Here is a list of all class members with links to the classes they belong to:
- b -
- b : Fov
- B : Lab
- b1 : Game.Flags, Window.SaveData
- b_ddMiddleClick : ContentConfigInput
- b_ddMiddleClickLong : ContentConfigInput
- b_ddMouse3Click : ContentConfigInput
- b_ddMouse3Long : ContentConfigInput
- b_ddMouse4Click : ContentConfigInput
- b_ddMouse4Long : ContentConfigInput
- b_middleClick : CoreConfig.InputSetting
- b_middlePressLong : CoreConfig.InputSetting
- b_mouse3Click : CoreConfig.InputSetting
- b_mouse3PressLong : CoreConfig.InputSetting
- b_mouse4Click : CoreConfig.InputSetting
- b_mouse4PressLong : CoreConfig.InputSetting
- Baby : GrowSystemTree
- Back : Cell
- back : SLOT
- backDrawAlpha : Game.Config
- backer : CoreConfig
- backerId : LayerFeedback
- backerObjs : Map
- backers : SourceManager
- Background : CorePath.CorePackage
- BackLeft : Cell
- backpackHighlightDisabled : Player.Flags
- BackRight : Cell
- backup : LayerEditPCC, LayerLoadGame
- backupColor : Empyrean.ColorPicker.ColorPicker
- BackupColor() : HexInput
- backupInterval : CoreConfig.GameConfig
- backupPortrait : LayerEditPCC
- BackupPref() : SourceBlock, SourceChara, SourceData< T, T2 >, SourceFloor, SourceObj, SourceThing
- BackupSource() : SourceData< T, T2 >
- backupTime : Game
- BadEffect() : TraitWell
- balance : GameSetting, MiniGame
- ball_ : SPELL
- ball_Acid : SPELL
- ball_Chaos : SPELL
- ball_Cold : SPELL
- ball_Cut : SPELL
- ball_Darkness : SPELL
- ball_Ether : SPELL
- ball_Fire : SPELL
- ball_Holy : SPELL
- ball_Impact : SPELL
- ball_Lightning : SPELL
- ball_Magic : SPELL
- ball_Mind : SPELL
- ball_Nerve : SPELL
- ball_Nether : SPELL
- ball_Poison : SPELL
- ball_Sound : SPELL
- ball_Void : SPELL
- balloon : SkinManager.FontSet
- balloonBG : CoreConfig.UISetting
- ban_radio : POLICY
- bane_all : ENC
- bane_animal : ENC
- bane_dragon : ENC
- bane_fairy : ENC
- bane_fish : ENC
- bane_god : ENC
- bane_machine : ENC
- bane_man : ENC
- bane_undead : ENC
- BanishMember() : FactionBranch
- bankMoney : Player
- banned : BaseModPackage
- bar : Gauge, LayerProgress, TCExtraProgress, UIList, UISong
- barChartAxisStroke : PrimitiveUI.Examples.PUIExampleCharts
- barChartBarWidth : PrimitiveUI.Examples.PUIExampleCharts
- barChartBgStroke : PrimitiveUI.Examples.PUIExampleCharts
- barChartBounds : PrimitiveUI.Examples.PUIExampleCharts
- barCircle : Gauge
- barColor1 : WindowChara
- barColor2 : WindowChara
- barHP : TCOrbitChara
- barHP2 : TCOrbitChara
- barMood : ButtonRoster
- bars : HotbarManager
- barTemper : UIHomeInfo
- Base() : ElementContainer
- baseActTime : Player
- baseBrightness : SceneLightProfile
- baseBrightnessCurve : SceneLightProfile
- baseClass : ExcelSheetImportSetting
- baseDC : Check, SourceCheck.Row
- BaseElectricity : Zone, Zone_RandomDungeonFactory, Zone_User
- baseHeight : MapHeight, PartialMap
- baseHeightWater : PartialMap
- BaseMoney : Quest, QuestSubdue
- baseParticleCount : VFX
- baseScrollSens : CoreConfig.UISetting
- baseSize : WidgetMinimap
- BaseSpeed : Critter
- baseTiles : GrowSystem
- baseWeight : Algorithms.WeightCell
- baseWorkElements : Chara
- batch : BaseTileMap, Version
- batches : MeshPass
- batchIdx : MeshPass
- batchSize : MeshPass
- battles : WidgetNotice
- bCastParty : ConfigAutoCombat
- bDontAutoAttackNeutral : ConfigAutoCombat
- bDontChangeTarget : ConfigAutoCombat
- bDontChase : ConfigAutoCombat
- beautify : CameraSupport
- bed : CoreRef.Icons, GoalSleep, LayerSleep, ListPeopleBed
- bed_quality : POLICY
- bedType : CINT, ListPeopleBed
- Behaviour : AI_Idle
- BestDist : TraitToolRange
- bestRank : HomeResourceWorth
- BetterOutline() : BetterOutline
- Bevel() : Bevel
- bevelDirectionAndDepth : Bevel, InnerBevel
- bfBasin : FACTION
- bfBeach : FACTION
- bfBreed : FACTION
- bfCave : FACTION
- bfChitin : FACTION
- bfCoal : FACTION
- bfFertile : FACTION
- bfFish : FACTION
- bfForest : FACTION
- bfFreshAir : FACTION
- bfGeyser : FACTION
- bfGum : FACTION
- bfHill : FACTION
- bfHunt : FACTION
- bfIce : FACTION
- bfLandmark1 : FACTION
- bfLandmark2 : FACTION
- bfLandmark3 : FACTION
- bfLandmark4 : FACTION
- bfLandmark5 : FACTION
- bfMonster : FACTION
- bfMushroom : FACTION
- bfPlain : FACTION
- bfRuin : FACTION
- bfSea : FACTION
- bfSilica : FACTION
- bfSnow : FACTION
- bfStart : FACTION
- bfTranquil : FACTION
- bfVolcano : FACTION
- bg : CoreRef.InventoryStyle, Hoard, HoardActor, LayerTitle.TitleType, LayerTravel, MapConfig, MsgBlock, MsgBox, PopItem, Scene
- BG : SkinConfig
- bg : SkinConfig, UIContextMenu, UIInspector, WidgetMainText.Extra, WindowInner
- BG1 : SkinRootStatic.Assets
- BG2 : SkinRootStatic.Assets
- bg_msg : CoreRef
- bgAlpha : LayerAbility.Config, LayerFaith, SkinRootStatic
- bgAlpha2 : SkinRootStatic
- bgArtifact : CoreRef.ButtonAssets
- bgBar : Gauge, TCExtraProgress
- bgCaption : Window
- bgCollider : Window
- bgColor : HotAction, MsgBox, PixelPaint, SkinConfig, WidgetSideScreen, WidgetSideScreen.Extra
- bgContext : SkinRootStatic.Assets
- bgController : Empyrean.ColorPicker.LabeledColorSlider
- bgDefault : CoreRef.ButtonAssets
- bgDialog : SkinRootStatic.Assets
- bgFix : BaseList
- bgGrid : BaseList, DSVRow, SkinSet, UIPlaceHelper
- bgHP : TCOrbitChara
- bgHP2 : TCOrbitChara
- bgInner : SkinRootStatic.Assets
- bgInput : WidgetMemo
- bgLegendary : CoreRef.ButtonAssets
- bgLinesColor : PrimitiveUI.Examples.PUIExampleSineWaves
- bgLinesStrokeStyle : PrimitiveUI.Examples.PUIExampleSineWaves
- BGM : CardInspector
- bgm : Layer.Option, LayerTitle.TitleType, PlayingSong, UISong
- bgmChanged : DramaManager
- bgmInterval : CoreConfig.OtherSetting
- bgms : CoreRef, LayerEditPlaylist
- bgmTitle : LayerTitle.TitleType
- bgMythical : CoreRef.ButtonAssets
- bgNew : CoreRef.ButtonAssets
- bgs : GameSetting.RenderSetting, HoardActor, SkinSet
- bgShadow : Window
- bgSize : SkinConfig
- bgSuperior : CoreRef.ButtonAssets
- bgTooltip : SkinRootStatic.Assets
- bgTooltipAlt : SkinRootStatic.Assets
- bgType : BaseList
- BGType : UIList
- bgUvFix : BaseList
- bgWindow : SkinRootStatic.Assets
- bgWindowBoard : SkinRootStatic.Assets
- bgWindowSlim : SkinRootStatic.Assets
- bidx : CoreDebug
- BigDaddyChance : Zone, Zone_Dungeon, Zone_DungeonUnfixed, Zone_Field
- Bigger() : EClass
- bilinear : CoreDebug, SpriteLoadOption
- bill : CINT
- BindToType() : GameSerializationBinder
- bio : Card, SourceChara.Row, SourcePerson.Row, UICharaMaker, WindowChara
- biome : Cell, RegionPoint, SourceChara.Row, SourceFloor.Row, Zone, ZoneProfile.Seeds
- biomeProfiles : BaseMapGen, MapGenVariation
- biomes : BaseMapGen, CoreRef, Map
- biomeSand : BaseMapGen
- biomeShore : BaseMapGen, MapGenVariation
- biomeSub : ZoneProfile.Seeds
- biomeSubScale : ZoneProfile
- biomeWater : BaseMapGen, MapGenVariation
- Bird : ActionMode
- bird : CoreRef.TextureDatas
- birthDay : Biography
- birthMonth : Biography
- birthYear : Biography
- BitArray32() : BitArray32
- bitch : AI_Fuck
- bits : AreaData
- Bits : BitArray32
- bits : Cell, ClassWithBits, DNA, Hoard.Item, Map, Player.Flags, SkinDeco, SocketData, SourceMaterial.Row, Spatial
- bits1 : SerializedCards.Data
- bits2 : Cell, SerializedCards.Data
- bl : UIDropdown
- black : Empyrean.Utils.Colorist
- black16x16 : Empyrean.ColorPicker.Dropper
- blacksmith : SKILL
- bladder : Chara, HappinessSummary, SKILL
- Bladder : Stats
- BlendLove() : TraitDrink
- BlendPoison() : TraitDrink
- blessed : TaskCraft
- blessedState : Card
- blesstedState : CardBlueprint
- blines : CoreDebug
- blizzard : CoreConfig.GraphicSetting
- blizzards : Scene
- Bloated : StatsHunger
- block : BiomeProfile.TileGroup, CoreRef.TextureDatas, MsgBox.Prefabs, MsgLine, PointTarget
- Block : TileType
- block_snow : CoreRef.TextureDatas
- BlockActions : UI
- BlockBorderExit : Region, Zone, Zone_Dungeon, Zone_TestMap, Zone_Underground
- blockColors : ColorProfile
- blockDir : Cell
- blocked : Algorithms.WeightCell, EloMap.TileInfo
- blocker : Empyrean.ColorPicker.Dropper
- blockerPrefab : Empyrean.ColorPicker.Dropper
- blockHeight : BaseMapGen
- BlockHeight : Empyrean.ColorPicker.Dropper
- blockHeight : MapConfig, ZoneProfile
- BlockInput : BaseCore, UI
- blockLight : BaseTileMap
- BlocklightMTP : BaseTileMap
- BlocklightToken : BaseTileMap
- blockList : Cell
- BlockMouseOverUpdate : UI
- BlockPass() : GrowSystem, GrowSystemTree, GrowSystemTreeCoralwood
- blockRenderMode : TileType, TileTypeBlock, TileTypeBlockShip, TileTypeHalfBlock, TileTypeInvisibleBlock, TileTypePillar, TileTypeSky, TileTypeWall
- BlockRows() : BiomeProfile.BaseTile
- blocks : MsgBox, SourceManager
- BlockShip : TileType
- blockSight : Cell
- BlockSight() : GrowSystem, GrowSystemTree, GrowSystemTreeCoralwood
- blockWidgetClick : Layer, LayerChara, LayerHelp, LayerJournal, LayerTactics, LayerTravel, UI
- BlockWidth : Empyrean.ColorPicker.Dropper
- blood : ELEMENT, SourceRace.Row
- bloom : CameraSupport, CoreConfig.GraphicSetting
- bloom2 : CoreConfig.Test
- bloomCurve : SceneLightProfile
- bloomCurve2 : SceneLightProfile
- blossom : MapConfig, Scene
- blossoms : Scene
- blue : Empyrean.Utils.Colorist, PrimitiveUI.Examples.PUIExampleCharts
- blue10 : Empyrean.Utils.Colorist
- blue25 : Empyrean.Utils.Colorist
- blue50 : Empyrean.Utils.Colorist
- blue75 : Empyrean.Utils.Colorist
- Blueprint : ActionMode
- blueValSlider : Empyrean.ColorPicker.ColorPicker
- blur : CameraSupport, CoreConfig.GraphicSetting, CoreConfig.UISetting, Layer.Option, PostEffectProfile, UI
- BlurRadius : Applibot.RadialBlurImage
- blurRadius : PostEffectProfile
- blurSize : CoreConfig.UISetting, UI
- blurSpeed : UI
- blurSpread : SoftShadow
- blurStopInstance : Layer
- BM : AM_Picker
- board : LayerEditHouse, LayerEditPlaylist, Lot
- Boat : TileType
- body : Chara, EffectText
- bodySlot : UIInventory
- bold : BaseSticky
- boldAlpha : FontSource
- bolt_ : SPELL
- bolt_Acid : SPELL
- bolt_Chaos : SPELL
- bolt_Cold : SPELL
- bolt_Cut : SPELL
- bolt_Darkness : SPELL
- bolt_Ether : SPELL
- bolt_Fire : SPELL
- bolt_Holy : SPELL
- bolt_Impact : SPELL
- bolt_Lightning : SPELL
- bolt_Magic : SPELL
- bolt_Mind : SPELL
- bolt_Nerve : SPELL
- bolt_Nether : SPELL
- bolt_Poison : SPELL
- bolt_Sound : SPELL
- bolt_Void : SPELL
- bonus : Dice, QuestDefenseGame, SourceCalc.Row, ZoneEventDefenseGame
- BonusDropLv : CodexCreature
- bonusMoney : Quest
- book : ContentGallery
- Book : CorePath.CorePackage
- book : DramaSetup, ExcelData, LayerHelp, UIBook.Page
- bookItem : UIBook
- books : CustomAssetManager
- BookType : TraitAncientbook, TraitBaseSpellbook, TraitErohon, TraitSpellbookRandom, TraitUsuihon
- boostMachine : ENC
- boradcast : CoreDebug
- border_watch : POLICY
- Boss() : SpawnSetting, Zone
- bossText : Chara
- bossType : CINT
- Bottom : B83.Win32.RECT
- bottom : SkinDeco, SkinRootStatic.Positions
- bottomBack : Window.Setting
- bottomFix : UIContextMenuPopper
- bottomRight : CoreRef.Rects
- bought : ShopTransaction
- bound : UIDragPanel, Window.Setting
- bounds : Map, Zone, ZoneInspector
- box : MsgBlock, WidgetMainText
- boxBk : WidgetMainText
- boxType : ActionMode, AM_Build
- BoxType : BaseTileSelector
- boxType : BaseTileSelector
- BoxType : TileType, TileTypeWall
- bp : AM_Blueprint, BaseMapGen, Card, Game, LayerEmbark, UIMapPreview.GenThread, Zone
- Bracket() : ClassExtension
- bracket : LangSetting
- branch : BaseHomeResource, ContentHomeReport
- Branch : EClass, ELayer, EMono
- branch : Expedition, ExpeditionManager, Happiness, LayerHome, Meeting, MeetingManager, Policy, ResearchManager, ResearchPlan, UIHomeInfo, Zone
- branchFood : UICurrency.Options
- branchKnowledge : UICurrency.Options
- branchMap : VirtualDate
- branchMaterial : UICurrency.Options
- branchMoney : UICurrency.Options
- BranchOrHomeBranch : EClass, EMono
- breathe_ : ABILITY
- breathe_Acid : ABILITY
- breathe_Chaos : ABILITY
- breathe_Cold : ABILITY
- breathe_Cut : ABILITY
- breathe_Darkness : ABILITY
- breathe_Ether : ABILITY
- breathe_Fire : ABILITY
- breathe_Holy : ABILITY
- breathe_Impact : ABILITY
- breathe_Lightning : ABILITY
- breathe_Magic : ABILITY
- breathe_Mind : ABILITY
- breathe_Nerve : ABILITY
- breathe_Nether : ABILITY
- breathe_Poison : ABILITY
- breathe_Sound : ABILITY
- breathe_Void : ABILITY
- breathing : ENC
- breed_season : POLICY
- breeder : SourceRace.Row
- Bridge : TileType
- bridgeBlock : SourceFloor.Row
- BridgeDeco : TileType
- bridgeFix : BaseTileMap
- bridgeHeight : AM_Build, Cell, TaskBuild
- bridgePillar : Cell
- BridgePillar : TileType
- brightness : CinemaConfig, CoreConfig.GraphicSetting, CoreConfig.UISetting
- Brightness : PostEffectProfile
- brightnessNight : CoreConfig.Test
- BringToTop() : Window
- BroadcastNext() : CoreDebug
- brown : Empyrean.Utils.Colorist
- brushRadius : ActionMode
