Elin Decompiled Documentation
EA 23.102 Nightly
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F :
Algorithms.PathFinder.PathFinderNodeFast
f :
RigidLeaf
faction :
ContentHomeReport
,
FactionRelation
,
SourcePerson.Row
,
SourceZone.Row
,
UIHomeInfo
factionName :
GameIndex
factions :
Game
,
KnowledgeManager
,
SourceManager
factories :
RecipeUpdater
factory :
AI_Cook
,
HitSummary
,
LayerCraft
,
RenderRow
,
SourceRecipe.Row
,
TaskCraft
,
UIRecipeInfo
Fade :
CameraFilterPack_Atmosphere_Rain
fadeAlpha :
LayerTravel
fadeLines :
MsgBox
,
WidgetMainText.Extra
fadeSpeed :
LayerHoard
fadeTime :
EmbarkActor
,
LayerTravel
fAdmin :
FACTION
fail :
ZonePreEnterOnCompleteQuestInstance
faith :
FactionBranch
,
SKILL
,
SourceChara.Row
,
SourceFaction.Row
,
SourceReligion.Row
faith_tax :
POLICY
faithElements :
Chara
FallbackRenderData :
SourceBlock
,
SourceCellEffect
,
SourceFloor
,
SourceObj
fallbackTypes :
GameIndex
,
ModUtil
fame :
Player
,
WidgetStatsBar.Extra
farming :
SKILL
fatigue :
HappinessSummary
fAttraction :
FACTION
fav :
CoreRef.Icons
favAbility :
Player
favMoongate :
Player
fConstruction :
FACTION
featAcidBody :
FEAT
featAdam :
FEAT
featAnimalLover :
FEAT
featArcher :
FEAT
featBaby :
FEAT
featBodyParts :
FEAT
featBoost :
FEAT
featCannibalism :
FEAT
featCHA :
FEAT
featChef :
FEAT
featCosmicHorror :
FEAT
featDefender :
FEAT
featDefense :
FEAT
featDemigod :
FEAT
featDemon :
FEAT
featDEX :
FEAT
featDreamWaker :
FEAT
featDwarf :
FEAT
featEarthStrength :
FEAT
featElder :
FEAT
featElderCrab :
FEAT
featElea :
FEAT
featEND :
FEAT
featEvade :
FEAT
featExecutioner :
FEAT
featFairyResist :
FEAT
featFairysan :
FEAT
featFairyWeak :
FEAT
featFaith :
FEAT
featFarmer :
FEAT
featFastLearner :
FEAT
featFate :
FEAT
featFluffyTail :
FEAT
featFoxBless :
FEAT
featFoxLearn :
FEAT
featFoxMaid :
FEAT
featGod_earth1 :
FEAT
featGod_element1 :
FEAT
featGod_harmony1 :
FEAT
featGod_harvest1 :
FEAT
featGod_healing1 :
FEAT
featGod_luck1 :
FEAT
featGod_machine1 :
FEAT
featGod_moonshadow1 :
FEAT
featGod_oblivion1 :
FEAT
featGod_strife1 :
FEAT
featGod_trickery1 :
FEAT
featGod_wind1 :
FEAT
featGolem :
FEAT
featGourmet :
FEAT
featGrowParts :
FEAT
featHardy :
FEAT
featHeavyCasting :
FEAT
featHeavyEater :
FEAT
featInquisitor :
FEAT
featLER :
FEAT
featLife :
FEAT
featLightEater :
FEAT
featLittleOne :
FEAT
featLonelySoul :
FEAT
featLoyal :
FEAT
featLuck :
FEAT
featLuckyCat :
FEAT
featMAG :
FEAT
featMagicManner :
FEAT
featMana :
FEAT
featManaBond :
FEAT
featManaCost :
FEAT
featManaMeat :
FEAT
featManaPrecision :
FEAT
featMartial :
FEAT
featMelilithCurse :
FEAT
featMetal :
FEAT
featMilitant :
FEAT
featMode :
WindowChara
featModelBeliever :
FEAT
featNegotiate :
FEAT
featNirvana :
FEAT
featNorland :
FEAT
featPaladin :
FEAT
featPaladin2 :
FEAT
featParty :
FEAT
featPER :
FEAT
featPianist :
FEAT
featRapidArrow :
FEAT
featRapidMagic :
FEAT
featReboot :
FEAT
featRef :
Feat
featResCurse :
FEAT
featRoran :
FEAT
featScavenger :
FEAT
featServant :
FEAT
featShiva :
FEAT
featSleeper :
FEAT
featSlowFood :
FEAT
featSnail :
FEAT
featSorter :
FEAT
featSPD :
FEAT
featSpike :
FEAT
featSplit :
FEAT
featSpotting :
FEAT
featStamina :
FEAT
featSTR :
FEAT
featSuccubus :
FEAT
featSummoner :
FEAT
featSwordsage :
FEAT
featThief :
FEAT
featTourist :
FEAT
featUndead :
FEAT
featUnderground :
FEAT
featWarrior :
FEAT
featWhiteVixen :
FEAT
featWIL :
FEAT
featWitch :
FEAT
featWizard :
FEAT
fEducation :
FACTION
fElec :
FACTION
female :
Gender
fence :
BLOCK
Fence :
TileType
FenceClosed :
TileType
fert :
PlantData
fertility :
WidgetStatsBar.Extra
feywood :
OBJ
fFood :
FACTION
fHeirloom :
FACTION
fiamaPet :
CINT
field :
FLOOR
,
SourceData< T, T2 >.FieldMap
,
UIInputText
,
WidgetCodex
Fighter :
FactionManager
figure :
SourceRace.Row
file :
ImageExample.DropInfo
,
TextureReplace
fileInfo :
ModItem< T >
files :
BaseModManager.BaseResource
fileVariation :
Zone
fill :
ZoneInspector
fillBlock :
ZoneInspector.FillUtil
Filled :
StatsHunger
fillEmpty :
UIList
fillFloor :
ZoneInspector.FillUtil
filter :
CardRow
,
CoreConfig.BackerContentConfig
,
LangGame.Row
,
LangGeneral.Row
,
LangList.Row
,
MeshPass
,
Portrait
,
SourceCollectible.Row
,
SourceSpawnList.Row
,
SpawnList
,
UIListTopbar
,
UIMapPreview
,
Window.SaveData
filterCategory :
CardFilter
filteredList :
UIMagicChest
filterLv :
SpawnSetting
filterMode :
TextureImportSetting.Data
filterOptions :
Window.SaveData
filterRain :
Scene
filters :
CardFilter
Filthy :
StatsHygiene
Fine :
StatsStamina
finger :
SLOT
finished :
ResearchManager
fire :
EInput.KeyMapManager
,
ELEMENT
,
GameUpdater
firefly :
CoreConfig.GraphicSetting
,
Scene
fireflyCount :
CoreConfig.GraphicSetting
fireflyNight :
Scene
firePos :
GameSetting.EffectData
fireproof :
SKILL
fireworks :
CoreRef
first :
CharaRenderer
,
ContentGallery
,
Element.BonusInfo
,
Gauge
,
LayerEditHouse
,
LayerInteraction
,
MeshPass
,
PixelPaint
,
UIDynamicList
,
WidgetManager
,
WidgetMascot
firstAxis :
EInput
firstAxisPressed :
EInput
firstClick :
AM_BaseTerrain
firstInMulti :
BaseTileSelector
firstMouseRightDown :
UIInventory
firstPreview :
LayerEmbark
firstRefresh :
BuildMenu
firstSearch :
UIMagicChest
firstTalk :
DramaSequence
firstTick :
ZoneEvent
firstVariations :
SourceCard
fishing :
SKILL
fitter :
PopfabItem
fix :
CoreConfig
,
LayerTreasureMap
,
SpriteBasedLaser
,
Version
fix1 :
GameSetting.RenderSetting.AnimeSetting
,
PrimitiveUI.Examples.PUIExampleRPGStats
fix2 :
GameSetting.RenderSetting.AnimeSetting
,
SpriteBasedLaser
fix3 :
GameSetting.RenderSetting.AnimeSetting
fix4 :
GameSetting.RenderSetting.AnimeSetting
fixedColor :
CoreDebug
fixedCondition :
MapConfig
fixedFrame :
Core
fixedLv :
SpawnSetting
fixedMat :
CardBlueprint
fixedMaterial :
RenderRow
fixedMove :
GameSetting.RenderSetting.AnimeSetting
fixedPos :
LayerAbility.Config
,
Point
fixedQuality :
CardBlueprint
fixedResolution :
CoreConfig.GraphicSetting
fixedSize :
LayerAbility.Config
fixHighlight :
TileSelectorElona
fixPos :
DropdownGrid
,
PopfabItem
,
TCExtra
,
UIContextMenu
,
UIFollow
fixRefreshButtons :
UISelectableGroup
fixSpritePos :
Portrait
fixTip :
SpriteBasedLaser
fixTranparency :
TextureImportSetting.Data
fixX :
Popfab
fixY :
Popfab
fixZoom :
LayerTextureViewer
flag :
SourceCategory.Row
FlagCell :
ActionMode
flags :
Game
,
Player
flatHeight :
ZoneInspector.FillUtil
flatW :
RoofStyle
flip :
PaintPosition
,
RigidFloat
,
RigidLeaf
,
RigidMove
,
Widget
flipBack :
TCExtra
flipFixX :
TCExtra
flipSelf :
TCExtra
flipSR :
TCExtra
flipX :
TransAnime
floatAlpha :
Window
floatInv :
LayerInventory
floatMode :
TaskCraft
,
UIInventory
floatPower :
RigidFloat
,
RigidLeaf
floatSpeed :
BaseTileMap
floatTimer :
BaseTileMap
floatV :
BaseTileMap
floatY :
BaseTileMap
flock :
Scene
flood :
Map
floor :
BiomeProfile.TileGroup
,
CoreRef.TextureDatas
,
SourceGlobalTile.Row
Floor :
TileType
floor_deck :
FLOOR
floor_height :
BiomeProfile
floor_ice :
FLOOR
floor_raw :
FLOOR
floor_rock :
FLOOR
floor_sand :
FLOOR
floor_shore :
FLOOR
floor_snow :
CoreRef.TextureDatas
,
FLOOR
floor_snow2 :
FLOOR
floor_water :
FLOOR
floor_water_shallow :
FLOOR
floor_wood :
FLOOR
floorDir :
BaseTileMap
floorEx :
CoreConfig.GraphicSetting
floorFix :
RenderDataHalfBlock
floorLight :
BaseTileMap
floorLight2 :
BaseTileMap
floorList :
Cell
floorMatColor :
BaseTileMap
floors :
SourceManager
FloorScaffold :
TileType
floorShadowStrength :
BaseTileMap
FloorWater :
TileType
FloorWaterDeep :
TileType
FloorWaterShallow :
TileType
fLoyal :
FACTION
fLuck :
FACTION
fMoral :
FACTION
focused :
ResearchManager
focusedchara :
Player
focusFix :
BaseGameScreen
focusOption :
BaseGameScreen
focusPos :
BaseGameScreen
focusSpeed :
BaseGameScreen
focusSpeedSlow :
BaseGameScreen
focusSpeedSlow2 :
BaseGameScreen
focusTimer :
ActionMode
fog :
LayerTitle.TitleType
,
MapConfig
,
SceneColorProfile
fogBounds :
BaseTileMap
fogBrightness :
BaseTileMap
,
SceneLightProfile
fogged :
BaseTileMap
fogmap :
EloMap
fogs :
GameSetting.RenderSetting
fogTile :
BaseTileMap
follow :
EffectIRenderer
,
UITooltip
followPos :
UIFollow
followTarget :
PopfabItem
followType :
UITooltip
font :
BalloonData
,
CoreConfig
,
FontSource
fontAsset :
SkinManager
fontBalloon :
CoreConfig.FontSetting
,
LayerConfig
fontChatbox :
CoreConfig.FontSetting
,
LayerConfig
fontColor :
UIText
fontDialog :
CoreConfig.FontSetting
,
LayerConfig
fontList :
SkinManager
fontListOriginal :
SkinManager
fontNews :
CoreConfig.FontSetting
,
LayerConfig
fontRune :
DialogDrama
fonts :
DramaManager
fontSet :
SkinManager
fontSize :
BalloonData
fontType :
UIText
fontUI :
CoreConfig.FontSetting
,
LayerConfig
fontWidget :
CoreConfig.FontSetting
,
LayerConfig
food :
HomeResourceManager
,
SourceRace.Row
food_bug :
FOOD
food_cat :
FOOD
food_CHA :
FOOD
food_for_people :
POLICY
food_god :
FOOD
food_love :
FOOD
food_poison :
FOOD
foodEffect :
SourceElement.Row
foods :
SourceManager
foot :
SLOT
footmark :
CellDetail
footmarks :
Map
footPos :
PCOrbit
forbidAxis :
EInput
force :
RigidAngle
,
RigidExplode
,
RigidMove
force_weapon :
ENC
forcedHostility :
SpawnSetting
forceGive :
InvOwner
forceGodRay :
MapConfig
forceHideOutbounds :
MapConfig
forceHighlight :
DramaChoice
forceInitialize :
BiomeProfile
forceJump :
DramaSetup
,
LayerDrama
forceLangCode :
BaseCore
forcePanty :
POLICY
forcePrecision :
BaseGameScreen
forcePt :
Act
forceRefresh :
TextureData
forceRegenerate :
Zone
forceShowHang :
BaseTileMap
forceSubset :
Zone
forceTalk :
Player
forecasts :
Weather
form :
LayerFeedback
format :
TextureImportSetting.Data
formatting :
GameIO
,
IO
fortuneRoll :
Zone
fov :
Card
,
CoreDebug
,
CoreRef.TextureDatas
,
SourceCharaText.Row
fov_JP :
SourceCharaText.Row
fov_L :
SourceCharaText.Row
fovCurveChara :
SceneLightProfile
fovModNonGradient :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
fovPower :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
GameSetting
fovPowerChara :
GameSetting
fow :
SceneColorProfile
fowProfile :
BiomeProfile
FowProfile :
CorePath
fowProfile :
Map
fPromo :
FACTION
fps :
CoreConfig.GraphicSetting
FPV :
SKILL
frame :
BaseCore
,
HUD
,
SpriteData
,
TransAnime
,
UIImage
frame1 :
SkinRootStatic.Assets
FrameOffsetL :
Window
FrameOffsetR :
Window
FrameOffsetTop :
Window
frameOffsetY :
Window
frames :
MultiSprite
,
TransAnimeData
FrameThickness :
Window
frameTime :
RenderDataThing
frameType :
UIImage
fRation :
FACTION
freePos :
BaseTileMap
,
CoreConfig.GameConfig
,
Game.Config
,
RecipeCard
,
TaskBuild
freePosFix :
GameSetting.RenderSetting
from :
DragItemCard
,
EffectIRenderer
,
InvOwner.Transaction
,
UIInventory.Transaction
fromAbove :
ZonePreEnterDigStairs
fromBook :
LayerDrama
fromV :
Effect
fSafety :
FACTION
fSoil :
FACTION
fTaxEvasion :
FACTION
fullblock :
Lot
,
Room
fullPortrait :
DramaSequence
fullScreen :
CoreConfig.GraphicSetting
fullWallHeight :
MapConfig
fumbleRange :
SourceCheck.Row
fun :
HomeResourceManager
,
SKILL
func :
EInput.KeyboardPress
,
UICurrency.Item
,
WidgetStatsBar.Item
FuncCheckEmpty :
GenBounds
funcCol :
WidgetStatsBar.Item
funcComplete :
LayerProgress
funcEnd :
LayerCover
funcList :
UIInventory
funcShow :
WidgetStatsBar.Item
funcText :
DramaEventTalk
,
GamePrincipal.ItemSlider
functionkey :
EInput
funnel_ :
SPELL
funnel_Acid :
SPELL
funnel_Chaos :
SPELL
funnel_Cold :
SPELL
funnel_Cut :
SPELL
funnel_Darkness :
SPELL
funnel_Ether :
SPELL
funnel_Fire :
SPELL
funnel_Holy :
SPELL
funnel_Impact :
SPELL
funnel_Lightning :
SPELL
funnel_Magic :
SPELL
funnel_Mind :
SPELL
funnel_Nerve :
SPELL
funnel_Nether :
SPELL
funnel_Poison :
SPELL
funnel_Sound :
SPELL
funnel_Void :
SPELL
fur :
CINT
,
SourceRace.Row
fx :
RecipeCard
,
TaskBuild
fy :
RecipeCard
,
TaskBuild
Generated by
1.9.6