Here is a list of all class members with links to the classes they belong to:
- w -
- W : Card
- w : CoreConfig.GraphicSetting, EloMap, PartialMap
- W : Recipe, RenderRow
- w : RoofStyle
- W : TaskBuild, TaskDesignation, TaskMoveInstalled
- w : TextureReplace, Window.SaveData
- waist : SLOT
- Wait : ABILITY, ACT, CursorSystem
- wait : DynamicAIAct
- Wait() : EClass
- wait : EInput.KeyMapManager
- Wait() : Game, LayerSleep
- WaitAndClose() : Layer
- waitComplete : LayerCraft
- waitCount : AI_Goto
- waiter : CoreConfig.GameConfig
- WaitForEndOfFrame() : BaseCore
- waitForTurn : AM_Adv.PressedAction
- waiting : UIButton
- waitingForTriggerTime : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- waitingInput : Player
- waitInput : EInput
- WaitInput() : EInput
- waitOnDebuff : CoreConfig.GameConfig
- waitOnMelee : CoreConfig.GameConfig
- waitOnRange : CoreConfig.GameConfig
- waitReleaseAnyKey : EInput
- WaitReleaseKey() : EInput
- waitReleaseKeyTimer : EInput
- waitTimer : Game
- WaitUntilIdle() : LayerCraft
- walker : PathProgress
- wall : GameSetting.RenderSetting.MapBGSetting
- Wall : TileType
- wallClipMode : BaseTileMap
- WallClipMode : BaseTileMap
- WallHang : TileType
- wallHangFix : BaseTileMap
- WallHangSign : TileType
- WallMount : TileType
- WallOpen : TileType
- WarnBoss : ZoneEventQuest, ZoneEventSubdue
- warnCrime : CoreConfig.GameConfig
- warnDisassemble : CoreConfig.GameConfig
- warned : Dialog, DialogDrama
- WarnExit : ZoneInstance, ZoneInstanceRandomQuest
- warning : ActPlan
- Warning : ColorProfile.BlockColors
- warnMana : CoreConfig.GameConfig
- wasActive : UI
- wasCanceled : UIContextMenu
- wasConsumed : ButtonState
- wasCrime : TaskHarvest
- wasDirty : UIInventory
- wasDirtyWeight : Player
- wasInPcParty : CINT
- wasInventoryOpen : LayerDragGrid, LayerInventory
- wasReapSeed : TaskHarvest
- WasSealed() : GamePrincipal.Item
- Watch() : ConsoleProDebug
- Water : CoreRef.Biomes
- water : ELEMENT, LIQUID, MATERIAL, PlantData, ZoneProfile
- water_fresh : MATERIAL
- water_sea : MATERIAL
- waterAnimeIndex : BaseTileMap
- waterAnimeTimer : BaseTileMap
- waterCan : ActDrawWater, ActWater, TaskWater
- waterCount : BaseMapGen
- waterEdgeBlockFix : BaseTileMap
- waterEdgeBridgeFix : BaseTileMap
- waterEdgeFix : BaseTileMap
- waterEdgeFixShore : BaseTileMap
- waterEdgeFixShoreSand : BaseTileMap
- Waterfall : TileType
- waterFix : GameSetting.RenderSetting
- Waterproof : TraitGenerator, TraitGeneratorDrain, TraitGeneratorWheel
- waters : BaseMapGen
- wave : ZoneEventDefenseGame
- wcount : LayerCraft
- weakspot : CodexCreature
- wealth_tax : POLICY
- weapon : AttackProcess, SourceJob.Row
- weapon_ : SPELL
- weapon_Acid : SPELL
- weapon_Chaos : SPELL
- weapon_Cold : SPELL
- weapon_Cut : SPELL
- weapon_Darkness : SPELL
- weapon_Ether : SPELL
- weapon_Fire : SPELL
- weapon_Holy : SPELL
- weapon_Impact : SPELL
- weapon_Lightning : SPELL
- weapon_Magic : SPELL
- weapon_Mind : SPELL
- weapon_Nerve : SPELL
- weapon_Nether : SPELL
- weapon_Poison : SPELL
- weapon_Sound : SPELL
- weapon_Void : SPELL
- weaponAxe : SKILL
- weaponBlunt : SKILL
- weaponBow : SKILL
- weaponCrossbow : SKILL
- weaponDagger : SKILL
- weaponEnc : CoreRef.Icons.Enc
- weaponGun : SKILL
- weaponPolearm : SKILL
- weaponScythe : SKILL
- weaponSkill : AttackProcess
- WeaponSkill : TraitToolRange, TraitToolRangeBow, TraitToolRangeCane, TraitToolRangeCrossbow, TraitToolRangeGun
- weaponStaff : SKILL
- weaponSword : SKILL
- weather : CoreRef.Icons, GameSetting, Prologue, WidgetDate.Extra, World
- weaving : SKILL
- weed_no : POLICY
- weight : Biography, CINT, ELEMENT, LayerGachaResult.Data, Props, SourceMaterial.Row, SourceThing.Row, UICurrency.Options, WidgetStatsBar.Extra, ZINT
- weightDelivered : QuestHarvest
- weightlifting : SKILL
- WeightLimit : Card, Chara
- weightMap : Algorithms.PathFinder
- weightMod : ENC
- WeightMod : Trait, TraitTrap
- weights : Algorithms.WeightCell
- welcome : Player.Flags
- WelcomeMsg() : DramaOutcome
- welcomeTimer : Game
- well : AI_Water
- wellPollution : CINT
- wellWished : Player
- wet : ContentRanking
- wheel : EInput
- wheelTextPos : HUD
- wheelTextPos2 : HUD
- white : Empyrean.Utils.Colorist
- white32 : Empyrean.Utils.Colorist
- WhiteReference : ColorConverter
- Whore() : CalcMoney
- widget : BaseSticky, ButtonHotItem
- Widget : CorePath.UI
- widget : LayerSkinDeco, NotificationGlobal, SkinManager.FontSet, StickyGacha
- widgetHolder : LayerSkinDeco
- widgetMetas : GameSetting.UISetting
- widgets : Player, UI
- WidgetSave : CorePath
- WidgetType : Widget
- width : BaseGameScreen
- Width : BaseTileSelector
- width : GenBounds, HyphenationJpn
- Width : MapBounds
- width : SourceData< T, T2 >.FieldInfo, ThingContainer
- Width : TraitBaseContainer
- width : WidgetBottomBar.Extra, WidgetHotbar.Extra, WidgetMainText.Extra, WidgetMinimap.Extra, WidgetRoster.Extra, WidgetSideScreen.Extra
- WIL : Card, SKILL, SourceFood.Row2, SourceJob.Row, SourceRace.Row
- WIL2 : SourceFood.Row2
- Wilds : EClass, FactionManager
- willActivate : BaseModPackage
- willAutoSave : Player
- WillAutoSave : Region, Zone, Zone_DungeonUnfixed, Zone_Field
- WillConsumeTurn() : Chara
- WillEndTurn : Act, ActPlan
- willEndTurn : AM_Adv.PressedAction, Player
- WillFade : CellEffect
- WillOverride : BaseCondition, BaseDebuff, ConBuffStats, ConParalyze, ConStrife, ConWait
- willShow : UIMouseInfo
- Wind : ReligionManager
- Window : CorePath.UI
- window : ListOwner< T1, T2 >
- Window : TileType
- window : UIBook, UIDragGridInfo, UIInventory, WidgetMemo, WindowController, WindowMenu
- windowAllyInv : Player
- WindowBase : CorePath.UI
- windowChara : LayerChara, LayerInteraction, UIInspector
- windowCorner : SkinRootStatic.Positions, UIHangIcon
- windowDataCopy : Player
- windowDataName : Player
- WindowElement : CorePath.UI
- windowIndex : Window
- windowList : LayerCraft
- WindowMenu() : WindowMenu
- windows : Layer, UIMultiList
- windowSaveData : COBJ
- WindowWrapper() : SFB.WindowWrapper
- wing : RoofStyle
- Winter : Season
- Wish() : ActEffect
- Withered : GrowSystemPlant, GrowSystemTree
- WitherOnLastStage : GrowSystem, GrowSystemDeco, GrowSystemKinoko
- Within() : ClassExtension, Point
- words : Lang, WidgetSearch.Extra
- work : CoreRef.Icons, WorkSummary
- Work_Type : AIWork
- workbenchCrafted : LayerCraft
- workElements : Chara
- Working : TaskDesignation
- workMap : Props
- works : SourceChara.Row
- workTag : SourceHobby.Row, SourceThing.Row
- WorkType : AIWork, AIWork_Explore
- world : CoreRef.TextureDatas, EClass, ELayer, EMono, Game
- worldParticle : ScreenEffect
- worlds : LayerLoadGame
- WorldToUIPos() : Util
- Worth : FactionBranch
- worth : HomeResourceManager
- wParam : B83.Win32.CWPSTRUCT, B83.Win32.MSG
- wrapMode : TextureImportSetting.Data
- WriteCell() : LangExporter
- WriteHobbies() : BaseListPeople
- WriteLZ4() : IO
- WriteNote() : BaseArea, BaseHomeResource, BaseInspectPos, BaseStats, BlockInfo, Card, Chara, DNA, Element.BonusInfo, Element, EloPos, FortuneRollData, Happiness, HomeResourceSkill, HomeResourceWorth, IInspect, ObjInfo, Policy, Recipe, RecipeCard, ResearchPlan, SourceJob.Row, TaskPoint, Thing, Trait, TraitBookPlan, TraitBookSkill, TraitGene, TraitItem, TraitLetterOfWill, TraitRecipe, TraitRecipeBook, TraitSeed, UIMapSelector, UndoManager, Zone
- WriteNoteWithRef() : Element
- WritePurchaseReq() : Element, Feat
- WriteReqFactory() : Recipe
- WriteReqMat() : ButtonGrid
- WriteReqSkill() : Recipe