- brushSize : PixelPaint
- Bud : GrowSystemPlant, GrowSystemTree
- buff : SourceTactics.Row
- Build : ActionMode, CursorSystem, DomainManager, DramaCustomSequence, DropdownGrid, ItemGeneral, Mosframe.DynamicScrollView
- build : Player.Flags
- Build() : QuickMenu, Recipe, RecipeBridgePillar, RecipeCard, RecipeCustom, RecipeUpdater
- build : TaskManager.Designations
- Build() : UICardInfo, UICurrency, UIMultiList, UINote, WidgetExp, WidgetExpHome, WidgetMenuPanel, WidgetRoster, WidgetStatsBar
- BuildAbilityList() : GoalAutoCombat, GoalCombat
- BuildAct() : ActItem
- BuildEditorList() : SourceData< T, T2 >
- BuildFilter() : Window.SaveData
- BuildFlags() : SourceData< T, T2 >
- building : SKILL
- BuildIngredientList() : Recipe, RecipeCard
- BuildIngredients() : DropdownGrid
- buildLayout : UIList
- BuildLayout() : UIList
- buildLight : Game.Config
- BuildList() : CardFilter, ExcelData, RecipeManager
- BuildMap() : ExcelData, TextConv
- BuildMenu : CorePath
- buildMenuMode : ActionMode, AM_Blueprint, AM_Build, AM_Copy, AM_EditArea, AM_Inspect, AM_ViewMap
- buildMode : BaseTileMap
- BuildNote() : ContentGallery.Page, UIBook.Page
- BuildPages() : UIBook
- BuildRaces() : UICharaMaker
- BuildRandomAbilityList() : CharaAbility
- BuildSunMap() : VirtualDate
- BuildTabs() : Window
- BuildTextData() : DramaCustomSequence
- BuildUICurrency() : InvOwner, InvOwnerDraglet, InvOwnerRecycle
- builtin : BaseModPackage
- burden : Chara
- Burden : Stats, StatsBurden
- BurdenHeavy : StatsBurden
- Burn() : Map
- bUseFav : ConfigAutoCombat
- bUseHotBar : ConfigAutoCombat
- bUseInventory : ConfigAutoCombat
- bush : ZoneProfile.Seeds
- bushMod : ZoneProfile
- button : AM_Adv.PressedAction, AM_Build
- Button : CorePath.UI, DragItem, DragItemCard
- button : DragItemCard, DragItemCard.DragInfo, DramaChoice, HotItem, InvOwner.Transaction, ItemHomeResource, ItemNotice, ItemQuest, LayerInteraction.Page, ListPeopleEmbark, MsgBox.Prefabs, Queue, SkinConfig
- Button : SkinConfig
- button : UIButtonHighlighter, UIContextMenuItem, UIHangIcon, UIMapPreview, UIText, Window.Setting.Tab
- Button1 : SkinRootStatic.Assets
- button1 : UIItem
- button2 : UIItem
- button3 : UIItem
- buttonAbandon : ContentQuest
- buttonActivate : ItemMod, ItemWidget
- buttonAdd : UIResourceTrack
- buttonAddCards : ContentCodex
- buttonAlly : LayerDragGrid
- buttonAnimeFrame : ContentConfigTest
- buttonAnimeFramePCC : ContentConfigTest
- buttonApplyScreenSize : LayerConfig
- buttonAssets : CoreRef
- buttonAutoRefuel : LayerCraft, LayerDragGrid
- buttonAutoWall : UIPlaceHelper
- buttonBackerCode : ContentConfigOther
- buttonBackup : LayerLoadGame
- buttonBG : ItemMod, ItemWidget
- buttonBig : SkinColorProfile
- buttonBottom : SkinColorProfile
- buttonBuild : WidgetMenuPanel
- buttonBuy : UIFactionInfo, UIZoneInfo
- buttonCancel : UIScreenshot
- buttonClear : UIBook, WidgetCodex
- buttonClearSearch : BuildMenu, UIMagicChest
- buttonClose : WidgetMemo, Window
- buttonColorBlock : LayerEditHouse
- buttonColorDeco : LayerEditHouse
- buttonColorDeco2 : LayerEditHouse
- buttonColorPicker : WidgetSceneCustomizer
- buttonColorRoof : LayerEditHouse
- buttonCtrl : EInput
