Elin Decompiled Documentation EA 23.286 Nightly Patch 1
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Player.Flags Class Reference
Inheritance diagram for Player.Flags:
EClass

Public Member Functions

void OnCreateGame ()
 
void OnEnableDebug ()
 
void OnBuild (Recipe r)
 
bool IsStoryPlayed (int flag)
 
int GetStoryRowID (string idBook, string idStep)
 
Dictionary< string, string > GetStoryRow (string idBook, int id)
 
ExcelData GetStoryExcelData (string idBook)
 
bool PlayStory (string idBook, int id, bool fromBook=false)
 
bool PlayStory (int id, bool fromBook=false)
 
void AddStory (int id)
 
void OnEnterZone ()
 
void OnLeaveZone ()
 

Public Attributes

int[] ints = new int[50]
 
List< int > playedStories = new List<int>()
 
List< int > availableStories = new List<int>()
 
HashSet< int > pleaseDontTouch = new HashSet<int>()
 
List< string > reservedTutorial = new List<string>()
 
BitArray32 bits
 
Dictionary< string, ExcelDatastoryExcel = new Dictionary<string, ExcelData>()
 

Static Public Attributes

const int MonoDeparture = 100
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

bool gotClickReward [get, set]
 
bool welcome [get, set]
 
bool fiamaStoryBookGiven [get, set]
 
bool fiamaFirstDream [get, set]
 
bool helpHighlightDisabled [get, set]
 
bool pickedMelilithTreasure [get, set]
 
bool isShoesOff [get, set]
 
bool backpackHighlightDisabled [get, set]
 
bool abilityHighlightDisabled [get, set]
 
bool elinGift [get, set]
 
bool gotMelilithCurse [get, set]
 
bool canComupWithFoodRecipe [get, set]
 
bool KilledBossInVoid [get, set]
 
bool statueShipped [get, set]
 
bool little_saved [get, set]
 
bool little_killed [get, set]
 
bool gotEtherDisease [get, set]
 
bool loytelEscaped [get, set]
 
bool toggleHotbarHighlightDisabled [get, set]
 
bool debugEnabled [get, set]
 
bool magicChestSent [get, set]
 
bool toggleHotbarHighlightActivated [get, set]
 
bool gotJurePillow [get, set]
 
bool gotLoytelMart [get, set]
 
bool killedDuponne [get, set]
 
int santa [get, set]
 
int start [get, set]
 
int build [get, set]
 
int main [get, set]
 
int storyFiama [get, set]
 
int lutz [get, set]
 
int daysAfterQuestExploration [get, set]
 
int landDeedBought [get, set]
 
int loytelMartLv [get, set]
 
int reward_gould [get, set]
 
int reward_killkill [get, set]
 
int fishStolen [get, set]
 
int garokkHammerBought [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void _OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 268 of file Player.cs.

Member Function Documentation

◆ _OnDeserialized()

void Player.Flags._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 754 of file Player.cs.

755 {
756 bits.Bits = (uint)ints[0];
757 }
int[] ints
Definition: Player.cs:273

References Player.Flags.ints.

◆ _OnSerializing()

void Player.Flags._OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 748 of file Player.cs.

749 {
750 ints[0] = (int)bits.Bits;
751 }
BitArray32 bits
Definition: Player.cs:287
uint Bits
Definition: BitArray32.cs:6

References Player.Flags.bits, BitArray32.Bits, and Player.Flags.ints.

◆ AddStory()

void Player.Flags.AddStory ( int  id)
inline

Definition at line 839 of file Player.cs.

840 {
841 if (!playedStories.Contains(id) && !availableStories.Contains(id))
842 {
843 availableStories.Add(id);
844 Msg.Say("story_added");
845 SE.WriteJournal();
846 }
847 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< int > availableStories
Definition: Player.cs:279
List< int > playedStories
Definition: Player.cs:276

References Player.Flags.availableStories, Player.Flags.playedStories, and Msg.Say().

Referenced by Player.Flags.OnEnterZone().

◆ GetStoryExcelData()

ExcelData Player.Flags.GetStoryExcelData ( string  idBook)
inline

Definition at line 804 of file Player.cs.

805 {
806 ExcelData excelData = storyExcel.TryGetValue(idBook);
807 if (excelData == null)
808 {
809 excelData = new ExcelData();
810 excelData.path = CorePath.DramaData + idBook + ".xlsx";
811 excelData.BuildList("index");
812 storyExcel.Add(idBook, excelData);
813 }
814 return excelData;
815 }
List< Dictionary< string, string > > BuildList(string sheetName="_default")
Definition: ExcelData.cs:92
Dictionary< string, ExcelData > storyExcel
Definition: Player.cs:289

References ExcelData.BuildList(), and Player.Flags.storyExcel.

Referenced by Player.Flags.GetStoryRow(), and Player.Flags.GetStoryRowID().

◆ GetStoryRow()

Dictionary< string, string > Player.Flags.GetStoryRow ( string  idBook,
int  id 
)
inline

Definition at line 792 of file Player.cs.

793 {
794 foreach (Dictionary<string, string> item in GetStoryExcelData(idBook).sheets["index"].list)
795 {
796 if (item["id"].ToInt() == id)
797 {
798 return item;
799 }
800 }
801 return null;
802 }
ExcelData GetStoryExcelData(string idBook)
Definition: Player.cs:804

References Player.Flags.GetStoryExcelData(), and item.

Referenced by Player.Flags.PlayStory().

◆ GetStoryRowID()

int Player.Flags.GetStoryRowID ( string  idBook,
string  idStep 
)
inline

Definition at line 780 of file Player.cs.

781 {
782 foreach (Dictionary<string, string> item in GetStoryExcelData(idBook).sheets["index"].list)
783 {
784 if (item["step"] == idStep)
785 {
786 return item["id"].ToInt();
787 }
788 }
789 return 0;
790 }

References Player.Flags.GetStoryExcelData(), and item.

Referenced by Tutorial.Play(), Tutorial.Remove(), and Tutorial.Reserve().

◆ IsStoryPlayed()

bool Player.Flags.IsStoryPlayed ( int  flag)
inline

Definition at line 775 of file Player.cs.

776 {
777 return playedStories.Contains(flag);
778 }

References Player.Flags.playedStories.

Referenced by TraitStoryBook.OnRead().

◆ OnBuild()

void Player.Flags.OnBuild ( Recipe  r)
inline

Definition at line 767 of file Player.cs.

768 {
769 if (build == 0 && r.id == "workbench")
770 {
771 build = 1;
772 }
773 }
int build
Definition: Player.cs:616
string id
Definition: Recipe.cs:178

References Player.Flags.build, and Recipe.id.

Referenced by TaskBuild.OnProgressComplete().

◆ OnCreateGame()

void Player.Flags.OnCreateGame ( )
inline

Definition at line 759 of file Player.cs.

760 {
761 }

Referenced by Player.OnCreateGame().

◆ OnEnableDebug()

void Player.Flags.OnEnableDebug ( )
inline

Definition at line 763 of file Player.cs.

764 {
765 }

Referenced by CoreDebug.EnableDebugResource(), and CoreDebug.QuickStart().

◆ OnEnterZone()

void Player.Flags.OnEnterZone ( )
inline

Definition at line 849 of file Player.cs.

850 {
851 if (EClass._zone.id == "nymelle")
852 {
853 if (EClass._zone.lv == -1)
854 {
855 AddStory(10);
856 }
857 if (EClass._zone.lv == -2)
858 {
859 AddStory(20);
860 }
861 if (EClass._zone.lv == -3)
862 {
863 AddStory(30);
864 }
865 }
866 if (QuestMain.Phase == 700 && EClass._zone.id == "lothria")
867 {
868 PlayStory(50);
869 }
871 {
873 availableStories.RemoveAt(0);
874 }
876 {
878 {
880 EClass.game.quests.Get<QuestIntoDarkness>().UpdateOnTalk();
881 }
883 {
884 EClass.game.quests.Get<QuestIntoDarkness>().UpdateOnTalk();
885 }
887 {
888 EClass.game.quests.Get<QuestIntoDarkness>().UpdateOnTalk();
889 }
891 {
892 EClass.game.quests.Get<QuestIntoDarkness>().UpdateOnTalk();
893 }
894 }
895 }
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Zone _zone
Definition: EClass.cs:21
bool isLoading
Definition: Game.cs:242
Prologue Prologue
Definition: Game.cs:264
QuestManager quests
Definition: Game.cs:183
static LayerDrama Instance
Definition: LayerDrama.cs:20
bool PlayStory(string idBook, int id, bool fromBook=false)
Definition: Player.cs:817
void AddStory(int id)
Definition: Player.cs:839
string idStartZone
Definition: Prologue.cs:9
static int Phase
Definition: QuestMain.cs:23
int GetPhase(string id)
Quest Get(string id)
int lv
Definition: Spatial.cs:142
string id
Definition: Spatial.cs:13
bool IsPCFaction
Definition: Zone.cs:475

References EClass._zone, Player.Flags.AddStory(), Player.Flags.availableStories, EClass.game, QuestManager.Get(), QuestManager.GetPhase(), Spatial.id, Prologue.idStartZone, LayerDrama.Instance, Game.isLoading, Zone.IsPCFaction, Spatial.lv, QuestMain.Phase, Player.Flags.PlayStory(), Game.Prologue, and Game.quests.

Referenced by Scene.Init().

◆ OnLeaveZone()

void Player.Flags.OnLeaveZone ( )
inline

Definition at line 897 of file Player.cs.

898 {
900 {
901 PlayStory(40);
902 }
903 }
static Player player
Definition: EClass.cs:13
bool simulatingZone
Definition: Player.cs:1237

References QuestMain.Phase, EClass.player, Player.Flags.PlayStory(), and Player.simulatingZone.

Referenced by Scene.OnUpdate().

◆ PlayStory() [1/2]

bool Player.Flags.PlayStory ( int  id,
bool  fromBook = false 
)
inline

Definition at line 834 of file Player.cs.

835 {
836 return PlayStory("_main", id, fromBook);
837 }

References Player.Flags.PlayStory().

◆ PlayStory() [2/2]

bool Player.Flags.PlayStory ( string  idBook,
int  id,
bool  fromBook = false 
)
inline

Definition at line 817 of file Player.cs.

818 {
819 if (!fromBook && playedStories.Contains(id))
820 {
821 return false;
822 }
823 Dictionary<string, string> storyRow = GetStoryRow(idBook, id);
824 SoundManager.ForceBGM();
825 LayerDrama.fromBook = fromBook;
826 LayerDrama.Activate(idBook, storyRow["sheet"], storyRow["step"]);
827 if (!fromBook && !playedStories.Contains(id))
828 {
829 playedStories.Add(id);
830 }
831 return true;
832 }
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:66
Dictionary< string, string > GetStoryRow(string idBook, int id)
Definition: Player.cs:792

References LayerDrama.Activate(), Player.Flags.GetStoryRow(), and Player.Flags.playedStories.

Referenced by Player.Flags.OnEnterZone(), Player.Flags.OnLeaveZone(), TraitStoryBook.OnRead(), Tutorial.Play(), and Player.Flags.PlayStory().

Member Data Documentation

◆ availableStories

List<int> Player.Flags.availableStories = new List<int>()

Definition at line 279 of file Player.cs.

Referenced by Player.Flags.AddStory(), and Player.Flags.OnEnterZone().

◆ bits

BitArray32 Player.Flags.bits

Definition at line 287 of file Player.cs.

Referenced by Player.Flags._OnSerializing().

◆ ints

int [] Player.Flags.ints = new int[50]

Definition at line 273 of file Player.cs.

Referenced by Player.Flags._OnDeserialized(), and Player.Flags._OnSerializing().

◆ MonoDeparture

const int Player.Flags.MonoDeparture = 100
static

Definition at line 270 of file Player.cs.

◆ playedStories

List<int> Player.Flags.playedStories = new List<int>()

◆ pleaseDontTouch

HashSet<int> Player.Flags.pleaseDontTouch = new HashSet<int>()

Definition at line 282 of file Player.cs.

◆ reservedTutorial

List<string> Player.Flags.reservedTutorial = new List<string>()

Definition at line 285 of file Player.cs.

Referenced by Tutorial.Reserve(), and Tutorial.TryPlayReserve().

◆ storyExcel

Dictionary<string, ExcelData> Player.Flags.storyExcel = new Dictionary<string, ExcelData>()

Definition at line 289 of file Player.cs.

Referenced by Player.Flags.GetStoryExcelData().

Property Documentation

◆ abilityHighlightDisabled

bool Player.Flags.abilityHighlightDisabled
getset

Definition at line 387 of file Player.cs.

388 {
389 get
390 {
391 return bits[9];
392 }
393 set
394 {
395 bits[9] = value;
396 }
397 }

Referenced by HotItemLayer.OnClick(), and HotItemLayer.OnSetItem().

◆ backpackHighlightDisabled

bool Player.Flags.backpackHighlightDisabled
getset

Definition at line 375 of file Player.cs.

376 {
377 get
378 {
379 return bits[8];
380 }
381 set
382 {
383 bits[8] = value;
384 }
385 }

Referenced by HotItemLayer.OnClick(), and HotItemLayer.OnSetItem().

◆ build

int Player.Flags.build
getset

Definition at line 615 of file Player.cs.

616 {
617 get
618 {
619 return ints[11];
620 }
621 set
622 {
623 ints[11] = value;
624 }
625 }

Referenced by Player.Flags.OnBuild().

◆ canComupWithFoodRecipe

bool Player.Flags.canComupWithFoodRecipe
getset

Definition at line 423 of file Player.cs.

424 {
425 get
426 {
427 return bits[12];
428 }
429 set
430 {
431 bits[12] = value;
432 }
433 }

Referenced by RecipeCard.Craft().

◆ daysAfterQuestExploration

int Player.Flags.daysAfterQuestExploration
getset

Definition at line 663 of file Player.cs.

664 {
665 get
666 {
667 return ints[16];
668 }
669 set
670 {
671 ints[16] = value;
672 }
673 }

Referenced by GameDate.AdvanceDay().

◆ debugEnabled

bool Player.Flags.debugEnabled
getset

Definition at line 519 of file Player.cs.

520 {
521 get
522 {
523 return bits[20];
524 }
525 set
526 {
527 bits[20] = value;
528 }
529 }

Referenced by UI.ToggleFeedback().

◆ elinGift

bool Player.Flags.elinGift
getset

Definition at line 399 of file Player.cs.

400 {
401 get
402 {
403 return bits[10];
404 }
405 set
406 {
407 bits[10] = value;
408 }
409 }

Referenced by FactionBranch.ReceivePackages().

◆ fiamaFirstDream

bool Player.Flags.fiamaFirstDream
getset

Definition at line 327 of file Player.cs.

328 {
329 get
330 {
331 return bits[4];
332 }
333 set
334 {
335 bits[4] = value;
336 }
337 }

Referenced by Chara.ShowDialog().

◆ fiamaStoryBookGiven

bool Player.Flags.fiamaStoryBookGiven
getset

Definition at line 315 of file Player.cs.

316 {
317 get
318 {
319 return bits[3];
320 }
321 set
322 {
323 bits[3] = value;
324 }
325 }

Referenced by Chara.ShowDialog().

◆ fishStolen

int Player.Flags.fishStolen
getset

Definition at line 723 of file Player.cs.

724 {
725 get
726 {
727 return ints[21];
728 }
729 set
730 {
731 ints[21] = value;
732 }
733 }

Referenced by AI_Fish.ProgressFish.OnProgressComplete(), and CoreDebug.Stats().

◆ garokkHammerBought

int Player.Flags.garokkHammerBought
getset

Definition at line 735 of file Player.cs.

736 {
737 get
738 {
739 return ints[22];
740 }
741 set
742 {
743 ints[22] = value;
744 }
745 }

◆ gotClickReward

bool Player.Flags.gotClickReward
getset

Definition at line 291 of file Player.cs.

292 {
293 get
294 {
295 return bits[1];
296 }
297 set
298 {
299 bits[1] = value;
300 }
301 }

◆ gotEtherDisease

bool Player.Flags.gotEtherDisease
getset

Definition at line 483 of file Player.cs.

484 {
485 get
486 {
487 return bits[17];
488 }
489 set
490 {
491 bits[17] = value;
492 }
493 }

Referenced by Chara.MutateRandom().

◆ gotJurePillow

bool Player.Flags.gotJurePillow
getset

Definition at line 555 of file Player.cs.

556 {
557 get
558 {
559 return bits[30];
560 }
561 set
562 {
563 bits[30] = value;
564 }
565 }

Referenced by DramaOutcome.convert_Jure().

◆ gotLoytelMart

bool Player.Flags.gotLoytelMart
getset

Definition at line 567 of file Player.cs.

568 {
569 get
570 {
571 return bits[31];
572 }
573 set
574 {
575 bits[31] = value;
576 }
577 }

Referenced by QuestDebt.GiveReward().

◆ gotMelilithCurse

bool Player.Flags.gotMelilithCurse
getset

Definition at line 411 of file Player.cs.

412 {
413 get
414 {
415 return bits[11];
416 }
417 set
418 {
419 bits[11] = value;
420 }
421 }

◆ helpHighlightDisabled

bool Player.Flags.helpHighlightDisabled
getset

Definition at line 339 of file Player.cs.

340 {
341 get
342 {
343 return bits[5];
344 }
345 set
346 {
347 bits[5] = value;
348 }
349 }

Referenced by HotItemLayer.OnClick(), and HotItemLayer.OnSetItem().

◆ isShoesOff

bool Player.Flags.isShoesOff
getset

Definition at line 363 of file Player.cs.

364 {
365 get
366 {
367 return bits[7];
368 }
369 set
370 {
371 bits[7] = value;
372 }
373 }

Referenced by Chara._Move().

◆ KilledBossInVoid

bool Player.Flags.KilledBossInVoid
getset

Definition at line 435 of file Player.cs.

436 {
437 get
438 {
439 return bits[13];
440 }
441 set
442 {
443 bits[13] = value;
444 }
445 }

Referenced by Chara.TryDropBossLoot().

◆ killedDuponne

bool Player.Flags.killedDuponne
getset

Definition at line 579 of file Player.cs.

580 {
581 get
582 {
583 return bits[32];
584 }
585 set
586 {
587 bits[32] = value;
588 }
589 }

◆ landDeedBought

int Player.Flags.landDeedBought
getset

Definition at line 675 of file Player.cs.

676 {
677 get
678 {
679 return ints[17];
680 }
681 set
682 {
683 ints[17] = value;
684 }
685 }

Referenced by Card.GetPrice().

◆ little_killed

bool Player.Flags.little_killed
getset

Definition at line 471 of file Player.cs.

472 {
473 get
474 {
475 return bits[16];
476 }
477 set
478 {
479 bits[16] = value;
480 }
481 }

Referenced by Chara.ShowDialog().

◆ little_saved

bool Player.Flags.little_saved
getset

Definition at line 459 of file Player.cs.

460 {
461 get
462 {
463 return bits[15];
464 }
465 set
466 {
467 bits[15] = value;
468 }
469 }

Referenced by Chara.ShowDialog().

◆ loytelEscaped

bool Player.Flags.loytelEscaped
getset

Definition at line 495 of file Player.cs.

496 {
497 get
498 {
499 return bits[18];
500 }
501 set
502 {
503 bits[18] = value;
504 }
505 }

Referenced by Chara.ShowDialog().

◆ loytelMartLv

int Player.Flags.loytelMartLv
getset

Definition at line 687 of file Player.cs.

688 {
689 get
690 {
691 return ints[18];
692 }
693 set
694 {
695 ints[18] = value;
696 }
697 }

Referenced by Trait.CreateStock(), and Trait.OnBarter().

◆ lutz

int Player.Flags.lutz
getset

Definition at line 651 of file Player.cs.

652 {
653 get
654 {
655 return ints[15];
656 }
657 set
658 {
659 ints[15] = value;
660 }
661 }

Referenced by GameDate.ShipLetter().

◆ magicChestSent

bool Player.Flags.magicChestSent
getset

Definition at line 531 of file Player.cs.

532 {
533 get
534 {
535 return bits[21];
536 }
537 set
538 {
539 bits[21] = value;
540 }
541 }

Referenced by GameDate.AdvanceDay().

◆ main

int Player.Flags.main
getset

Definition at line 627 of file Player.cs.

628 {
629 get
630 {
631 return ints[13];
632 }
633 set
634 {
635 ints[13] = value;
636 }
637 }

◆ pickedMelilithTreasure

bool Player.Flags.pickedMelilithTreasure
getset

Definition at line 351 of file Player.cs.

352 {
353 get
354 {
355 return bits[6];
356 }
357 set
358 {
359 bits[6] = value;
360 }
361 }

◆ reward_gould

int Player.Flags.reward_gould
getset

Definition at line 699 of file Player.cs.

700 {
701 get
702 {
703 return ints[19];
704 }
705 set
706 {
707 ints[19] = value;
708 }
709 }

Referenced by AI_PlayMusic.ThrowReward().

◆ reward_killkill

int Player.Flags.reward_killkill
getset

Definition at line 711 of file Player.cs.

712 {
713 get
714 {
715 return ints[20];
716 }
717 set
718 {
719 ints[20] = value;
720 }
721 }

Referenced by AI_PlayMusic.ThrowReward().

◆ santa

int Player.Flags.santa
getset

Definition at line 591 of file Player.cs.

592 {
593 get
594 {
595 return ints[9];
596 }
597 set
598 {
599 ints[9] = value;
600 }
601 }

◆ start

int Player.Flags.start
getset

Definition at line 603 of file Player.cs.

604 {
605 get
606 {
607 return ints[10];
608 }
609 set
610 {
611 ints[10] = value;
612 }
613 }

◆ statueShipped

bool Player.Flags.statueShipped
getset

Definition at line 447 of file Player.cs.

448 {
449 get
450 {
451 return bits[14];
452 }
453 set
454 {
455 bits[14] = value;
456 }
457 }

Referenced by GameDate.ShipRandomPackages(), and CoreDebug.Stats().

◆ storyFiama

int Player.Flags.storyFiama
getset

Definition at line 639 of file Player.cs.

640 {
641 get
642 {
643 return ints[14];
644 }
645 set
646 {
647 ints[14] = value;
648 }
649 }

Referenced by Chara.ShowDialog().

◆ toggleHotbarHighlightActivated

bool Player.Flags.toggleHotbarHighlightActivated
getset

Definition at line 543 of file Player.cs.

544 {
545 get
546 {
547 return bits[22];
548 }
549 set
550 {
551 bits[22] = value;
552 }
553 }

Referenced by InvOwnerHotbar.OnProcess().

◆ toggleHotbarHighlightDisabled

bool Player.Flags.toggleHotbarHighlightDisabled
getset

Definition at line 507 of file Player.cs.

508 {
509 get
510 {
511 return bits[19];
512 }
513 set
514 {
515 bits[19] = value;
516 }
517 }

Referenced by WidgetCurrentTool.OnActivate().

◆ welcome

bool Player.Flags.welcome
getset

Definition at line 303 of file Player.cs.

304 {
305 get
306 {
307 return bits[2];
308 }
309 set
310 {
311 bits[2] = value;
312 }
313 }

The documentation for this class was generated from the following file: