Here is a list of all class members with links to the classes they belong to:
- l -
- l : HSLColor
- L : Lab
- label : Empyrean.ColorPicker.LabeledColorSlider
- Ladder : TileType
- landDeedBought : Player.Flags
- landFeats : Zone
- lang() : ClassExtension, CoreConfig, DynamicAIAct, InvOwner.ErrorMessage, LayerList.CustomItem, SourceBacker.Row, TooltipData, UIText
- lang1 : UIHeader
- langAct : SourceElement.Row
- LangBarter : Trait, TraitClerk_Casino, TraitFiama, TraitLoytel, TraitMerchantMap, TraitMerchantPlat, TraitMiral, TraitSeeker
- langCode : BaseCore, CoreDebug
- LangCode : Lang
- langCode : Lang
- langGame() : ClassExtension, SourceManager
- langGeneral : SourceManager
- LangGetter : EInput
- langHeader : AreaType
- langHint : Layer
- LangImportMod : CorePath.CorePackage
- langList : SourceManager
- langNoItem : UIList
- langNote : SourceManager, Trait, TraitRecipeBook
- langOnUse : TraitElevator, TraitNewZone, TraitStairsDown, TraitStairsUp, TraitTeleporter
- LangPlaceType : TileType, TileTypeBaseBlock, TileTypeDoor, TileTypeFloor, TileTypeRoof, TileTypeWallHang, TileTypeWallMount
- langPlural() : ClassExtension
- langs : MOD
- LangSetting() : LangSetting
- LangSuffix : SourceData< T, T2 >
- langTooltip : Window.Setting.Tab
- langTransfer : InvOwner, InvOwnerBlend, InvOwnerChangeMaterial, InvOwnerChaosOffering, InvOwnerCraft, InvOwnerDeliver, InvOwnerDeliverBox, InvOwnerEnchant, InvOwnerGacha, InvOwnerGene, InvOwnerGive, InvOwnerIdentify, InvOwnerLighten, InvOwnerMod, InvOwnerOffering, InvOwnerReconstruction, InvOwnerRecycle, InvOwnerRefuel, InvOwnerUncurse
- LangUse : Trait, TraitAmmo, TraitBookResident, TraitDaggerGrave, TraitFoodMeat, TraitFoodPreparedPackage, TraitGachaBall, TraitGiftPack, TraitParcel, TraitPlamoBox, TraitPolicyBoard, TraitScrollMapTreasure, TraitShackle
- langWhat : InvOwnerAutoCombatBar, InvOwnerChangeMaterial, InvOwnerDraglet, InvOwnerIdentify, InvOwnerLighten, InvOwnerReconstruction, InvOwnerUncurse
- langWord : SourceManager
- laserActive : TwoDLaserPack.LineBasedLaser
- laserAngle : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- laserArcMax : SpriteBasedLaser
- laserArcMaxYDown : TwoDLaserPack.LineBasedLaser
- laserArcMaxYUp : TwoDLaserPack.LineBasedLaser
- laserArcSegments : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- LaserHitTriggerHandler() : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- laserLineRenderer : TwoDLaserPack.LineBasedLaser
- laserLineRendererArc : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- laserOscillationPositionerScript : SpriteBasedLaser
- laserRotationEnabled : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- laserTexOffsetSpeed : TwoDLaserPack.LineBasedLaser
- laserTextureOffset : TwoDLaserPack.LineBasedLaser
- laserTextureXScale : TwoDLaserPack.LineBasedLaser
- lastAct : ActPlan, DynamicAct, Player
- lastActive : Spatial
- lastActiveZone : Game
- lastAnime : CoreDebug
- lastArrowIcon : CursorSystem
- lastAxis : EInput
- lastB : LayerCraft
- lastBatchCount : MeshPass
- lastBlock : MsgBlock
- lastBonus : LayerShippingResult
- lastBuildCategory : Player.Pref
- LastBuildMode : ActionMode
- lastBuildRecipe : Player.Pref
- lastButton : UIButton
- lastButtonRecipe : BuildMenu
- lastCamPos : AM_Adv
- lastCat : BuildMenu
- lastChoice : DramaChoice
- lastClicked : UIButton
- lastClickPoint : BaseTileSelector
- lastCoin : MiniGame.Balance
- lastColor : WidgetStatsBar.Item
- lastCorner : UIHangIcon
- lastCount : MeshPass
- lastCursor : CursorSystem
- lastDay : NumLog
- lastDetail : LayerFeedback
- lastDir : PartialMapMenu
- lastDirSub : PartialMapMenu
- lastEditorMat : ActionMode
- lastEmo : Card, CoreDebug, TCText
- lastEmptyAlly : Player
- lastExp : ResearchPlan
- lastFelmeraReward : Player
- lastFullScreen : Core
- lastGameSpeedIndex : Game
- lastHair : LayerEditPCC
- lastHeld : HotItemHeld
- lastHotItem : Player
- lastHovered : UIButton
- lastIdFile : LayerHelp
- lastIdTabAbility : Player.Pref
- lastIdTopic : LayerHelp
- lastIF : DramaManager
- lastIF2 : DramaManager
- lastIngredients : RecipeManager
- lastItem : UndoManager
- LastItem< TValue >() : ClassExtension
- lastlastPoint : GoalManualMove
- lastlastStep : DramaSequence
- lastLeftIcon : CursorSystem
- lastListD : RecipeUpdater
- lastMarkedHighlights : Player
- lastMats : DropdownGrid, UIRecipeInfo
- lastMode : LayerEmbark
- lastModified : ExcelData
- lastMonth : NumLog
- lastMousePos : EInput, LayerHoard
- lastMove : GoalManualMove
- lastNextFrame : CharaActorPCC
- lastNum : LayerDragGrid, UIInventory
- lastPage : ContentGallery
- lastParentPos : Layer
- lastPathCount : WidgetDebug
- lastPoint : AM_BaseTerrain, BaseTileSelector, GoalManualMove, SourcePrefInspector
- lastPoints : Fov
- lastPos : BaseGameScreen, Chara, PointTarget, TaskBuild, TCUI
- lastPosition : PopfabItem
- lastRain : Weather
- lastRecipes : Player, RecipeUpdater
- lastRoom : BaseTileMap
- lastSb : ItemQuestTracker, WidgetStockTracker, WidgetTracker
- lastSbNum : WidgetStockTracker
- lastScore : LayerHoard
- LastScreenCursorPosition : Window
- lastScreenHeight : BaseCore
- lastScreenWidth : BaseCore
- lastSearch : BuildMenu, UIBook, UIMagicChest, WidgetCodex, WidgetSearch.Extra
- lastSens : UIScrollView
- lastShadowFix : CharaRenderer
- lastShadowFix2 : CharaRenderer
- lastShadowIndex : SourcePrefInspector
- lastShippingExp : Player.Stats
- lastShippingExpMax : Player.Stats
- lastShown : LayerCollectible
- lastSineProgress : PrimitiveUI.Examples.PUIExampleSineWaves
- lastSize : BaseMapGen
- lastState : UIButton
- lastStatistics : FactionBranch
- lastStep : DramaSequence
- lastSummary : LayerFeedback
- lastTalk : DramaManager
- lastTarget : PointTarget
- lastText : ActionHint, BaseNotification, MsgBlock
- LastThing : Point
- lastTransaction : UIInventory
- lastTransition : Player
- LastTravelZone : Player
- lastTurn : Player
- lastUpdateReqruit : FactionBranch
- lastValue : BaseHomeResource, Gauge, Happiness, HomeResourceSkill
- lastWave : QuestDefenseGame
- LastWish() : CoreDebug
- lastWord : WordSearch
- lastYear : NumLog
- LastZone : Player
- lastZone : ZoneTransition
- lastZonePos : Player
- LateCall() : HS_ParticleEndSound
- LateUpdate() : BuildMenu, Core, EffectText, HS_ParticleEndSound, LayerDrama, LayerList, PopfabItem, UIContextMenu, UIFollow, UIMagicChest, UIMouseInfo, UIScrollView, UISelectableGroup
- law : Biography
- laydownZ : GameSetting.RenderSetting
- layer : ActionMode, AI_UseCrafter, BaseListPeople
- Layer : CorePath.UI
- layer : DramaEvent, DramaManager, ItemGachaResult, LayerEditPlaylist.ListBGM, ListOwner< T1, T2 >, TaskCraft, UIDragGridIngredients, UIInventory, UIMultiList, Window
- layerAbility : Player.Pref
- layerAbilityConfig : Player
- layerBiome : BaseMapGen, MapGenVariation
- layerBlock : BiomeProfile
- layerCraft : Player.Pref
- layerFloat : UI
- layerGroundLights : BaseTileMap
- layerHeight : BaseMapGen, MapGenVariation
- layerInventory : Player.Pref
- layerRiver : BaseMapGen, MapGenVariation
- layers : Layer
- layerStratum : BaseMapGen, MapGenVariation
- layout : BaseWidgetNotice, ButtonElement, Dialog, HotItemLayout, InteractionMenu, ItemGeneral, ItemNumLog, ItemPopulation, LayerArea, LayerFaith, LayerGachaResult, LoadingScreen, MsgBlock, MsgBox, MsgLine, UICurrency, UINote, UIQueue, UIResourceTrack, UITooltip, WidgetCurrentTool, WidgetHotbar, WidgetHP.Extra, WidgetMainText, WidgetMenuPanel, WidgetMouseover, WidgetPopup, WidgetQuestTracker, WidgetRoster, WidgetStatsBar, WidgetSticky, WindowInner, WindowMenu
- layout2 : BaseWidgetNotice, WidgetMenuPanel
- layoutAdBottom : LayerNewspaper
- layoutBody : UIInspector
- layoutBottom : UIMagicChest
- layoutButton : UIBook, WidgetInspector
- layoutButtons : UIFactionInfo, UIInspector, UISelectableGroup
- layoutCat : UIMagicChest
- layoutColors : LayerPixelPaint, UIColorPicker
- layoutDynamic : ActionHint
- layoutGroup : UIContextMenu
- layoutInterest : DialogDrama
- layoutItems : UIList
- layoutLang : UI
- layoutLanguage : LayerConfig
- layoutLog : MsgBox, WidgetInspector
- layoutMenu : LayerHoard, LayerPeople
- layoutNeeds : WindowChara
- layoutPage : UIMagicChest
- layoutPortrait : LayerNewspaper
- layoutStatus : WindowChara
- layoutTag : ButtonChara, ItemGachaResult
- layoutWindow : Window
- leader : Party
- Learn() : CalcPlat, ElementContainer
- Leave() : DramaProp
- LeaveFaith() : Religion
- Left : B83.Win32.RECT, Cell
- left : UIButtonLR
- LeftHand : Act, AI_Cook, AI_Farm, AI_Fish.ProgressFish, AI_UseCrafter, AI_Water, BaseTaskHarvest
- leftIcon : CursorSystem
- leftIconAngle : CursorSystem
- leftMenu : SkinRootStatic.Positions
- leftMouse : EInput
- leftSide : Window
- leftTextPos : HUD
- leftX : RigidUpdate
- leg : SLOT
- legal_drug : POLICY
- legendary_exhibition : POLICY
- legendary_heirloom : POLICY
- Length : BitArray32
- length : POIMap
- LER : Card, SKILL, SourceFood.Row2, SourceJob.Row, SourceRace.Row
- LER2 : SourceFood.Row2
- lerpLaserRotation : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- lerpYValue : SpriteBasedLaser
- LevelAsQuality : Trait, TraitResourceMain
- levelBonus : SourceElement.Row
- levelBonus_JP : SourceElement.Row
- levelBonus_L : SourceElement.Row
- levelRange : SpawnSetting
- LevelSeed() : TraitSeed
- LevelUp() : Card
- levitation : ENC
- license_food : POLICY
- license_furniture : POLICY
- license_general : POLICY
- license_slaver : POLICY
- license_stolen : POLICY
- life : Crawler, Crawler.Member, LogicalPoint, SKILL, SourceRace.Row
- light : BaseTileMap, CardRow, Cell, CinemaConfig
- Light : ColorProfile
- light : LayerTitle.TitleType, Lot, PCOrbit, SceneProfile, UI
- lightB : Cell
- LightColor : Card
- lightColor : CINT, SerializedCards.Data
- lightColors : ColorProfile
- lightContrast : UI
- LightData : Card
- lightData : CardRow
- Lighten() : Empyrean.Utils.Colorist
- lightG : Cell
- lightIntensity : LightControl, LightControl2
- lightLimit : BaseTileMap, SceneLightProfile
- lightLookUp : BaseTileMap
- lightLookupCurve : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
- lightMod : ColorProfile.RarityColors, SceneLightProfile
- lightModCurve : SceneLightProfile
- lightPart : LightControl, LightControl2
- lightPower : Player, SceneLightProfile
- lightPowerMod : SceneLightProfile
- lightR : Cell
- lightRadius : Player
- LightRadius : TraitLightSource
- lightRange : LightControl, LightControl2
- lights : BiomeProfile.Style, EloMapActor
- lightSetting : BaseTileMap
- lightsource : SLOT
- lightSteelBlue : Empyrean.Utils.Colorist
- like : CoreRef.Icons.Affinity
- limit1 : GameSetting.RenderSetting.ZSetting
- limit2 : GameSetting.RenderSetting.ZSetting
- limitBounds : UIMapPreview, WidgetMinimap.Extra
- LimitDist : TargetType, TargetTypeParty, TargetTypeSelf, TargetTypeSelfAndNeighbor
- LimitFontSizeMod_UI : SkinManager
- limitGradient : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile, Fov
- limitHidden : GameSetting.RenderSetting.ZSetting
- limitSec : LayerUploader
- LimitVisibleCharacters() : LimitVisibleCharacters
- line : MsgBox.Prefabs
- linear : BaseGameScreen.FocusOption, TextureImportSetting.Data
- linearZoom : CoreConfig.CameraConfig
- lines : TextData, UIBook.Page
- linesDefault : WidgetMascot
- lineSpace : LangSetting.FontSetting
- lineSpacing : FontSource
- linesShutup : WidgetMascot
- linesSiege : WidgetMascot
- LINK : ElementOrigin
- link : SpriteAnimation
- liquid : MeshPassParam, RenderDataTile
- Liquid : TileType
- LiquidAmount : CellEffect
- liquidLv : BaseTileMap, Cell, RenderParam
- LiquidLV : TileType, TileTypeWater, TileTypeWaterDeep, TileTypeWaterShallow
- liquidMod : SourcePref
- liquidModMax : SourcePref
- liquids : WidgetSceneCustomizer
- list : ActPlan, Affinity, AM_Designation< T >
- List() : BaseList, BaseListPeople
- list : BaseWidgetNotice, BuildMenu, CharaAbility, CharaList, ContentChronicle, ContentCodex, ContentKeyItem, ContentPopulation, ContentPopulation.Topic, ContentQuest, ContentRanking
- List : CorePath.UI
- list : Dialog, DragItemCard.DragInfo, DramaEventEndRoll, DropdownGrid, DynamicAsset< T >, EffectManager
- List() : EInput.KeyMapManager
- list : ElementContainer, ElementSelecter, ExcelData.Sheet, ExcelDataList, FactionGroup, GoalList, HappinessManager, Hoard, HomeResourceManager, InputModuleEX
- List : Lang
- list : LayerAbility, LayerCollectible, LayerCraft, LayerCraftFloat, LayerDebug, LayerDistribution
- List() : LayerEditPlaylist.ListBGM
- list : LayerEditPortrait, LayerHire, LayerInspect, LayerList, LayerLoadGame, LayerMapList, LayerMod, LayerQuestBoard, LayerResource, LayerShippingResult, LayerTravel, LayerWidget, ListOwner< T1, T2 >
- List() : ListOwner< T1, T2 >
- list : LogicalPointManager, MeetingManager, ModItem< T >, ModItemList< T >, NoticeManager, NumLog, PartialMapMenu, PartyManager, PolicyManager, Popfab, PopperManager, QuestManager, QueueManager, RecipeManager, ReligionManager, Schedule, SlaverData, SourceManager, SourceMaterial.Tier, SourcePrefInspector
- List() : ThingContainer
- list : ThingStack, UIBook, UIDistribution, UIDragGridInfo, UIDragGridIngredients
- List() : UIDynamicList
- list : UIHighlight, UIInventory, UIList.Callback< T1, T2 >
- List() : UIList
- list : UISelectableGroup, UndoManager.Item, WidgetCodex, WidgetCurrentTool, WidgetInspector, WidgetManager, WidgetSticky, ZoneEventManager
- list1 : ContentStatistics, ContentTop
- list2 : ContentStatistics, ContentTop, LayerMod, LayerResource, LayerWidget
- List< T >() : TraitManager
- List< TValue >() : Dialog
- List_Body : Element
- List_MainAttributes : Element
- List_MainAttributesMajor : Element
- List_Mind : Element
- listAdv : CardManager
- listAdvanced : ContentConfigInput
- ListAdvJob : Chara
- ListAdvRace : Chara
- ListAge() : UICharaMaker
- listAlias : Lang
- ListAlias() : UICharaMaker
- listAll : NewsList
- listAlly : LayerDragGrid
- listArea : BuildMenu, LayerHome, RoomManager
- listAttach : ButtonGrid
- ListAttackElements : Element
- listAttaribute : WindowChara
- ListAvailabeFeats() : Chara
- ListBestAttributes() : ElementContainer
- ListBestSkills() : ElementContainer
- listCard : Point
- ListCards() : Point
- listCat : PartialMapMenu
- listCategory : NumLogManager
- listCatSub : PartialMapMenu
- listCgFloat : Window
- listChainLoad : BaseModManager
- ListChainLoad : ModManager
- ListChara() : CoreDebug, Map
- listChara : Point
- ListCharas() : Point
- ListCharasInCircle() : Map
- ListCharasInNeighbor() : Point
- ListCharasInRadius() : Point
- listChat : LayerNewspaper
- listClear : MapSubset
- listCoin : LayerGacha
- listComplete : LayerTech
- listCredit : DramaManager
- listCurrencies : ContentHomeReport, UIHomeInfo
- ListCurrency() : ThingContainer
- listD : RecipeUpdater
- ListDeliver() : Quest
- listDestryoed : SpatialManager
- ListDestThing() : QuestDeliver
- listDifficulties : UICharaMaker
- listDrop : DropdownGrid
- ListElements : Element, ElementContainer
- ListEmptyPoint() : GenBounds
- listEq : WindowCharaMini
- listEquipment : WindowChara
- listEquipment2 : WindowChara
- listEtc : ContentConfigInput, LayerEquip, WidgetEquip
- listFaction : ContentFaction, LayerFactions
- listFeat : LayerHome
- listFeat2 : LayerHome
- listFeat3 : LayerHome
- ListFelmeraBarter() : DramaOutcome
- listFollower : SourceBacker
- listFont : LangSetting
- ListFoodEffect : CraftUtil
- ListGender() : UICharaMaker
- ListGeneFeats() : ElementContainer
- listGeneral : ContentConfigInput
- ListGlobalChara() : CardManager
- listGrid : Dialog
- listHealthy : GoalAutoCombat
- ListHeirloom() : HomeResourceWorth
- listHire : LayerQuestBoard
- ListHobbies() : Chara
- listHobbies : SourceHobby
- listHobby : Chara
- listImageId : NewsList.Item
- listImportant : NumLogManager
- ListIngredients() : DropdownGrid
- listIngredients : UIRecipeInfo
- ListInspectorTargets() : Point
- ListInteractions() : BaseArea, InvOwner, InvOwnerAlly, InvOwnerEquip, InvOwnerShop
- listInv : LayerInventory
- ListItems() : GamePrincipal
- ListJob() : UICharaMaker
- ListKills() : CodexManager
- ListLandFeats() : Zone
- listLantern : SourceBacker
- ListLearnable() : ElementContainer
- ListLimitedValidTraits() : Thing
- listLog : ContentHomeLog
- listLot : RoomManager
- listMain : LayerEquip, WidgetEquip
- listMaps : MOD
- listMembers : LayerEmbark
- listMenu : ContentConfigInput
- ListMinions() : Zone
- ListMobs() : Region
- listMod : StatsHygiene
- listMode : ContentGallery, UICharaMaker
- ListModes() : UICharaMaker
- listMovement : ContentConfigInput
- listName : Lang
- listNews : LayerNewspaper
- listPackage : CardManager
- listPartialMaps : MOD
- listPass : TextureData
- listPet : SourceBacker
- listPick : ActPlan
- ListPlayerAlias() : LayerEmbark
- ListPlayerPortraits() : Portrait
- ListPluginObject : ModManager
- ListPoints() : Fov, TaskWater, Trait, TraitLightSun
- ListPointsInArc() : Map
- ListPointsInCircle() : Map
- ListPointsInLine() : Map
- listPolicyEconomy : ContentPolicy, LayerPolicy
- listPolicyLaw : ContentPolicy, LayerPolicy
- listPolicyLife : ContentPolicy, LayerPolicy
- ListPortraits() : Portrait
- listPreEnter : ZoneEventManager
- ListRace() : UICharaMaker
- listRadiusPoints : Trait
- ListRandomSites() : Region
- ListRank : TraitChara
- listRanking : ContentHomeRanking, LayerQuestBoard
- listRecruit : FactionBranch
- listRemain : SourceBacker
- listRemove : UIResourceTrack
- listReplaceLocal : TextureData
- listReport : UIHomeInfo
- listReserve : Faction
- listResources : ContentHomeReport, UIHomeInfo
- ListReturnLocations() : SpatialManager
- listRoom : RoomManager
- ListRoomNames() : BaseArea
- ListRune() : ElementContainer
- lists : UIMultiList
- ListSavedUserMap() : TraitMoongate
- listSearchResult : UIBook
- listSeeds : TraitSeed
- listSister : SourceBacker
- listSkill : UIHomeInfo
- listSnail : SourceBacker
- listSource : ElementSelecter
- ListSources() : RecipeManager
- listSummon : Player
- listTalk : MOD
- ListTargets() : QuestTaskHunt
- listTC : CardRenderer
- listTech : LayerHome, LayerTech
- listTech2 : LayerHome
- ListThing() : CoreDebug
- ListThing< T >() : Map
- ListThings< T >() : Point
- ListThingsInCategory() : Props
- ListThingStack() : Props
- ListThingStacksInCategory() : Props
- ListThingsToPut() : TaskDump
- ListTowns() : Region
- listTrans : TCExtra
- ListTravelZones() : Region
- listTree : SourceBacker
- listUnassigned : ThingContainer
- listUtility : ContentPolicy
- ListValidTraits() : Thing
- listVariations : UIRecipeInfo
- ListVisible() : Los
- ListVisibleCards() : Point
- ListVisibleCharas() : Point
- listVote : LayerNewspaper
- listWeather : LayerNewspaper
- ListWitnesses() : Point
- listWords : WidgetSearch
- ListWorks() : Chara
- listWorks : SourceHobby
- ListWrecks : GenRoom
- listZone : LayerLocation
- ListZonesInRadius() : Region
- little_dead : Player
- little_killed : Player.Flags
- little_saved : Player.Flags, Player
- livestock_priv : POLICY
- livestocks : HappinessManager
- living : ENC
- Load() : DramaManager, FowProfile, Game, HotItemWidgetSet, Map, MapSubset, ModMinigame< T >, MsgBlock, MsgBox, PartialMap, SceneProfile, SceneTemplate, SpriteData, TextureData, TextureReplace, UINote, WidgetManager, ZoneProfile
- Load< T >() : ResourceCache< T >, UINote
- LoadBook() : ExcelData
- LoadBroadcast() : CoreDebug
- LoadBundle< T >() : ResourceCache< T >
- loadedPath : SpriteSheet
- loadedPrefabs : Scene
- loadedTextures : Game
- LoadFile< T >() : GameIO, IO
- LoadGame() : GameIO
- LoadHeader() : Window
- LoadImage() : ImageExample
- LoadJSON< T >() : IO
- LoadLoadOrder() : ModManager
- LoadMap() : TraitMoongate
- LoadObject< T >() : IO
- LoadPNG() : IO
- LoadPrefab() : Scene
- LoadPrefs() : SourceAsset
- LoadPrefs_bk() : SourceAsset
- loadPriority : BaseModPackage
- LoadStreamJson< T >() : IO
- LoadText() : IO, Lang
- LoadTextArray() : IO
- loc : SourceBacker.Row, WidgetDate.Extra
- LocalAct : Act, ActPick, ActPray, AI_Drink, AI_Eat, AI_PassTime, AI_Read
- localAct : DynamicAct
- LocalAct : DynamicAct, TaskDig
- localOffsetX : PartialMap
- localOffsetZ : PartialMap
- localPos : ContentCodex
- Lock : CursorSystem
- locked : UIButton, Widget.Config, Widget.Meta
- LockExit : Zone, Zone_CursedManor, Zone_CursedManorDungeon, Zone_DungeonPuppy, Zone_DungeonYeek, Zone_Nymelle, Zone_RandomDungeon, Zone_VernisMine, Zone_Void
- lockLv : CINT
- lockpicking : SKILL
- lockType : CINT
- lockUse : ButtonAbility
- Log() : CoreDebug
- log : EInput.KeyMapManager
- Log() : FactionBranch
- log : FactionBranch, Game, IO
- Log() : LoadingScreen, ShopTransaction
- LOG_Spatials() : CoreDebug
- logAdv : CoreDebug
- LogAsType() : ConsoleProDebug
- logColor : LangGame.Row
- logCombat : CoreDebug
- LogDay() : NumLog
- logDice : CoreDebug
- LogMonth() : NumLog
- logo : UIContextMenu
- LogRaw() : FactionBranch
- logs : MsgBox
- LogToFilter() : ConsoleProDebug
- LookAt() : Card, Chara
- LookAt2D() : ClassExtension
- LookAtMouse : HotItem
- lookAtTarget : Effect
- loop : AnimeItem, PopfabItem
- Loop : TaskChopWood, TaskDrawWater, TaskPoint, TaskPourWater
- loop : TransAnimeData
- loopNavigation : UISelectableGroup
- loopOption : UIButtonLR
- LoopSelectable() : ClassExtension
- LoopTail< T >() : ClassExtension
- loot : CardRow, SourceBacker.Row, SourceRace.Row
- loseWeight : FOOD
- lost : HotItemThing
- lostThings : Game
- lot : Room
- lotLight : BaseTileMap
- lotLight2 : BaseTileMap
- lotShade : Cell
- LotTemplate : CorePath
- lotWall : Cell
- love : CoreRef.Icons.Affinity
- LoveMiracle() : ActEffect
- loving : ENC
- lowBlock : BaseTileMap
- lowblockTimer : BaseTileMap
- lowerLeftOffset : SkewEffect
- lowerRightOffset : SkewEffect
- lowObj : BaseTileMap
- lowRoofFix : RoofStyle
- lowWallObjAltitude : BaseTileMap, Game.Config
- loytelEscaped : Player.Flags
- loytelMartLv : Player.Flags
- lParam : B83.Win32.CWPSTRUCT, B83.Win32.MSG
- lr : ScreenGuide
- LUC : Card, SKILL
- luck : DayData
- Luck : DayData, ReligionManager
- LuckRange : DayData
- luckycoin : Player
- luckyMonth : FactionBranch
- luckyMonthDone : FactionBranch
- lumberjack : SKILL
- Lut : CorePath
- lutBlend : MapConfig
- lutBrightness : MapConfig
- lutContrast : MapConfig
- luts : WidgetSceneCustomizer
- lutSaturation : MapConfig
- lutz : Player.Flags
- LV : Card
- lv : CardBlueprint, ConStrife, CoreDebug.StartSetting, DNA, ELEMENT, FactionBranch, KnownSong, Quest
- LV : RenderRow
- lv : SerializedCards.Data
- LV : SourceElement.Row, SourcePerson.Row, SourceZone.Row
- lv : Spatial
- LV : TraitLoytelMart
- lv : WidgetExp.Extra, WidgetExpHome.Extra
- LvBoss : Zone_CaveMonster, Zone_CursedManorDungeon, Zone_Gathering, Zone_Nymelle, Zone_RandomDungeon, Zone_VernisMine
- LvCrystal : Zone_Nymelle
- lvFactor : SourceElement.Row
- lvMod : ElementSelecter, SourceCheck.Row
- LvPoppy : Zone_DungeonPuppy