definition at line 351 of file Player.cs.
352 {
353 get
354 {
356 }
357 set
358 {
360 }
361 }
◆ reward_gould
| int Player.Flags.reward_gould |
|
getset |
◆ reward_killkill
| int Player.Flags.reward_killkill |
|
getset |
◆ santa
Definition at line 591 of file Player.cs.
592 {
593 get
594 {
596 }
597 set
598 {
600 }
601 }
◆ start
Definition at line 603 of file Player.cs.
604 {
605 get
606 {
608 }
609 set
610 {
612 }
613 }
◆ statueShipped
| bool Player.Flags.statueShipped |
|
getset |
◆ storyFiama
| int Player.Flags.storyFiama |
|
getset |
◆ toggleHotbarHighlightActivated
| bool Player.Flags.toggleHotbarHighlightActivated |
|
getset |
◆ toggleHotbarHighlightDisabled
| bool Player.Flags.toggleHotbarHighlightDisabled |
|
getset |
◆ welcome
| bool Player.Flags.welcome |
|
getset |
Definition at line 303 of file Player.cs.
304 {
305 get
306 {
308 }
309 set
310 {
312 }
313 }
The documentation for this class was generated from the following file: