Here is a list of all class members with links to the classes they belong to:
- h -
- H : Card
- h : CoreConfig.GraphicSetting, EloMap, Empyrean.Utils.Extensions, HSLColor, HSVColor, PartialMap
- H : Recipe, RenderRow
- h : RoofStyle
- H : TaskBuild, TaskDesignation, TaskMoveInstalled
- h : TextureReplace, Window.SaveData
- H1 : WidgetNotice
- H2 : WidgetNotice
- H3 : WidgetNotice
- H4 : WidgetNotice
- Hack : TCExtra
- hack : TCExtra
- hairColor : LayerEditPortrait
- HalfBlock : TileType
- halfblock_raw : BLOCK
- halfBlockColor : RenderParam
- halfSampleCountX : BoxOutline
- halfSampleCountY : BoxOutline
- halt : CharaUpgrade
- Halt() : Core
- halt : DramaEventMethod
- HaltGrowth() : GrowSystem
- haltInput : EInput
- haltMove : Player, TraitSwitch
- haltOnSpotEnemy : CoreConfig.GameConfig
- haltOnSpotTrap : CoreConfig.GameConfig
- haltPlaylist : LayerDrama
- HaltStage : GrowSystem
- Hand : CursorSystem
- hand : SLOT
- hand_ : SPELL
- hand_Acid : SPELL
- hand_Chaos : SPELL
- hand_Cold : SPELL
- hand_Cut : SPELL
- hand_Darkness : SPELL
- hand_Ether : SPELL
- hand_Fire : SPELL
- hand_Holy : SPELL
- hand_Impact : SPELL
- hand_Lightning : SPELL
- hand_Magic : SPELL
- hand_Mind : SPELL
- hand_Nerve : SPELL
- hand_Nether : SPELL
- hand_Poison : SPELL
- hand_Sound : SPELL
- hand_Void : SPELL
- handicraft : SKILL
- Handle : SFB.WindowWrapper
- HandleResults() : ModManager
- hangCorner : HUD
- hangedFixZ : RenderData
- hangedObjFixZ : GameSetting.RenderSetting
- hangIcons : Player
- happiness : Chara, FactionBranch, HappinessSummary
- HappinessSummary() : HappinessSummary
- hardness : ELEMENT, SourceMaterial.Row
- Harmony : ReligionManager
- Harvest : ActionMode, GrowSystem
- harvest : GrowSystem.Stage
- Harvest : ReligionManager
- harvest : SourceObj.Stage, TaskManager.Designations
- harvestingCrop : TaskHarvest
- HarvestStage : GrowSystem, GrowSystemCrop, GrowSystemFlower, GrowSystemHerb, GrowSystemPasture, GrowSystemTree, GrowSystemWeed, GrowSystemWheat
- HarvestThing() : TaskHarvest
- harvestTile : GrowSystem
- harvestType : BaseTaskHarvest
- HarvestType : BaseTaskHarvest
- harvestType : TaskDig, TaskHarvest, TaskMine
- Has() : CodexManager, ElementContainer, Lang, LangGame, UIAnime, UIAnimeGroup, UIAnimeSequence
- HasAccess() : Chara
- HasAct : ActPlan
- hasActor : CardRenderer
- HasArea : Point
- hasAxisMoved : EInput
- HasBackerRewardCode() : CoreConfig
- HasBase() : ElementContainer
- HasBlock : Cell, Point
- HasBlockOrRamp : Cell
- HasBlockRecipe : Point
- HasBought() : ShopTransaction
- HasBounty() : GuildFighter
- hasBridge : BaseTileMap
- HasBridge : Cell, Point
- hasChacked : SpriteReplacer
- hasChara : Person
- HasChara : Point, TraitBaseContainer
- HasCharges : Trait, TraitAncientbook, TraitBaseSpellbook, TraitBlanket, TraitLockpick, TraitRod, TraitStethoscope, TraitToolWaterCan, TraitToolWaterPot, TraitWell, TraitWhipLove
