Elin Decompiled Documentation
EA 23.102 Nightly
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w :
CoreConfig.GraphicSetting
,
EloMap
,
PartialMap
W :
RenderRow
w :
RoofStyle
,
TextureReplace
waist :
SLOT
Wait :
ABILITY
,
ACT
wait :
DynamicAIAct
,
EInput.KeyMapManager
waitComplete :
LayerCraft
waitCount :
AI_Goto
waiter :
CoreConfig.GameConfig
waitForTurn :
AM_Adv.PressedAction
waiting :
UIButton
waitingForTriggerTime :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
waitingInput :
Player
waitInput :
EInput
waitOnDebuff :
CoreConfig.GameConfig
waitOnMelee :
CoreConfig.GameConfig
waitOnRange :
CoreConfig.GameConfig
waitReleaseAnyKey :
EInput
waitReleaseKeyTimer :
EInput
waitTimer :
Game
walker :
PathProgress
wall :
GameSetting.RenderSetting.MapBGSetting
Wall :
TileType
wallClipMode :
BaseTileMap
WallHang :
TileType
wallHangFix :
BaseTileMap
WallHangSign :
TileType
WallMount :
TileType
WallOpen :
TileType
warnCrime :
CoreConfig.GameConfig
warnDisassemble :
CoreConfig.GameConfig
warned :
Dialog
,
DialogDrama
warning :
ActPlan
Warning :
ColorProfile.BlockColors
warnMana :
CoreConfig.GameConfig
wasActive :
UI
wasCanceled :
UIContextMenu
wasConsumed :
ButtonState
wasCrime :
TaskHarvest
wasDirty :
UIInventory
wasDirtyWeight :
Player
wasInPcParty :
CINT
wasInventoryOpen :
LayerDragGrid
,
LayerInventory
wasReapSeed :
TaskHarvest
Water :
CoreRef.Biomes
water :
ELEMENT
,
LIQUID
,
MATERIAL
,
PlantData
,
ZoneProfile
water_fresh :
MATERIAL
water_sea :
MATERIAL
waterAnimeIndex :
BaseTileMap
waterAnimeTimer :
BaseTileMap
waterCan :
ActDrawWater
,
ActWater
waterCount :
BaseMapGen
waterEdgeBlockFix :
BaseTileMap
waterEdgeBridgeFix :
BaseTileMap
waterEdgeFix :
BaseTileMap
waterEdgeFixShore :
BaseTileMap
waterEdgeFixShoreSand :
BaseTileMap
Waterfall :
TileType
waterFix :
GameSetting.RenderSetting
waters :
BaseMapGen
wave :
ZoneEventDefenseGame
wcount :
LayerCraft
wealth_tax :
POLICY
weapon :
AttackProcess
,
SourceJob.Row
weapon_ :
SPELL
weapon_Acid :
SPELL
weapon_Chaos :
SPELL
weapon_Cold :
SPELL
weapon_Cut :
SPELL
weapon_Darkness :
SPELL
weapon_Ether :
SPELL
weapon_Fire :
SPELL
weapon_Holy :
SPELL
weapon_Impact :
SPELL
weapon_Lightning :
SPELL
weapon_Magic :
SPELL
weapon_Mind :
SPELL
weapon_Nerve :
SPELL
weapon_Nether :
SPELL
weapon_Poison :
SPELL
weapon_Sound :
SPELL
weapon_Void :
SPELL
weaponAxe :
SKILL
weaponBlunt :
SKILL
weaponBow :
SKILL
weaponCrossbow :
SKILL
weaponDagger :
SKILL
weaponEnc :
CoreRef.Icons.Enc
weaponGun :
SKILL
weaponPolearm :
SKILL
weaponScythe :
SKILL
weaponSkill :
AttackProcess
weaponStaff :
SKILL
weaponSword :
SKILL
weather :
CoreRef.Icons
,
GameSetting
,
Prologue
,
WidgetDate.Extra
,
World
weaving :
SKILL
weed_no :
POLICY
weight :
CINT
,
ELEMENT
,
LayerGachaResult.Data
,
Props
,
SourceMaterial.Row
,
SourceThing.Row
,
UICurrency.Options
,
WidgetStatsBar.Extra
,
ZINT
weightDelivered :
QuestHarvest
weightlifting :
SKILL
weightMap :
Algorithms.PathFinder
weightMod :
ENC
weights :
Algorithms.WeightCell
welcomeTimer :
Game
well :
AI_Water
wellPollution :
CINT
wellWished :
Player
wet :
ContentRanking
wheel :
EInput
wheelTextPos :
HUD
wheelTextPos2 :
HUD
white :
Empyrean.Utils.Colorist
white32 :
Empyrean.Utils.Colorist
WhiteReference :
ColorConverter
widget :
ButtonHotItem
Widget :
CorePath.UI
widget :
LayerSkinDeco
,
SkinManager.FontSet
widgetHolder :
LayerSkinDeco
widgetMetas :
GameSetting.UISetting
widgets :
UI
width :
BaseGameScreen
,
GenBounds
,
HyphenationJpn
,
SourceData< T, T2 >.FieldInfo
,
ThingContainer
,
WidgetBottomBar.Extra
,
WidgetHotbar.Extra
,
WidgetMainText.Extra
,
WidgetMinimap.Extra
,
WidgetRoster.Extra
,
WidgetSideScreen.Extra
WIL :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
WIL2 :
SourceFood.Row2
Wilds :
FactionManager
willActivate :
BaseModPackage
willAutoSave :
Player
willEndTurn :
AM_Adv.PressedAction
,
Player
willShow :
UIMouseInfo
Wind :
ReligionManager
Window :
CorePath.UI
window :
ListOwner< T1, T2 >
Window :
TileType
window :
UIBook
,
UIDragGridInfo
,
UIInventory
,
WidgetMemo
,
WindowController
,
WindowMenu
windowAllyInv :
Player
WindowBase :
CorePath.UI
windowChara :
LayerChara
,
LayerInteraction
,
UIInspector
windowCorner :
SkinRootStatic.Positions
,
UIHangIcon
windowDataCopy :
Player
windowDataName :
Player
WindowElement :
CorePath.UI
windowIndex :
Window
windowList :
LayerCraft
windows :
Layer
,
UIMultiList
windowSaveData :
COBJ
wing :
RoofStyle
Winter :
Season
words :
Lang
,
WidgetSearch.Extra
work :
CoreRef.Icons
,
WorkSummary
workbenchCrafted :
LayerCraft
workElements :
Chara
workMap :
Props
works :
SourceChara.Row
workTag :
SourceHobby.Row
,
SourceThing.Row
world :
CoreRef.TextureDatas
,
Game
worldParticle :
ScreenEffect
worlds :
LayerLoadGame
worth :
HomeResourceManager
wParam :
B83.Win32.CWPSTRUCT
,
B83.Win32.MSG
wrapMode :
TextureImportSetting.Data
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