Here is a list of all class members with links to the classes they belong to:
- f -
- F : Algorithms.PathFinder.PathFinderNodeFast
- f : RigidLeaf
- faction : Chara, ContentHomeReport, FactionRelation, SourcePerson.Row, SourceZone.Row, UIHomeInfo
- factionName : GameIndex
- factions : Game, KnowledgeManager, SourceManager
- factories : RecipeUpdater
- factory : AI_Cook, HitSummary, LayerCraft, RenderRow, SourceRecipe.Row, TaskCraft, UIRecipeInfo
- Fade : CameraFilterPack_Atmosphere_Rain
- fadeAlpha : LayerTravel
- FadeDuration : TraitTrolley
- fadeLines : MsgBox, WidgetMainText.Extra
- fadeSpeed : LayerHoard
- fadeTime : EmbarkActor, LayerTravel
- fAdmin : FACTION
- Fail() : AI_Fish.ProgressFish, Quest
- fail : ZonePreEnterOnCompleteQuestInstance
- faith : Chara, FactionBranch, SKILL, SourceChara.Row, SourceFaction.Row, SourceReligion.Row
- faith_tax : POLICY
- faithElements : Chara
- FallbackRenderData : SourceBlock, SourceCellEffect, SourceFloor, SourceObj
- fallbackTypes : GameIndex, ModUtil
- FallFromZone() : Chara
- fame : Player, WidgetStatsBar.Extra
- FameContent : Quest, QuestHarvest, QuestSubdue
- FameLv : Card
- FameOnComplete : Quest, QuestDefenseGame, QuestRandom
- farming : SKILL
- FastString() : FastString
- fatigue : HappinessSummary
- fAttraction : FACTION
- fav : CoreRef.Icons
- favAbility : Player
- favMoongate : Player
- fConstruction : FACTION
- feat : Card
- featAcidBody : FEAT
- featAdam : FEAT
- featAnimalLover : FEAT
- featArcher : FEAT
- featBaby : FEAT
- featBodyParts : FEAT
- featBoost : FEAT
- featCannibalism : FEAT
- featCHA : FEAT
- featChef : FEAT
- featCosmicHorror : FEAT
- featDefender : FEAT
- featDefense : FEAT
- featDemigod : FEAT
- featDemon : FEAT
- featDEX : FEAT
- featDreamWaker : FEAT
- featDwarf : FEAT
- featEarthStrength : FEAT
- featElder : FEAT
- featElderCrab : FEAT
- featElea : FEAT
- featEND : FEAT
- featEvade : FEAT
- featExecutioner : FEAT
- featFairyResist : FEAT
- featFairysan : FEAT
- featFairyWeak : FEAT
- featFaith : FEAT
- featFarmer : FEAT
- featFastLearner : FEAT
- featFate : FEAT
- featFluffyTail : FEAT
- featFoxBless : FEAT
- featFoxLearn : FEAT
- featFoxMaid : FEAT
- featGod_earth1 : FEAT
- featGod_element1 : FEAT
- featGod_harmony1 : FEAT
- featGod_harvest1 : FEAT
- featGod_healing1 : FEAT
- featGod_luck1 : FEAT
- featGod_machine1 : FEAT
- featGod_moonshadow1 : FEAT
- featGod_oblivion1 : FEAT
- featGod_strife1 : FEAT
- featGod_trickery1 : FEAT
- featGod_wind1 : FEAT
- featGolem : FEAT
- featGourmet : FEAT
- featGrowParts : FEAT
- featHardy : FEAT
- featHeavyCasting : FEAT
- featHeavyEater : FEAT
- featInquisitor : FEAT
- featLER : FEAT
- featLife : FEAT
- featLightEater : FEAT
- featLittleOne : FEAT
- featLonelySoul : FEAT
- featLoyal : FEAT
- featLuck : FEAT
- featLuckyCat : FEAT
- featMAG : FEAT
- featMagicManner : FEAT
- featMana : FEAT
- featManaBond : FEAT
- featManaCost : FEAT
- featManaMeat : FEAT
- featManaPrecision : FEAT
- featMartial : FEAT
- featMelilithCurse : FEAT
- featMetal : FEAT
- featMilitant : FEAT
- featMode : WindowChara
- featModelBeliever : FEAT
- featNegotiate : FEAT
- featNirvana : FEAT
- featNorland : FEAT
- featPaladin : FEAT
- featPaladin2 : FEAT
- featParty : FEAT
- featPER : FEAT
- featPianist : FEAT
- featRapidArrow : FEAT
- featRapidMagic : FEAT
- featReboot : FEAT
- featRef : Feat
- featResCurse : FEAT
- featRoran : FEAT
- featScavenger : FEAT
- featServant : FEAT
- featShiva : FEAT
- featSleeper : FEAT
- featSlowFood : FEAT
- featSnail : FEAT
- featSorter : FEAT
- featSPD : FEAT
- featSpike : FEAT
- featSplit : FEAT
- featSpotting : FEAT
- featStamina : FEAT
- featSTR : FEAT
- featSuccubus : FEAT
- featSummoner : FEAT
- featSwordsage : FEAT
- featThief : FEAT
- featTourist : FEAT
- featUndead : FEAT
- featUnderground : FEAT
- FeatureType : Zone, Zone_Field
- featWarrior : FEAT
- featWhiteVixen : FEAT
- featWIL : FEAT
- featWitch : FEAT
- featWizard : FEAT
- fEducation : FACTION
- feed : Msg
- fElec : FACTION
- female : Gender
- fence : BLOCK
- Fence : TileType
- FenceClosed : TileType
- fert : PlantData
- fertility : WidgetStatsBar.Extra
- feywood : OBJ
- fFood : FACTION
- fHeirloom : FACTION
- fiama_gold() : DramaOutcome
- fiama_pet() : DramaOutcome
- fiama_pet1() : DramaOutcome
- fiama_pet2() : DramaOutcome
- fiama_pet3() : DramaOutcome
- fiama_pet4() : DramaOutcome
- fiama_starter_gift() : DramaOutcome
- fiamaFirstDream : Player.Flags
- fiamaPet : CINT
- fiamaStoryBookGiven : Player.Flags
- field : FLOOR, SourceData< T, T2 >.FieldMap, UIInputText, WidgetCodex
- Fighter : FactionManager, Guild
- figure : SourceRace.Row
- file : ImageExample.DropInfo, TextureReplace
- fileInfo : ModItem< T >
- files : BaseModManager.BaseResource
- fileVariation : Zone
- Fill() : GenRoom, PixelPaint
- fill : ZoneInspector
- FillBlock() : ZoneInspector.FillUtil
- fillBlock : ZoneInspector.FillUtil
- Filled : StatsHunger
- fillEmpty : UIList
- fillFloor : ZoneInspector.FillUtil
- FillFloor() : ZoneInspector.FillUtil
- filter : CardRow, CoreConfig.BackerContentConfig, LangGame.Row, LangGeneral.Row, LangList.Row, MeshPass, Portrait, SourceCollectible.Row, SourceSpawnList.Row, SpawnList
- Filter() : SpawnList
- filter : UIListTopbar, UIMapPreview, Window.SaveData
- FilterAll : CoreConfig.BackerContentConfig
- filterCategory : CardFilter
- filteredList : UIMagicChest
- FilterLang : CoreConfig.BackerContentConfig
- filterLv : SpawnSetting
- FilterMode : CardFilter
- filterMode : TextureImportSetting.Data
- FilterNone : CoreConfig.BackerContentConfig
- filterOptions : Window.SaveData
- filterRain : Scene
- FilterResult : Window.SaveData
- filters : CardFilter
- filterStrs : Window.SaveData
- Filthy : StatsHygiene
- Find() : CardManager, CardManager.GlobalCharaList, ClassExtension, FactionManager, Props, ReligionManager, SpatialManager, ThingContainer
- Find< T >() : ClassExtension, FactionManager, Props, SpatialManager, ThingContainer
- FindAmmo() : Chara
