Here is a list of all class members with links to the classes they belong to:
- r -
- R : Critter
- r : Fov, GridItemRecipe
- r_DV : ENC
- r_life : ENC
- r_mana : ENC
- r_PV : ENC
- race : Chara, CoreDebug.StartSetting, ELEMENT
- RACE : ElementOrigin
- Race : QuestTaskHunt
- race : SourceChara.Row, SourcePerson.Row
- race_row : SourceChara.Row
- raceMap : Props
- races : SourceManager, UICharaMaker
- radial : LayerQuickMenu
- Radius : Act
- radius : Crawler, LightData, RandomPositionMover, RigidExplode, SourceElement.Row, TerrainMenu, Trait, TraitLightSun, TraitPillowStrange, TraitSpot, TraitSpotExit, TraitSpotFarm, TraitSpotFuel, TraitSpotGarbage, TraitSpotGuidePC, TraitSpotSearch, TraitSpotSpawn, TraitSpotStock, TraitSpotStockpile
- radiusType : Trait, TraitSpotFarm
- radiusX : HoardActor
- radiusY : HoardActor
- RailType : Zone_Dungeon
- rain : Scene
- rainbow_fruit : OBJ
- RainWater() : Zone
- ramp : AM_Dig, AM_Mine, BLOCK, SourceMaterial.Row, TaskDig, TaskMine
- Ramp : TileType, TileTypeHalfBlock, TileTypeSlope, TileTypeSlopeFlat, TileTypeStairs, TileTypeStairsHalf
- rampFix : GameSetting.RenderSetting
- RampType : TileType
- Random() : ClassExtension
- random : Hoard.Item
- randomAbilities : CharaAbility
- randomAbilitiesAdv : CharaAbility
- randomAngle : SpriteAnimation
- RandomAnime() : LayerGacha
- randomAnimes : LayerGacha
- randomDelay : TransAnimeData
- RandomEnum< T >() : Util
- RandomFacotr : Tactics
- randomFillDir : ZoneInspector.FillUtil
- randomFlip : Effect
- randomFlipX : TransAnimeData
- RandomHSV() : ColorUtil
- randomInterval : ActorEx
- RandomItem< T >() : ClassExtension
- RandomItem< TKey, TValue >() : ClassExtension
- RandomItem< TValue >() : ClassExtension
- RandomItemWeighted< TValue >() : ClassExtension
- randomMtp : TransAnimeData
- RandomNameGroup : AreaType
- randomPointInCircle : RandomPositionMover
- randomRange : Effect, SourceHobby.Row
- randomResource : CoreDebug
- randomSpeed : Effect
- range : AI_PracticeDummy, Fov
- Range() : Rand
- range : SLOT, SourceTactics.Row, SourceThing.Row
- Range : TargetType, TargetTypeChara, TargetTypeGround, TargetTypeParty, TargetTypeSelfAndNeighbor
- range : Thing
- Ranged : ABILITY, ACT
- ranged : Chara
- RangedChance : Tactics
- RangeDeadLine : Quest, QuestHunt, QuestRandom
- rank : FactionBranch, FactionRelation, RankedZone, ResearchPlan
- ranks : SpatialManager
- RankText : FactionBranch
- RapidCount : ActEffect
- RapidDelay : Act, ActBall, ActBolt, ActEffect
- rare : ELEMENT
- rarity : Card, CardBlueprint, SourceCollectible.Row, SpawnSetting
- rarityColors : ColorProfile
- rarityLv : Card
- ratePos : ZoneTransition
- ratio : UISong
- raw : BLOCK, Date, ShadowData.Item, Stats
- rawDate : ShippingResult
- rawIndex : Stats
- rawPoints : PrimitiveUI.PrimitiveCanvas.PUIStrokeElement
- rawSlots : Chara, CharaBody
- ray : LayerTitle
- rays : BaseTileMap
- rb : CollectibleActor, RigidUpdate
- RC : Widget.Config
- Reactivate() : Widget
- readerSetting : BaseModPackage
- ReadFailEffect() : TraitBaseSpellbook
- reading : SKILL
- ReadLZ4() : IO
- ReadPngFile() : IO
- real : GameIndex
- RealDate : GameIndex
- realDate : WidgetDate.Extra
- realHeight : Lot
- realHour : Player
- ReallocateIFN() : FastString
- realtimeGenerate : TransAnimeData
- Rebuild() : LayerEquip
- rebuild : RecipeManager
- Rebuild() : WidgetEquip, WidgetHotbar, WidgetHP
- RebuildActorEx() : Scene
- RebuildBGMList() : BaseCore, Core, CoreRef
- RebuildBiomeList() : CoreRef
- RebuildCritter() : Critter
- RebuildFireworks() : CoreRef
- RebuildLayout() : ClassExtension
- rebuildLayout : Layer.Option, UIDynamicList, UIHeader
- RebuildLayoutInParent() : UIList
- RebuildLayoutInParents() : Util
- RebuildLayoutTo() : ClassExtension
- RebuildLayoutTo< T >() : ClassExtension
- RebuildLots() : RoomManager
- RebuildPage() : WidgetHotbar
- RebuildPages() : WidgetHotbar
- RebuildSketchList() : CoreRef
- RebuildSlots() : WidgetCurrentTool
- RecalculateFOV() : Card
- RecalculatePositionCaches() : Window
- ReceivePackages() : FactionBranch
- receiveRealtime : CoreConfig.NetSetting
- recentWrath : Religion
- reciever : PopfabItem
- recipe : AI_HaulResource, AI_UseCrafter, AM_Build, ButtonGrid, ButtonRecipe
- Recipe() : Dialog
- recipe : DropdownGrid, DropdownRecipe, GameUpdater, HitSummary, HotItemHeld, IngredientAndRecipe, LayerCraft, LayerCraftFloat, QuestTrackCraft, TaskBuild, TaskCraft, TraitFactory, TraitRecipe, UIRecipeInfo, UIRecipeInfo.RecipeVariation
- recipeCache : Recipe
- recipeCat : RecipeSource
- RecipeCat : RenderRow
- recipeCat : SourceCategory.Row
- RecipeCat : Trait
- RecipeID : RenderRow, SourceBlock.Row, SourceCellEffect.Row, SourceChara.Row, SourceFloor.Row, SourceObj.Row, SourceThing.Row
- recipeInfo : DropdownGrid
- recipeKey : RenderRow
- RecipeLv : Recipe
- recipes : KnowledgeManager, Player, RecipeUpdater, SourceManager, WidgetCodex
- Recover() : TraitGenerator
- Recruit() : FactionBranch
- RECT() : B83.Win32.RECT
- rect : ButtonRoster
- Rect() : ClassExtension
- rect : EffectText, MsgBlock, MsgLine, PopfabItem
- rectAll : WidgetMinimap
- rectBottom : Window
- rectCaption : Window
- rectClock : WidgetDate
- rectCorner : Window, WindowInner
- rectDeco : Window
- rectDrop : DropdownGrid
- rectDropContent : DropdownGrid
- rectDynamic : UI
- rectDynamicEssential : UI
- rectEquip : WindowChara
- rectHeader : Window
- rectInfo : UIInspector
- rectLayers : Layer, UI
- rectMap : WidgetMinimap
- rectRoom : UIInspector
- rects : CoreRef
- rectStats : Window
- rectTab : Window
- RectTransform : Window
- recycle : InvOwnerRecycle, SourceCategory.Row
- red : Empyrean.Utils.Colorist, PrimitiveUI.Examples.PUIExampleCharts
- red10 : Empyrean.Utils.Colorist
- red25 : Empyrean.Utils.Colorist
- red50 : Empyrean.Utils.Colorist
- red75 : Empyrean.Utils.Colorist
- redHueSlider : Empyrean.ColorPicker.ColorPicker
- redirect : SkinAsset
- Redraw() : BaseList, ButtonGrid, DropdownGrid, LayerAbility, LayerDragGrid, LayerEquip, UIDynamicList, UIList, UIMagicChest, WidgetEquip
- RedrawButton() : InvOwnerDraglet
- ref1 : DramaSetup
- refAction1 : LayerDrama
- refAction2 : LayerDrama
- refCard : Card
- refCard2 : Card
- RefCardName : Trait, TraitBaseContainer, TraitEditorSign
- refChara : Person, Quest
- refDrama1 : GameLang
- RefDrama1 : Quest, QuestDefenseGame, QuestRandom, QuestTask
- refDrama2 : GameLang
- RefDrama2 : Quest, QuestDeliver, QuestHarvest, QuestMusic, QuestSupplyCat, QuestTask, QuestTaskFlyer, QuestTaskHunt
- refDrama3 : GameLang
- RefDrama3 : Quest, QuestDestZone, QuestInstance, QuestTask, QuestTaskFlyer, QuestTaskHunt, QuestTaskKarma
- refDrama4 : GameLang
- RefDrama4 : Quest, QuestDestZone, QuestSupplyBulk
- ReferenceId() : Card, IGlobalValue
- referenceMap : Game
- RefFaction() : RefFaction
- refInt : UIButton
- refLeader : Party
- reflection : Hoard, HoardActor.BG
- reflectMod : HoardActor
- refObj : UIButton, UIItem, Window.Setting.Tab
- Reforge() : Religion
- refractions : WidgetSceneCustomizer
- RefReligion() : RefReligion
- Refresh() : ActionHint, ActorEx, AnimeTween, BaseHomeResource, BaseNotification, BaseSticky, BranchMap, BuildMenu, ButtonElement, ButtonGridExt, ButtonHotItem, ButtonResourceTrack, ButtonRoster, CardRenderer, Cell, Chara, CharaAbility, CharaRenderer, ContentGallery, ContentHallOfFame, ContentHomeRanking, ContentPopulation, ContentTactics, ESoundSource, ExtraHint, FortuneRollData, GoalList, Gross, HomeResourceManager, HomeResourceRate, HomeResourceSkill, HomeResourceWorth, ItemCulture, ItemQuestTracker, ItemStatistics, LayerChara, LayerCollectible, LayerConfig, LayerEditPlaylist, LayerGachaResult, LayerHire, LayerInspect, LayerMod, LayerShippingResult, LayerTitle, LayerTravel, LayerWidget, LayerWorldSetting, LogicalPointManager, MeshPass
- refresh() : Mosframe.DynamicScrollView
- Refresh() : NoticeManager, PartialMapMenu, Room, RoomManager, SkinDecoActor, SpriteAnimation, SpriteReplacerAnimation, StickyDate, TCExtraProgress, TCOrbit, TCOrbitChara, TCOrbitTask, TCOrbitThing, TraitGeneratorWheel, UIBar, UICharaMaker, UICurrency, UIDistribution, UIDragGridInfo, UIDragGridIngredients, UIDynamicList, UIGameBG, UIHangIcon, UIHomeInfo, UIInspector, UIList, UIListEx< T >, UIMultiList, UIPlaceHelper, UIRecipeInfo, UIResourceTrack, UIScrollView, WidgetBottomBar, WidgetDate, WidgetDebug, WidgetExp, WidgetExpHome, WidgetHP, WidgetInspector, WidgetMainText, WidgetMouseover, WidgetQuestTracker, WidgetRoster, WidgetSideScreen, WidgetStatsBar, WidgetSticky, WidgetStockTracker, WidgetSystemIndicator, WidgetTracker, WidgetUnityChan, WindowChara, WindowCharaMini
- RefreshActiveState() : UI
- RefreshActorEx() : Scene
- RefreshAD() : LayerNewspaper
- RefreshAll() : BaseGameScreen, RoomManager, TCOrbitChara, TCOrbitThing, TextureData, WidgetNotice, WidgetStats, ZoneInspector
- RefreshAllList() : UIInventory
- RefreshAllTiles() : Map
- RefreshAlpha() : MsgBox
- RefreshAreas() : LayerHome
- RefreshArrow() : AM_Adv, AM_Region
- RefreshBalance() : UIRecipeInfo
- RefreshBG() : HoardActor, Scene, WidgetMainText
- RefreshBGGrid() : BaseList
- RefreshBGM() : CoreRef, Zone
- RefreshBlockList() : LayerEditHouse
- RefreshBodyParts() : CharaBody
- RefreshBottom() : UIMagicChest
- RefreshButton() : BaseSticky
- RefreshButtons() : LayerEditPortrait, UISelectableGroup
- refreshButtons : UISelectableGroup
- RefreshButtons() : WidgetHotbar
- RefreshCategory() : BuildMenu, LayerCraft, LayerResource, PartialMapMenu
- RefreshCategoryArea() : BuildMenu
- RefreshCats() : UIMagicChest
- RefreshChat() : LayerNewspaper
- RefreshChronicle() : LayerHome
- RefreshCoin() : LayerGacha
- RefreshColor() : Card, TCExtra, WidgetSceneCustomizer
- RefreshConfig() : LayerAbility
- RefreshCost() : LayerDragGrid
- RefreshCraft() : LayerCraftFloat
- RefreshCraftable() : ButtonGrid
- RefreshCriminal() : Zone
- RefreshCurrentGrid() : LayerBaseCraft, LayerCraft, LayerDragGrid
- RefreshCurrentHotItem() : Player, WidgetCurrentTool
- RefreshData() : Lot
- RefreshDestNum() : UIInventory
- RefreshDevelopment() : Guild
- RefreshDisassemble() : LayerCraftFloat
- RefreshDomain() : Player
- RefreshEffect() : Policy
- RefreshEffects() : PolicyManager
- RefreshEfficiency() : FactionBranch
- RefreshElectricity() : Zone
- RefreshEmptyAlly() : Player
- RefreshEquipment() : LayerEquip, WidgetEquip, WindowChara, WindowCharaMini
- RefreshExtra() : CardRenderer
- RefreshFactions() : ContentFaction, LayerFactions
- RefreshFaithElement() : Chara
- RefreshFavIcon() : ButtonAbility
- RefreshFeat() : LayerHome
- RefreshFeatMode() : WindowChara
- RefreshFocus() : LayerHome, LayerTech
- RefreshForecasts() : Weather
- RefreshFOV() : Map
- RefreshFOVAll() : Map
- RefreshGrading() : BaseGameScreen
- RefreshGrid() : ThingContainer, UIInventory
- RefreshGridRecursive() : ThingContainer
- RefreshHairColor() : LayerEditPortrait
- RefreshHat() : Zone
- RefreshHeight() : BaseTileMap
- refreshHighlight : UIDynamicList
- RefreshHighlight() : UIDynamicList, UIInventory, WidgetCurrentTool, WidgetHotbar
- RefreshHighlights() : WidgetHotbar
- RefreshHire() : LayerQuestBoard
- RefreshImages() : UIRecipeInfo
- RefreshInfo() : ContentCodex, ContentHomeReport, LayerCollectible, LayerCraft, LayerLoadGame, UIHomeInfo, WindowChara
- RefreshInputNum() : LayerCraft
- refreshInterval : TCExtraProgress
- RefreshItem() : ButtonHotItem, UIButton
- RefreshLabel() : DropdownRecipe
- RefreshLayout() : BaseWidgetNotice
- RefreshList() : ContentCodex, LayerEditPortrait, LayerLoadGame, LayerMapList
- refreshList : LogicalPointManager
- RefreshList() : UIInventory, UIRecipeInfo, WidgetCodex, WidgetSearch
- RefreshListCitizen() : Zone
- RefreshLog() : ContentHomeLog
- RefreshMarkers() : WidgetMinimap
- RefreshMembers() : LayerEmbark
- RefreshMenu() : AM_Copy, UIInventory
- RefreshMods() : ModManager
- RefreshMouseInfo() : BaseTileSelector
- RefreshNeighborTiles() : Map, Point
- RefreshNews() : LayerNewspaper
- RefreshNoItem() : BaseList
- RefreshNote() : WindowChara
- RefreshOptions() : PartialMapMenu
- RefreshOrder() : Widget
- RefreshPage() : LayerNewspaper, LayerTextureViewer
- RefreshPlaylist() : Zone
- RefreshPolicy() : ContentPolicy, LayerAdmin, LayerPolicy
- RefreshPolicyIcons() : ContentPolicy, LayerPolicy
- RefreshPolicyList() : ContentPolicy, LayerPolicy
- RefreshPortraitZoom() : UICharaMaker
- RefreshPosition() : BaseGameScreen, GameScreenElona, UIMouseInfo
- RefreshPrize() : FortuneRollData
- RefreshProduct() : LayerCraft
- RefreshProfile() : WindowChara
- RefreshQuality() : LayerCraft, UIRecipeInfo
- RefreshQuest() : LayerQuestBoard
- RefreshRanking() : LayerQuestBoard
- RefreshRecipe() : LayerCraft
- RefreshRenderer() : Trait, TraitToolTorch
- RefreshReport() : UIHomeInfo
- RefreshResearch() : LayerAdmin
- RefreshResources() : ContentHomeReport, UIHomeInfo
- RefreshRewardCode() : ContentConfigOther
- RefreshScreen() : ZoneInspector
- RefreshScreenSize() : BaseGameScreen
- RefreshShadow() : Map
- RefreshSingleTile() : Map
- RefreshSize() : LayerCraftFloat, LayerList
- RefreshSkill() : WindowChara
- RefreshSky() : BaseGameScreen
- RefreshSlots() : LayerFaith
- RefreshSpeed() : Chara
- RefreshSpots() : LayerHome
- RefreshSprite() : CardActor, CardRenderer, CharaActor, CharaActorPCC
- RefreshStateIcon() : CardRenderer, CharaRenderer
- RefreshStatic() : WindowChara
- RefreshStatus() : WindowChara
- RefreshStyle() : WidgetMinimap
- RefreshSummary() : BaseTileSelector, LayerGlobalMap
- RefreshSunMap() : Map
- RefreshSync() : Scene
- RefreshTab() : ListOwner< T1, T2 >
- RefreshTech() : LayerHome, LayerTech
- RefreshTemplate() : LayerWorldSetting
- RefreshTemplates() : LayerEditHouse
- RefreshTexts() : ActionMode
- RefreshTextures() : TextureManager
- RefreshThing() : Recipe.Ingredient
- RefreshTile : GameUpdater.LogicUpdater, Point
- RefreshTilt() : BaseGameScreen
- RefreshTipPivotPosition() : Widget, Window
- RefreshToolBelt() : LayerEquip
- RefreshTopics() : UIBook
- RefreshTrackButton() : LayerCraft
- RefreshTrackButtons() : ContentQuest
- RefreshUIBrightness() : CoreConfig
- RefreshVote() : LayerNewspaper
- RefreshWeather() : BaseGameScreen, GameScreenElona, LayerNewspaper, Weather
- RefreshWidget() : WidgetManager
- RefreshWindow() : UIInventory
- RefreshWords() : WidgetSearch
- RefreshWorkElements() : Chara
- RefreshZones() : ContentFaction, LayerFactions, LayerLocation
- RefreshZoom() : HoardActor
- refs : Core
- refSeed : AreaTypeFarm
- refStr : UIButton
- RefStr2 : ZoneEvent
- RefStr3 : ZoneEvent
- RefString1 : BaseCondition
- refText : CSTR
- refThing : ActRef
- Refuel() : Trait
- refVal : BaseCondition, Card, Recipe.Ingredient, SerializedCards.Data, TraitGacha
- refVal2 : BaseCondition
- RegenerateNames() : CoreDebug
- RegenerateOnEnter : Zone, Zone_DungeonUnfixed
- regeneration : SKILL
- REGEX_TAGS : CharacterSpacing, LimitVisibleCharacters
- Region : ActionMode
- region : EloMap, World
- Region : Zone
- RegionEnterState : Zone, Zone_CaveElona, Zone_CursedManor, Zone_Dungeon, Zone_EmbassyPalmia, Zone_Gathering, Zone_LittleGarden, Zone_Lothria, Zone_OldGuild, Zone_StartCave, Zone_StartSiteCave, Zone_Tent, Zone_Underground
- regionMoveWarned : Player
- RegionPoint() : RegionPoint
- RegionPos : Region, Spatial
- regionSpeed : GameSetting.RenderSetting.AnimeSetting
- regionZoom : Game.Config
- Register() : HotItemEQSet, HotItemWidgetSet, Spatial
- RegisterHotbar() : ButtonHotItem
- registering : WidgetHotbar
- registeringItem : WidgetHotbar
- RegisterInputField() : InputFieldsTabSwitcher
- RegisterMiniGame() : MiniGame
- RegisterSerializedTypeFallback() : ModUtil
- registerToTabSwitcher : UiInputField
- reknown : HomeResourceManager
- relation : Faction, Religion, SourceFaction.Row, SourceReligion.Row
- relations : Game
- RelationType : FactionRelation
- relative : PartialMap
- Release() : ListPool< T >, ObjectPool< T >
- ReleaseEscort() : QuestEscort
- ReleaseMinion() : Chara
- releaseMode : BaseCore
- Religion : TraitGodStatue
- religions : Game, SourceManager
- Reload() : ExcelDataList
- reload : LayerInteraction.Item
- Reload() : LayerInteraction, Map, WidgetMinimap
- ReloadRoom() : Map
- ReloadTurn : TraitToolRange
- Remainder< TValue >() : ClassExtension
- remaining : Footmark
- RemainingSword() : TraitDaggerGrave
- Removable : BaseSticky, StickyQuest, StickyWelcome
- Remove() : BackerContentInspector.Content, BackerContentInspector.ContentCard, BackerContentInspector.ContentObj, BackerContentInspector, BaseWidgetNotice, CardManager.GlobalCharaList, CharaAbility, CharaGenes, CharaList, DesignationList< T >, EffectManager, ElementContainer, FactionGroup, Hotbar, LogicalPointManager, MeetingManager, Popfab, PopupManager, Props, PropSet, QuestManager, QueueManager, SpatialManager, TaskList< T >, TeleportManager, Tutorial, UDictionary< TKey, TValue >, WidgetRoster, ZoneEventManager
- Remove< T >() : ZoneEventManager
- RemoveActorEx() : Scene
- RemoveAll() : QuestManager
- RemoveArea() : RoomManager
- RemoveBacker() : Card
- RemoveBodyPart() : CharaBody
- RemoveBodyPartAt() : CharaBody
- RemoveButton() : UISelectableGroup
- RemoveCard() : Card, Cell, ICardParent, Zone
- RemoveChild() : Spatial, UIList
- RemoveCondition< T >() : Chara
- removed : Queue
- RemoveDeco() : Widget
- RemoveDeletedReplace() : TextureData
- RemoveDesignation : ActionMode
- RemoveDynamic() : UIList
- RemoveEditorTag() : Card
- RemoveEnchant() : Thing
- RemoveExtra() : CardRenderer
- RemoveGlobal() : Chara, QuestManager
- RemoveHolder() : TraitBed
- RemoveItem() : WidgetPopup
- RemoveLastBodyPart() : Chara
- RemoveLayer() : Layer
- RemoveLayer< T >() : Layer
- RemoveLayers() : Layer
- RemoveLight() : EloMap
- RemoveLocation() : Algorithms.PriorityQueueB< T >
- RemoveLonelyRamps() : Map
- RemoveMember() : Party
- RemoveMemeber() : FactionBranch
- RemoveObj() : UIDynamicList
- RemoveOnClick : BaseSticky, StickyHomeReport, StickyWelcome
- RemoveOnFloorChange : TileType, TileTypeRoad
- RemovePlant() : Map
- RemovePoint() : Area
- RemoveRecruit() : FactionBranch
- RemoveReserve() : Faction
- RemoveRoom() : RoomManager
- RemoveTC() : CardRenderer
- RemoveTC< T >() : CardRenderer
- RemoveThing() : Card
- RemoveThings() : Card
- renames : SourceAsset
- Render : CorePath
- render : GameSetting, TC
- renderBorder : BaseTileMap
- RenderData : CorePath
- renderData : GrowSystem.Stage, RenderRow
- renderer : Card, TransAnime, UICardInfo
- rendererBlockMarker : BaseTileMap
- rendererEffect : BaseTileMap
- rendererFloorMarker : BaseTileMap
- rendererFogBlockSolid : BaseTileMap
- rendererFogFloorSolid : BaseTileMap
- rendererFogRoomBlockSolid : BaseTileMap
- rendererFogRoomSolid : BaseTileMap
- rendererFogRoomWallSolid : BaseTileMap
- rendererFov : BaseTileMap
- rendererFov2 : BaseTileMap
- rendererInnerBlock : BaseTileMap
- rendererObjDummy : BaseTileMap
- renderers : CoreRef
- rendererShore : BaseTileMap
- rendererWallDeco : BaseTileMap
- rendererWaterBlock : BaseTileMap
- RenderExtra : Trait, TraitPaintBoard, TraitShrine
- renderFootmark : BaseTileMap
- RenderHarvest : GrowSystem, GrowSystemTree
- RenderHighlights() : AM_Select
- RenderMarker() : Card
- RenderParam() : RenderParam
- renderPos : CameraSupport
- renderQueue : MeshPass
- renderRow : LayerInspect.MenuItem, Recipe, RecipeCard
- renderSetting : BaseTileMap, RenderData, RenderObject
- renderTempEQ : GameScreen
- renderTex : RenderCamUpscaler
- renderTexture : Empyrean.ColorPicker.Dropper
- RenderThing : AIAct
- renderThing : GoalAutoCombat
- RenderThing : GoalAutoCombat, HotItem
- renderThing : Player
- RenderToRenderCam() : CardRenderer, IRenderer, RenderData, RenderObject
- RenderWaterBlock : TileType, TileTypeBlockShip
- RenewRandomSites() : Region
- renton : HoardActor
- repath : AI_Goto
- repeat : AM_Adv.PressedAction
- Repeat() : ClassExtension
- repeat : Crawler, MsgBlock, RigidExplode, TaskCraft
- repeatable : InvOwner.Interaction
- RepeatAI : LayerBaseCraft, LayerDragGrid
- RepeatBlock : TileType, TileTypeBlock, TileTypeFence, TileTypeInvisibleBlock, TileTypePillar, TileTypeSky
- repeatRate : LayerSleep
- RepeatSize : TileType, TileTypeWaterfall
- repeatSpeed : EInput
- repeatThresh : EInput
- Replace() : FastString, Party
- replaceFiles : ModManager
- replacer : CardRenderer, RenderRow
- report : EInput.KeyMapManager
- reports : UIHomeInfo
- ReportType : UIHomeInfo.ReportData
- req : IngredientAndRecipe
- Req() : QuestCraft.Req
- req : Recipe.Ingredient, SourceElement.Row, SourceResearch.Row
- req1 : QuestCraft
- req2 : QuestCraft
- reqElement : BaseTaskHarvest
- reqHarvest : SourceBlock.Row, SourceFloor.Row, SourceObj.Row
- ReqHarvest : Trait, TraitCobWeb, TraitHarvest
- reqLv : BaseTaskHarvest
- reqs : AI_HaulResource, TaskBuild, TaskCraft
- requestCount : PathManager
- RequestPath() : PathManager, PathProgress
- RequestPathImmediate() : PathManager, PathProgress
- RequestProtection() : Chara
- requireAxisReset : EInput
- RequireChara : TargetType, TargetTypeChara
- RequireClientInSameZone : Quest, QuestDialog
- requireConfirmReset : EInput
- required : EInput.KeyMap
- RequireFullStackCheck : Trait, TraitFood, TraitThrown
- RequireIndexInBounds() : BitArray32
- RequireIngredients : Recipe, RecipeBridgePillar
- RequireLos : TargetType, TargetTypeAny, TargetTypeSelf, TargetTypeSelfAndNeighbor
- RequireTool : Act
- RerollAlias() : UICharaMaker
- RerollBio() : Biography, UICharaMaker
- RerollBiome() : ZoneProfile
- RerollBiomeSub() : ZoneProfile
- RerollBush() : ZoneProfile
- RerollChara() : GameBlueprint
- RerollHair() : UICharaMaker
- RerollHobby() : Chara
- RerollJob() : UICharaMaker
- RerollMembers() : LayerEmbark
- RerollName() : UICharaMaker
- RerollPC() : LayerEmbark
- RerollPCC() : UICharaMaker
- RerollPlayerAlias() : LayerEmbark
- RerollPlayerName() : LayerEmbark
- RerollPreviewMap() : LayerEmbark
- RerollRace() : UICharaMaker
- resAcid : SKILL
- resarches : KnowledgeManager
- resChaos : SKILL
- resCold : SKILL
- rescue : CINT
- resCurse : SKILL
- resCut : SKILL
- resDamage : SKILL
- resDarkness : SKILL
- resDecay : SKILL
- researches : FactionBranch, SourceManager
- Reselect() : WidgetCurrentTool
- Reserve() : Tutorial
- reservedAct : Card
- reservedTutorial : Player.Flags
- Reset() : AIAct, BiomeProfile, ButtonGrid, Cell
- reset : CharaUpgrade
- Reset() : CharaUpgrade, CoreConfig, DramaEvent, GameUpdater, LayerHoard, Map, MapPiece, MsgBlock, MsgLine, POIMap, ScreenFlash, SkinRoot, SourceData< T, T2 >, SourceFood, SourceThingV
- reset : UIList
- Reset() : UIMapPreview.GenThread, WidgetArtTool, WidgetManager, WorkSummary
- ResetAxis : Act, ActChat, ActMelee
- ResetBody() : Chara
- resetColor : LayerColorPicker, UIColorPicker
- ResetCurrentHotItem() : Player
- ResetDialog() : DramaEventTalk
- ResetEditorPos() : Map
- ResetGame() : CoreConfig
- ResetGeneral() : CoreConfig
- ResetGraphics() : CoreConfig
- resEther : SKILL
- ResetHostility() : Zone
- ResetHotbar() : HotbarManager
- ResetInput() : CoreConfig
- ResetOther() : CoreConfig
- ResetPetUpgrades() : CoreDebug
- resetPlayerConfig : CoreDebug
- resetPrincipal : Player
- ResetPrincipalSeals() : CoreDebug
- ResetReq() : TaskCraft
- resetRuntime : BaseCore
- ResetRuntime() : Core
- ResetTemp() : GameIO
- ResetTest() : CoreConfig
- ResetTooltips() : TooltipManager
- ResetUpgrade() : Chara
- ResetWindows() : ContentConfigOther
- resFire : SKILL
- resHoly : SKILL
- resident_tax : POLICY
- resident_wanted : POLICY
- residents : HappinessManager
- resImpact : SKILL
- resistance : SourceStat.Row
- resistCon : Chara
- ResistCon() : Chara
- ResistLv() : Card
- ResistLvFrom() : Card
- Resize() : LayerInfo, Map
- resize : MeshPass, ZoneInspector
- ResizeArray< T >() : Util
- ResizeCameraToPixelPerfect() : CameraSupport
- resizeContent() : Mosframe.DynamicScrollView
- resizeGrid : Window.Setting
- ResizeNESW : CursorSystem
- ResizeNS : CursorSystem
- ResizeNWSE : CursorSystem
- ResizeWE : CursorSystem
- resLightning : SKILL
- resMagic : SKILL
- resMind : SKILL
- resMutation : ENC
- resNerve : SKILL
- resNether : SKILL
- resolutions : CoreDebug
- Resource() : CoreDebug
- resource : HomeResource.Cost, SourceResearch.Row
- ResourceCache() : ResourceCache< T >
- ResourceGroup : BaseHomeResource
- resourcePath : BaseModManager.BaseResource, ModItem< T >
- resources : AI_HaulResource, FactionBranch, SourceHobby.Row, TaskBuild, TaskCraft, UICurrency.Options
- RespawnPerHour : Zone
- RespawnRate : Zone, Zone_RandomDungeonNature
- resPoison : SKILL
- resSound : SKILL
- Restart() : AIAct
- restartCount : AIAct
- RestockDay : Trait, TraitDemitas, TraitKettle, TraitSeeker
- RestockEquip() : Chara
- RestockInventory() : Chara
- Restore() : SerializedCards
- RestoreDefaultKeys() : EInput
- RestoreOldValue() : Empyrean.ColorPicker.LabeledColorSlider
- RestorePref() : SourceBlock, SourceChara, SourceData< T, T2 >, SourceFloor, SourceObj, SourceThing, SourceThingV
- Restrain() : TraitShackle
- RestrictBuild : Zone, Zone_Arena, Zone_Vernis
- restricted : GuildRankData
- restSpots : TraitManager
- Result : Check
- result : LayerShippingResult, PartialMap, SearchContext
- resume : CoreRef.Icons
- resWeather : ENC
- retainDecal : MapConfig
- retreated : ZoneEventDefenseGame
- ReturnAct() : ActItem
- returnAnywhere : CoreDebug
- returnInfo : Player
- ReturnState : ZoneInstance, ZoneInstanceBout
- ReturnZone : ZoneInstance
- Reveal() : Map
- RevealAll() : Map
- revealed : Map
- revealFaith : ENC
- revealInner : CoreDebug
- revealLock : CINT
- revealMap : CoreDebug
- RevealRoom : Zone, Zone_Casino, Zone_Nymelle, Zone_User
- Revelation() : Religion
- reverse : Critter, Lot, RoofStyle, SkinDeco, TraitHouseBoard.Data, WidgetHotbar.Extra, WidgetRoster.Extra, WidgetSideScreen.Extra
- reverseOrder : MsgBox
- reverseSnow : Game.Config
- Revive() : CalcMoney, Chara, Zone
- revive_pet() : DramaOutcome
- reward : SourceHomeResource.Row, SourceResearch.Row
- rewardCode : CoreConfig
- rewardMoney : Quest
- rewards : SourceReligion.Row
- RewardSuffix : Quest, QuestDefenseGame, QuestHarvest, QuestHunt, QuestMusic, QuestSupply, QuestSupplySpecific
- Rewind() : AnimeTween
- RGBA : SelectedColorController
- rgba : SelectedColorController
- RGBtoHSL() : Empyrean.Utils.Colorist
- RGBtoHSV() : Empyrean.Utils.Colorist
- RgbToLab() : ColorConverter
- RgbToXyz() : ColorConverter
- Ride() : ActRide
- ride : Chara
- Ride : CorePath.CorePackage
- ridePos : GameSetting.RenderSetting
- riding : SKILL
- Right : B83.Win32.RECT, Cell
- right : UIButtonLR
- rightAttachCount : ButtonGrid
- rightClick : UIHangIcon
- rightClickClose : CoreConfig.UISetting
- rightClicked : Layer
- rightClickExitBuildMode : CoreConfig.InputSetting
- RightClickToClose : Widget
- RightHand : Act, AI_Cook, AI_Farm, AI_Fish.ProgressFish, AI_UseCrafter, AI_Water, TaskDig, TaskHarvest, TaskMine
- rightMenuAlias : Window.Setting
- rightMouse : EInput
- rightMouseTimer : AM_Adv
- rightScroll : CoreConfig.GameConfig, EInput
- rightTextPos : HUD
- rightWallShade : BaseTileMap
- rightX : RigidUpdate
- ring : ZoneEventPhone
- Ripple() : AI_Fish.ProgressFish
- RITCH_TEXT_REPLACE : HyphenationJpn
- river : ZoneProfile
- rnd() : Dice, EClass, ELayer, EMono, EScriptable, Rand
- RndBio() : Biography
- rndf() : EClass, Rand
- rndHalf() : EClass
- rndNormal() : Rand
- rndNormal2() : Rand
- rndSeed() : Rand
- rndSqrt() : EClass, Rand
- Road : TileType
- roadDist : ZonePreEnterEncounter
- roadDown : EloMap.TileInfo
- roadLeft : EloMap.TileInfo
- roadRight : EloMap.TileInfo
- roadUp : EloMap.TileInfo
- Roaming : Map
- roaming : PropsManager
- rock : EloMap.TileInfo
- Roll() : Dice
- RollbackSource() : SourceData< T, T2 >
- RollMax() : Dice
- roof : BaseTileMap, Room, SourceBlock.Row
- Roof : TileType
- roofCount : Lot, Room
- roofFix : BaseTileMap
- roofFix2 : BaseTileMap
- roofFix3 : BaseTileMap
- roofLightLimitMod : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile, BaseTileMap
- roofLightMod : BaseTileMap
- roofLightSnow : BaseTileMap
- roofRampFix : BaseTileMap
- roofs : CoreRef.TextureDatas
- roofStyles : BaseTileMap
- Rooftop : TileType
- room : BaseTileMap, Cell, MeetingManager, WidgetDate.Extra
- roomHash : Map
- roomHeight : BaseTileMap
- roomHeightMod : GameSetting.RenderSetting
- roomName : SourceThing.Row
- roomName_JP : SourceThing.Row
- roomName_L : SourceThing.Row
- roomPlateData : COBJ
- rooms : Map
- Root : UIContextMenu, UIList
- RootData : CorePath
- rootDefaultPacakge : BaseModManager
- rootDir : PartialMapMenu
- rootExe : CorePath
- rootMod : BaseModManager, CorePath
- RootSave : CorePath
- RootSaveCloud : CorePath
- rootSkin : UISelectableGroup
- roster : ButtonRoster, WidgetMouseover
- Rotate() : Card, Chara
- rotate : Effect
- Rotate() : PartialMap, Recipe, RecipeCard
- rotate : WidgetMinimap.Extra
- RotateAll() : Cell
- RotateBlock() : Cell
- RotateDoor() : TraitDoor
- RotateFloor() : Cell
- RotateObj() : Cell
- RotateUnderMouse() : ActionMode, AM_Build, AM_Copy, AM_MoveInstalled
- rotation : SubPassData
- roundInterval : ZoneEvent
- rounds : ZoneEvent
- roundTimer : Card
- row : CardFilter.FilterCategory, ExcelParser, LayerGachaResult.Data, RecipeSource, SourceData< T, T2 >, TraitSeed
- rowClass : ExcelSheetImportSetting
- RowCount : BaseList, UIDynamicList, UIList
- rowDefault : ExcelParser, SourceData< T, T2 >
- rowDefaultPCC : SourceChara
- rowIndex : ExcelData
- rows : SourceCard, SourceData< T, T2 >, SpawnList, TableData.Col, UIDynamicList, UIList, WidgetHotbar.Extra
- ruinChance : PartialMap
- RuinChance : Zone
- ruined : PartialMap.Result
- Run() : AI_ArmPillow, AI_AttackHome, AI_Bladder, AI_Clean, AI_Cook, AI_Craft_Snowman, AI_Dance, AI_Deconstruct, AI_Drink, AI_Eat, AI_Equip, AI_Fish, AI_Fuck, AI_Goto, AI_GotoHearth, AI_Grab< T >, AI_Haul, AI_HaulResource, AI_Idle, AI_LeaveMap, AI_Massage, AI_Offer, AI_OpenGambleChest, AI_Paint, AI_PassTime, AI_PlayMusic, AI_PracticeDummy, AI_Pray, AI_Read, AI_ReleaseHeld, AI_Shear, AI_Shopping, AI_Slaughter, AI_Steal, AI_TargetCard, AI_Torture, AI_Trolley, AI_UseCrafter, AI_Wait, AIAct, AIProgress, AIWork, AIWork_Explore, DynamicAIAct, GoalCombat, GoalGraze, GoalIdle, GoalManualMove, GoalNeeds, GoalSearch, GoalSiege, GoalSleep, GoalSpot, GoalTask, GoalVisitorEnemy, GoalVisitorGuest, GoalWait, GoalWork, LayerMiniGame, NoGoal, TaskClean, TaskCraft, TaskCullLife, TaskDump, TaskMoveInstalled, TaskPoint, TaskWater, Util
- runBackground : CoreConfig.OtherSetting
- RunDisassemble() : RecipeUpdater
- runDistance : CoreConfig.GameConfig
- rune : CoreRef.Icons.Enc
- running : AI_Trolley
- RunRecipe() : RecipeUpdater
- runtimeGodBuild : CoreDebug
- runUpdate : Lang
- rz : SkinDeco