Elin Decompiled Documentation EA 23.102 Nightly
All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Pages
AI_Slaughter Class Reference
Inheritance diagram for AI_Slaughter:
AI_TargetCard AIAct Act Element EClass

Public Member Functions

override bool CanManualCancel ()
 
override string GetText (string str="")
 
override bool IsValidTC (Card c)
 
override bool Perform ()
 
override IEnumerable< StatusRun ()
 
override void OnCancelOrSuccess ()
 
- Public Member Functions inherited from AI_TargetCard
override bool CanProgress ()
 
override IEnumerable< StatusRun ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Attributes

static bool slaughtering
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from AI_TargetCard
Card target
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 
- Properties inherited from AI_TargetCard
virtual bool GotoTarget [get]
 
override bool HasProgress [get]
 
virtual bool CanTargetInventory [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file AI_Slaughter.cs.

Member Function Documentation

◆ CanManualCancel()

override bool AI_Slaughter.CanManualCancel ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 8 of file AI_Slaughter.cs.

9 {
10 return true;
11 }

◆ GetText()

override string AI_Slaughter.GetText ( string  str = "")
inlinevirtual

Reimplemented from Act.

Definition at line 13 of file AI_Slaughter.cs.

14 {
15 string[] list = Lang.GetList("fur");
16 string text = list[Mathf.Clamp(target.c_fur / 10, 0, list.Length - 1)];
17 return "AI_Slaughter".lang() + "(" + text + ")";
18 }
int c_fur
Definition: Card.cs:1265
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114

References Card.c_fur, Lang.GetList(), and AI_TargetCard.target.

◆ IsValidTC()

override bool AI_Slaughter.IsValidTC ( Card  c)
inlinevirtual

Reimplemented from Act.

Definition at line 20 of file AI_Slaughter.cs.

21 {
22 return c?.ExistsOnMap ?? false;
23 }
bool ExistsOnMap
Definition: Card.cs:1961

References Card.ExistsOnMap.

Referenced by Run().

◆ OnCancelOrSuccess()

override void AI_Slaughter.OnCancelOrSuccess ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 123 of file AI_Slaughter.cs.

124 {
126 {
127 target.Chara.RemoveCondition<ConWait>();
128 target.SetCensored(enable: false);
129 }
130 }
virtual Chara Chara
Definition: Card.cs:1946
void SetCensored(bool enable)
Definition: Card.cs:6826

References Card.Chara, Card.ExistsOnMap, Card.SetCensored(), and AI_TargetCard.target.

◆ Perform()

override bool AI_Slaughter.Perform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 25 of file AI_Slaughter.cs.

26 {
27 target = Act.TC;
28 return base.Perform();
29 }
Definition: ACT.cs:62
static Card TC
Definition: ACT.cs:79

References AI_TargetCard.target, and Act.TC.

◆ Run()

override IEnumerable< Status > AI_Slaughter.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 31 of file AI_Slaughter.cs.