- hasColorChanged : LayerEditPortrait
- HasCondition() : Chara
- HasCondition< T >() : Card, Chara
- HasContainerSize : Card
- HasCooldown() : Chara
- HasDecal : Point
- HasDesignation : Point
- HasDirt : Point
- HasDLC : Quest, QuestCursedManor, Steam
- hasDoor : Cell
- hasDoorBoat : Cell
- HasEditorTag() : Card
- HasElement() : Card, Party
- HasEnc() : SourceMaterial.Row
- hasFactory : HitSummary
- HasFarAwayEscort() : QuestManager
- HasFence : Cell, Point
- HasField< T >() : ClassExtension
- HasFire : Cell
- HasFirstTimeBonus() : Recipe
- HasFloodBlock : Cell
- HasFloor : Cell, Point
- HasFloorOrBlock : Cell
- HasFullBlock : Cell
- HasFullBlockOrWallOrFence : Cell
- HasGene : ConSuspend
- HasGlobalElement() : Card
- HasGrid : ThingContainer
- HasGrowth : SourceObj.Row
- HasHalfBlock : Cell
- HasHigherGround() : Chara
- HasHolder() : TraitBed
- HasHost : Card, Chara
- hasInteraction : PointTarget
- HasItemProtection : FactionBranch
- HasKeyItem() : Player
- HasLadder : Cell
- HasLaw : Zone, Zone_Civilized, Zone_Field, Zone_User
- HasLight() : Card
- hasLight : PartialMap.Result
- HasLiquid : Cell
- HasMember() : Faction
- HasMinableBlock : Point
- hasMouseMoved : EInput, LayerHoard
- hasMoved : GoalManualMove
- hasMovedThisTurn : Chara
- HasMultipleChara : Point
- HasMultipleTargets : ActPlan
- HasNetwork : FactionBranch
- hasNewQuest : Player
- HasNoGoal : Chara
- HasNonHomeProperty() : Point
- HasNonWallBlock : Point
- HasObj : Cell, Point
- HasObstacle() : Cell
- HasPath : PathProgress
- HasPlan() : ResearchManager
- HasPolicy() : PolicyManager
- HasPrefix : TraitScrollMap
- HasProgress : AI_Farm, AI_OpenLock, AI_PracticeDummy, AI_TargetCard, AI_Torture, AI_Water, AIAct, TaskBuild, TaskDesignation, TaskPoint
- hasPublishedPackage : BaseModPackage
- HasRail : Point
- HasRamp : Cell, Point
- HasRampOrLadder : Cell, Point
- hasRect : PopfabItem
- HasReport : ZoneEvent
- HasRoof : Cell, Room
- HasRoomOrArea() : Point
- HasRune() : Card
- HasSameTile() : Recipe
- hasSecondReq : QuestCraft
- hasShiftChanged : EInput
- HasSlope : Cell
- hasSnowPass : RenderData
- hasSound : CollectibleActor
- hasSpawned : Card
- HasSprite() : SpriteReplacer
- HasStairs : Cell
- hasSubPass : RenderData
- HasTag() : Card, Element, RenderRow
- hasTargetChanged : EloMapTileSelector, PointTarget, TileSelectorElona
- HasTaskBuild : Point
- hasTelepathy : Chara
- hasText : CardRenderer
- HasThing : Point
- HasTopic() : DramaCustomSequence
- HasTrader : InvOwner
- HasTransaction : InvOwner, InvOwnerShop
- HasValidRangedTarget() : Player
- hasValidTarget : PointTarget
- HasWall : Cell, Point
- HasWallOrFence : Cell, Point
- HasWaterSource() : ActDrawWater
- hasWindow : Cell
- HasZoneStairs() : Cell
- hat : Card
- hate : CoreRef.Icons.Affinity
- hatPos : GameSetting.RenderSetting
- hatY : SourcePref
- HaveFur() : Card
- HaveHarvestThing() : TaskHarvest
- HaveLongPressAction : Act
- HaveNews : TraitAdventurer, TraitChara, TraitInformer
- haveShadowPass : MeshPass
- haveSnowPass : MeshPass
- haveSubPass : MeshPass
- HaveTask() : TaskList< T >
- HaveUpdate : Trait, TraitDoor, TraitFoodEgg, TraitGeneratorWheel, TraitSpotSpawn
- Haze : LightControl
- hazeLevel : LightControl, LightControl2
- hdr : CoreConfig.GraphicSetting
- he : ThirstPersonInfo
- head : SLOT
- header : ContentPopulation.Topic
- Header : CorePath.UI
- header : ItemPopulation, LayerFeedback, UIScrollView, WindowMenu
- headerEquip : WindowChara
- HeaderIsListOf() : Layer, LayerFactions, LayerHome, LayerInventory, LayerJournal, LayerLocation, LayerPeople
- headerRow : LayerAbility, UIInventory
- headers : UIMultiList
- Heal() : CalcMoney
- heal : SourceTactics.Row
- HealAll() : Chara
- HealHP() : Card
- HealHPHost() : Card
- Healing : ReligionManager
- healthCritical : CoreRef.OrbitIcons
- healthDanger : CoreRef.OrbitIcons
- healthLow : CoreRef.OrbitIcons
- hearthExp : ShippingResult
- hearthExpGained : ShippingResult
- hearthLv : ShippingResult, WidgetStatsBar.Extra
- heat : ELEMENT
- HeavyDiagonals : Algorithms.PathFinder
- height : BaseGameScreen, BaseTileMap
- Height : BaseTileSelector
- height : Biography, Cell, GenBounds, Lot
- Height : MapBounds
- height : SourcePref, SourceRace.Row, ThingContainer
- Height : TraitBaseContainer
- height : TraitHouseBoard.Data, WidgetBottomBar.Extra, WidgetSideScreen.Extra, ZoneProfile, ZoneProfile.Seeds
- heightBlockSize : BaseTileMap
- HeightDefault : UIList
- heightFix : Lot, TraitHouseBoard.Data, UIList
- heightLight : BaseGameScreen
- heightLightMod : BaseTileMap, MapConfig
- heightLimit : GameSetting.RenderSetting.AnimeSetting
- heightLimitDeco : BaseTileMap
- heightMod : BaseTileMap, MapHeight
- heightModDeco : BaseTileMap
- heightModRoofBlock : BaseTileMap
- heights1 : BaseMapGen
- heights2 : BaseMapGen
- heights3 : BaseMapGen
- heights3d : BaseMapGen
- heightSpeed : ScreenOverlay
- held : Chara, TaskBuild
- HeldLightMod : RenderData
- heldPos : GameSetting.RenderSetting, RenderData, TCExtra
- heldPosChara : GameSetting.RenderSetting
- heldPosChara2 : GameSetting.RenderSetting
- heldPosFlip : TCExtra
- Help : CorePath.CorePackage
- HelpEN : CorePath.CorePackage
- helpFlags : CoreConfig
- helpHighlightDisabled : Player.Flags
- helpTitles : UIBook
- hentai : Hoard
- hexBackup : HexInput
- hexInput : Empyrean.ColorPicker.ColorPicker
- hexPower : SourceStat.Row
- HexToColor() : Empyrean.Utils.Colorist
- Hidden : HotItemToggle, UIButton.Item
- HiddenInRegionMap : Zone, Zone_SisterHouse
- Hide() : BuildMenu, DramaManager, EmbarkActor, UI, UIContextMenu, UIInspector, WidgetInspector, WidgetManager, WidgetMouseover
- hideBalloon : ActionMode, Scene
- hideBar : Gauge
- HideCaret() : UiInputField
- HideChara : TraitTrolley, TraitTrolleyBig
- HideCover() : UI
- hideDelay : LayerSleep
- hideDepletedSpell : LayerAbility.Config
- hideDialog : DramaEventMethod
- HideFloats() : UI
- hideFloatUI : Layer.Option
- hideFunc : UITooltip
- hideHang : BaseTileMap
- HideHint() : ActMelee, ActPlan.Item
- hideHud : Layer.Option
- hideIfNoPortrait : Portrait
- HideInAdv : Trait
- hideInspector : Layer.Option
- HideLayer() : ActionMode
- HideLog() : WidgetMainText
- hideMode : UIRecipeInfo
- HideMouseHint() : UI
- HideMouseInfo() : HUD
- hideOnMouseLeave : UIContextMenu
- hideOnUnfocus : Layer.Option
- hideOthers : Layer.Option
- hidePCItemsInBuild : CoreDebug
- HideRightInfo : Act, ActPlan
- hideRightInfo : AM_Adv.PressedAction
- hideRoomFog : BaseTileMap
- hideSpeed : BuildMenu
- HideSubWidgets : ActionMode, AM_BaseGameMode
- HideTooltips() : TooltipManager
- hideWeapons : CoreConfig.GameConfig
- hideWidgets : Layer.Option
- hidingCover : UI
- highlight : Cell, LayerTextureViewer, SkinColorProfile
- Highlight() : UIHighlight.Highlight
- highlightAbility : HotItemLayer
- highlightArea : BaseTileMap, Game.Config
- highlightBackpack : HotItemLayer
- highlightCells : BaseTileMap
- highlightColor : Bevel, InnerBevel
- highlightColorMode : InnerBevel
- highlightEnemy : CoreConfig.GameConfig
- highlightHelp : HotItemLayer
- highlightIndex : UIList
- highlightInv : LayerInventory
- highlightSize : LayerTextureViewer
- highlightTarget : LayerList, UIButton, UIContextMenu
- HighlightWall() : ActionMode, AM_Adv
- highlightZone : LayerTravel
- him : ThirstPersonInfo
- himself : ThirstPersonInfo
- hint : HUD, UIAutoTurn
- hints : Feat
- Hire() : CalcGold
- his : ThirstPersonInfo
- hiScore : Hoard
- hit : AI_Fish.ProgressFish, AM_BaseGameMode, AttackProcess
- HIT : Card, SKILL
- hitH : ActionMode, AM_Build, AM_MoveInstalled, BaseTileSelector
- HitPoint : BaseTileMap, Scene
- HitResultOnDesignation() : AM_Build, AM_Designation< T >, AM_MoveInstalled
- hitSparkEmission : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- hitSparkParticleSystem : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- HitTest() : ActionMode, AM_BaseGameMode, AM_BaseTerrain, AM_Build, AM_Copy, AM_CreateArea, AM_Deconstruct, AM_Designation< T >, AM_EditArea, AM_EditMarker, AM_ExpandArea, AM_FlagCell, AM_MoveInstalled, AM_Picker, AM_RemoveDesignation, AM_StateEditor, AM_Visibility, TileType, TileTypeBridgePillar, TileTypeRoof, TileTypeWallHang, TileTypeWallMount
- HitTrigger() : TwoDLaserPack.LineBasedLaser
- hitType : ActionMode, AM_BaseGameMode, AM_Build, AM_Deconstruct, AM_Mine, AM_MiniGame, AM_NewZone, AM_Picker, AM_RemoveDesignation, AM_StateEditor, BaseTileSelector
- HitType : BaseTileSelector, TileType, TileTypeFloor
- hitW : ActionMode, AM_Build, AM_MoveInstalled, BaseTileSelector
- Hoard : CorePath
- hoard : HoardActor, LayerCollectible, LayerHoard, Player
- hobbies : SourceChara.Row, SourceElement, SourceManager, WorkSummary