- FindAttackTarget() : Point
- FindBaseArea() : RoomManager
- FindBed() : Chara
- FindBest< T >() : ThingContainer
- FindBranch() : Faction
- FindChara() : Map, Point, Zone
- FindDeepestZone() : Spatial
- FindEmptyContainer< T >() : Props
- FindMaster() : Chara
- FindMax< T >() : ClassExtension
- FindNearestNewEnemy() : Chara
- FindNewEnemy() : Chara
- FindPath() : Algorithms.PathFinder, IPathfinder
- FindPublicArea() : Map
- FindRoom() : Chara
- FindSelectableOnDown() : UIButton
- FindSelectableOnLeft() : UIButton
- FindSelectableOnRight() : UIButton
- FindSelectableOnUp() : UIButton
- FindShared() : Props
- FindStealable() : ThingContainer
- FindTagInParents() : ClassExtension
- FindThing() : Map, Point
- FindThing< T >() : Map, Point
- FindWork() : GoalWork
- FindZone() : Spatial
- Fine : StatsStamina
- finger : SLOT
- Finish() : AI_Fuck, AI_Massage, Weather.WeatherForecast
- finished : ResearchManager
- fire : EInput.KeyMapManager, ELEMENT, GameUpdater
- fireAmount : Cell
- FireAmount : CellEffect
- fireAmount : LogicalFire
- firefly : CoreConfig.GraphicSetting, Scene
- fireflyCount : CoreConfig.GraphicSetting
- fireflyNight : Scene
- firePos : GameSetting.EffectData
- fireproof : SKILL
- fireworks : CoreRef
- first : CharaRenderer, ContentGallery, Element.BonusInfo, Gauge, LayerEditHouse, LayerInteraction, MeshPass, PixelPaint, UIDynamicList, WidgetManager, WidgetMascot
- FirstAdventurer() : CoreDebug
- firstAxis : EInput
- firstAxisPressed : EInput
- FirstChara : Point
- firstClick : AM_BaseTerrain
- firstColor : GradientColor
- firstInMulti : BaseTileSelector
- FirstItem< TKey, TValue >() : ClassExtension
- firstMouseRightDown : UIInventory
- firstPreview : LayerEmbark
- firstRefresh : BuildMenu
- firstSample : CircleOutline
- firstSearch : UIMagicChest
- firstSorted : Window.SaveData
- firstTalk : DramaSequence
- FirstTarget : InspectGroup< T >
- FirstThing : Cell, Point
- firstTick : ZoneEvent
- firstVariations : SourceCard
- FirstVisibleChara() : Point
- fishing : SKILL
- fitter : PopfabItem
- fix : CoreConfig, LayerTreasureMap, SpriteBasedLaser, Version
- fix1 : GameSetting.RenderSetting.AnimeSetting, PrimitiveUI.Examples.PUIExampleRPGStats
- fix2 : GameSetting.RenderSetting.AnimeSetting, SpriteBasedLaser
- fix3 : GameSetting.RenderSetting.AnimeSetting
- fix4 : GameSetting.RenderSetting.AnimeSetting
- Fix_EtherDisease() : CoreDebug
- Fix_LostCore() : CoreDebug
- Fix_LoytelDebt() : CoreDebug
- Fix_RemoveDemitas() : CoreDebug
- Fix_RemoveDuplicateUnique() : CoreDebug
- FixBridge() : AM_Build
- fixedColor : CoreDebug
- fixedCondition : MapConfig
- fixedFrame : Core
- fixedLv : SpawnSetting
- fixedMat : CardBlueprint
- fixedMaterial : RenderRow
- fixedMove : GameSetting.RenderSetting.AnimeSetting
- FixedPointer : AM_BaseTerrain, AM_Terrain
- fixedPos : LayerAbility.Config, Point, Window.SaveData
- fixedQuality : CardBlueprint
- fixedResolution : CoreConfig.GraphicSetting
- fixedSize : LayerAbility.Config
- FixedUpdate() : Core, GameUpdater.AreaUpdater, GameUpdater.CharaUpdater, GameUpdater.ConditionUpdater, GameUpdater.FastSurfaceUpdater, GameUpdater, GameUpdater.LogicUpdater, GameUpdater.SensorUpdater, GameUpdater.SurfaceUpdater, GameUpdater.ThingUpdater, GameUpdater.Updater, HoardActor, RecipeUpdater
- FixFocus : ActionMode, AM_Adv, AM_ViewZone
- fixFocus : BaseGameScreen
- fixHighlight : TileSelectorElona
- fixPos : DropdownGrid, PopfabItem
- FixPos : TC, TCCensored, TCExtra
- fixPos : TCExtra
- FixPos : TCState, TCText, TCUI
- fixPos : UIContextMenu, UIFollow
- fixRefreshButtons : UISelectableGroup
- FixSize() : WidgetMenuPanel
- fixSpritePos : Portrait
- fixTip : SpriteBasedLaser
- fixTranparency : TextureImportSetting.Data
- FixWall() : PartialMap
- fixX : Popfab
- fixY : Popfab
- fixZoom : LayerTextureViewer
- flag : SourceCategory.Row, Window.SaveData
- FlagCell : ActionMode
- flags : Game, Player, SourcePref
- FlashCover() : UI
- flatHeight : ZoneInspector.FillUtil
- FlattenHeight() : ZoneInspector.FillUtil
- flatW : RoofStyle
- Flip() : Effect
- flip : PaintPosition, RigidFloat, RigidLeaf, RigidMove, Widget
- flipBack : TCExtra
- flipFixX : TCExtra
- flipSelf : TCExtra
- flipSR : TCExtra
- flipX : Card, Chara, TransAnime
- Float : SourcePref
- floatAlpha : Window
- floating : Hoard.Item
- floatInv : LayerInventory
- floatMode : TaskCraft, UIInventory
- floatPower : RigidFloat, RigidLeaf
- floatSpeed : BaseTileMap
- floatTimer : BaseTileMap
- floatV : BaseTileMap
- floatY : BaseTileMap
- flock : Scene
- FlockType : Zone, Zone_CursedManor
- flood : Map
- floor : BiomeProfile.TileGroup, CoreRef.TextureDatas, SourceGlobalTile.Row
- Floor : TileType
- floor_deck : FLOOR
- floor_height : BiomeProfile
- floor_ice : FLOOR
- floor_raw : FLOOR
- floor_rock : FLOOR
- floor_sand : FLOOR
- floor_shore : FLOOR
- floor_snow : CoreRef.TextureDatas, FLOOR
- floor_snow2 : FLOOR
- floor_water : FLOOR
- floor_water_shallow : FLOOR
- floor_wood : FLOOR
- FloorAltitude : TileType, TileTypeWater, TileTypeWaterShallow
- floorDir : BaseTileMap, Cell
- floorEx : CoreConfig.GraphicSetting
- floorFix : RenderDataHalfBlock
- FloorHeight : TileType, TileTypeWater, TileTypeWaterShallow
- floorLight : BaseTileMap
- floorLight2 : BaseTileMap
- floorList : Cell
- floorMatColor : BaseTileMap
- FloorRows() : BiomeProfile.BaseTile
- floors : SourceManager
- FloorScaffold : TileType
- floorShadowStrength : BaseTileMap
- FloorWater : TileType
- FloorWaterDeep : TileType
- FloorWaterShallow : TileType
- fLoyal : FACTION
- fLuck : FACTION
- FlyMode() : CoreDebug
- fMoral : FACTION
- Focus() : BaseGameScreen, UIInputText
- FocusAndPause() : Scene
- FocusCenter() : BaseGameScreen
- focused : ResearchManager
- focusedchara : Player
- focusFix : BaseGameScreen
- FocusImmediate() : BaseGameScreen
- focusOption : BaseGameScreen
- FocusPC() : BaseGameScreen
- focusPos : BaseGameScreen
- focusSpeed : BaseGameScreen
- focusSpeedSlow : BaseGameScreen
