Here is a list of all class members with links to the classes they belong to:
- m -
- m_ActionOnGet : ObjectPool< T >
- m_ActionOnRelease : ObjectPool< T >
- m_BevelDirectionAndDepth : Bevel, InnerBevel
- m_BlurSpread : SoftShadow
- m_BottomRightPos : DepthEffect
- m_buffer : FastString
- m_bufferPos : FastString
- m_charsCapacity : FastString
- m_circleCount : CircleOutline
- m_ClassName : B83.Win32.UnityDragAndDropHook
- m_ColorMode : GradientColor, InnerOutline, OverlayTexture
- m_Curve : CurveEffect
- m_CurveMode : CurveEffect
- m_dateTime : SerializableDateTime
- m_DepthPerspectiveStrength : DepthEffect
- m_EffectColor : DepthEffect, ToJShadow
- m_EffectDirectionAndDepth : DepthEffect
- m_EffectDistance : ToJShadow
- m_FirstColor : GradientColor
- m_firstSample : CircleOutline
- m_GradientDirection : GradientColor
- m_GradientMode : GradientColor
- m_graphics : UIButton
- m_halfSampleCountX : BoxOutline
- m_halfSampleCountY : BoxOutline
- m_HighlightColor : Bevel, InnerBevel
- m_HighlightColorMode : InnerBevel
- m_Hook : B83.Win32.UnityDragAndDropHook
- m_isStringGenerated : FastString
- m_LowerLeftOffset : SkewEffect
- m_LowerRightOffset : SkewEffect
- m_ModifiedMaterial : InnerBevel, InnerOutline, OverlayTexture
- m_NeedsToSetMaterialDirty : InnerBevel, InnerOutline, OverlayTexture
- m_Offset : CharacterSpacing
- m_OnlyInitialCharactersDropShadow : SoftShadow
- m_OnlyInitialCharactersGenerateDepth : DepthEffect
- m_OutlineColor : InnerOutline
- m_OutlineThickness : InnerOutline
- m_OverallTextSize : DepthEffect
- m_OverlayTexture : OverlayTexture
- m_replacement : FastString
- m_sampleIncrement : CircleOutline
- m_SecondColor : GradientColor
- m_ShadowColor : Bevel, InnerBevel
- m_ShadowColorMode : InnerBevel
- m_SkewMode : SkewEffect
- m_Stack : ObjectPool< T >
- m_Strength : CurveEffect
- m_stringGenerated : FastString
- m_TextureMode : OverlayTexture
- m_ticks : SerializableDateTime
- m_TopLeftPos : DepthEffect
- m_UpperLeftOffset : SkewEffect
- m_UpperRightOffset : SkewEffect
- m_UseGraphicAlpha : Bevel, DepthEffect, GradientColor, ToJShadow
- m_valueControl : FastString
- m_valueControlInt : FastString
- m_Verts : BetterOutline, Bevel, CharacterSpacing, CurveEffect, DepthEffect, GradientColor, InnerBevel, InnerOutline, LimitVisibleCharacters, OverlayTexture, SkewEffect, SoftShadow, ToJOutline, ToJShadow
- m_VisibleCharacterCount : LimitVisibleCharacters
- Machine : ReligionManager
- madeBackup : GameIndex
- MAG : Card, SKILL, SourceFood.Row2, SourceJob.Row, SourceRace.Row
- MAG2 : SourceFood.Row2
- Mage : FactionManager, Guild
- magenta : Empyrean.Utils.Colorist
- magenta25 : Empyrean.Utils.Colorist
- magenta50 : Empyrean.Utils.Colorist
- magenta75 : Empyrean.Utils.Colorist
- magicChestSent : Player.Flags
- magicDevice : SKILL
- magma : LIQUID
- Main : InvOwner
- main : ListOwner< T1, T2 >
- Main : ListOwner< T1, T2 >
- main : MatColors, Player.Flags
- Main : QuestManager
- main : UIRecipeInfo
- MainButtonImageCurve : CircularRadialButton
- MainButtonMaxSize : CircularRadialButton
- MainButtonMinSize : CircularRadialButton
- MainElement : Chara
- mainElement : SourceChara.Row
- mainElementName : Check
- mainFaction : Spatial
- mainHand : AnimationFrame
- mainHandPos : GameSetting.RenderSetting
- mainInv : LayerInventory
- mainSkins : SkinManager
- mainText : Msg, UIButton
- mainTexture : EGraphic
- mainWidgets : Player
- mainWindow : B83.Win32.UnityDragAndDropHook
- major : Version
- MakeAlly() : Chara
- MakeBaby() : TraitFoodEggFertilized
- MakeBackup() : GameIO
- MakeBraineCell() : Chara
- MakeDish() : CraftUtil, RecipeCard
- MakeEgg() : Chara
- MakeEnemiesNeutral : Zone, Zone_StartVillage
- MakeFigureFrom() : Card
- Makefish() : AI_Fish
- MakeFoodFrom() : Card
- MakeFoodRef() : Card
- MakeGameObject() : Spatial
- MakeGene() : Chara
- MakeGrave() : Chara
- MakeMilk() : Chara
- MakeMinion() : Chara
- MakeNeighbor() : MapGen
- MakeNeighbor_old() : MapGen
- MakePair() : HoardActor
- MakePartyMemeber() : Chara
- maker : LayerEditBio, LayerEmbark
- MakeRandomSeed() : TraitSeed
- MakeRefFrom() : Card
- MakeReward() : AI_OpenGambleChest
- MakeRiver() : MapGen
- MakeRoad() : MapGen
- MakeSeed() : TraitSeed
- MakeSteady() : HoardActor
- MakeTownProperties : Zone, Zone_Arena, Zone_User
- male : Gender
- mana : Chara, CoreRef.Icons, SKILL, SourceRace.Row
- Mana : Stats
- manaCapacity : SKILL
- manager : Area, DramaCustomSequence, DramaEvent, DramaOutcome, DramaSequence, Effect, GameUpdater.FireUpdater, GameUpdater.LogicUpdater, Hotbar, LayerMod, LogicalFire, LogicalPoint
- manual : GoalTask
- ManualAdd() : QueueManager
- ManualList() : LayerList
- map : BaseTileMap, Cell, CellDetail
- Map : CorePath
- map : DynamicAsset< T >, ExcelData.Sheet, Fov, GenBounds, PartialMap, Point, SourceCard, SourceData< T, T2 >, SpatialManager, TableData, UIMapPreview.GenThread, UIMapPreview, Wall, Zone, ZoneBlueprint, ZoneUtil
- mapAll : TaskManager.Designations
- mapBG : ZoneProfile
- mapConfig : ZoneInspector
- MapGen : CorePath
- MapHighlight : ColorProfile.BlockColors
- mapHolder1 : LayerEmbark
- mapHolder2 : LayerEmbark
- mapIDs : RoomManager
- mapInt : BaseCard, Spatial
- mapLimit : BaseGameScreen
- mapObj : BaseCard
- MapPieceSave : CorePath
- MapPieceSaveUser : CorePath
- mapping : Crawler
- mapPos : CINT
- mapPreview : LayerEmbark
- mapSize : POIMap
- mapStr : BaseCard
- mapX : Spatial
- mapY : Spatial
- margin : LayerImage, UIContextMenu, UIContextMenuPopper, WidgetRoster.Extra
- marginImageDrag : HUD
- marginLeft : WidgetMenuPanel
- marginPartial : GenBounds
- marginRight : WidgetMenuPanel
- marginSearchResult : UIBook
- MarkCardDrop() : CodexManager
- marker : Empyrean.ColorPicker.ColorPalette
- Marker : TileType
- markerFix : LayerTextureViewer
- MarkerPosition : Empyrean.ColorPicker.ColorPalette
- markers : LayerTextureViewer
- MarkMapHighlights() : Player
- MarkNewBlock() : MsgBox
- marksman : SKILL
- markStack : CoreConfig.GameConfig
- maroon : Empyrean.Utils.Colorist
- marryAnytime : CoreDebug
- martial : SKILL, SourceRace.Row
- mask : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser, WindowChara
- MaskOnBuild : Trait, TraitHouseBoard, TraitRadio, TraitRoomPlate
- maskResist : WindowChara
- mass_exhibition : POLICY
- massPower : RigidExplode
- master : Chara
- mat : AM_Picker.Result, BiomeProfile.Tile, CoreRef.Icons.Enc, DramaPropOnev, GameSetting.RenderSetting.MapBGSetting, InvOwnerChangeMaterial, MeshBatch, MeshPass, Recipe.Ingredient, RenderParam, SpriteBasedLaser, TraitShrine, Wall
- matBlock : BaseTileMap, Cell, Point
- matBlur : UI, UIContextMenu
- matBridge : BaseTileMap, Cell, Point
- matCategory : SourceObj.Row
- MatchEncSearch() : Card, Thing
- matColor : CoreDebug.MatColorTest, MeshPassParam, SourceMaterial.Row
- matColors : ColorProfile, MeshBatch
- matColorTest : CoreDebug
- matDoor : BiomeProfile.Style
- material : Applibot.CustomImageBase, CameraFilterPack_Atmosphere_Rain, Card, SourcePerson.Row, SourceRace.Row, WorkSummary
- materials : SourceManager
- materialsToDestroy : Effect
- matFloor : BaseTileMap
- MatFloor : BiomeProfile
- matFloor : Cell, Point
- matFloorEx : Scene
- matGrading : SceneProfile
- matGrayscale : ContentPolicy, LayerPolicy
- matHardness : BaseTaskHarvest
- matItem : WindowChara, WindowCharaMini
- matList : Cell
- matMani : HoardActor
- matMap : UIMapPreview
- matObj : Cell
- matObj_fixed : Cell
- matOverlay : SceneProfile
- matReflection : HoardActor
- matrices : MeshBatch
- matRoofBlock : Cell, Point
- MatRows() : BiomeProfile.BaseTile
- mats : FortuneRollData
- matStairs : BiomeProfile.Style
- MatSub : BiomeProfile
- matSub : BiomeProfile.Tile
- matUI : Core
- matUIObj : CoreRef
- matUIPortraitChara : CoreRef
- Mature : GrowSystemPlant, GrowSystemTree
- Max : BaseHomeResource
- max : GamePrincipal.ItemSlider, Gauge
- MAX() : Los
- max : ObjectPool< T >.Item< T >, SourceElement.Row, Stats, StatsBurden, StatsHygiene, StatsMana, StatsStamina, ThingStack, UIInputText, ZoneEventSubdue
- max1 : GameSetting.RenderSetting.ZSetting
- max2 : GameSetting.RenderSetting.ZSetting
- MaxAlly : Player
- maxAlly : WidgetStatsBar.Extra
- MaxAltitude : AM_Build, Recipe, TileType, TileTypeBridge, TileTypePillar
- MaxAmmo : TraitToolRange
- MaxAngleDistanceBetweenOptions : CircularRadialButton
- MaxAP : FactionBranch
- maxAplha : HoardActor
- maxBGMVolume : LayerDrama
- maxBlock : MsgBox
- MaxBytes : Rand
- MaxCapacity : ThingContainer
- MaxCharge : TraitToolWaterCan, TraitToolWaterPot
- maxColliderCheck : BaseTileMap
- maxColor : UIMapPreview
- maxCount : GameUpdater.Updater
- MaxDecay : Card
- maxDistance : ActorEx, ESoundSource
- maxEmptyRows : ExcelData
- MaxExp : ResearchPlan
- MaxExpInfluence : Player
- MaxExpKnowledge : Player
- maxFloat : BaseTileMap
- maxForecasts : Weather
- MaxFuel : Trait, TraitGemCutter, TraitWorkbenchFuel
- MaxFurnitureEnc : Thing
- MaxGeneSlot : Chara
- maxGenHeight : GameSetting
- maxHalfSampleCount : BoxOutline
- maxHeight : AreaData, BaseTileMap, LayoutMaxSize, RoofStyle
- MaxHolders : TraitBed
- MaxHour : Expedition
- MaxHP : Card, Chara
- maxInterval : SpriteAnimation
- MaxItem : SearchContext
- maxItems : Popfab
- maxLaserLength : SpriteBasedLaser
- maxLaserRaycastDistance : SpriteBasedLaser, TwoDLaserPack.LineBasedLaser
- maxLine : WidgetMainText.Extra
- maxLines : PopManager
- maxLog : MsgBox, MsgLog, WidgetInspector
- MaxLv : FactionBranch
- maxLv : SourceHomeResource.Row, SourceResearch.Row
- MaxLv : Zone
- maxMin : LayerSleep
- maxMinion : WidgetStatsBar.Extra
- maxMonth : NumLog
- maxPage : UIList
- MaxPage : WidgetCurrentTool
- maxPlayedHours : CoreConfig
- MaxPopulation : FactionBranch
- MaxProgress : AI_Fish.ProgressFish
- maxProgress : AI_Fuck
- MaxProgress : AI_Fuck, AIAct, AIProgress
- maxProgress : BaseTaskHarvest
- MaxProgress : Progress_Custom
- maxProgress : Progress_Custom
- maxProgressMod : GameSetting.RenderSetting.AnimeSetting
- maxQuests : CoreDebug
- MaxRadius : Act, ActRestrain, ActZap
- maxRadius : AI_Clean
- MaxRadius : AI_Steal
- MaxRandomAbility : TraitAdventurer, TraitBigDaddy, TraitChara, TraitUniqueMonsterAdv
- MaxRandomQuest : QuestManager
- maxRange : GameSetting.AudioSetting
- MaxRank : FactionRelation
- MaxRarity : TraitRuneMold, TraitRuneMoldEarth, TraitRuneMoldMana, TraitRuneMoldSun
- maxRepeat : AI_Idle
- MaxRespawn : Zone
- MaxRestart : AI_Fish, AI_Idle, AIAct, AIWork, GoalSearch, GoalVisitorEnemy, GoalVisitorGuest, NoGoal, TaskCraft
- MaxRune() : Card
- maxSize : LayerCraftFloat, Mosframe.ScrollbarHandleSize
- maxSlots : WidgetCurrentTool
- MaxSoil : FactionBranch, Zone, Zone_Tent
- maxSounds : Hoard
- MaxSpawn : Zone
- maxStack : SourceCategory.Row
- MaxSummon : Chara
- maxTime : RigidLeaf
- maxUpdate : LayerShippingResult
- maxWallDeco : LayerEditHouse
- maxWaterRatio : MapGenVariation
- MaxWeight : Card
- maxWeight : Props
- maxWidth : LayoutMaxSize, MsgBox, WidgetMenuPanel, WidgetRoster
- maxX : Lot, MapBounds
- maxZ : Lot, MapBounds
- mCalcGrid : Algorithms.PathFinder
- mCloseNodeCounter : Algorithms.PathFinder
- mCloseNodeValue : Algorithms.PathFinder
- mComparer : Algorithms.PriorityQueueB< T >
- mDirection : Algorithms.PathFinder
- Meal() : CalcMoney
- medal : UICurrency.Options, WidgetStatsBar.Extra
- Media : CorePath
- medicine : HomeResourceManager
- meditate : EInput.KeyMapManager
- meditation : CoreRef.StateIcons, SKILL
- meetings : FactionBranch
- Melee : ABILITY, ACT
- melee : SourceTactics.Row
- meleeDistance : ENC
- meleeStyle : SourceRace.Row
- melilith_friend() : DramaOutcome
- member : Crawler
- members : Crawler, FactionBranch, Party, ZoneEventSiege
- memberType : BaseListPeople, Chara
- memo : Player
- memo2 : Player
- memorization : SKILL
- mEndLocation : Algorithms.PathFinder
- menu : AM_Copy, LayerInteraction, ListOwner< T1, T2 >, UIContextMenuPopper, UIList
- menuBottom : Window
- menuLeft : Window
- menuLeftBottom : Window
- menuRight : Window
- Merchant : FactionManager, Guild
- mesh : MeshPass, ProceduralMesh
- MeshBatch() : MeshBatch
- meshX : MeshPass
- message : B83.Win32.CWPSTRUCT, B83.Win32.MSG, DramaSequence
- meta : Widget.Config
- metaMap : WidgetManager
- metas : WidgetManager
- Method() : DramaCustomSequence
- mFormula : Algorithms.PathFinder
- mFound : Algorithms.PathFinder
- mGridX : Algorithms.PathFinder
- mGridXZ : Algorithms.PathFinder
- mGridZ : Algorithms.PathFinder
- mH : Algorithms.PathFinder
- mh : Lot, Room
- mHEstimate : Algorithms.PathFinder
- mHoriz : Algorithms.PathFinder
- miasma_ : SPELL
- miasma_Acid : SPELL
- miasma_Chaos : SPELL
- miasma_Cold : SPELL
- miasma_Cut : SPELL
- miasma_Darkness : SPELL
- miasma_Ether : SPELL
- miasma_Fire : SPELL
- miasma_Holy : SPELL
- miasma_Impact : SPELL
- miasma_Lightning : SPELL
- miasma_Magic : SPELL
- miasma_Mind : SPELL
- miasma_Nerve : SPELL
- miasma_Nether : SPELL
- miasma_Poison : SPELL
- miasma_Sound : SPELL
- miasma_Void : SPELL
- middleClick : CoreConfig.InputSetting
- middleGoPiece : SpriteBasedLaser
- middleMouse : EInput
- middlePressLong : CoreConfig.InputSetting
- milk_fan : POLICY
- milking : SKILL
- Min : BaseHomeResource
- min : Date, LayerSleep, Stats, StatsMana, StatsStamina, UIInputText
- MinAltitude : TileType, TileTypeBridgeDeco
- MinAngleDistanceBetweenOptions : CircularRadialButton
- minColor : UIMapPreview
- Mine : ActionMode, CursorSystem
- mine : TaskManager.Designations
- MineBlock() : Map
- mined : TaskMine
- MineFloor() : Map
- minElapsed : ZoneEvent
- MineObj() : Map
- MineObjSound() : Map
- minerals : SourceMaterial.Row
- MineRamp() : Map
- minFame : SourceQuest.Row
- minHeight : Cell, UIDynamicList
- MinHour : Expedition
- mini : LayerInventory, LayerMiniGame
- MiniGame : ActionMode
- minigames : MiniGame
- Minimum() : ClassExtension
- mining : SKILL
- minInterval : ActorEx, SpriteAnimation
- minionType : CINT
- MinLv : Zone, Zone_RandomDungeon, Zone_Void
- minor : Version
- minPerRound : GameDate
- MinPotential : AttbMain, Element
- minProgress : LayerProgress
- mins : Player.Stats
- minSize : Mosframe.ScrollbarHandleSize
- minsPerRegionMove : GameSetting
- MinsSinceLastActive : Zone
- minTime : LayerProgress
- MinToDayAndHour() : Date
- MINUTE : DateHelper
- MinValue : Element
- minWidth : UI
- minX : EloMap, Lot
- minY : EloMap
- minZ : Lot
- mipmap : TextureImportSetting.Data
- mipmapBias : TextureImportSetting.Data
- missClickButton : EInput
- missClickDuration : EInput
- mistakes : PlayingSong
- MixIngredients() : CraftUtil, RecipeCard
- MixType : CraftUtil, TraitCrafter
- mLocation : Algorithms.PathFinder
- mLocationX : Algorithms.PathFinder
- mLocationZ : Algorithms.PathFinder
- mMatrix : Algorithms.PathFinder.ComparePFNodeMatrix
- mNewG : Algorithms.PathFinder
- mNewLocation : Algorithms.PathFinder
- mNewLocationX : Algorithms.PathFinder
- mNewLocationZ : Algorithms.PathFinder
- Mob() : SpawnSetting
- mob : ZonePreEnterEncounter
- Mod() : Affinity, BaseCondition, BaseHomeResource, Card
- mod : CoreRef.Icons.Enc
- Mod() : HomeResource, Stats, StatsMana, StatsStamina
- mod1 : GameSetting.RenderSetting.ZSetting, MapHeight
- mod2 : MapHeight
- mod3 : MapHeight
- mod_ammo : ENC
- mod_ammo_knockback : ENC
- mod_ammo_recover : ENC
- mod_chaser : ENC
- mod_cleave : ENC
- mod_drill : ENC
- mod_feint : ENC
- mod_flurry : ENC
- mod_frustration : ENC
- mod_precision : ENC
- mod_rapid : ENC
- mod_reload : ENC
- mod_scatter : ENC
- mod_splash : ENC
- ModAffinity() : Chara
- ModAltitude() : AM_Build
- ModAxisX() : EInput
- ModAxisY() : EInput
- ModBase() : ElementContainer
- ModCharge() : Card, TraitBaseSpellbook
- ModCharges() : TraitWell
- modColor : LiquidProfile
- ModContribution() : CoreDebug
- ModCorruption() : Chara
- ModCurrency() : Card
- modData : CorePath
- ModDevelopment() : Zone
- mode : ActionHint, AM_Blueprint
- Mode : AM_Copy
- mode : AM_Copy, AM_Dig
- Mode : AM_FlagCell
- mode : AM_FlagCell, AM_Mine
- Mode : AM_Populate
- mode : AM_Populate
- Mode : AM_Terrain
- mode : AM_Terrain, BaseTileSelector
- Mode : BuildMenu
- mode : BuildMenu
- Mode : ButtonChara, ButtonElement
- mode : ButtonElement
- Mode : ButtonGrid
- mode : ExtraHint, Hoard
- Mode : Hoard
- mode : InvOwnerDeliver
- Mode : InvOwnerDeliver
- mode : LayerEditPCC, LayerEditPlaylist
- Mode : LayerEditPlaylist
- mode : LayerEmbark
- Mode : LayerEmbark
- mode : LayerGachaResult
- Mode : LayerGachaResult
- mode : LayerInteraction
- Mode : LayerInteraction, LayerPeople
- mode : RecipeUpdater
- Mode : RecipeUpdater
- mode : Scene
- Mode : Scene, TaskDig
- mode : TaskDig, TaskHarvest, TaskMine
- Mode : TaskMine
- mode : UIBook
- Mode : UIBook, UIInventory
- mode : UIInventory.Tab, UIInventory.Transaction, Widget.Config, Widget.Meta
- Mode : WidgetSideMenu
- mode : WidgetSideMenu
- model : CardRow, FortuneRollData.Prize
- ModEncLv() : Card
- modePoeple : Player.Pref
- ModEther() : World
- ModExp() : Card, ElementContainer, FactionBranch
- ModExpPartySkill() : Party
- ModFame() : CoreDebug, Player
- ModFire() : Map, Point
- modFull : Portrait
- ModHappiness() : Policy
- ModHeight() : Chara
- ModHP() : TraitGenerator
- modified : GamePrincipal
- modifiers : SourceHobby.Row
- ModifyHeight() : MapGen
- ModifyMesh() : BetterOutline, Bevel, CharacterSpacing, CurveEffect, DepthEffect, GradientColor, GradientEffect, InnerBevel, InnerOutline, LimitVisibleCharacters, ModifiedShadow, OverlayTexture, SkewEffect, SoftShadow, ToJOutline, ToJShadow
- ModifyVertices() : BoxOutline, CircleOutline, GradientEffect, ModifiedShadow, Outline8
- ModInfluence() : Zone
- ModItem() : ModItem< T >
- ModItemList() : ModItemList< T >
- ModKarma() : CoreDebug, Player
- ModKeyItem() : Player
- ModLink() : ElementContainer
- ModLiquid() : Map
- modList : TalkText
- ModNum() : Card, PropSet, PropSetCategory, UIInputText
- modOverlays : Portrait
- ModPage() : UIBook
- modPolicy : Happiness
- modPortraitBGFs : Portrait
- modPortraitBGs : Portrait
- modPortraits : Portrait
- modPos : InteractionMenu, LayerArea, UIInspector
- ModPotential() : ElementContainer
- ModRandomFoodEnc() : CraftUtil
- ModRelation() : Faction
- mods : Core, CoreEmu
- ModSelected() : WidgetCurrentTool
- modSublight1 : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile, BaseTileMap
- modSublight2 : Assets.Resources.Scene.Profile.Global.SceneGlobalProfile, BaseTileMap
- ModSum() : PropSetCategory
- ModTargetZoomIndex() : BaseGameScreen
- ModTempElement() : Chara
- ModTempPotential() : ElementContainer
- ModWeight() : Chara
- mold : AM_Designation< T >, BaseWidgetNotice, InteractionMenu, ObjectPool< T >.Item< T >
- Mold : Recipe, RecipeCard
- mold : RenderDataCard, UICurrency, UIInspector, UIList.Callback< T1, T2 >, UIListEx< T >, UIQueue, UIResourceTrack, WidgetHotbar, WidgetMenuPanel, WidgetQuestTracker, WidgetRoster, WidgetStatsBar, WidgetSticky
- moldActor : DramaManager, LayerEditBio, LayerEmbark
- moldAdBottom : LayerNewspaper
- moldBottom : Window
- moldBuff : WidgetStats
- moldButton : CircularRadialButton, DialogDrama, LayerArea, UIBook, WidgetInspector
- moldButtonContext : LayerCraftFloat
- moldButtonGrid : UIInventory
- moldButtonGridless : UIInventory
- moldCard : AM_MoveInstalled
- moldCat : UIDragGridInfo, UIMagicChest
- moldCover : LayerRegisterHotbar
- moldDropperLeft : WidgetRoster
- moldDropperRight : WidgetRoster
- moldDynamic : ActionHint
- moldEqual : UIDragGridInfo
- moldHeader : LayerWorldSetting, UIDynamicList, WindowChara, WindowCharaMini
- moldHeader2 : WindowChara, WindowCharaMini
- moldInputNum : LayerCraft
- moldInterest : DialogDrama
- moldItem : LayerFaith, LayerGachaResult, UIDynamicList, UIList
- moldItemCheck : LayerList
- moldItemDetail : LayerList
- moldItemGeneral : LayerList
- moldItemResist : ButtonElement
- moldLanguage : LayerConfig
- moldLight : EloMapActor
- moldLine : WidgetMainText
- moldList : UIList
- moldListFeat : WindowChara, WindowCharaMini
- moldListFeatPurchase : WindowChara
- moldListResist : WindowChara, WindowCharaMini
- moldListSkill : WindowChara
- moldMarker : LayerTextureViewer
- moldNeeds : WindowChara
- moldOr : UIDragGridInfo
- moldPlus : UIDragGridInfo
- moldPortrait : LayerNewspaper
- moldPreview : LayerEmbark
- moldSlider : LayerWorldSetting
- moldSmallTab : UIInventory
- moldStance : WidgetStats
- moldStats : WindowChara
- moldTab : Window
- moldText : LoadingScreen, WidgetInspector
- moldThing : UIDragGridInfo
- moldToggle : LayerWorldSetting
- moldUnknown : UIDragGridInfo
- momentum : CoreConfig.CameraConfig
- Money : FactionBranch
- money : HitSummary, HomeResourceManager, SourceQuest.Row, SourceResearch.Row, UICurrency.Options, WidgetStatsBar.Extra, WorkSummary
- money2 : UICurrency.Options, WidgetStatsBar.Extra
- monoColor : UIMapPreview, WidgetMinimap.Extra
- MonoDeparture : Player.Flags
- month : Date
- MONTH : DateHelper
- month : Prologue
- months : Player.Stats
- MonthToken : Date
- MonthTokenReal : Date
- mood : Religion, WidgetStatsBar.Extra
- moonLevel : BaseGameScreen
- moons : GameScreen
- MoonShadow : ReligionManager
- mOpen : Algorithms.PathFinder
- mOpenNodeValue : Algorithms.PathFinder
- MountHeight : TileType, TileTypeBlock, TileTypeBlockShip, TileTypeFence, TileTypeWall
- mouse : ButtonState, PointTarget
- mouse3 : EInput
- mouse3Click : CoreConfig.InputSetting
- mouse3PressLong : CoreConfig.InputSetting
- mouse4 : EInput
- mouse4Click : CoreConfig.InputSetting
- mouse4PressLong : CoreConfig.InputSetting
- mouseCollider : BaseTileMap
- mouseDragMargin : CoreConfig.UISetting
- mouseInfo : UI
- mouseLeft : EInput.KeyMapManager
- mouseMiddle : EInput.KeyMapManager
- mouseRight : EInput.KeyMapManager
- mouseTarget : AM_Adv, AM_ViewZone, Scene, WidgetInspector
- Move : CursorSystem, LayerFaith
- move : SourceTactics.Row
- Move< TValue >() : ClassExtension
- moveAnime : SourceChara.Row
- MoveByForce() : Chara
- MoveCard() : Map
- movedByKey : AM_Adv
- moveFail : GoalCombat
- moveFailCount : AI_Idle
- moveframe : CoreConfig.CameraConfig
- MoveHome() : Chara
- MoveImmediate() : Card
- moveInfo1 : BuildMenu
- moveInstalled : TaskManager.Designations
- MoveNeighborDefinitely() : Chara
- movePC : SourceTactics.Row
- movePoint : CharaRenderer
- MoveRandom() : Chara
- MoveResult : Card
- MoveThingToBottom() : CellDetail
- MoveThingToTop() : CellDetail
- moveTimer : CharaRenderer
- moveToMouse : WidgetInspector.Extra
- MoveToOther() : ListOwner< T1, T2 >
- moveTween : Effect
- moveType : Algorithms.PathFinder
- MoveType : Card, Crawler
- moveType : Crawler
- MoveType : PathManager
- moveType : PathProgress
- MoveZone() : Chara, CursorSystem, Player, TraitMoongate, TraitNewZone
- mpb : CardActor, MeshBatch
- mpb2 : CardActor
- mpos : ActionMode, EInput
- mposWorld : EInput
- mReopenCloseNodes : Algorithms.PathFinder
- msg : ERROR, Net.ChatLog
- msgColors : CoreRef
- mStartLocation : Algorithms.PathFinder
- mStop : Algorithms.PathFinder
- mStopped : Algorithms.PathFinder
- mtp : SourceElement.Row, TransAnimeData
- mtpDuration : PopItem
- MtpProgress : GrowSystem, GrowSystemTree
- MTPValue : TraitBaseSpellbook, TraitScroll
- mud : MATERIAL
- multi : InspectGroup< T >.Item, LayerEditPlaylist, LayerPeople, ListOwner< T1, T2 >
- multiLine : MsgBox
- MultiName : InspectGroup< T >, InspectGroupArea, InspectGroupBlock, InspectGroupChara, InspectGroupObj, InspectGroupTask, InspectGroupThing
- Multiply() : ClassExtension
- Multisize : ActionMode
- multisize : BaseTileSelector
- MultiSize : Recipe
- multiSize : RenderData
- multisize : RenderRow
- multiZ : GameSetting.RenderSetting.ZSetting
- music : SKILL
- MutateBad : MsgColors
- MutateGood : MsgColors
- MutateRandom() : Chara
- mutationBody : MUTATION
- mutationBodyN : MUTATION
- mutationBrain : MUTATION
- mutationBrainN : MUTATION
- mutationCha : MUTATION
- mutationChaN : MUTATION
- mutationCold : MUTATION
- mutationColdN : MUTATION
- mutationDex : MUTATION
- mutationDexN : MUTATION
- mutationEye : MUTATION
- mutationEyeN : MUTATION
- mutationLightning : MUTATION
- mutationLightningN : MUTATION
- mutationRegen : MUTATION
- mutationRegenN : MUTATION
- mutationSkin : MUTATION
- mutationSkinN : MUTATION
- mutationSpeed : MUTATION
- mutationSpeedN : MUTATION
- mutationStr : MUTATION
- mutationStrN : MUTATION
- mute : CINT, EInput.KeyMapManager
- muteBackground : CoreConfig.OtherSetting
- mx : Algorithms.PathFinder, BaseTileMap, Lot, Room
- MyCustomBlendMode : Applibot.UICustomBlend
- myInstance : ManlySingleton< T >
- mz : Algorithms.PathFinder, BaseTileMap, Lot, Room