|
| bool | gotClickReward [get, set] |
| |
| bool | welcome [get, set] |
| |
| bool | fiamaStoryBookGiven [get, set] |
| |
| bool | fiamaFirstDream [get, set] |
| |
| bool | helpHighlightDisabled [get, set] |
| |
| bool | pickedMelilithTreasure [get, set] |
| |
| bool | isShoesOff [get, set] |
| |
| bool | backpackHighlightDisabled [get, set] |
| |
| bool | abilityHighlightDisabled [get, set] |
| |
| bool | elinGift [get, set] |
| |
| bool | gotMelilithCurse [get, set] |
| |
| bool | canComupWithFoodRecipe [get, set] |
| |
| bool | KilledBossInVoid [get, set] |
| |
| bool | statueShipped [get, set] |
| |
| bool | little_saved [get, set] |
| |
| bool | little_killed [get, set] |
| |
| bool | gotEtherDisease [get, set] |
| |
| bool | loytelEscaped [get, set] |
| |
| bool | toggleHotbarHighlightDisabled [get, set] |
| |
| bool | debugEnabled [get, set] |
| |
| bool | magicChestSent [get, set] |
| |
| bool | toggleHotbarHighlightActivated [get, set] |
| |
| bool | gotJurePillow [get, set] |
| |
| bool | gotLoytelMart [get, set] |
| |
| bool | killedDuponne [get, set] |
| |
| int | santa [get, set] |
| |
| int | start [get, set] |
| |
| int | build [get, set] |
| |
| int | main [get, set] |
| |
| int | storyFiama [get, set] |
| |
| int | lutz [get, set] |
| |
| int | daysAfterQuestExploration [get, set] |
| |
| int | landDeedBought [get, set] |
| |
| int | loytelMartLv [get, set] |
| |
| int | reward_gould [get, set] |
| |
| int | reward_killkill [get, set] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
|
| static int | rndSeed (int a, int seed) |
| |
| static int | rnd (long a) |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
Definition at line 251 of file Player.cs.
◆ _OnDeserialized()
| void Player.Flags._OnDeserialized |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ _OnSerializing()
| void Player.Flags._OnSerializing |
( |
StreamingContext |
context | ) |
|
|
inlineprivate |
◆ AddStory()
| void Player.Flags.AddStory |
( |
int |
id | ) |
|
|
inline |
◆ GetStoryExcelData()
| ExcelData Player.Flags.GetStoryExcelData |
( |
string |
idBook | ) |
|
|
inline |
◆ GetStoryRow()
| Dictionary< string, string > Player.Flags.GetStoryRow |
( |
string |
idBook, |
|
|
int |
id |
|
) |
| |
|
inline |
◆ GetStoryRowID()
| int Player.Flags.GetStoryRowID |
( |
string |
idBook, |
|
|
string |
idStep |
|
) |
| |
|
inline |
◆ IsStoryPlayed()
| bool Player.Flags.IsStoryPlayed |
( |
int |
flag | ) |
|
|
inline |
◆ OnBuild()
| void Player.Flags.OnBuild |
( |
Recipe |
r | ) |
|
|
inline |
◆ OnCreateGame()
| void Player.Flags.OnCreateGame |
( |
| ) |
|
|
inline |
◆ OnEnableDebug()
| void Player.Flags.OnEnableDebug |
( |
| ) |
|
|
inline |
◆ OnEnterZone()
| void Player.Flags.OnEnterZone |
( |
| ) |
|
|
inline |
Definition at line 808 of file Player.cs.
809 {
811 {
813 {
815 }
817 {
819 }
821 {
823 }
824 }
826 {
828 }
830 {
833 }
835 {
837 {
840 }
842 {
844 }
846 {
848 }
850 {
852 }
853 }
854 }
static LayerDrama Instance
bool PlayStory(string idBook, int id, bool fromBook=false)
References EClass._zone, Player.Flags.AddStory(), Player.Flags.availableStories, EClass.game, QuestManager.Get(), Spatial.id, Prologue.idStartZone, LayerDrama.Instance, Game.isLoading, Zone.IsPCFaction, Spatial.lv, QuestMain.Phase, Player.Flags.PlayStory(), Game.Prologue, and Game.quests.
Referenced by Scene.Init().
◆ OnLeaveZone()
| void Player.Flags.OnLeaveZone |
( |
| ) |
|
|
inline |
◆ PlayStory() [1/2]
| bool Player.Flags.PlayStory |
( |
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
◆ PlayStory() [2/2]
| bool Player.Flags.PlayStory |
( |
string |
idBook, |
|
|
int |
id, |
|
|
bool |
fromBook = false |
|
) |
| |
|
inline |
Definition at line 776 of file Player.cs.
777 {
779 {
780 return false;
781 }
782 Dictionary<string, string> storyRow =
GetStoryRow(idBook,
id);
783 SoundManager.ForceBGM();
784 LayerDrama.fromBook = fromBook;
787 {
789 }
790 return true;
791 }
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Dictionary< string, string > GetStoryRow(string idBook, int id)
References LayerDrama.Activate(), Player.Flags.GetStoryRow(), and Player.Flags.playedStories.