- buttonDelete : LayerLoadGame, PartialMapMenu
- buttonDeletePartialMap : ActionHint
- buttonDown : ItemMod
- buttonDump : ItemGachaResult
- buttonDumpAll : LayerGachaResult
- buttonEdit : PartialMapMenu, WidgetMemo
- buttonEmbark : LayerEmbark, LayerWorldSetting
- buttonExplore : UIFactionInfo, UIZoneInfo
- buttonExtra : Window
- buttonFeatMode : WindowChara
- buttonFeatOption : WindowChara
- buttonFold : ButtonCategory
- buttonFreePlace : UIPlaceHelper
- buttonGamePad : ItemKeymap
- buttonGender : LayerEditPortrait
- buttonGeneral : SkinColorProfile
- buttonGet : ItemGachaResult
- buttonGetAll : LayerGachaResult
- buttonGlobalMap : WidgetMenuPanel
- buttonGoto : ItemQuestTracker
- buttonGrid : SkinColorProfile
- buttonGrid2 : SkinColorProfile
- buttonGrid3 : SkinColorProfile
- buttonHappinessLivestock : ContentHomeReport, UIHomeInfo
- buttonHappinessResident : ContentHomeReport, UIHomeInfo
- buttonHeight : UIPlaceHelper
- buttonHelp : Window
- buttonHome : WidgetMenuPanel
- buttonHotItem : WidgetCurrentTool
- buttonKey : ItemKeymap
- buttonLife : WindowChara
- buttonLinkDiscord : LayerFeedback
- buttonLinkFAQ : LayerFeedback
- buttonListBackup : LayerLoadGame
- buttonLoad : LayerLoadGame
- buttonLock : ItemMod, ItemWidget
- buttonLv : UIHomeInfo
- buttonMana : WindowChara
- buttonMaptool : WidgetMinimap
- buttonMove : LayerLoadGame
- buttonNext : LayerShippingResult, UIBook, UISlider
- buttonOpen : LayerLoadGame
- buttonOwner : LayerDragGrid
- ButtonPaddingWhenIcon : ItemGeneral
- buttonPage : LayerNewspaper
- buttonPeople : WidgetMenuPanel
- buttonPick : ActionHint
- buttonPos : UIButton
- buttonPrev : LayerShippingResult, UIBook, UISlider
- buttonProduct : UIRecipeInfo
- buttonQuickSort : Window
- buttonRank : UIHomeInfo
- buttonRanking : UIHomeInfo
- buttonRefuel : LayerCraft, LayerDragGrid
- buttonReroll : LayerList
- buttonRerollSupply : LayerEmbark
- buttonReset : LayerConfig
- buttons : EInput, InvOwner, LayerDragGrid, SkinSet, UIButton, UIInputText, UIList, WidgetHotbar, WidgetRoster
- buttonSave : LayerUploader, PartialMapMenu, UIScreenshot
- buttonSavePartialMap : ActionHint
- buttonScroll : EInput
- buttonSelectable : SkinColorProfile
- buttonSelectMember : LayerNewZone
- buttonShared : Window
- buttonSide : SkinColorProfile
- buttonSort : Window
- buttonsPage : UIMagicChest
- buttonSpeed : WindowChara
- buttonStock : LayerDragGrid
- buttonSubmit : LayerFeedback
- buttonSwitchPage : WidgetCurrentTool
- buttonTake : ContentCodex
- buttonTakeAll : UIInventory
- buttonTalk : LayerQuestBoard
- buttonTemplates : LayerWorldSetting
- buttonToggle : ButtonCategory, ItemMod
- buttonToggleCollect : ContentCodex
- buttonTrack : LayerCraft
- buttonType : UIButton
- buttonUndo : BuildMenu
- buttonUnique : LayerEditPortrait
- buttonUp : ItemMod
- buttonUpgrade : ButtonElement
- buttonUpload : LayerUploader
- buttonVigor : WindowChara
- buttonVisit : UIFactionInfo, UIZoneInfo
- buttonWallPaper : ContentConfigOther
- buttonWorkaround : LayerWorldSetting
- buttonWorth : UIHomeInfo
- Buy() : AI_Shopping
- BuySlave() : CalcMoney
- BuySpellbookPrice() : GuildMage
- bypassShadow : SourcePref
- bytes : Rand