Elin Decompiled Documentation
EA 23.102 Nightly
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R :
Critter
r :
Fov
,
GridItemRecipe
r_DV :
ENC
r_life :
ENC
r_mana :
ENC
r_PV :
ENC
race :
CoreDebug.StartSetting
,
ELEMENT
RACE :
ElementOrigin
race :
SourceChara.Row
,
SourcePerson.Row
raceMap :
Props
races :
SourceManager
,
UICharaMaker
radial :
LayerQuickMenu
radius :
Crawler
,
LightData
,
RandomPositionMover
,
RigidExplode
,
SourceElement.Row
,
TerrainMenu
radiusX :
HoardActor
radiusY :
HoardActor
rain :
Scene
rainbow_fruit :
OBJ
ramp :
AM_Dig
,
AM_Mine
,
BLOCK
,
SourceMaterial.Row
,
TaskDig
,
TaskMine
rampFix :
GameSetting.RenderSetting
randomAbilities :
CharaAbility
randomAbilitiesAdv :
CharaAbility
randomAngle :
SpriteAnimation
randomAnimes :
LayerGacha
randomDelay :
TransAnimeData
randomFillDir :
ZoneInspector.FillUtil
randomFlip :
Effect
randomFlipX :
TransAnimeData
randomInterval :
ActorEx
randomMtp :
TransAnimeData
randomPointInCircle :
RandomPositionMover
randomRange :
Effect
,
SourceHobby.Row
randomResource :
CoreDebug
randomSpeed :
Effect
range :
AI_PracticeDummy
,
Fov
,
SLOT
,
SourceTactics.Row
,
SourceThing.Row
Ranged :
ABILITY
,
ACT
ranged :
Chara
rank :
FactionBranch
,
FactionRelation
,
RankedZone
,
ResearchPlan
ranks :
SpatialManager
RapidCount :
ActEffect
RapidDelay :
ActEffect
rare :
ELEMENT
rarity :
CardBlueprint
,
SourceCollectible.Row
,
SpawnSetting
rarityColors :
ColorProfile
ratePos :
ZoneTransition
ratio :
UISong
raw :
BLOCK
,
Date
,
ShadowData.Item
,
Stats
rawIndex :
Stats
rawSlots :
Chara
ray :
LayerTitle
rays :
BaseTileMap
rb :
CollectibleActor
,
RigidUpdate
RC :
Widget.Config
readerSetting :
BaseModPackage
reading :
SKILL
real :
GameIndex
realDate :
WidgetDate.Extra
realHeight :
Lot
realHour :
Player
realtimeGenerate :
TransAnimeData
rebuild :
RecipeManager
rebuildLayout :
Layer.Option
,
UIDynamicList
,
UIHeader
receiveRealtime :
CoreConfig.NetSetting
recentWrath :
Religion
reciever :
PopfabItem
recipe :
AI_HaulResource
,
AI_UseCrafter
,
AM_Build
,
ButtonGrid
,
ButtonRecipe
,
DropdownGrid
,
DropdownRecipe
,
GameUpdater
,
HitSummary
,
HotItemHeld
,
IngredientAndRecipe
,
LayerCraft
,
LayerCraftFloat
,
TaskBuild
,
TaskCraft
,
TraitFactory
,
UIRecipeInfo
,
UIRecipeInfo.RecipeVariation
recipeCache :
Recipe
recipeCat :
SourceCategory.Row
recipeInfo :
DropdownGrid
recipeKey :
RenderRow
recipes :
KnowledgeManager
,
Player
,
RecipeUpdater
,
SourceManager
,
WidgetCodex
rect :
ButtonRoster
,
EffectText
,
MsgBlock
,
MsgLine
,
PopfabItem
rectAll :
WidgetMinimap
rectBottom :
Window
rectCaption :
Window
rectClock :
WidgetDate
rectCorner :
Window
,
WindowInner
rectDeco :
Window
rectDrop :
DropdownGrid
rectDropContent :
DropdownGrid
rectDynamic :
UI
rectDynamicEssential :
UI
rectEquip :
WindowChara
rectHeader :
Window
rectInfo :
UIInspector
rectMap :
WidgetMinimap
rectRoom :
UIInspector
rects :
CoreRef
rectStats :
Window
rectTab :
Window
recycle :
InvOwnerRecycle
,
SourceCategory.Row
red :
Empyrean.Utils.Colorist
,
PrimitiveUI.Examples.PUIExampleCharts
red10 :
Empyrean.Utils.Colorist
red25 :
Empyrean.Utils.Colorist
red50 :
Empyrean.Utils.Colorist
red75 :
Empyrean.Utils.Colorist
redHueSlider :
Empyrean.ColorPicker.ColorPicker
redirect :
SkinAsset
ref1 :
DramaSetup
refAction1 :
LayerDrama
refAction2 :
LayerDrama
refChara :
Person
,
Quest
refDrama1 :
GameLang
refDrama2 :
GameLang
refDrama3 :
GameLang
refDrama4 :
GameLang
referenceMap :
Game
refInt :
UIButton
refLeader :
Party
reflection :
Hoard
,
HoardActor.BG
reflectMod :
HoardActor
refObj :
UIButton
,
UIItem
,
Window.Setting.Tab
refractions :
WidgetSceneCustomizer
refreshButtons :
UISelectableGroup
refreshHighlight :
UIDynamicList
refreshInterval :
TCExtraProgress
refreshList :
LogicalPointManager
refs :
Core
refSeed :
AreaTypeFarm
refStr :
UIButton
refText :
CSTR
refThing :
ActRef
refVal :
Recipe.Ingredient
regeneration :
SKILL
REGEX_TAGS :
CharacterSpacing
,
LimitVisibleCharacters
Region :
ActionMode
regionMoveWarned :
Player
regionSpeed :
GameSetting.RenderSetting.AnimeSetting
regionZoom :
Game.Config
registering :
WidgetHotbar
registeringItem :
WidgetHotbar
registerToTabSwitcher :
UiInputField
reknown :
HomeResourceManager
relation :
Faction
,
Religion
,
SourceFaction.Row
,
SourceReligion.Row
relations :
Game
relative :
PartialMap
releaseMode :
BaseCore
religions :
Game
,
SourceManager
reload :
LayerInteraction.Item
remaining :
Footmark
removed :
Queue
RemoveDesignation :
ActionMode
renames :
SourceAsset
Render :
CorePath
render :
GameSetting
,
TC
renderBorder :
BaseTileMap
RenderData :
CorePath
renderData :
GrowSystem.Stage
,
RenderRow
renderer :
Card
,
TransAnime
,
UICardInfo
rendererBlockMarker :
BaseTileMap
rendererEffect :
BaseTileMap
rendererFloorMarker :
BaseTileMap
rendererFogBlockSolid :
BaseTileMap
rendererFogFloorSolid :
BaseTileMap
rendererFogRoomBlockSolid :
BaseTileMap
rendererFogRoomSolid :
BaseTileMap
rendererFogRoomWallSolid :
BaseTileMap
rendererFov :
BaseTileMap
rendererFov2 :
BaseTileMap
rendererInnerBlock :
BaseTileMap
rendererObjDummy :
BaseTileMap
renderers :
CoreRef
rendererShore :
BaseTileMap
rendererWallDeco :
BaseTileMap
rendererWaterBlock :
BaseTileMap
renderFootmark :
BaseTileMap
renderPos :
CameraSupport
renderQueue :
MeshPass
renderRow :
LayerInspect.MenuItem
renderSetting :
BaseTileMap
,
RenderData
,
RenderObject
renderTempEQ :
GameScreen
renderTex :
RenderCamUpscaler
renderTexture :
Empyrean.ColorPicker.Dropper
renderThing :
GoalAutoCombat
,
Player
renton :
HoardActor
repath :
AI_Goto
repeat :
AM_Adv.PressedAction
,
Crawler
,
MsgBlock
,
RigidExplode
,
TaskCraft
repeatable :
InvOwner.Interaction
repeatRate :
LayerSleep
repeatSpeed :
EInput
repeatThresh :
EInput
replaceFiles :
ModManager
replacer :
CardRenderer
,
RenderRow
report :
EInput.KeyMapManager
reports :
UIHomeInfo
req :
IngredientAndRecipe
,
Recipe.Ingredient
,
SourceElement.Row
,
SourceResearch.Row
req1 :
QuestCraft
req2 :
QuestCraft
reqElement :
BaseTaskHarvest
reqHarvest :
SourceBlock.Row
,
SourceFloor.Row
,
SourceObj.Row
reqLv :
BaseTaskHarvest
reqs :
AI_HaulResource
,
TaskBuild
,
TaskCraft
requestCount :
PathManager
requireAxisReset :
EInput
requireConfirmReset :
EInput
required :
EInput.KeyMap
resAcid :
SKILL
resarches :
KnowledgeManager
resChaos :
SKILL
resCold :
SKILL
rescue :
CINT
resCurse :
SKILL
resCut :
SKILL
resDamage :
SKILL
resDarkness :
SKILL
resDecay :
SKILL
researches :
FactionBranch
,
SourceManager
reservedAct :
Card
reservedTutorial :
Player.Flags
reset :
CharaUpgrade
,
UIList
resetColor :
UIColorPicker
resEther :
SKILL
resetPlayerConfig :
CoreDebug
resetPrincipal :
Player
resetRuntime :
BaseCore
resFire :
SKILL
resHoly :
SKILL
resident_tax :
POLICY
resident_wanted :
POLICY
resImpact :
SKILL
resistance :
SourceStat.Row
resistCon :
Chara
resize :
MeshPass
,
ZoneInspector
resizeGrid :
Window.Setting
resLightning :
SKILL
resMagic :
SKILL
resMind :
SKILL
resMutation :
ENC
resNerve :
SKILL
resNether :
SKILL
resolutions :
CoreDebug
resource :
HomeResource.Cost
,
SourceResearch.Row
resourcePath :
BaseModManager.BaseResource
,
ModItem< T >
resources :
AI_HaulResource
,
FactionBranch
,
SourceHobby.Row
,
TaskBuild
,
TaskCraft
,
UICurrency.Options
resPoison :
SKILL
resSound :
SKILL
restartCount :
AIAct
restricted :
GuildRankData
restSpots :
TraitManager
result :
LayerShippingResult
,
PartialMap
,
SearchContext
resume :
CoreRef.Icons
resWeather :
ENC
retainDecal :
MapConfig
retreated :
ZoneEventDefenseGame
returnAnywhere :
CoreDebug
returnInfo :
Player
revealed :
Map
revealFaith :
ENC
revealInner :
CoreDebug
revealLock :
CINT
revealMap :
CoreDebug
reverse :
Critter
,
Lot
,
RoofStyle
,
TraitHouseBoard.Data
,
WidgetHotbar.Extra
,
WidgetRoster.Extra
,
WidgetSideScreen.Extra
reverseOrder :
MsgBox
reverseSnow :
Game.Config
reward :
SourceHomeResource.Row
,
SourceResearch.Row
rewardCode :
CoreConfig
rewardMoney :
Quest
rewards :
SourceReligion.Row
rgba :
SelectedColorController
ride :
Chara
ridePos :
GameSetting.RenderSetting
riding :
SKILL
Right :
B83.Win32.RECT
right :
UIButtonLR
rightAttachCount :
ButtonGrid
rightClick :
UIHangIcon
rightClickClose :
CoreConfig.UISetting
rightClicked :
Layer
rightClickExitBuildMode :
CoreConfig.InputSetting
rightMenuAlias :
Window.Setting
rightMouse :
EInput
rightMouseTimer :
AM_Adv
rightScroll :
CoreConfig.GameConfig
,
EInput
rightTextPos :
HUD
rightWallShade :
BaseTileMap
rightX :
RigidUpdate
ring :
ZoneEventPhone
RITCH_TEXT_REPLACE :
HyphenationJpn
river :
ZoneProfile
Road :
TileType
roadDist :
ZonePreEnterEncounter
roadDown :
EloMap.TileInfo
roadLeft :
EloMap.TileInfo
roadRight :
EloMap.TileInfo
roadUp :
EloMap.TileInfo
roaming :
PropsManager
rock :
EloMap.TileInfo
roof :
BaseTileMap
,
Room
,
SourceBlock.Row
Roof :
TileType
roofCount :
Lot
,
Room
roofFix :
BaseTileMap
roofFix2 :
BaseTileMap
roofFix3 :
BaseTileMap
roofLightLimitMod :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
roofLightMod :
BaseTileMap
roofLightSnow :
BaseTileMap
roofRampFix :
BaseTileMap
roofs :
CoreRef.TextureDatas
roofStyles :
BaseTileMap
Rooftop :
TileType
room :
BaseTileMap
,
Cell
,
MeetingManager
,
WidgetDate.Extra
roomHash :
Map
roomHeight :
BaseTileMap
roomHeightMod :
GameSetting.RenderSetting
roomName :
SourceThing.Row
roomName_JP :
SourceThing.Row
roomName_L :
SourceThing.Row
roomPlateData :
COBJ
rooms :
Map
rootDefaultPacakge :
BaseModManager
rootDir :
PartialMapMenu
rootExe :
CorePath
rootMod :
BaseModManager
,
CorePath
rootSkin :
UISelectableGroup
roster :
WidgetMouseover
rotate :
Effect
,
WidgetMinimap.Extra
rotation :
SubPassData
rounds :
ZoneEvent
roundTimer :
Card
row :
CardFilter.FilterCategory
,
ExcelParser
,
LayerGachaResult.Data
,
RecipeSource
rowDefault :
ExcelParser
rowDefaultPCC :
SourceChara
rowIndex :
ExcelData
rows :
SourceCard
,
SourceData< T, T2 >
,
SpawnList
,
TableData.Col
,
UIDynamicList
,
UIList
,
WidgetHotbar.Extra
ruinChance :
PartialMap
ruined :
PartialMap.Result
runBackground :
CoreConfig.OtherSetting
runDistance :
CoreConfig.GameConfig
rune :
CoreRef.Icons.Enc
running :
AI_Trolley
runtimeGodBuild :
CoreDebug
runUpdate :
Lang
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