- focusSpeedSlow2 : BaseGameScreen
- focusTimer : ActionMode
- fog : LayerTitle.TitleType, MapConfig, SceneColorProfile
- fogBounds : BaseTileMap
- fogBrightness : BaseTileMap, SceneLightProfile
- fogged : BaseTileMap
- fogmap : EloMap, EloMapTileSelector, TileSelectorElona
- fogs : GameSetting.RenderSetting
- fogTile : BaseTileMap
- follow : EffectIRenderer, UITooltip
- followPos : UIFollow
- followTarget : PopfabItem
- followType : UITooltip
- FollowType : UITooltip
- font : BalloonData, CoreConfig, FontSource
- fontAsset : SkinManager
- fontBalloon : CoreConfig.FontSetting, LayerConfig
- fontChatbox : CoreConfig.FontSetting, LayerConfig
- fontColor : UIText
- fontDialog : CoreConfig.FontSetting, LayerConfig
- fontList : SkinManager
- FontList : SkinManager
- fontListOriginal : SkinManager
- fontNews : CoreConfig.FontSetting, LayerConfig
- fontRune : DialogDrama
- fonts : DramaManager
- fontSet : SkinManager
- fontSize : BalloonData
- fontType : UIText
- fontUI : CoreConfig.FontSetting, LayerConfig
- fontWidget : CoreConfig.FontSetting, LayerConfig
- food : HomeResourceManager, SourceRace.Row, WorkSummary
- food_bug : FOOD
- food_cat : FOOD
- food_CHA : FOOD
- food_for_people : POLICY
- food_god : FOOD
- food_love : FOOD
- food_poison : FOOD
- foodEffect : SourceElement.Row
- foods : SourceManager
- foot : SLOT
- footmark : CellDetail
- footmarks : Map
- footPos : PCOrbit
- forbidAxis : EInput
- ForbidTeleport : Quest, QuestDeliver, QuestEscort, QuestSupply
- force : RigidAngle, RigidExplode, RigidMove
- force_weapon : ENC
- ForceAltHeldPosition : RenderData, RenderDataObjAdd, RenderDataObjV
- ForceClose() : TraitDoor
- ForceDefaultColor() : UISelectableGroup
- forcedHostility : SpawnSetting
- ForcedInstaComplete() : AM_Build, AM_Designation< T >, AM_Dig, AM_Mine
- ForceEnter : TraitMineEntrance, TraitNewZone
- forceGive : InvOwner
- forceGodRay : MapConfig
- forceHideOutbounds : MapConfig
- forceHighlight : DramaChoice
- forceInitialize : BiomeProfile
- ForceInnerBlockMode() : AM_Select
- forceJump : DramaSetup, LayerDrama
- forceLangCode : BaseCore
- ForceOutro() : Popfab, PopfabItem
- forcePanty : POLICY
- ForceParty : TargetType, TargetTypeParty
- forcePrecision : BaseGameScreen
- forcePt : Act
- forceRefresh : TextureData
- ForceRefresh() : TextureData
- forceRegenerate : Zone
- ForceRpeatBlock : TileType, TileTypePillar
- forceShowHang : BaseTileMap
- ForceShowText : BaseSticky, StickyDate
- forceSubset : Zone
- forceTalk : Player
- Foreach() : ThingContainer
- ForeachCell() : Map, MapBounds
- ForeachCenterOfEmptyCell() : POIMap
- ForeachDeck() : TraitBoat
- ForeachFOV() : Card
- ForeachMultiSize() : Point
- ForeachNearestPoint() : Point
- ForeachNeighbor() : Map, Point
- ForeachPoint() : Card, Map, MapBounds
- ForeachReverse< T >() : ClassExtension
- ForeachSphere() : Map
- ForeachXYZ() : Map, MapBounds
- forecasts : Weather
- form : LayerFeedback
- format : TextureImportSetting.Data
- formatting : GameIO, IO
- FormTitle : GameIndex
- fortuneRoll : Zone
- fov : Card, CoreDebug, CoreRef.TextureDatas, SourceCharaText.Row
- fov_JP : SourceCharaText.Row
- fov_L : SourceCharaText.Row
- fovCurveChara : SceneLightProfile
- fovModNonGradient : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
- fovPower : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile, GameSetting
- fovPowerChara : GameSetting
- fow : SceneColorProfile
- fowProfile : BiomeProfile
- FowProfile : CorePath
- fowProfile : Map
- FowProfileIDs() : MapConfig
- fPromo : FACTION
- fps : CoreConfig.GraphicSetting
- FPV : SKILL
- frame : BaseCore, HUD, SpriteData, TransAnime, UIImage
- frame1 : SkinRootStatic.Assets
- FrameInnerCorners : Window
- FrameOffsetL : Window
- FrameOffsetR : Window
- FrameOffsetTop : Window
- frameOffsetY : Window
- FrameOuterCorners : Window
- frames : MultiSprite, TransAnimeData
- FrameThickness : Window
- frameTime : RenderDataThing
- frameType : UIImage
- fRation : FACTION
- FreePos : AM_MoveInstalled
- freePos : BaseTileMap, Card, CoreConfig.GameConfig, Game.Config
- FreePos : Game.Config
- freePos : RecipeCard, TaskBuild
- freePosFix : GameSetting.RenderSetting
- FreeStyle : TileType, TileTypeDoor, TileTypeObj, TileTypeSlope
- FreeTrade : InvOwner.Transaction
- FreeTransfer : InvOwner
- FreezeScreen() : BaseCore, Core, UI
- from : DragItemCard, EffectIRenderer, InvOwner.Transaction, UIInventory.Transaction
- fromAbove : ZonePreEnterDigStairs
- fromBook : LayerDrama
- FromBytes() : SerializableColor
- FromInt() : IntColor
- FromInt2() : ClassExtension
- FromInt3() : ClassExtension
- FromLong() : IntColor
- fromV : Effect
- Front : Cell, Point
- FrontLeft : Cell
- FrontRight : Cell
- fSafety : FACTION
- fSoil : FACTION
- fTaxEvasion : FACTION
- FuckType : AI_Fuck
- FuelCost : Trait
- fullblock : Lot, Room
- FullName : Element, Feat
- fullPortrait : DramaSequence
- fullScreen : CoreConfig.GraphicSetting
- fullWall : Cell
- fullWallHeight : MapConfig
- fumbleRange : SourceCheck.Row
- fun : HomeResourceManager, SKILL
- func : EInput.KeyboardPress, UICurrency.Item, WidgetStatsBar.Item
- FuncCheckEmpty : GenBounds
- funcCol : WidgetStatsBar.Item
- funcComplete : LayerProgress
- funcEnd : LayerCover
- funcList : UIInventory
- funcShow : WidgetStatsBar.Item
- funcText : DramaEventTalk, GamePrincipal.ItemSlider
- functionkey : EInput
- FuncWorkPoint() : AIWork, AIWork_Fish, AIWork_Lumberjack
- funnel_ : SPELL
- funnel_Acid : SPELL
- funnel_Chaos : SPELL
- funnel_Cold : SPELL
- funnel_Cut : SPELL
- funnel_Darkness : SPELL
- funnel_Ether : SPELL
- funnel_Fire : SPELL
- funnel_Holy : SPELL
- funnel_Impact : SPELL
- funnel_Lightning : SPELL
- funnel_Magic : SPELL
- funnel_Mind : SPELL
- funnel_Nerve : SPELL
- funnel_Nether : SPELL
- funnel_Poison : SPELL
- funnel_Sound : SPELL
- funnel_Void : SPELL
- fur : CINT, SourceRace.Row
- fx : Card, RecipeCard, SerializedCards.Data, TaskBuild
- fy : Card, RecipeCard, SerializedCards.Data, TaskBuild