32 {
33 yield return DoGoto(target);
34 if (target != owner)
35 {
36 target.Chara.AddCondition<ConWait>(1000, force: true);
37 }
39 {
40 canProgress = () => IsValidTC(target),
41 onProgressBegin = delegate
42 {
43 target.PlaySound("slaughter");
44 target.SetCensored(enable: true);
45 owner.Say("disassemble_start", owner, owner.Tool, target.Name);
46 },
47 onProgress = delegate(Progress_Custom p)
48 {
51 if (target != owner)
52 {
53 target.Chara.AddCondition<ConWait>(1000, force: true);
54 }
55 if (owner.Dist(target) > 1)
56 {
58 if (owner == null)
59 {
60 p.Cancel();
61 }
62 else if (owner.Dist(target) > 1)
63 {
64 owner.Say("targetTooFar");
65 p.Cancel();
66 }
67 }
68 },
69 onProgressComplete = delegate
70 {
71 bool num = target.HasElement(1237) || target.Chara.race.id == "cat";
72 target.pos.PlayEffect("revive");
74 owner.ShowEmo(Emo.love);
75 target.SetCensored(enable: false);
76 if (target.HaveFur())
77 {
80 }
81 slaughtering = true;
82 target.SetSale(sale: false);
84 {
85 if (target.Chara.host != null)
86 {
88 }
90 }
91 target.Die();
92 Msg.Say("goto_heaven", target);
93 slaughtering = false;
94 if (!target.IsPC)
95 {
97 {
98 target.c_dateDeathLock = EClass.world.date.GetRaw() + 86400;
99 }
100 else
101 {
103 }
104 }
105 if (owner != null)
106 {
107 owner.elements.ModExp(290, 200);
108 }
109 if (!EClass.pc.isDead)
110 {
111 EClass.pc.stamina.Mod(-3);
112 }
113 if (num)
114 {
115 Msg.Say("killcat");
117 }
118 }
119 }.SetDuration(6000 / (100 + owner.Tool.material.hardness * 2), 3);
120 yield return Do(seq);
121 }
AnimeID
Definition: AnimeID.cs:2
Emo
Definition: Emo.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
new Chara owner
Definition: AIAct.cs:14
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
static Thing GetFur(Chara c, int mod=100)
Definition: AI_Shear.cs:88
override bool IsValidTC(Card c)
Definition: AI_Slaughter.cs:20
static bool slaughtering
Definition: AI_Slaughter.cs:6
static void Unride(Chara host, bool parasite=false, bool talk=true)
Definition: ActRide.cs:101
void PlayAnime(AnimeID id, bool force)
ElementContainerCard elements
Definition: Card.cs:37
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
SourceMaterial.Row material
Definition: Card.cs:1927
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
Thing Tool
Definition: Card.cs:2270
virtual bool IsPCParty
Definition: Card.cs:2025
string Name
Definition: Card.cs:2013
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)
Definition: Card.cs:4471
Point pos
Definition: Card.cs:55
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5372
bool HaveFur()
Definition: Card.cs:6982
virtual bool IsPC
Definition: Card.cs:2019
void SetSale(bool sale)
Definition: Card.cs:6371
int Dist(Card c)
Definition: Card.cs:6777
CardRenderer renderer
Definition: Card.cs:57
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
new TraitChara trait
Definition: Chara.cs:488
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8415
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7166
Chara host
Definition: Chara.cs:33
Party party
Definition: Chara.cs:43
Stats stamina
Definition: Chara.cs:955
Chara parasite
Definition: Chara.cs:30
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2320
FactionBranch homeBranch
Definition: Chara.cs:889
bool isDead
Definition: Chara.cs:374
override void LookAt(Card c)
Definition: Chara.cs:3219
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
void ModExp(int ele, int a, bool chain=false)
void BanishMember(Chara c, bool skipMsg=false)
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:84
void ModKarma(int a)
Definition: Player.cs:2289
Effect PlayEffect(string id)
Definition: Point.cs:1212
virtual void Mod(int a)
Definition: Stats.cs:135
Definition: Thing.cs:8
virtual bool IsUnique
Definition: TraitChara.cs:33
GameDate date
Definition: World.cs:6
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References EClass._zone, Zone.AddCard(), Chara.AddCondition(), FactionBranch.BanishMember(), AIAct.Cancel(), Card.Chara, World.date, Card.Die(), Card.Dist(), AIAct.Do(), AIAct.DoGoto(), Card.elements, fur, AI_Shear.GetFur(), Date.GetRaw(), Card.HasElement(), Card.HaveFur(), Chara.homeBranch, Chara.host, Chara.isDead, Card.IsPC, Card.IsPCParty, TraitChara.IsUnique, IsValidTC(), Chara.LookAt(), Card.material, Stats.Mod(), Chara.ModAffinity(), ElementContainer.ModExp(), Player.ModKarma(), Card.Name, AIAct.owner, Chara.parasite, Chara.party, EClass.pc, CardRenderer.PlayAnime(), Point.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, Party.RemoveMember(), Card.renderer, Msg.Say(), Card.Say(), Card.SetCensored(), Card.SetSale(), Card.ShowEmo(), slaughtering, Chara.stamina, AI_TargetCard.target, Card.Tool, Chara.trait, Chara.TryMoveTowards(), ActRide.Unride(), and EClass.world.

Member Data Documentation

◆ slaughtering

bool AI_Slaughter.slaughtering
static

Definition at line 6 of file AI_Slaughter.cs.

Referenced by Chara.Die(), Run(), and Card.SpawnLoot().


The documentation for this class was generated from the following file: