26 if (!Application.isPlaying)
40 frame =
Util.Instantiate<Image>(
"UI/Element/Other/BGFrame",
this);
41 frame.transform.SetParent(base.transform.parent, worldPositionStays:
false);
42 frame.transform.SetSiblingIndex(base.transform.GetSiblingIndex());
45 if ((
bool)skinRootStatic && skinRootStatic.
useFrame)
52 frame.SetActive(enable:
true);
56 frame.SetActive(enable:
false);
61 frame.SetActive(enable:
false);
67 if (color.a == 0f || !base.sprite)
73 base.OnPopulateMesh(vh);
virtual void ApplySkin(UIImage t)
virtual SkinColorProfile Colors
SkinRootStatic currentSkin
static SkinManager Instance
override void OnPopulateMesh(VertexHelper vh)