- HoldAbility() : ButtonAbility
- HoldAsDefaultInteraction : Trait, TraitCrafter, TraitDrinkMilkMother, TraitRuneMold
- HoldCard() : Chara
- holder : PoolManager.PoolGroup
- HoldingResource() : AI_HaulResource
- holdMiddleButtonToHold : CoreConfig.GameConfig
- holyWell : Player
- home : CoreRef.Icons
- Home : EClass, ELayer, EMono, FactionManager, QuestManager
- home_discount : POLICY
- homeBranch : Chara
- HomeEnemy() : SpawnSetting
- HomeGuest() : SpawnSetting
- homeResource : InvOwner
- homeResources : SourceManager
- HomeWild() : SpawnSetting
- homeZone : Chara
- hop : GameSetting.RenderSetting.AnimeSetting
- hopCurve : CharaRenderer
- hopHuman : GameSetting.RenderSetting.AnimeSetting
- hopStrength : GameSetting.RenderSetting.AnimeSetting
- Horn_Ally() : ZoneEventDefenseGame
- Horn_Next() : ZoneEventDefenseGame
- Horn_Retreat() : ZoneEventDefenseGame
- hornTimer : ZoneEventDefenseGame
- host : Chara
- Hostile : CoreRef.OrbitIcons
- hostility : Chara, SourceChara.Row, SpawnSetting
- HostRenderer : Card
- hotbar : HotItem, WidgetHotbar
- HotbarBuild : WidgetHotbar
- HotbarExtra : WidgetHotbar
- HotBarMainMenu : WidgetHotbar
- hotbarPage : Player
- hotbars : LayerRegisterHotbar, Player
- hotElement : LayerAbility
- hotElementTimer : ActionMode
- HotItemAct() : HotItemAct
- HotItemHeld() : HotItemHeld
- hotItemNoItem : Player
- hotItemToRestore : Player
- hotkey : EInput
- hotkeyAct : ButtonAbility
- hotkeyTimer : ButtonAbility
- Hotspot : CursorInfo
- hotspring : ELEMENT
- hour : Date
- HOUR : DateHelper
- hour : MapConfig, Prologue, WidgetArtTool
- hours : Expedition, GlobalGoal
- Hours : HireInfo
- hours : LayerSleep
- Hours : Quest
- hoursElapsed : ZoneEvent
- HourSinceLastActive : Zone
- hoursToKill : ZoneEvent, ZoneEventBeggerChest, ZoneEventPhone
- HourToken : Date
- HourTokenReal : Date
- houseBoard : AM_Build
- houseBoardData : COBJ
- hoveredRecipes : RecipeManager
- hp : Card
- HP : SourceThing.Row
- hp : TileRow
- hSetting : BaseMapGen
- HSLColor() : HSLColor
- HSLtoHSV() : Empyrean.Utils.Colorist
- HSV : SelectedColorController
- hsv : SelectedColorController
- HSVColor() : HSVColor
- HSVtoHSL() : Empyrean.Utils.Colorist
- HSVToRGB() : ColorUtil
- HSVtoRGB() : Empyrean.Utils.Colorist
- hud : UI
- Hue : Empyrean.ColorPicker.ColorPicker
- hueSlider : Empyrean.ColorPicker.ColorPicker
- hueSliderBackground : Empyrean.ColorPicker.HueSlider
- HueValueChanged : Empyrean.ColorPicker.HueSlider
- human_right : POLICY
- HumanSpeak : Person
- hunger : Chara, HappinessSummary
- Hunger : Stats
- Hungry : StatsHunger
- hwnd : B83.Win32.CWPSTRUCT, B83.Win32.MSG
- hygiene : Chara
- Hygiene : Stats
- hygine : HappinessSummary, SKILL
- HYP_BACK : HyphenationJpn
- HYP_FRONT : HyphenationJpn
- HYP_LATIN : HyphenationJpn
- hypen : DialogDrama
- Hyphenate() : UIItem
- hyphenation : LangSetting, UIText