Referenced by Player.Flags.OnEnterZone(), Player.Flags.OnLeaveZone(), TraitStoryBook.OnRead(), Tutorial.Play(), and Player.Flags.PlayStory().
◆ availableStories
| List<int> Player.Flags.availableStories = new List<int>() |
◆ bits
◆ ints
| int [] Player.Flags.ints = new int[50] |
◆ MonoDeparture
| const int Player.Flags.MonoDeparture = 100 |
|
static |
◆ playedStories
| List<int> Player.Flags.playedStories = new List<int>() |
◆ pleaseDontTouch
| HashSet<int> Player.Flags.pleaseDontTouch = new HashSet<int>() |
◆ reservedTutorial
| List<string> Player.Flags.reservedTutorial = new List<string>() |
◆ storyExcel
| Dictionary<string, ExcelData> Player.Flags.storyExcel = new Dictionary<string, ExcelData>() |
◆ abilityHighlightDisabled
| bool Player.Flags.abilityHighlightDisabled |
|
getset |
◆ backpackHighlightDisabled
| bool Player.Flags.backpackHighlightDisabled |
|
getset |
◆ build
◆ canComupWithFoodRecipe
| bool Player.Flags.canComupWithFoodRecipe |
|
getset |
◆ daysAfterQuestExploration
| int Player.Flags.daysAfterQuestExploration |
|
getset |
◆ debugEnabled
| bool Player.Flags.debugEnabled |
|
getset |
◆ elinGift
| bool Player.Flags.elinGift |
|
getset |
◆ fiamaFirstDream
| bool Player.Flags.fiamaFirstDream |
|
getset |
◆ fiamaStoryBookGiven
| bool Player.Flags.fiamaStoryBookGiven |
|
getset |
◆ gotClickReward
| bool Player.Flags.gotClickReward |
|
getset |
Definition at line 274 of file Player.cs.
275 {
276 get
277 {
279 }
280 set
281 {
283 }
284 }
◆ gotEtherDisease
| bool Player.Flags.gotEtherDisease |
|
getset |
◆ gotJurePillow
| bool Player.Flags.gotJurePillow |
|
getset |
◆ gotLoytelMart
| bool Player.Flags.gotLoytelMart |
|
getset |
◆ gotMelilithCurse
| bool Player.Flags.gotMelilithCurse |
|
getset |
Definition at line 394 of file Player.cs.
395 {
396 get
397 {
399 }
400 set
401 {
403 }
404 }
◆ helpHighlightDisabled
| bool Player.Flags.helpHighlightDisabled |
|
getset |
◆ isShoesOff
| bool Player.Flags.isShoesOff |
|
getset |
◆ KilledBossInVoid
| bool Player.Flags.KilledBossInVoid |
|
getset |
◆ killedDuponne
| bool Player.Flags.killedDuponne |
|
getset |
Definition at line 562 of file Player.cs.
563 {
564 get
565 {
567 }
568 set
569 {
571 }
572 }
◆ landDeedBought
| int Player.Flags.landDeedBought |
|
getset |
◆ little_killed
| bool Player.Flags.little_killed |
|
getset |
◆ little_saved
| bool Player.Flags.little_saved |
|
getset |
◆ loytelEscaped
| bool Player.Flags.loytelEscaped |
|
getset |
◆ loytelMartLv
| int Player.Flags.loytelMartLv |
|
getset |
◆ lutz
◆ magicChestSent
| bool Player.Flags.magicChestSent |
|
getset |
◆ main
Definition at line 610 of file Player.cs.
611 {
612 get
613 {
615 }
616 set
617 {
619 }
620 }
◆ pickedMelilithTreasure
| bool Player.Flags.pickedMelilithTreasure |
|
getset |
Definition at line 334 of file Player.cs.
335 {
336 get
337 {
339 }
340 set
341 {
343 }
344 }
◆ reward_gould
| int Player.Flags.reward_gould |
|
getset |
◆ reward_killkill
| int Player.Flags.reward_killkill |
|
getset |
◆ santa
Definition at line 574 of file Player.cs.
575 {
576 get
577 {
579 }
580 set
581 {
583 }
584 }
◆ start
Definition at line 586 of file Player.cs.
587 {
588 get
589 {
591 }
592 set
593 {
595 }
596 }
◆ statueShipped
| bool Player.Flags.statueShipped |
|
getset |
◆ storyFiama
| int Player.Flags.storyFiama |
|
getset |
◆ toggleHotbarHighlightActivated
| bool Player.Flags.toggleHotbarHighlightActivated |
|
getset |
◆ toggleHotbarHighlightDisabled
| bool Player.Flags.toggleHotbarHighlightDisabled |
|
getset |
◆ welcome
| bool Player.Flags.welcome |
|
getset |
Definition at line 286 of file Player.cs.
287 {
288 get
289 {
291 }
292 set
293 {
295 }
296 }
The documentation for this class was generated from the following file: