Elin Decompiled Documentation
EA 23.102 Nightly
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- d -
d :
ELEMENT
dailyGacha :
Player
damage :
ColorProfile.TextColors
,
CoreRef.PopperSprites
damageMana :
ColorProfile.TextColors
damagePC :
ColorProfile.TextColors
damagePCParty :
ColorProfile.TextColors
damageStamina :
ColorProfile.TextColors
dangerLv :
Quest
,
RegionPoint
,
SourceGlobalTile.Row
darkSkin :
SkinRootStatic
data :
ActorEx
,
AI_Paint
,
BaseArea
,
ESoundSource
,
HotItemWidgetSet
,
LayerDistribution
,
LayerTextureViewer
,
PointList
,
RendererReplacer
,
RenderObject
,
SpriteReplacer
,
SpriteReplacerAnimation
,
TextureImportSetting
,
TextureReplace
,
TransAnime
,
UIDistribution
,
UITooltip
Data_Raw :
CorePath
dataPath :
SourceData< T, T2 >
dataPick :
Player
dataWindow :
HotItemLayout.Layout
,
Player
date :
GameIndex
,
MapMetaData
,
MsgLog.Data
,
Net.DownloadMeta
,
Schedule.Item
,
SpriteData
,
TextureData
,
TextureReplace
,
Weather.WeatherForecast
,
WidgetDate.Extra
,
World
dateBout :
CINT
dateCannibalEnd :
CINT
dateCheckSites :
Region
dateClaim :
ZINT
dateCooked :
CINT
dateDeathLock :
CINT
dateExipire :
Meeting
dateExpireRandomMap :
GameSetting.BalanceSetting
dateFinish :
ConSuspend
dateFound :
FactionBranch
dateGuestArrived :
CINT
dateLastSeen :
CINT
dateLayHandDay :
CINT
dateLivestock :
CINT
dateNews :
CINT
dateNextExpedition :
CINT
dateNextRefresh :
FortuneRollData
dateRefresh :
SlaverData
dateRegenerateZone :
GameSetting.BalanceSetting
dateRevive :
GameSetting.BalanceSetting
dateScratch :
Game
dateSteal :
CINT
dateStockExpire :
CINT
dateTimer :
GameUpdater
dateTravel :
Player
DAY :
DateHelper
day :
LayerEditPlaylist
,
Prologue
dayData :
World
dayNight :
LayerEditPlaylist
dayRatioMod :
GameSetting
days :
GameIndex
,
Player.Stats
,
Policy
daysWithGod :
CINT
DayToken :
Date
DayTokenReal :
Date
dbg :
VFX
dBonus :
AttackProcess
dBonusAmmo :
AttackProcess
dcMod :
Check
dd :
UIItem
ddDivider :
ContentConfigOther
ddFactory :
UIRecipeInfo
dDim :
AttackProcess
dDimAmmo :
AttackProcess
ddLiquid :
WidgetSceneCustomizer
ddList :
UIRecipeInfo
ddLut :
WidgetSceneCustomizer
ddMiddleClick :
ContentConfigInput
ddMiddleClickLong :
ContentConfigInput
ddMouse3Click :
ContentConfigInput
ddMouse3Long :
ContentConfigInput
ddMouse4Click :
ContentConfigInput
ddMouse4Long :
ContentConfigInput
ddOverlay :
WidgetSceneCustomizer
ddPostEffect :
LayerConfig
ddRefraction :
WidgetSceneCustomizer
ddRoofStyle :
LayerEditHouse
dds :
UIRecipeInfo
ddSave :
LayerFeedback
ddSkin :
ContentConfigTest
ddSnap :
ContentConfigOther
ddTactics :
ContentTactics
ddTemplate :
LayerEditHouse
dead :
GameSetting.RenderSetting
,
SourceCharaText.Row
dead_JP :
SourceCharaText.Row
dead_L :
SourceCharaText.Row
deadCharas :
Map
deadline :
HireInfo
,
Quest
deadRotation :
RenderData
death :
Player.Stats
deathDialog :
Player
deathMsg :
Player
deathZoneMove :
Player
debt :
Player
debuff :
SourceTactics.Row
debug :
Algorithms.PathFinder
,
Core
,
HoardActor
Debug :
SpawnSetting
debugButtons :
LayerHoard
debugCount :
ZoneBlueprint
DebugEQ :
CardBlueprint
debugHoard :
CoreDebug
debugHotkeys :
CoreDebug
debugInput :
CoreDebug
debugOnly :
Widget.Meta
debugProps :
CoreDebug
debugScatter :
CoreDebug
debugSkip :
Tutorial
debugText :
CoreRef
,
WidgetDebug
decal :
Cell
,
SourceMaterial.Row
decay :
ELEMENT
,
SourceMaterial.Row
Deco :
CorePath
,
CorePath.UI
deco1 :
SkinColorProfileEx
,
Window
deco2 :
Window
decoFix :
Lot
,
TraitHouseBoard.Data
decoFix2 :
Lot
,
TraitHouseBoard.Data
Deconstruct :
ActionMode
deconstructing :
PropsManager
decos :
SkinConfig
deepest :
GameIndex
,
Player.Stats
Default :
CoreRef.OrbitIcons
DEFAULT :
ElementOrigin
Default :
MsgColors
,
SpawnSetting
,
SubPassData
defaultAbility :
CoreRef.Icons
defaultActionMode :
Layer
defaultActPace :
GameSetting
defaultBlockHeight :
BaseTileMap
,
GameSetting.GenSetting
defaultButton :
UIContextMenu
defaultColor :
Empyrean.ColorPicker.ColorPicker
defaultFontAsset :
SkinManager
defaultGridLayout :
UIContextMenu
defaultHotItem :
CoreRef.Icons
DefaultIngredients :
RecipeSource
defaultInnerMode :
BaseTileMap
defaultMapSize :
GameSetting
DefaultMaterial :
RenderRow
defaultMenu :
UIContextMenuPopper
DefaultMode :
ActionMode
defaultPopper :
UIContextMenu
defaultRoofs :
CoreRef
defaultSkin :
SkinManager
defaultSlider :
UIContextMenu
defaultStrokeStyleInstance :
PrimitiveUI.StrokeStyle
DefaultSuffix :
TextConv.Item
defaultTheme :
CoreConfig.UISetting
defaultToggle :
UIContextMenu
defaultTurbo :
GameSetting
defaultZoom :
CoreConfig.CameraConfig
,
Game.Config
defBlock :
SourceFloor.Row
,
SourceMaterial.Row
defCharaHeight :
GameSetting.RenderSetting
DefColor :
BaseTileMap
,
ColorProfile.BlockColors
DefColorActive :
ColorProfile.BlockColors
DefColorInactive :
ColorProfile.BlockColors
DefColorValid :
ColorProfile.BlockColors
DefColorWarning :
ColorProfile.BlockColors
defense :
SourceThing.Row
defenseAttb :
SourceStat.Row
defFloor :
SourceMaterial.Row
defMat :
RenderRow
deity :
SourceBacker.Row
delay :
GameSetting.EffectData
,
TraitEffect.Data
delayHide :
UITooltip
delete :
CoreRef.Icons
deleteGameOnDeath :
GameDifficultySetting
deliver :
SourceCategory.Row
delta :
ButtonState
,
Core
,
EInput
,
GameUpdater
,
RigidUpdate
deltaTime :
WidgetDebug
demo :
Version
demon_invocation :
POLICY
density :
BiomeProfile.Cluster
depression :
HappinessSummary
Depression :
Stats
depth :
UIContextMenu
description :
BaseModPackage
designation :
CellDetail
designations :
TaskManager
desiredNews :
LayerNewspaper
dest :
AI_Goto
,
AI_Haul
,
AI_ReleaseHeld
,
AI_Shopping
,
GoalManualMove
,
ModManager.SheetIndex
,
SpriteBasedLaser
,
TaskClean
,
TaskCullLife
,
TaskWater
,
TransAnime
,
UIInventory.Tab
dest2 :
SpriteBasedLaser
destArea :
AIWork
destBrightness :
BaseTileMap
destCard :
AI_Goto
,
DramaCustomSequence
destChara :
DramaCustomSequence
destDist :
AI_Goto
,
PathProgress
destEnemy :
GoalCombat
destLiquid :
CardActor
destNum :
UIInventory
destPoint :
PathProgress
destPos :
AIWork
,
AM_Cinema
,
Effect
,
PopItem
destQuest :
DramaCustomSequence
destRadius :
GameSetting.RenderSetting.AnimeSetting
destroy :
RigidExplode
destroyOnHide :
UIContextMenu
destryoed :
Spatial
destScore :
QuestMusic
destThing :
AIWork
,
DramaCustomSequence
destTime :
PopfabItem
destTrait :
SourceHobby.Row
destUIInv :
InvOwner.Transaction
destV :
Effect
destWeight :
QuestHarvest
destX :
PartialMap
,
PopfabItem
destY :
PopfabItem
destZ :
PartialMap
detail :
BaseTileMap
,
Cell
,
ConfigAutoCombat
,
RenderRow
,
SourceArea.Row
,
SourceCollectible.Row
,
SourceElement.Row
,
SourceFaction.Row
,
SourceGlobalTile.Row
,
SourceHobby.Row
,
SourceHomeResource.Row
,
SourceJob.Row
,
SourceKeyItem.Row
,
SourcePerson.Row
,
SourceQuest.Row
,
SourceRace.Row
,
SourceReligion.Row
,
SourceResearch.Row
,
SourceStat.Row
,
SourceTactics.Row
,
SourceZone.Row
,
SourceZoneAffix.Row
detail_JP :
RenderRow
,
SourceArea.Row
,
SourceCollectible.Row
,
SourceElement.Row
,
SourceFaction.Row
,
SourceGlobalTile.Row
,
SourceHobby.Row
,
SourceHomeResource.Row
,
SourceJob.Row
,
SourceKeyItem.Row
,
SourcePerson.Row
,
SourceQuest.Row
,
SourceRace.Row
,
SourceReligion.Row
,
SourceResearch.Row
,
SourceStat.Row
,
SourceTactics.Row
,
SourceZone.Row
,
SourceZoneAffix.Row
detail_L :
SourceArea.Row
,
SourceBlock.Row
,
SourceChara.Row
,
SourceCollectible.Row
,
SourceElement.Row
,
SourceFaction.Row
,
SourceFloor.Row
,
SourceHobby.Row
,
SourceHomeResource.Row
,
SourceJob.Row
,
SourceKeyItem.Row
,
SourceLiquid.Row
,
SourceMaterial.Row
,
SourceObj.Row
,
SourcePerson.Row
,
SourceQuest.Row
,
SourceRace.Row
,
SourceRecipe.Row
,
SourceReligion.Row
,
SourceResearch.Row
,
SourceStat.Row
,
SourceTactics.Row
,
SourceThing.Row
,
SourceZone.Row
,
SourceZoneAffix.Row
dev :
SourceZone.Row
DEX :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
DEX2 :
SourceFood.Row2
Diagonals :
Algorithms.PathFinder
diagonalSpeed :
GameSetting.RenderSetting.AnimeSetting
dialog :
DramaManager
,
SkinManager.FontSet
dialogFlags :
Player
dice :
SourceCheck.Row
,
SourceMaterial.Row
diceDim :
CINT
dict :
ACT
,
BookList
,
ClassCache< T >
,
CoreRef.Biomes
,
ElementContainer
,
ExpeditionManager
,
LogicalPointManager
,
ModItemList< T >
,
MsgLog
,
NewsList
,
RecipeManager
,
RelationManager
,
ResourceCache< T >
,
SourceAsset.PrefData
,
SpriteReplacerAnimation
,
SpriteSheet
,
TileType
,
TimeTable
,
WidgetManager.SaveData
dictActorEx :
Scene
dictAll :
DomainManager
,
FactionManager
,
ReligionManager
dictBGM :
CoreRef
dictCache :
DramaManager
dictCat :
UIResourceTrack
dictCitizen :
Zone
dictData :
Window
dictEquipOffsets :
GameSetting
dictFonts :
SkinManager
dictionary :
UDictionary< TKey, TValue >
dictList :
Portrait
dictLocalize :
DramaManager
dictModItems :
SpriteReplacer
dictProp :
UIResourceTrack
DictRenderData :
RenderRow
dictReplace :
TextureData
dictSketches :
CoreRef
dictSprite :
PartialMapMenu
dictTab :
Window
difficulties :
GameSetting.StartSetting
difficulty :
Affinity
,
BaseTaskHarvest
,
Quest
Dig :
ActionMode
dig :
TaskManager.Designations
digging :
SKILL
digs :
Player.Stats
Ding :
MsgColors
dir :
AM_Copy
,
Critter
,
LangSetting
,
PartialMap
,
PopManager
,
RenderParam
,
RigidMove
,
TaskBuild
,
TaskMoveInstalled
,
UIRecipeInfo.RecipeVariation
direction :
Mosframe.DynamicScrollView
directional :
TransAnimeData
DirectionX :
CameraFilterPack_Atmosphere_Rain
dirInfo :
BaseModPackage
DirList :
AI_Trolley
dirPos :
TCExtra
dirs :
Effect
DIRS :
TileTypeWallHang
dirTimer :
Critter
dirty :
BaseWidgetNotice
,
Hotbar
,
LayerEquip
,
Lot
,
RecipeUpdater
,
Room
,
SourcePrefInspector
Dirty :
StatsHygiene
dirty :
UIInventory
,
WidgetCurrentTool
,
WidgetEquip
,
WidgetRoster
dirtyCat :
BuildMenu
dirtyCurrentItem :
WidgetHotbar
dirtyElectricity :
Zone
dirtyLayout :
UIResourceTrack
dirtyLots :
RoomManager
dirType :
BiomeProfile.Tile
dirtyRooms :
RoomManager
dirtySpeed :
Chara
dirtyWeight :
Card
dirUser :
AM_Copy
dirWorkshop :
BaseModManager
disable :
CursorSystem
,
PostEffectProfile
,
UICurrency
,
Window.Setting.Tab
disableAutoStairs :
CoreConfig.GameConfig
disabled :
HotItem
disableDeathPenaltyProtection :
GamePrincipal
disableDrag :
UIScrollView
disableHide :
TooltipManager
disableInstaClick :
UIList
disableKeyAxis :
EInput
disableManualSave :
GamePrincipal
disableMod :
ModManager
disableMods :
CoreConfig.OtherSetting
disableRotateBlock :
TaskBuild
disableShake :
CoreConfig.GraphicSetting
disableSharedEquip :
CINT
disableTimer :
TooltipManager
disableTool :
HotItemHeld
disableUsermapBenefit :
GamePrincipal
disableVoidBlessing :
GamePrincipal
disarmFail :
CINT
disarmTrap :
SKILL
disassemble :
SourceThing.Row
dist :
ActPlan
,
DynamicAct
,
SourceTactics.Row
distanceTravel :
Player
distMod :
AttackProcess
Distortion :
CameraFilterPack_Atmosphere_Rain
Div :
Element
DIV_LIQUID :
Cell
DivAutotile :
Cell
divider :
CoreConfig.Fix
divier :
CameraSupport
DivStage :
Cell
,
GrowSystem
DMG :
SKILL
dmg :
SourceMaterial.Row
dMulti :
AttackProcess
dna :
COBJ
dNum :
AttackProcess
dNumAmmo :
AttackProcess
domain :
SourceFaction.Row
,
SourceJob.Row
,
SourceReligion.Row
domains :
Game
,
Player
domArcane :
DOMAIN
domComm :
DOMAIN
domEarth :
DOMAIN
domElement :
DOMAIN
domEyth :
DOMAIN
domFaith :
DOMAIN
domHarmony :
DOMAIN
domHarvest :
DOMAIN
domHealing :
DOMAIN
domLuck :
DOMAIN
domMachine :
DOMAIN
domMiracle :
DOMAIN
domOblivion :
DOMAIN
domSurvival :
DOMAIN
domTest :
DOMAIN
domWind :
DOMAIN
done :
SourceBacker.Row
,
UIMapPreview.GenThread
doneBackers :
Player
dontBringToTop :
Window.Setting
dontClearOnESC :
UiInputField
dontCompressSave :
CoreDebug
dontLike :
CoreRef.Icons.Affinity
dontRefreshHint :
Layer.Option
dontRenderOutsideMap :
CoreConfig.GameConfig
dontShowHint :
Layer.Option
dontUseThread :
CoreDebug
dontWander :
ConfigTactics
Door :
TileType
doorChance :
BiomeProfile.Style
doorStyle :
BiomeProfile.Style
DoSlide :
UIButton
Double :
UIMultiList
doubleClicked :
ButtonState
doubleClickTime :
UIButton
doubleClickToHold :
CoreConfig.GameConfig
down :
ButtonState
,
CoreRef.Icons
downloadStarted :
BaseModPackage
dpFormat :
IO
dpSetting :
IO
dragAmount :
EInput
dragDuration :
UI
dragEquip :
WidgetEquip
dragged :
ButtonAbility
,
ButtonGridDrag
draggedOverMargin :
ButtonState
dragging :
ButtonState
,
UIDragPanel
dragging2 :
ButtonState
dragHack :
EInput
dragMargin :
ButtonState
dragOffset :
Window
dragPanel :
MsgBox
,
Widget
dragParent :
ButtonAbility
,
ButtonGridDrag
dragStartPos :
EInput
,
Window
dragStartPos2 :
EInput
Drama :
CorePath
drama :
LayerDrama
,
SourceQuest.Row
DramaActor :
CorePath
drawAllyLight :
CoreConfig.GraphicSetting
drawBlock :
TransAnime
drawHighlight :
PointTarget
dropdown :
SkinColorProfile
dropInfo :
ImageExample
dropper :
Empyrean.ColorPicker.ColorPicker
dropperButton :
Empyrean.ColorPicker.ColorPicker
dropperSelectionMarker :
Empyrean.ColorPicker.ColorPalette
dropRate :
GamePrincipal
dropRateMtp :
GamePrincipal
dsv :
UIDynamicList
dump :
EInput.KeyMapManager
duration :
AnimeItem
,
ConSuspend
,
Effect
,
GameUpdater.Updater
,
Gauge
,
LayerShippingResult
,
PopfabItem
,
ScreenFlash
,
ShakerProfile
,
SourceStat.Row
,
Weather
,
Weather.Forecast
durationActive :
PopManager
durationAxis :
EInput
durationAxisDiagonal :
EInput
durationAxisRelease :
EInput
durationFirstAxis :
EInput
durationHideMouseHint :
UI
durationMove :
PopManager
DV :
SKILL
dv :
SourceMaterial.Row
DV :
SourceRace.Row
dv :
WidgetStatsBar.Extra
dye :
Recipe.Ingredient
dyeMat :
CINT
dynamic :
ActionHint
dynamicBrightness :
CoreConfig.UISetting
dynamicBrightnessCurve :
SceneLightProfile
dynamicBrightnessCurve2 :
SceneLightProfile
dynamicBrightnessLightBonus :
SceneLightProfile
dynamicBrightnessMod :
CoreConfig.UISetting
dynamicBrightnessSpeed :
SceneLightProfile
dynamicList :
Mosframe.DynamicScrollView
Generated by
1.9.6