Elin Decompiled Documentation
EA 23.102 Nightly
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_Add() :
UIDynamicList
,
WidgetSticky
_AddButton() :
WindowMenu
_AddCard() :
Map
_AddLayer() :
Layer
_CanInspect() :
BlockInfo
,
ObjInfo
_CanPerformTask() :
Task
,
TaskBuild
,
TaskCraft
,
TaskPoint
_ChangeNum() :
Lang
_Close() :
ELayer
,
Layer
_Confetti() :
Dialog
_CopyDir() :
IO
_Create() :
CharaGen
,
Game
,
LayerInventory
,
ThingGen
_CreateRenderer() :
Card
,
Chara
_currency() :
Lang
_FindPath() :
Algorithms.PathFinder
_FindZone() :
Spatial
_FuncWorkPoint() :
AIWork
_gender() :
Lang
_GetBlock() :
BiomeProfile.BaseTile
_GetFirstStep() :
PathManager
_GetFloor() :
BiomeProfile.BaseTile
_GetHitResult() :
TaskBuild
_GetMat() :
BiomeProfile.BaseTile
_GetObj() :
BiomeProfile.BaseTile
_GetSpawnList() :
BiomeProfile.BaseTile
_GetThing() :
BiomeProfile.BaseTile
_HitTest() :
ActionMode
,
TileType
_IsRoofEditMode() :
AM_Build
_Kill() :
PopManager
_List() :
ThingContainer
_ListCurrency() :
ThingContainer
_Load() :
PartialMap
_LoadPrefs() :
SourceAsset
_MakeAlly() :
Chara
_Move() :
Card
,
Chara
_Number() :
Lang
_OnActivate() :
BaseWidgetNotice
,
WidgetNotice
,
WidgetStats
_OnAddStockpile() :
LittlePopper
_OnBeforeSave() :
Spatial
,
Zone
_OnChangeMode() :
WidgetMenuPanel
_OnDeserialized() :
AreaData
,
Card
,
ClassWithBits
,
DNA
,
Game.Flags
,
Hoard.Item
,
Player.Flags
,
SkinDeco
,
SocketData
,
Window.SaveData
,
WorkSession
_OnDirtyInventory() :
WidgetHotbar
_OnLoad() :
Spatial
_OnOffer() :
TraitAltar
_OnPress() :
UIButton
_OnProcess() :
InvOwnerBlend
,
InvOwnerChangeMaterial
,
InvOwnerChaosOffering
,
InvOwnerCraft
,
InvOwnerDeliver
,
InvOwnerDeliverBox
,
InvOwnerDraglet
,
InvOwnerEnchant
,
InvOwnerGacha
,
InvOwnerGene
,
InvOwnerGive
,
InvOwnerIdentify
,
InvOwnerLighten
,
InvOwnerMod
,
InvOwnerOffering
,
InvOwnerReconstruction
,
InvOwnerRecycle
,
InvOwnerRefuel
,
InvOwnerUncurse
_OnSerializing() :
AreaData
,
Card
,
DNA
,
Player.Flags
,
SocketData
,
WorkSession
_OnTickRound() :
ZoneEventDefenseGame
,
ZoneEventQuest
,
ZoneEventSubdue
_OnUpdateInput() :
AM_Adv
,
AM_ADV_Target
,
AM_BaseGameMode
,
AM_Sim
,
AM_ViewZone
_OnUse() :
TraitGodStatue
,
TraitMoongateEx
,
TraitPowerStatue
,
TraitShrine
_Play() :
Effect
_ProcessTile() :
BaseTileSelector
_rarity() :
Lang
_Redraw() :
LayerAbility
,
WidgetEquip
_Refresh() :
MeshPass
,
UIResourceTrack
,
WidgetDate
,
WidgetMainText
,
WidgetStockTracker
,
WidgetSystemIndicator
_RefreshAll() :
BaseWidgetNotice
_RefreshCurrentHotItem() :
WidgetCurrentTool
_RefreshPoint() :
UIMapPreview
_Remove() :
WidgetSticky
_RemoveCard() :
Map
_RemoveLayer() :
Layer
_SavePrefs() :
SourceAsset
_Say() :
WidgetPopText
_SayPick() :
WidgetPopText
_SayValue() :
WidgetPopText
_Search() :
BuildMenu
_SetAnchor() :
ClassExtension
_SetBlock() :
BiomeProfile.BaseTile
_SetFloor() :
BiomeProfile.BaseTile
_SetMat() :
BiomeProfile.BaseTile
_SetObj() :
BiomeProfile.BaseTile
_SetSpawnList() :
BiomeProfile.BaseTile
_SetText() :
HyphenationJpn
_SetThing() :
BiomeProfile.BaseTile
_ShouldPass() :
CardFilter
,
CharaFilter
,
ThingFilter
_Show() :
WidgetInspector
_ShowDialog() :
Chara
_Spawn() :
PoolManager
_SpawnList() :
BiomeProfile.BaseTile
,
CardInspector
_Talk() :
DramaCustomSequence
_TapeList() :
CardInspector
_TempTalk() :
DramaCustomSequence
_ToggleLog() :
WidgetMainText
_TrySetAct() :
HotItemNoItem
_Update() :
ActPlan
,
UIAutoTurn
,
WidgetMascot
_ValidateInstalled() :
Map
_WaitForEndOfFrame() :
BaseCore
_weight() :
Lang
_WriteNote() :
BaseCondition
,
BaseStats
,
Element
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