|
bool | gotClickReward [get, set] |
|
bool | welcome [get, set] |
|
bool | fiamaStoryBookGiven [get, set] |
|
bool | fiamaFirstDream [get, set] |
|
bool | helpHighlightDisabled [get, set] |
|
bool | pickedMelilithTreasure [get, set] |
|
bool | isShoesOff [get, set] |
|
bool | backpackHighlightDisabled [get, set] |
|
bool | abilityHighlightDisabled [get, set] |
|
bool | elinGift [get, set] |
|
bool | gotMelilithCurse [get, set] |
|
bool | canComupWithFoodRecipe [get, set] |
|
bool | KilledBossInVoid [get, set] |
|
bool | statueShipped [get, set] |
|
bool | little_saved [get, set] |
|
bool | little_killed [get, set] |
|
bool | gotEtherDisease [get, set] |
|
bool | loytelEscaped [get, set] |
|
bool | toggleHotbarHighlightDisabled [get, set] |
|
bool | debugEnabled [get, set] |
|
bool | magicChestSent [get, set] |
|
bool | toggleHotbarHighlightActivated [get, set] |
|
bool | gotJurePillow [get, set] |
|
int | start [get, set] |
|
int | build [get, set] |
|
int | main [get, set] |
|
int | storyFiama [get, set] |
|
int | lutz [get, set] |
|
int | daysAfterQuestExploration [get, set] |
|
int | landDeedBought [get, set] |
|
int | loytelMartLv [get, set] |
|
static Game | game [get] |
|
static bool | AdvMode [get] |
|
static Player | player [get] |
|
static Chara | pc [get] |
|
static UI | ui [get] |
|
static Map | _map [get] |
|
static Zone | _zone [get] |
|
static FactionBranch | Branch [get] |
|
static FactionBranch | BranchOrHomeBranch [get] |
|
static Faction | Home [get] |
|
static Faction | Wilds [get] |
|
static Scene | scene [get] |
|
static BaseGameScreen | screen [get] |
|
static GameSetting | setting [get] |
|
static GameData | gamedata [get] |
|
static ColorProfile | Colors [get] |
|
static World | world [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
|
static SoundManager | Sound [get] |
|
static CoreDebug | debug [get] |
|
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
Definition at line 138 of file Player.cs.
◆ _OnDeserialized()
void Player.Flags._OnDeserialized |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ _OnSerializing()
void Player.Flags._OnSerializing |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ AddStory()
void Player.Flags.AddStory |
( |
int |
id | ) |
|
|
inline |
◆ GetStoryExcelData()
ExcelData Player.Flags.GetStoryExcelData |
( |
string |
idBook | ) |
|
|
inline |
◆ GetStoryRow()
Dictionary< string, string > Player.Flags.GetStoryRow |
( |
string |
idBook, |
|
|
int |
id |
|
) |
| |
|
inline |
◆ GetStoryRowID()
int Player.Flags.GetStoryRowID |
( |
string |
idBook, |
|
|
string |
idStep |
|
) |
| |
|
inline |
◆ IsStoryPlayed()
bool Player.Flags.IsStoryPlayed |
( |
int |
flag | ) |
|
|
inline |
◆ OnBuild()
void Player.Flags.OnBuild |
( |
Recipe |
r | ) |
|
|
inline |
◆ OnCreateGame()
void Player.Flags.OnCreateGame |
( |
| ) |
|
|
inline |
◆ OnEnableDebug()
void Player.Flags.OnEnableDebug |
( |
| ) |
|
|
inline |
◆ OnEnterZone()
void Player.Flags.OnEnterZone |
( |
| ) |
|
|
inline |
Definition at line 635 of file Player.cs.
636 {
638 {
640 {
642 }
644 {
646 }
648 {
650 }
651 }
653 {
655 }
657 {
660 }
661 }
bool PlayStory(string idBook, int id, bool fromBook=false)
References EClass._zone, Player.Flags.AddStory(), Player.Flags.availableStories, EClass.game, Spatial.id, Prologue.idStartZone, Zone.IsPCFaction, Spatial.lv, QuestMain.Phase, Player.Flags.PlayStory(), and Game.Prologue.
Referenced by Scene.Init().
◆ OnLeaveZone()
void Player.Flags.OnLeaveZone |
( |
| ) |
|
|
inline |
◆ PlayStory() [1/2]
bool Player.Flags.PlayStory |
( |
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
◆ PlayStory() [2/2]
bool Player.Flags.PlayStory |
( |
string |
idBook, |
|
|
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
Definition at line 603 of file Player.cs.
604 {
606 {
607 return false;
608 }
609 Dictionary<string, string> storyRow =
GetStoryRow(idBook,
id);
610 SoundManager.ForceBGM();
611 LayerDrama.fromBook = fromBook;
614 {
616 }
617 return true;
618 }
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Dictionary< string, string > GetStoryRow(string idBook, int id)
References LayerDrama.Activate(), Player.Flags.GetStoryRow(), and Player.Flags.playedStories.
Referenced by Player.Flags.OnEnterZone(), Player.Flags.OnLeaveZone(), TraitStoryBook.OnRead(), Tutorial.Play(), and Player.Flags.PlayStory().
◆ availableStories
List<int> Player.Flags.availableStories = new List<int>() |
◆ bits
◆ ints
int [] Player.Flags.ints = new int[50] |
◆ MonoDeparture
const int Player.Flags.MonoDeparture = 100 |
|
static |
◆ playedStories
List<int> Player.Flags.playedStories = new List<int>() |
◆ pleaseDontTouch
HashSet<int> Player.Flags.pleaseDontTouch = new HashSet<int>() |
◆ reservedTutorial
List<string> Player.Flags.reservedTutorial = new List<string>() |
◆ storyExcel
Dictionary<string, ExcelData> Player.Flags.storyExcel = new Dictionary<string, ExcelData>() |
◆ abilityHighlightDisabled
bool Player.Flags.abilityHighlightDisabled |
|
getset |
◆ backpackHighlightDisabled
bool Player.Flags.backpackHighlightDisabled |
|
getset |
◆ build
◆ canComupWithFoodRecipe
bool Player.Flags.canComupWithFoodRecipe |
|
getset |
◆ daysAfterQuestExploration
int Player.Flags.daysAfterQuestExploration |
|
getset |
◆ debugEnabled
bool Player.Flags.debugEnabled |
|
getset |
◆ elinGift
bool Player.Flags.elinGift |
|
getset |
◆ fiamaFirstDream
bool Player.Flags.fiamaFirstDream |
|
getset |
◆ fiamaStoryBookGiven
bool Player.Flags.fiamaStoryBookGiven |
|
getset |
◆ gotClickReward
bool Player.Flags.gotClickReward |
|
getset |
Definition at line 161 of file Player.cs.
162 {
163 get
164 {
166 }
167 set
168 {
170 }
171 }
◆ gotEtherDisease
bool Player.Flags.gotEtherDisease |
|
getset |
◆ gotJurePillow
bool Player.Flags.gotJurePillow |
|
getset |
◆ gotMelilithCurse
bool Player.Flags.gotMelilithCurse |
|
getset |
Definition at line 281 of file Player.cs.
282 {
283 get
284 {
286 }
287 set
288 {
290 }
291 }
◆ helpHighlightDisabled
bool Player.Flags.helpHighlightDisabled |
|
getset |
◆ isShoesOff
bool Player.Flags.isShoesOff |
|
getset |
◆ KilledBossInVoid
bool Player.Flags.KilledBossInVoid |
|
getset |
◆ landDeedBought
int Player.Flags.landDeedBought |
|
getset |
◆ little_killed
bool Player.Flags.little_killed |
|
getset |
◆ little_saved
bool Player.Flags.little_saved |
|
getset |
◆ loytelEscaped
bool Player.Flags.loytelEscaped |
|
getset |
◆ loytelMartLv
int Player.Flags.loytelMartLv |
|
getset |
◆ lutz
◆ magicChestSent
bool Player.Flags.magicChestSent |
|
getset |
◆ main
Definition at line 461 of file Player.cs.
462 {
463 get
464 {
466 }
467 set
468 {
470 }
471 }
◆ pickedMelilithTreasure
bool Player.Flags.pickedMelilithTreasure |
|
getset |
Definition at line 221 of file Player.cs.
222 {
223 get
224 {
226 }
227 set
228 {
230 }
231 }
◆ start
Definition at line 437 of file Player.cs.
438 {
439 get
440 {
442 }
443 set
444 {
446 }
447 }
◆ statueShipped
bool Player.Flags.statueShipped |
|
getset |
◆ storyFiama
int Player.Flags.storyFiama |
|
getset |
◆ toggleHotbarHighlightActivated
bool Player.Flags.toggleHotbarHighlightActivated |
|
getset |
◆ toggleHotbarHighlightDisabled
bool Player.Flags.toggleHotbarHighlightDisabled |
|
getset |
◆ welcome
bool Player.Flags.welcome |
|
getset |
Definition at line 173 of file Player.cs.
174 {
175 get
176 {
178 }
179 set
180 {
182 }
183 }
The documentation for this class was generated from the following file: