Here is a list of all class members with links to the classes they belong to:
- i -
- i : Int3
- I_F : TextConv
- I_M : TextConv
- I_TILE : CritterCancer, CritterCancerSmall, CritterFish, CritterFrog, CritterFrogSmall, CritterRat, CritterRatSmall, CritterRoach, CritterRoachSmall
- ice : MATERIAL
- Icon : CorePath
- icon : DropdownGrid, PopfabItem, QuickMenu.Item, Spatial, TooltipData
- Icon : TraitCooker, TraitCrafter
- icon : UIAutoTurn, UIButton, UITooltip
- icon_HotItem : CoreRef
- IconAchievement : CorePath
- iconArea : WidgetInspector
- IconArrow : CursorSystem
- iconCaption : Window
- iconCard : WidgetInspector
- IconChat : CursorSystem
- IconCut : CursorSystem
- iconDvPv : WidgetStatsBar
- IconElement : CorePath
- iconFame : WidgetStatsBar
- iconFertility : WidgetStatsBar
- IconGear : CursorSystem
- iconGodMood : WidgetStatsBar
- iconHearth : WidgetStatsBar
- iconHeld : WidgetCurrentTool
- iconHidesCursor : CursorSystem
- iconInfluence : WidgetStatsBar
- iconKarma : WidgetStatsBar
- iconMaxAlly : WidgetStatsBar
- iconMaxMinion : WidgetStatsBar
- iconMedal : WidgetStatsBar
- IconMelee : CursorSystem
- IconMine : CursorSystem
- iconMode : BaseTileMap
- iconMoney : WidgetStatsBar
- iconMoney2 : WidgetStatsBar
- iconNerun : ActionHint
- iconNext : DialogDrama
- IconPadding : ItemGeneral
- iconPivot : ButtonRoster
- iconPlat : WidgetStatsBar
- IconRange : CursorSystem
- IconRecipe : CorePath
- iconRelation : TCOrbitChara
- iconReports : UIHomeInfo
- icons : CoreRef, CursorSystem, UICurrency, WidgetPopText, WidgetSticky
- IconSize : ItemGeneral
- iconSize : WidgetCurrentTool.Extra, WidgetHotbar.Extra
- iconSizes : GameSetting.UISetting
- iconSprites : UIAutoTurn
- iconStatus : TCOrbitChara, TCOrbitThing
- iconTourismValue : WidgetStatsBar
- IconType : TargetType, TargetTypeSelect, TargetTypeSelf, TargetTypeSelfParty
- iconWeight : WidgetStatsBar
- ID : Act
- id : ActionMode, AM_Dig, AM_Mine, AreaType, BackerContentInspector.Content, BaseModPackage, BaseStats, BiomeProfile.Cluster.ItemThing, BiomeProfile, BiomeProfile.SpawnList, BiomeProfile.Tile, BookList.Item, ButtonState, Card, CardFilter, CardRow, CellEffect, Check, CodexCreature, ContentGallery.Page.Item, CoreConfig.CustomFont, CustomData, DNA, DramaActor, DramaSequence, DynamicAct
- ID : DynamicAct
- id : Element, Faction, FontSource, FortuneRollData.Prize, Game
- ID : GameDifficultySetting
- id : GameIndex, GamePrincipal, GamePrincipal.Item, GodStatueData, Hoard.Item, Hobby
- Id : HotAction
- id : Hotbar, HotItemAct
- Id : HotItemActionAudoDump
- id : HotItemActionMode
- Id : HotItemActionSleep
- id : HotItemContext
- Id : HotItemEQSet
- id : HotItemLayer
- Id : HotItemLayout
- id : HotItemSpeed, HotItemWidget
- Id : HotItemWidgetSet
- id : ItemCulture, LangList.Row, LangNote.Row, LangRow, LangSetting.FontSetting, LangSetting, LangTalk.Row, LangWord.Row, LayerInspect.MenuItem, LayerList.CustomItem, Lot, MapMetaData, MapPiece.Item, MapSubset, MiniGame, MiniGame_Basket, MiniGame_Blackjack, ModItem< T >, MsgLog, Net.DownloadMeta, NumLogCategory
- ID : PartialMap
- id : Person, PlayingSong, Policy, PoolManager.PoolGroup, Quest, QuickMenu.Item, Recipe, Recipe.Ingredient, RecipeSource, Religion, ReligionEarth, ReligionElement, ReligionEyth, ReligionHarmony, ReligionHarvest, ReligionHealing, ReligionLuck, ReligionMachine, ReligionMoonShadow, ReligionOblivion, ReligionStrife, ReligionTrickery, ReligionWind, ResearchPlan, SerializedCards.Data, ShrineData, SkinConfig, SkinDeco, SourceArea.Row, SourceBacker.Row, SourceCalc.Row, SourceCategory.Row, SourceCharaText.Row, SourceCheck.Row, SourceCollectible.Row, SourceData< T, T2 >.FieldInfo, SourceElement.Row, SourceFaction.Row, SourceGlobalTile.Row, SourceHobby.Row, SourceHomeResource.Row, SourceJob.Row, SourceKeyItem.Row, SourceMaterial.Row, SourcePerson.Row, SourcePrefInspector, SourceQuest.Row, SourceRace.Row, SourceRecipe.Row, SourceReligion.Row, SourceResearch.Row, SourceSpawnList.Row, SourceStat.Row, SourceTactics.Row, SourceZone.Row, SourceZoneAffix.Row, Spatial, SpawnList, SpawnSetting, SpriteReplacerAnimation, TeleportManager.Item, TextureData, TileRow, TooltipData, TraitEffect
- ID : TraitRecipe
- id : TraitTeleporter
- ID : TraitWrench
- id : UIBook.Item, UIContextMenuPopper, UIHangIcon, Wall, Widget.Config
- ID : Widget
- id : Widget.Meta, WidgetMemo, WidgetStatsBar.Item, WindowMenu, WorkSession, ZoneEvent, ZoneEventSiege
- idAbility : CSTR
- idAction : DramaChoice
- idActor : CardRow, DramaEvent, SourcePerson.Row
- idActorEx : CSTR, SourceThing.Row
- IDActorEx : Trait, TraitJukeBox, TraitRadio
- idAdvDad : Biography
- idAdvMom : Biography
- IdAmbience : TraitChara, TraitMerchantFurniture, TraitMerchantGun, TraitMerchantJunk, TraitMerchantWeapon, TraitMiral
- IDAmbience : Zone
- IdAnimeProgress : TraitBarrelMaker, TraitButcher, TraitChopper, TraitCooker, TraitCookerMicrowave, TraitCookingPot, TraitCrafter, TraitDyeMaker, TraitGemCutter, TraitGrindstone, TraitKiln, TraitMill, TraitRationMaker, TraitRuneMold, TraitSawMill, TraitScratchMachine, TraitSculpture, TraitSmelter, TraitSpinner, TraitStoneCutter, TraitToolTalisman, TraitWoodMill
- IDAxe : SourceMaterial.Row
- idBacker : CINT, SerializedCards.Data
- idBalloon : BalloonData
- IDBaseLandFeat : Zone, Zone_Field, Zone_StartSite, Zone_StartSiteCave, Zone_Vernis
- idBGM : Lot, TraitHouseBoard.Data
- idBiome : MapConfig, SourceFloor.Row, SourceGlobalTile.Row, SourceZone.Row
- IdBiome : Zone, Zone_Field, Zone_RandomDungeonForest
- idBlock : CoreRef.DefaultRoof, Lot, TraitHouseBoard.Data
- idBook : CSTR
- IdBook : TraitStoryBook, TraitTutorialBook
- IDBuild : Hotbar
- idCancelJump : DramaEventTalk
- idCard : CardFilter, RecipeCard, SourceSpawnList.Row
- idCat : CSTR, QuestMeal_bread, QuestMeal_cake, QuestMeal_cookie, QuestMeal_egg, QuestMeal_fish, QuestMeal_fruit, QuestMeal_meat, QuestMeal_noodle, QuestMeal_rice, QuestMeal_soup, QuestMeal_vegi, QuestSupplyBulkJunk, QuestSupplyBulkResource, QuestSupplyCat, QuestSupplySpecific
- IdCat : TraitBook
- idCat : UIMagicChest
- IdChara : Meeting, MeetingFarris, MeetingMerchant
- idContainer : TraitBaseContainer
- IDCostIcon() : InvOwner
- IDCurrency : InvOwner, InvOwner.Transaction, UIInventory
- idCurrentSubset : Spatial
- idCustom : DramaCustomSequence
- idDad : Biography
- idDebug : ZoneBlueprint
- idDeco : Lot, TraitHouseBoard.Data
- idDeco2 : Lot, TraitHouseBoard.Data
- idDefault : DramaCustomSequence, DramaManager
- idDefaultPassed : DramaManager
- idDefaultText : UINote
- idDeity : CSTR, SerializedCards.Data, TraitAltar, TraitAltarAncient
- idDest : LayerLoadGame
- idDifficulty : Game
- idDyeMat : SerializedCards.Data
- idEditor : CardInspector, CSTR, SerializedCards.Data
- idEffect : CellEffect, GameSetting.EffectData, InvOwnerEffect
- IdEffect : TraitDrink, TraitDrinkMilk, TraitItemProc, TraitPotionRandom, TraitRod, TraitRodRandom
- idEffect : TraitScrollRandom, TraitScrollStatic
- idEle : ActRef, BaseTaskHarvest, CardBlueprint, CellEffect, CharaUpgrade.Item, SocketData, SpawnSetting, TraitBookSkill
- IdEle : TraitDrink
- Identify() : CalcMoney, Thing
- idExport : Zone, Zone_CursedManorDungeon, Zone_Field, Zone_Nymelle, Zone_TestMap, Zone_User, Zone_VernisMine, ZoneInspector
- idExtra : CardRow
- idFaction : Chara
- idFactory : RecipeSource
- idFaith : Chara
- idFemale : Biography
- idFile : SearchContext.Item, SourceZone.Row, UIBook, UIBook.Item
- idFirstFile : UIBook
- idFirstTopic : UIBook
- idFowProfile : MapConfig
- idGen : SourceZone.Row
- IDGenerator : Zone, Zone_Dungeon, Zone_Gathering
- idGroup : LayerAbility
- idHarvestThing : GrowSystem
- idHat : Spatial
- IDHat : Zone, Zone_Yowyn
- IdHeaderRow : BaseListPeople, ListOwner< T1, T2 >
- IdHelp : ELayer
- idHelpTopic : ActionMode
- idHobby : Biography
- idHome : Biography
- idHotbar : WidgetHotbar
- idIcon : BaseSticky, StickyDate, StickyGacha, StickyHomeReport, StickyMenu, StickyQuest, StickyTutorial, StickyWelcome
- idImage : WidgetSideScreen.Extra
- idInterest : Biography
- IDInvStyle : Trait, TraitBaseContainer, TraitChara, TraitChestMerchant, TraitLoytelMart, TraitVendingMachine
- IdItem : TraitBook
- idJob : CardBlueprint, CSTR, GameIndex
- idJump : DramaChoice, DramaEvent, DramaOutcome
- idLang : BaseSticky, GuildRankData, StickyGacha, StickyMenu, StickyQuest, StickyTutorial, StickyWelcome, Window.Setting.BottomAction, Window.Setting.Tab
- idLastRecipe : LayerCraftFloat
- idLayer : Layer
- IdleAct() : TraitChara
- IdleActText() : AI_Idle
- idleActTimer : Chara
- IdleBehaviour : TraitChara, TraitGuildDoorman
- idleCount : GoalCombat
- IdleFrame() : CardActor, CardRenderer, CharaActorPCC
- IdleTile : Critter, CritterRandom
- idleTiles : Critter, CritterCancer, CritterCancerSmall, CritterFish, CritterFrog, CritterFrogSmall, CritterRat, CritterRatSmall, CritterRoach, CritterRoachSmall
- idleTime : GameSetting.RenderSetting.AnimeSetting
- idleTimer : Chara, LayerHoard
- IdleUse() : Trait, TraitChopper, TraitGamble, TraitTrainingDummy
- IdleUseChance : Trait, TraitMahjong
- idLike : Biography
- idLiquid : MapConfig
- idLoad : SourceAsset
- idLoc : Biography
- idLut : MapConfig
- idMainElement : CINT
- idMainFaction : Spatial
- IDMainMenu : Hotbar
- idMainWidgetTheme : CoreConfig.OtherSetting
- idMap : EloMap, Zone_TestMap
- idMarker : TaskDesignation
- idMat : Recipe, SerializedCards.Data, Wall
- idMaterial : Card, SourceReligion.Row
- idMold : SourceElement.Row, UIInventory, UIList
- idMom : Biography
- idMsg : TraitAgingShelf, TraitBJTable, TraitBrewery, TraitCasinoTable, TraitContainerCompost, TraitDryBrick, TraitGamble, TraitMahjong, TraitPoolTable, TraitSlotMachine
- IdNoRestock : Trait, TraitRecipe
- idObj : BiomeProfile.Cluster.Item
- idOther : Recipe.Ingredient
- idPath : CSTR
- IDPCCBodySet : Chara
- IDPick : SourceMaterial.Row
- idPlaylist : SourceZone.Row
- IDPlayList : Zone, Zone_RandomDungeon, Zone_Void
- IDPlaylistOverwrite : Zone, Zone_Kapul, Zone_Noyel, Zone_Olvina, Zone_Yowyn
- idPop : WidgetFeed
- idPopGod : WidgetFeed
- idPopSystem : WidgetFeed
- idPortrait : CSTR, GameIndex, Person
- idPortraitBG : CSTR
- idPortraitFrame : CSTR
- idPostProfile : CoreConfig.GraphicSetting
- idPrefix : Spatial
- idPriority : InvOwner.Interaction
- idProfile : SourceZone.Row, Spatial
- IdProfile : Zone, Zone_Arena2, Zone_Harvest
- idPrologue : Game
- idRace : CardBlueprint, CSTR, GameIndex, QuestTaskHunt
- idRamp : CoreRef.DefaultRoof, Lot, TraitHouseBoard.Data
- idRecipe : QuestTrackCraft
- idRef : FortuneRollData.Prize
- idRefCard : CSTR, SerializedCards.Data
- idRefCard2 : CSTR
- idRefName : CSTR
- idRefraction : MapConfig
- idRender : SerializedCards.Data
- idRenderData : CardRow, RenderRow
- IDReqEle() : TraitCauldron, TraitCrafter, TraitDyeMaker, TraitSelfFactory
- idRidePCC : CSTR
- idRoof : SourceObj.Row
- idRoofStyle : Lot, TraitHouseBoard.Data
- idRoofTile : Lot, TraitHouseBoard.Data
- IDRumor : TraitBanker, TraitBitch, TraitBitchDancer, TraitChara, TraitGuard, TraitMayor, TraitMerchant, TraitSecretary, TraitSlaver
- IDS : ABILITY
- ids : ContentGallery.Page
- IDS : DOMAIN, ELEMENT, ENC, FACTION, FEAT, FOOD
- ids : HotItemEQSet
- IDS : MUTATION, POLICY, SKILL, SLOT, SPELL
- IDs : TalkDataList
- ids : TraitRadio, TraitTrainer
- idSceneProfile : MapConfig, ZoneProfile
- idSceneTemplate : MapConfig
- IDSceneTemplate : Zone
- idShadow : CardRow, RenderData
- idSkin : Card, CoreConfig.Test, Recipe, SerializedCards.Data
- IdSkin : Trait, TraitErohon, TraitUsuihon
- idSound : ActionMode, AM_BaseTileSelect, AM_Build, AM_CreateArea, AM_Designation< T >, AM_ExpandArea, AM_Select, BaseSticky, GameSetting.EffectData, RenderRow, SourceMaterial.Row, TraitDoor, TraitDoorAuto, TraitDoorAutoShoji, TraitDoorCurtain2, TraitDoorSwingGrass, TraitGamble, TraitMahjong
- idSoundBG : TraitCookingPot, TraitCrafter, TraitDyeMaker
- idSoundComplete : TraitBarrelMaker, TraitCookerMicrowave, TraitCrafter, TraitGrindstone, TraitIncubator, TraitToolTalisman
- idSoundProgress : TraitBarrelMaker, TraitButcher, TraitChopper, TraitCooker, TraitCookerMicrowave, TraitCookingPot, TraitCrafter, TraitDyeMaker, TraitFactory, TraitGemCutter, TraitGrindstone, TraitIncubator, TraitKiln, TraitMill, TraitRationMaker, TraitRollingFortune, TraitRuneMold, TraitSawMill, TraitScratchMachine, TraitSculpture, TraitSmelter, TraitSpinner, TraitStoneCutter, TraitToolTalisman, TraitWoodMill
- idSource : Quest, QuestMain, QuestSequence
- IdSource : TraitBarrelMaker, TraitButcher, TraitCrafter, TraitDyeMaker, TraitGemCutter, TraitGrindstone, TraitIncubator, TraitKiln, TraitMill, TraitRationMaker, TraitRollingFortune, TraitRuneMold, TraitSawMill, TraitScratchMachine, TraitSculpture, TraitSmelter, TraitSpinner, TraitStoneCutter, TraitToolTalisman, TraitWoodMill
- idSourceZone : CSTR, TraitScrollMap
- idSpawnList : SpawnSetting
- IDSpeed : Hotbar
- idSprite : BaseNotification, BaseStats, CardRow, ConTorch, InspectGroup< T >.Item, LayerInteraction.Item, NotificationBuff, NotificationGuest, NotificationStatsMana, RenderRow
- idStartZone : Prologue
- idString : CardRow, RenderRow
- idSub : BiomeProfile.Tile
- IDSubset : Zone
- idSubWidgetTheme : CoreConfig.OtherSetting
- idSurface : EloMap.TileInfo
- idTab : Window
- IdTabLocation : LayerJournal
- IdTabReligion : LayerJournal
- idTalk : CSTR, TraitGamble, TraitMahjong
- idTaste : SourceFood.Row2
- idTele : ZoneTransition
- idTeleport : CSTR
- idTemplate : ExcelSheetImportSetting
- idText : SourceChara.Row
- idThing : GodStatueData, QuestCraft.Req, QuestDeliver
- IdThing : Recipe.Ingredient
- idThing : SourceBlock.Row, SourceCategory.Row, SourceObj.Stage
- idTimeTable : Chara
- IDTimeTable : Chara
- idTitle : LayerEditPlaylist.ListBGM
- IdTitle : LayerEditPlaylist.ListBGM, ListOwner< T1, T2 >
- idToggleExtra : SourceThing.Row
- IdToggleExtra : Trait
- idTone : CSTR
- idTool : PlayingSong
- idTopic : SearchContext.Item, UIBook
- idTrainer : SourceElement.Row
- IDTrainer : TraitChara, TraitTrainer
- idTrait : CSTR, SerializedCards.Data
- IDTState : CINT
- idType : ConfigAutoCombat
- idUser : Spatial
- IDUser2 : Hotbar
- IDUser3 : Hotbar
- idV : SerializedCards.Data
- idWidget : SkinRootRedirect
- idWindow : Window
- idx : GrowSystem.Stage, MeshPass, UIBook.Page
- IdxCustom : LayerWorldSetting
- IdZone : QuestDefenseGame, QuestDefenseGame2, QuestHarvest, QuestInstance, QuestMusic, QuestSubdue
- idZone : SourceQuest.Row
- idZoneProfile : EloMap.TileInfo
- IF : DramaChoice
- If() : DramaOutcome
- ignoreAddCondition : ActPlan
- ignoreAll : Msg
- ignoreAltFix : SourceThing.Row
- ignoreAnime : AttackProcess
- ignoreApply : CoreConfig
- ignoreAttackSound : AttackProcess
- ignoreAutoPick : Card
- ignoreAutoSave : CoreDebug
- ignoreBackerDestoryFlag : CoreConfig.Test
- ignoreBless : SourceCategory.Row
- ignoreBlock : PartialMap
- ignoreBuildRule : CoreDebug
- IgnoreBuildRule : TileType, TileTypeObjCeil
- ignoreClick : ButtonState
- ignoreCollisions : TwoDLaserPack.LineBasedLaser
- ignoreConnection : AI_Goto, PathProgress
- ignoreCount : AM_Adv.PressedAction, CursorSystem
- ignoreDamage : AI_PlayMusic
- ignoreDestPos : PopManager
- ignoreEffect : Condition
- ignoreEncounter : CoreDebug
- ignoreEvaluate : GamePrincipal
- ignoreFallOver : Player
- IgnoreFeed : WidgetFeed
- ignoreFirst : CharaRenderer
- ignoreInstalled : AM_Deconstruct
- IgnoreLastStackHeight : Trait, TraitShowcase
- ignoreLinuxModWarning : CoreConfig
- ignoreNPCs : CoreConfig.InputSetting
- ignoreNullObj : UIList
- ignoreObjShadow : Cell
- ignoreParallelsWarning : CoreConfig
- ignorePool : CoreDebug, PoolManager
- ignorePopup : CoreDebug
- ignoreRoad : ZoneBlueprint
- ignoreSnow : TileRow
- ignoreSound : ActionMode
- ignoreSounds : Layer
- ignoreSpawnAnime : Zone
- ignoreStack : WidgetMainText
- ignoreStackHeight : Card
- ignoreTransition : SourceFloor.Row
- ignoreWarnCrime : CoreConfig.GameConfig
- ignoreWarnDisassemble : CoreConfig.GameConfig
- ignoreWarnMana : CoreConfig.GameConfig
- ignoreWarnSlaughter : CoreConfig.GameConfig
- ignoreWeight : CoreDebug
- ignoreWheel : ButtonState
- ignoreWheelDuration : EInput
- IgnoreWhenLevitating() : TraitSwitch, TraitTrap
- Illumination : TileType
- Image : CorePath
- image : Dialog, LayerImage, LayerTreasureMap, MsgBox.Prefabs, PopItemText, RenderCamUpscaler, SkinDecoActor, SourceZone.Row, UIBar, UIGameBG, UIHangIcon, UIMapPreview, WidgetMascot
- image1 : UIItem
- image2 : UIItem
- imageActive : ItemMod, ItemWidget
- imageAdRight : LayerNewspaper
- imageArea : UIRecipeInfo
- imageBar : ButtonGridExt
- imageBG : DramaManager, LayerEditBio, LayerShippingResult, LayerTitle
- imageBg : MsgBox
- imageBG : Widget, Window
- imageBig : ContentGallery
- imageBrush : PixelPaint
- imageChara : Portrait
- imageCheck : UIButton
- imageCover : DramaManager, HUD
- imageDrag : HUD
- imageDragFix : HUD
- imageDragFix2 : HUD
- imageExp : ItemHomeResource, ItemResearch
- imageFaith : Portrait, UIHomeInfo
- imageFav : ButtonAbility
- imageFog : LayerTitle
- imageFrame : ButtonGeneral, Portrait, UIScreenshot
- imageFreeze : UI
- imageFull : Portrait, UIFactionInfo
- imageGrid : PixelPaint, WidgetHotbar, WidgetMenuPanel, WidgetRoster
- imageHeadline : LayerNewspaper
- imageHighlight : UIHighlight, UIInventory, WidgetCurrentTool
- imageHighlightGrid : UIInventory
- imageHour : WidgetDate
- imageIcon : UIRecipeInfo
- imageIn : UIFactionInfo
- imageItem : ContentKeyItem, LayerCollectible
- imageLock : ItemMod, ItemWidget
- imageMain : UITooltip, WidgetPopup
- imageMask : PixelPaint
- imageNew : ItemQuest
- imageOut : UIFactionInfo
- imageOwner : LayerDragGrid
- imagePic : WidgetSideScreen
- imagePivot : RenderData
- imagePotential : ButtonElement
- imagePreview : PixelPaint
- imageQualityCurrent : LayerCraft
- imageQualityReq : LayerCraft
- imageRange : UIMouseInfo
- imageRect : PixelPaint
- imageRight : HUD
- imageScale : RenderData
- imageScoreBar : LayerWorldSetting
- imageSelect : WidgetHotbar
- imageSub : UITooltip
- imageSubBar : WidgetBottomBar
- imageTex : LayerTextureViewer
- imageType : ButtonAbility, UIImage, UIRawImage
- imageView : WindowChara
- imageZone : UIMapSelector
- impassable : Cell
- Import() : AM_Copy, Zone
- important : Layer.Option, PopItem
- ImportData() : SourceData< T, T2 >
- ImportDialog() : AM_Copy, Zone
- importedCards : SerializedCards
- ImportElementMap() : ElementContainer
- ImportExcel() : ModUtil
- ImportFields : SourceArea, SourceChara, SourceCharaText, SourceData< T, T2 >, SourceElement, SourceFaction, SourceMaterial, SourcePerson, SourceQuest, SourceReligion, SourceStat, SourceThing, SourceThingV, SourceZone
- importSetting : IO
- importSize : FontSource, LangSetting.FontSetting
- ImportSourceTexts() : SourceManager
- ImportTexts() : SourceData< T, T2 >
- impressment : POLICY
- Inactive : ColorProfile.BlockColors
- InactiveOpacity : ColorProfile.BlockColors
- includeChildren : InvOwner
- income : ShippingResult.Item
- incomeInn : FactionBranch
- incomeShop : FactionBranch
- incomeTourism : FactionBranch
- incomeTransfer : POLICY
- Incubate() : TraitFoodEggFertilized
- index : Algorithms.PathFinder, BaseTileMap, BodySlot, ButtonGrid, ButtonHotItem, Cell, Critter, DramaChoice, GameUpdater.Updater
- Index : GenRoom
- index : GoalList, IngredientAndRecipe, InvOwnerAutoCombatBar, InvOwnerHotbar, LangSetting.FontSetting, LayerFaith, ListOwner< T1, T2 >, LogicalPoint, Net.VoteLog, NotificationBattle, NotificationGuest, PlayingSong, Point, PointTarget, SkinManager.FontData, SkinManager.FontSaveData, SourcePrefInspector, SpriteAnimation, SpriteReplacerAnimation, TableData, TCState, TextureReplace, Typewriter, UIButtonLR, WidgetInspector
- indexContainerIcon : CINT
- indexFollower : BackerContent
- indexLantern : BackerContent
- IndexOf() : ClassExtension, ExcelDataListExtension, ModItemList< T >
- indexPart : BodySlot
- indexRemain : BackerContent
- indexResolution : CoreDebug
- indexSister : BackerContent
- indexSnail : BackerContent
- indexTree : BackerContent
- indoor : MapConfig, UIGameBG, ZoneProfile
- industry : HomeResourceManager
- inferior : CharaGenes
- infiniteMarketFund : GamePrincipal
- influence : HomeResourceManager, Spatial, UICurrency.Options, WidgetExp.Extra, WidgetExpHome.Extra, WidgetStatsBar.Extra
- Info : CardInspector
- info : ContentFaction, LayerDragGrid, LayerFactions, LayerHome, LayerInfo, LayerLocation, LayerResource
- info1 : BuildMenu, LayerCraft
- info2 : BuildMenu, LayerCraft
- InformCancel : AI_Goto, AI_Idle, AIAct, Goal, GoalEndTurn, GoalWait
- ing : ButtonGrid
- ing1 : SourceRecipe.Row
- ing2 : SourceRecipe.Row
- ing3 : SourceRecipe.Row
- IngAsProduct : Recipe
- ingredient : DropdownRecipe
- ingredients : QuestTrackCraft, Recipe
- ings : AI_UseCrafter
- ini : LayerUploader
- Init() : ACT, Algorithms.PathFinder, AM_Adv.PressedAction, BaseModManager, BaseModPackage, BiomeProfile, BookList, BuildMenu, CardFilter, CircularRadialButton, ColorProfile.BlockColors, ColorProfile, Core, CoreConfig, CoreDebug, CorePath, CoreRef, DramaActor, DramaEventEndRoll, DynamicAsset< T >, EInput, ELayer, EloMap, Empyrean.ColorPicker.ColorPalette, Empyrean.ColorPicker.ColorPicker, Empyrean.ColorPicker.HueSlider, Empyrean.ColorPicker.SliderBackgroundController, Faction, GameSetting, GenRoom, GrowSystem, InvOwner, IPathfinder, Lang, Layer, LayerLoadGame, LayerProgress, MapPiece, MeshPass, ModManager
- init() : Mosframe.DynamicHScrollView, Mosframe.DynamicScrollView, Mosframe.DynamicVScrollView
- Init() : MsgBox, NewsList, PartialMapMenu, PixelPaint, POIMap, PopfabItem, Props, PropsManager, Quest, Religion, RenderData, Scene, SearchContext, SourceCard, SourceData< T, T2 >, SourceManager, SourceMaterial.Row, SpriteData, Steam, TableData, TextureManager, TileRow, TileType, TimeTable, TransAnime, UIDragGridInfo, UIMagicChest, UIMapPreview.GenThread, UIRecipeInfo, UISelectableGroup, WidgetSticky, Window, WindowMenu, ZoneEvent
- InitBytes() : Rand
- InitDebugCommands() : CoreDebug
- InitDialog() : DramaEventTalk
- InitElomap() : Region
- InitFont() : SkinManager
- InitFuel() : UIDragGridInfo
- Initialize() : EloMapActor, ExcelDataList
- initialized : Core, DynamicAsset< T >, EloMap, ExcelDataList, LayerList, MapPiece, MeshPass, RenderData, SerializableDateTime, SourceData< T, T2 >, SourceManager, UIInspector, UIList, WindowMenu
- initiated : Empyrean.ColorPicker.ColorPalette
- InitInspector() : ELayer
- InitLang() : BaseModManager, SourceManager
- InitPanel() : Window
- InitPass() : Scene
- InitStats() : Chara
- inn : FactionBranch.Statistics
- InnerBevel() : InnerBevel
- innerCorner : SkinRootStatic.Positions
- InnerList : Algorithms.PriorityQueueB< T >
- innerMode : BaseTileMap
- InnerMode : BaseTileMap
- InnerOutline() : InnerOutline
- input : ActPlan, CoreConfig, Dialog, Empyrean.ColorPicker.LabeledColorSlider, HexInput, WidgetMemo
- inputAge : UICharaMaker
- inputAlias : UICharaMaker
- InputDeselected : UiInputField
- inputDetail : LayerFeedback
- inputEmail : LayerFeedback
- inputEra : LayerEmbark
- inputGender : UICharaMaker
- inputH : LayerConfig
- inputHomeName : LayerEmbark
- inputId : LayerUploader
- inputJob : UICharaMaker
- inputLang : LayerFeedback
- inputModule : UI
- InputMovement() : ActionMode
- InputName() : Dialog
- inputName : LayerFeedback, UICharaMaker, UIScreenshot
- inputNum : LayerCraft
- inputPassword : LayerUploader
- inputPlayerAlias : LayerEmbark
- inputPlayerName : LayerEmbark
- inputRace : UICharaMaker
- inputRegion : LayerEmbark
- inputSearch : BuildMenu, UIBook, UIMagicChest
- InputSelected : UiInputField
- inputSummary : LayerFeedback
- inputSupplyType : LayerEmbark
- inputType : Dialog
- InputType : Dialog
- inputVersion : LayerFeedback
- inputW : LayerConfig
- inputWelcome : LayerUploader
- InputWheel() : ActionMode, AM_Build, AM_MoveInstalled
- inquisition : POLICY
- inScreenRect() : Mosframe.DynamicScrollViewExtention
- insert : PopManager
- InsertData() : SourceData< T, T2 >
- Inspect : ActionMode, Card
- inspect : CoreRef.Icons
- Inspect() : UIInspector
- inspectHitType : BaseTileSelector
- inspectMap : LayerInspect
- InspectName : BaseArea, BaseInspectPos, BlockInfo, Card, EloPos, IInspect, ObjInfo, TaskPoint, Zone
- inspectorHighlight : BaseTileSelector
- InspectPoint : BaseArea, BaseInspectPos, Card, EloPos, IInspect, TaskPoint, Zone
- InspectPosition : BaseArea, BaseInspectPos, Card, EloPos, IInspect, TaskPoint, Zone
- InspectUnderMouse() : UIInspector
- instaComplete : Player
- Install() : Card, Trait
- InstallBottomPriority : Trait, TraitSeed, TraitStairsDown
- installed : BaseModPackage
- Installed : Cell, Map, Point
- installed : PropsManager
- InstallHook() : B83.Win32.UnityDragAndDropHook
- installOne : SourceCategory.Row
- Instance : BackerContentInspector, BaseCore, BaseModManager, BuildMenu, CardInspector, ContentPopulation, Core, CoreEmu, CursorSystem, CustomAssetManager, DropdownGrid, EffectManager, EInput, Game, GameContractResolver, GameSerializationBinder, InputModuleEX, LayerAbility, LayerChara, LayerCraft, LayerCraftFloat, LayerDragGrid, LayerDrama, LayerEmbark, LayerEquip, LayerHome, LayerInteraction, LayerMiniGame, LayerMod, LayerTitle, LayerWidget, LittlePopper, ManlySingleton< T >, MapGen, MapGenDungen, MapGenRegion, MapPiece, ObjectPool< T >, PartialMapMenu, PathManager, PopupManager, RefFaction, RefReligion, RenderCamUpscaler, ShadowData, ShouldSerializeContractResolver, SkinManager, SourcePrefInspector, SplashText, Steam, TextureImportSetting, TooltipManager, UIContextMenuManager, UIGameBG, UIQueue, UIResourceTrack, UIScreenshot, UISong, WidgetCurrentTool, WidgetDate, WidgetEquip, WidgetFeed, WidgetInspector, WidgetMainText, WidgetMemo, WidgetMenuPanel, WidgetMinimap, WidgetMouseover, WidgetNotice, WidgetPopText, WidgetPopup, WidgetQuestTracker, WidgetRoster, WidgetSearch, WidgetSideScreen, WidgetStats, WidgetStatsBar, WidgetSticky, WidgetStockTracker, WidgetSystemIndicator, WidgetTracker, WidgetTutorial, WidgetUnityChan, WindowChara
- instance : Zone, ZoneEventDefenseGame
- Instance : ZoneInspector
- InstanceOrNull : ManlySingleton< T >
- instantClick : UIButton
- InstantEat() : Chara
- instantFocus : BaseGameScreen
- instantiate : DynamicAsset< T >
- Instantiate() : UIList.Callback< T1, T2 >, UIList.ICallback, Util
- Instantiate< T >() : ClassExtension, Util
- InstantiateDeco() : Widget
- instaReturn : CoreDebug
- insult : CINT
- INT : Card, SKILL, SourceRace.Row
- Int3() : Int3
- Intensity : CameraFilterPack_Atmosphere_Rain
- Interactable : BaseNotification, NotificationBuff, NotificationCondition, NotificationStance, NotificationStats
- interaction : AI_Goto, Queue
- interactMode : Player.Pref, UIInventory
- InteractMode : UIInventory
- intercept : WidgetFeed.Extra
- Intercept : WidgetFeed
- interest : Chara
- interior : BiomeProfile
- Interval : AIProgress, Critter
- interval : MultiSprite, Progress_Custom
- Interval : Progress_Custom
- interval : RigidExplode, SpriteAnimation, TraitDetector, TraitEffect.Data
- Interval : TraitEffect
- interval : TransAnimeData, WidgetMinimap
- intervalMax : RigidExplode
- intervalMin : RigidExplode
- intervalPS : WidgetMinimap
- intervalSay : WidgetMascot
- intervalSearch : BuildMenu, UIMagicChest
- intID : ExcelSheetImportSetting
- intro : AnimeItem, PopfabItem
- Intro() : PopfabItem
- ints : AreaData, Biography, CellEffect, CharaUpgrade.Item, DNA, Hoard.Item, Player.Flags, SerializedCards.Data, ShippingResult, SkinConfig, SkinDeco, SocketData, SourcePref, Window.SaveData, WorkSession, WorkSummary
- inv : CoreRef.Rects, InvOwner.Transaction
- Inv : LayerInventory
- Invalid : CursorSystem, Point
- InvalidChars : LayerUploader
- invalidIds : LayerUploader
- invCenter : CoreRef.Rects
- Inventory : CursorSystem
- inventory : EInput.KeyMapManager
- Inverse() : Empyrean.Utils.Colorist
- invert : Popfab, SourceStat.Row
- InvertHeldSprite : Trait, TraitRod
- InvertSell : InvOwner, InvOwnerDraglet, InvOwnerRecycle
- invertX : CoreConfig.CameraConfig
- invertY : CoreConfig.CameraConfig
- Invest() : CalcMoney
- invest : CINT
- investing : SKILL
- investment : Spatial
- InvestPrice() : GuildMerchant
- InvestShop() : CalcMoney
- InvestZone() : CalcMoney
- invFloat : CoreRef.Rects
- InvGridSize : Trait, TraitContainerCurrency
- invisibility : ENC
- Invisible : TileType, TileTypeInvisibleBlock, TileTypeSky
- InvisiBlock : TileType
- inviteAnytime : CoreDebug
- invlunerable : Player
- invokeSelected : UIList
- invOwner : ButtonGrid, DragItemCard.DragInfo
- InvOwner() : InvOwner
- InvOwnerAlly() : InvOwnerAlly
- InvOwnerAutoCombatBar() : InvOwnerAutoCombatBar
- InvOwnerBlend() : InvOwnerBlend
- InvOwnerChaosOffering() : InvOwnerChaosOffering
- InvOwnerCopyShop() : InvOwnerCopyShop
- InvOwnerCraft() : InvOwnerCraft
- InvOwnerDeliver() : InvOwnerDeliver
- InvOwnerDeliverBox() : InvOwnerDeliverBox
- InvOwnerDraglet() : InvOwnerDraglet
- InvOwnerEffect() : InvOwnerEffect
- InvOwnerEquip() : InvOwnerEquip
- InvOwnerGacha() : InvOwnerGacha
- InvOwnerGene() : InvOwnerGene
- InvOwnerGive() : InvOwnerGive
- InvOwnerHotbar() : InvOwnerHotbar
- InvOwnerMod() : InvOwnerMod
- InvOwnerOffering() : InvOwnerOffering
- InvOwnerRecycle() : InvOwnerRecycle
- InvOwnerRefuel() : InvOwnerRefuel
- InvOwnerShop() : InvOwnerShop
- InvOwnerToolbelt() : InvOwnerToolbelt
- invs : LayerInventory
- invStyle : CoreRef
- InvStyle : TraitContainer, UIInventory
- invTab : CoreRef.Icons
- invX : Card, DragItemCard.DragInfo, HotItemEQSet.Item, ItemPosition
- invY : Card, DragItemCard.DragInfo, HotItemEQSet.Item, ItemPosition
- InvYHotbar : ThingContainer
- IsAbilityOpen : UI
- isAcidproof : Card
- IsAct : Act, AIAct
- IsActive : ActionMode, DropdownGrid, Element, EloMapActor, LayerDrama
- isActive : LayerProgress, MiniGame
- IsActive() : PolicyManager
- isActive : ScreenGuide
- IsActive : UI, UIButton
- isActive : UIContextMenuManager
- IsActive : UIGameBG, UIInspector, VirtualDate
- IsActiveZone : Zone
- IsAdv : ActionMode
- IsAdventurer : Chara
- IsAdvSort : UIInventory
- IsAgent : Card
- isAlawysVisible : Chara
- IsAlignTop() : Widget
- IsAliveInCurrentZone : Card, Chara
- IsAllDead() : FactionBranch
- IsAllGridSet() : LayerDragGrid
- IsAllowGeneralInput() : Layer
- IsAlphaBeingUsed() : Empyrean.ColorPicker.ColorPicker
- IsAltar : Trait, TraitAltar
- isAltDown : EInput
- IsAmmo : Card, TraitToolRange, TraitToolRangeBow, TraitToolRangeCrossbow, TraitToolRangeGun, TraitToolRangeGunEnergy
- IsAnimal : SourceRace.Row
- IsAnimeOn : Trait, TraitLightAlwaysAnime
- isAnnounced : Scene
- IsAnyKeyDown() : EInput
- IsArea : LayerInteraction.Item
- isAttribute : SourceElement.Row
- isAutoFarming : Player
- IsAutoTurn : AI_Fuck, AI_Massage, AI_PassTime, AIAct, AIProgress
- IsAutumn : Date
- isAutumn : Season
- IsAvailable : BaseHomeResource, HomeResourceRate, HomeResourceWorth, Religion, ReligionEarth, ReligionHealing, ReligionLuck
- isBackerContent : Card
- isBackup : GameIndex
- IsBamboo : GrowSystemTree
- isBeach : SourceFloor.Row, Spatial
- IsBelow() : Version
- IsBigRoom : GenRoom, GenRoomBig
- IsBlank : TraitScrollMap
- IsBlend() : TraitDrink
- IsBlendBase : Trait, TraitDreamBug, TraitDrink, TraitDye, TraitWell
- IsBlessed : Card
- isBlessed : CellEffect
- isBlind : Chara
- IsBlock : Recipe, RecipeBridgePillar
- isBlock : TaskBuild, TaskMine, TaskPoint
- IsBlockByHeight() : Point
- IsBlocked : Cell, Los, Point
- IsBlockLiquid : TileType, TileTypeFloor
- IsBlockMount : TileType, TileTypeWallHang, TileTypeWallMount
- isBlockOrRamp : SourceBlock.Row
- IsBlockPass : TileType, TileTypeBlock, TileTypeBlockShip, TileTypeChasm, TileTypeObjBig, TileTypePillar, TileTypeSky, TileTypeWaterfall
- IsBlockPath : Trait
- IsBlockSight : TileType, TileTypeBlock, TileTypeBlockShip, TileTypeFence, TileTypeFenceClosed, TileTypeObjHuge, TileTypeWallOpen, TileTypeWaterfall, Trait
- IsBlockWidgetClick() : Layer
- IsBlossom : Weather
- isBoss : SpawnSetting
- IsBossLv : Zone_CursedManorDungeon, Zone_Nymelle, Zone_VernisMine
- IsBossLV : Zone_Void
- IsBranchAltar : TraitAltar
- isBranchFaith : LayerFaith
- IsBranchMember() : Chara
- isBreakerDown : Map
- IsBridge : EloMap.TileInfo, Recipe
- isBridge : RecipeSource
- IsBridge : TileType, TileTypeBridge, TileTypeBridgeDeco, Zone_Field
- isBridgeEdge : Cell
- isBridgePillar : RecipeSource
- IsBridgeWater : Cell
- isBroken : Card
- IsBuildMode : ActionMode, AM_BaseTerrain, AM_Build, AM_Cinema, AM_Copy, AM_CreateArea, AM_Deconstruct, AM_Designation< T >, AM_EditArea, AM_EditMarker, AM_ExpandArea, AM_FlagCell, AM_Picker, AM_RemoveDesignation, AM_StateEditor, AM_ViewMap, AM_Visibility
- isBuilt : BaseList
- IsBuiltin() : Lang
- isBuiltin : Lang
- isCameraMoving : BaseGameScreen
- isCancel : EInput
- IsCane : AttackProcess
- isCensored : Card
- IsChangeFloorHeight : Trait, TraitBed, TraitDoorBoat
- isChara : Card, CardFilter, CardRenderer, CardRow, Chara, RecipeSource
- isChecked : UIButton
- isChild : UIContextMenu
- IsChildOf() : Card, ClassExtension, SourceCategory.Row
- IsChildRunning : AIAct
- IsCitizen : TraitChara, TraitCitizen
- isClaimable : Spatial, Zone_Field, Zone_StartSite, Zone_Underground, Zone_Vernis
- isClearArea : Cell
- isClearSnow : Cell
- IsClosed : Spatial
- isClosedPath : PrimitiveUI.PrimitiveCanvas.PUIStrokeElement
- isCloud : Game
- IsCompatible() : CoreConfig
- isComplete : Quest
- IsComplete() : QuestTask, QuestTaskFlyer, QuestTaskHunt, QuestTaskKarma, ResearchManager, ResearchPlan
- IsCompleted() : QuestManager
- IsCompressed() : IO
- isConfirm : EInput
- isConfused : Chara
- isConquered : Spatial
- IsConsumed : EInput
- IsConsumeIng : TraitBarrelMaker, TraitCrafter, TraitRuneMold, TraitToolTalisman
- IsContainer : Card, Trait, TraitBaseContainer
- isCopy : Card
- IsCorrupted : GameIndex
- IsCountAsResident : TraitBigDaddy, TraitChara, TraitLittleOne
- IsCovered() : UI
- IsCraftable() : Recipe
- isCrafted : Card
- IsCraftIngredient() : TraitCrafter
- isCreated : Chara
- IsCrime : Act, Zone
- IsCrimeToHarvest : GrowSystem, GrowSystemCrop
- IsCriminal : Player
- IsCriticallyWounded() : Chara, Party
- IsCrystalLv : Zone_Nymelle
- isCtrlDown : EInput
- IsCurrency : BaseHomeResource
- IsCurrentZone : Guild, GuildFighter, GuildMage, GuildMerchant, GuildThief
- IsCursed : Card
- isCursed : CellEffect
- isCurtainClosed : Cell
- IsCustom : GamePrincipal
- IsDay : Date
- isDeactivating : UIScreenshot
- isDead : Chara, SerializedCards.Data
- IsDeadOrSleeping : Card, Chara
- isDeathLocation : Spatial
- isDebuff : ConBuffStats
- IsDecayed : Card
- isDeck : Cell
- isDeconstructing : Card
- IsDeepWater : Cell, TileType, TileTypeWater
- IsDeliver : QuestDestZone, QuestSupply
- IsDeliverTarget() : Quest, QuestDeliver, QuestManager
- IsDestinationReached() : AI_Goto, PathProgress
- isDestroyed : Area, Card, Layer, Task, UIContextMenu
- isDestroying : EmbarkActor
- isDestryoed : Popper
- IsDestThing() : QuestDeliver, QuestSupplyCat
- isDirty : ElementContainerFaction, HomeResourceManager
- isDirtySunMap : Map
- IsDisabled() : BaseListPeople, Card, Chara, ListPeopleBuySlave, ListPeopleRevive
- isDisableInput : UIAnime
- isDisableStockUse : CINT
- isDish : RecipeCard
- IsDoor : TileType, TileTypeDoor, Trait, TraitDoor
- IsDownstairs : TraitNewZone, TraitStairsDown
- IsDragging : UI
- IsDragon : SourceRace.Row
- isDrunk : Chara
- isDyed : Card
- isDying : PopItem
- IsEditor : MapPiece, PartialMapMenu
- isEditor : Player
- IsEffective() : ElementContainerFaction
- IsEhekatl : Religion
- IsElemental : BaseCondition
- isElemental : Card
- IsElemental : ConMiasma, ConWeapon
- IsEmbark : GamePrincipal.Item, LayerWorldSetting
- IsEmpty() : ClassExtension, FastString, GenBounds
- isEmpty : SerializedCards.Data
- isEN : Lang
- IsEncAppliable() : SourceElement.Row
- IsEnemy() : Relation
- IsEnemyOnPath() : Chara
- IsEntrace : TraitMineEntrance, TraitNewZone
- IsEquipment : Card
- IsEquipmentOrRanged : Card
- IsEquipmentOrRangedOrAmmo : Card
- IsEquippable() : CharaBody
- isEquipped : Thing
- IsEquipping() : BodySlot
- IsEscorted() : Chara
- IsEther : Weather
- isEvac : Player.ReturnInfo
- isEvolved : SpawnSetting
- IsExcludeFromCraft() : Card
- isExited : DramaSequence
- IsExpired() : Date, HireInfo, Quest
- IsExplorable : Zone, Zone_Town
- isExternalZone : Spatial
- IsEyth : Chara, Religion, TraitAltar
- IsFactionElement() : Element
- IsFactionWideElement : Element
- IsFactory : Trait, TraitFactory
- isFail : AIAct
- IsFail() : CheckExtension
- IsFailByCurse() : InvOwner, InvOwnerEquip
- isFainted : Chara
- IsFairy : SourceRace.Row
- IsFarmField : Cell, Point
- IsFence : TileType, TileTypeFence
- IsFestival : Zone, Zone_Kapul, Zone_Noyel, Zone_Olvina, Zone_Yowyn
- IsFighterGuildMember : Player
- IsFillMode() : ActionMode, AM_Build
- IsFilterPass() : Window.SaveData
- IsFineOrCloudy : Weather
- IsFinished : Typewriter
- IsFire : CellEffect
- isFireproof : Card
- IsFish : SourceRace.Row
- IsFixedSize : UDictionary< TKey, TValue >
- IsFlag : Element
- IsFloat : ELayer
- isFloat : Window
- isFloating : Card, Cell
- IsFloating : Trait, TraitBoat
- IsFloodBlock : TileType, TileTypeBlock, TileTypeInvisibleBlock
- IsFloodDoor : TileType, TileTypeInvisibleBlock
- IsFloor : Recipe, TileType, TileTypeBridge, TileTypeFloor
- IsFloorOrBridge : Recipe, TileType, TileTypeFloor
- IsFloorWater : Cell
- isFolded : ButtonCategory
- IsFood : Card, TraitBrewery
- IsFoodTrait : Element
- IsFoodTraitMain : Element
- IsFor() : TraitNewZone
- isForceFloat : Cell
- IsFresn : Card
- IsFridge : Trait, TraitCoolerBox, TraitFridge, TraitMagicChest
- IsFriendOrAbove() : Chara
- IsFuel() : Trait
- IsFuelEnough() : Trait
- IsFull : AI_PassTime, ThingContainer, TraitBed
- IsFullBlock : TileType, TileTypeBlock, TileTypeWall
- IsFuncPressed() : ActionMode
- IsFurniture : Card
- IsGameAction : HotItem, HotItemGameAction
- IsGameScreen : BaseGameScreen, GameScreenNoMap
- IsGameStarted : Core
- isGenerated : Map, Spatial
- isGifted : Card
- IsGlobal : Card, Chara
- IsGlobalChara : Meeting, MeetingFarris
- IsGlobalElement : Element
- IsGlobalPolicyActive() : Faction
- IsGod : SourceRace.Row
- IsGround : Trait, TraitBoat
- IsGrowth : BaseTaskHarvest, TaskHarvest
- IsGuest() : Chara
- IsGuildMember : TraitDoorman_Fighter, TraitDoorman_Mage, TraitDoorman_Thief, TraitGuildDoorman
- IsHarvest : BaseTaskHarvest
- isHarvested : Cell
- isHarvestQuestCrop : CINT
- IsHarvestStage() : GrowSystem
- IsHazard : Weather
- isHeader : UIDynamicList.Row
- isHidden : Card
- IsHidden : Point
- IsHideHud() : Layer
- isHiredByGold : CINT
- IsHobby : GoalHobby, GoalWork
- IsHolder() : TraitBed
- IsHoly : TraitWell
- IsHomeItem : Trait, TraitBuildBoard, TraitFactionBoard, TraitGeneMachine, TraitHitchingPost, TraitHomeBoard, TraitHouseBoard, TraitLoytelMart, TraitMagicChest, TraitMapBoard, TraitPaintBoard, TraitPlatform, TraitResidentBoard, TraitRoomPlate, TraitShippingChest
- IsHomeMember() : Chara
- IsHorror : SourceRace.Row
- IsHostile() : Chara
- IsHostileAct : Act, ActRestrain, AI_Drink, AI_Eat, AI_Read, AI_Steal
- isHostileAct : CellEffect
- IsHostileAct : DynamicAct
- isHostileAct : DynamicAct
- IsHostileAct : TaskDig, TaskHarvest, TaskMine
- IsHotbarSpeed : WidgetHotbar
- IsHotItem : Card
- IsHotSpring : Point
- IsHuman : Chara, SourceRace.Row
- IsHumanFlesh() : FoodEffect
- IsHumanSpeak : Chara
- IsIceTile : Cell
- IsIdentified : Card
- IsIdle : AI_Idle, AIAct, Chara, NoGoal
- IsImplemented() : TraitGodStatue, TraitPowerStatue
- IsImportant : Card
- isImportant : CINT
- isImported : Card, Spatial
- IsImportValid() : Zone
- IsInActiveZone : Chara
- IsInBounds : Point
- IsInBoundsPlus : Point
- IsInCombat : Chara
- IsIndex : SourceData< T, T2 >.FieldInfo
- isIndoor : BaseTileMap
- IsIndoor : Map
- IsInDoubleClickDuration() : ButtonState
- IsIngredient() : TraitCrafter, TraitRuneMold, TraitToolTalisman
- IsIngredientsValid() : TaskCraft
- IsInHomeZone() : Chara
- isInitialied : CardFilter
- isInitialized : BaseModManager
- IsInitialized : ModManager
- IsInMutterDistance() : Card
- isInPackages : BaseModPackage
- isInputEnter : Dialog
- isInputFieldActive : EInput
- IsInRange() : BaseTileSelector
- IsInRightMode() : Widget.Config, Widget
- IsInSpot< T >() : Chara, Point
- IsInstalled : Card, Props, PropsInstalled
- IsInstance : Zone
- IsInteractable() : ClassExtension
- IsInventoryOpen : UI
- IsJammed : TraitSwitch
- IsJapanese() : CoreConfig.BackerContentConfig
- isJP : Lang
- IsKilled : Condition
- isKilled : PopfabItem
- isKilling : Game
- IsKnown() : RecipeManager
- isKnown : Spatial
- IsLadder : TileType, TileTypeLadder, TileTypeScaffold
- IsLaidByDog : TraitSwitch
- IsLastStage() : GrowSystem
- IsLatin() : HyphenationJpn
- isLeashed : Card
- IsLevitating : Chara
- IsLighting : Trait
- IsLightOn : Trait, TraitCoreDefense, TraitCoreZone
- IsLightsource : Card
- IsLiquid : CellEffect
- isList : UIInventory
- isListable : Area
- IsListBarter() : ResearchManager
- IsLit : TraitToolTorch
- IsLittleBall : TraitLittleBall, TraitMonsterBall
- IsLoaded : Zone
- isLoading : Game
- IsLocalChara : Chara
- IsLocalMap : BaseGameScreen, GameScreen
- IsLocked : Hotbar
- isLoop : DramaSequence
- isLostProperty : Card
- IsLotEdge : Cell
- IsMachine : SourceRace.Row
- IsMageGuildMember : Player
- IsMagicChest : InvOwner, ThingContainer, UIInventory
- IsMaid : Chara
- IsMainAttribute : Element
- IsMainMode : UIInventory
- IsMale : Card, LayerEditPCC
- isMapSaved : Spatial
- IsMartial : AttackProcess
- IsMartialWeapon : AttackProcess
- isMasked : Card
- IsMaterialEncAppliable() : SourceElement.Row
- IsMature : GrowSystem, GrowSystemTree
- IsMeleeWeapon : Card, ElementContainer, ElementContainerCard
- IsMeleeWithAmmo : Thing
- IsMember() : FactionRelation, Guild
- IsMerchantGuildMember : Player
- isMining : BaseTileMap
- IsMinion : Card, Chara
- IsMinorGod : Religion, ReligionMinor
- isModified : Card, Cell
- IsModified() : ExcelData, FastString, GamePrincipal.Item
- IsMofuable : Chara
- IsMountBlock : TileType
- isMouseOnMap : AM_BaseGameMode
- IsMouseOver() : ClassExtension
- IsMoveAI : AIAct
- isMoving : AM_Adv
- IsMoving : Card, CardRenderer, Chara, CharaRenderer
- isMoving : CharaRenderer
- IsMultisize : Card, Chara
- IsNefia : Zone, Zone_RandomDungeon
- IsNeg : TraitDrink, TraitPotionRandom
- IsNegative : TraitRod, TraitRodRandom
- IsNegativeEffect : TraitBananaPeel, TraitSwitch, TraitTrap
- IsNegativeGift : Card
- IsNeighborBlocked : ActPlan
- IsNeighborRoad : EloMap.TileInfo
- IsNeutral() : Chara
- IsNeutralOrAbove() : Chara
- isNew : Card, HireInfo, Quest, SourceData< T, T2 >
- isNext : EInput
- IsNight : Date
- IsNightOnlyLight : Trait, TraitCrafter
- IsNoGoal : AIAct, NoGoal
- IsNoMap : ActionMode, AM_NoMap
- IsNotWaterEdge : Cell
- isNPCProperty : Card
- IsNull() : ClassExtension, ExcelParser, SourceData< T, T2 >
- IsNullPhase() : BaseCondition
- IsObj : Recipe, TaskHarvest
- isObjDyed : Cell
- IsOccupied() : ThingContainer
- IsOccupyCell : TileType, TileTypeFloor, TileTypeHalfBlock, TileTypeLadder, TileTypePillar, TileTypeScaffold, TileTypeSlope, TileTypeStairs
- IsOffline : BaseCore
- isOn : Card
- IsOn() : ClassExtension, Trait, TraitGenerator, TraitGeneratorWheel, TraitPillowStrange
- isOnCreate : Chara
- IsOpatos : Religion
- IsOpen() : LayerInventory, TraitDoor, TraitDoorCurtain, TraitDoorSwing
- isOpen : TraitDoorSwing
- IsOpenPath : Trait, TraitDoorBoat
- IsOpenSight : TileType, TileTypeFence, TileTypeFenceClosed, TileTypeWallOpen, Trait, TraitCrenel, TraitDoor, TraitDoorFence, TraitWindow
- isOrigin : CardRow
- isOutro : PopfabItem
- IsOverflowing() : ThingContainer
- IsPalulu : GrowSystemTree
- isParalyzed : Chara
- IsParasite : ActParasite, ActRide
- IsParchment : TraitBook
- IsPartyWideElement : Element
- IsPass() : CheckExtension
- IsPathBlocked() : Algorithms.WeightCell, Cell
- IsPathClear() : PathManager
- isPaused : Game
- IsPauseGame : UI
- IsPC : Card, Chara, CINT
- isPC : Fov
- IsPCC : Card
- isPCC : CardActor
- IsPCC : Chara
- isPCC : CharaActorPCC
- IsPCFaction : Card, Chara, Zone
- IsPCFactionMinion : Card, Chara
- IsPCFactionOrMinion : Card
- IsPCFactionOrTent : Zone
- IsPCParty : Card, Chara
- IsPCPartyMinion : Card, Chara
- isPeace : Spatial
- isPerfume : ActRef, BaseCondition
- IsPlan : TraitBookPlan, TraitBookSkill
- IsPlant : SourceRace.Row
- IsPlayerContainer() : LayerInventory
- isPlayerCreation : Card
- IsPlayerFaction : Spatial
- IsPlayFootSound : TileType, TileTypeBlock, TileTypeFloor, TileTypeRoad
- IsPointerChildOf() : InputModuleEX
- IsPointerOnLayer() : Layer
- IsPointerOver() : InputModuleEX
- isPointerOver : UIContextMenu, UIContextMenuPopper, UIEventUtil
- IsPointerOverRoot() : InputModuleEX
- isPointerOverUI : UI
- IsPowerful : Card
- isPrayed : CINT
- IsPrefab() : ClassExtension
- IsPressing() : AM_Adv.PressedAction
- isPrev : EInput
- isPrimaryAttribute : SourceElement.Row
- IsPriorityAction() : Player
- IsPrison : AreaType, AreaTypePrison
- IsPrisoner : Chara
- IsPrivate : BaseArea
- IsProcessingCursorChanges : Window
- IsProcessingMovement : Window
- IsProcessingResize : Window
- IsPublicArea : AreaType, AreaTypeDrawing, AreaTypeGuest, AreaTypeWork
- IsPublicSpace() : Point
- IsPurchaseFeatReqMet() : Element, Feat
- IsQualityMet() : LayerCraft
- IsQuickCraft : RecipeSource
- IsRaining : Weather
- IsRamp : TileType
- isRandom : RecipeSource
- IsRandomQuest : Quest, QuestRandom
- isRandomSite : Spatial
- IsRanged : AttackProcess
- IsRangedWeapon : Card
- IsRate : BaseHomeResource
- IsRaycastLocationValid() : UIIgnoreHit
- IsReadOnly : UDictionary< TKey, TValue >
- IsRealTime : VirtualDate
- IsReapSeed : TaskHarvest
- IsRecruit() : FactionBranch
- IsRegion : Region, Spatial
- IsReload : ActRanged
- isRepeated : TaskPoint
- IsRepeating : EInput.KeyboardPress
- isReplica : Card
- IsRequireFuel : Trait
- IsResizingOverBottom : Window
- IsResizingOverLeft : Window
- IsResizingOverRight : Window
- IsResizingOverTop : Window
- isRestocking : Card
- isRestrained : Card
- IsRestrainedResident : Card
- IsRestraining() : TraitShackle
- IsRestSpot : Trait, TraitHearth
- IsReturnLocation : Zone, Zone_Dungeon
- isRoad : EloMap.TileInfo
- IsRoaming : Props, PropsRoaming
- IsRod : TraitAbility, TraitCatalyst
- IsRoofEditMode() : ActionMode, AM_Build, AM_Deconstruct, AM_Mine, AM_MoveInstalled
- isRoofItem : Card
- IsRoomEdge : Cell
- IsRotting : Card
- IsRunning : AIAct
- isSale : Card
- IsSaveCompatible() : Version
- IsSealed() : GamePrincipal.Item, Widget.Config, Widget
- isSeen : BaseTileMap, Cell
- IsSeen : Point
- IsSelectable : HotItem, HotItemThing, UIButton.Item
- IsSelf : ActPlan
- IsSelfOrNeighbor : ActPlan
- isShadowed : Cell
- IsSharedContainer : Thing
- isShiftDown : EInput
- isShoesOff : Player.Flags
- IsShop : UIInventory
- isShore : Spatial, ZoneProfile
- isShoreSand : Cell
- isShowingLog : MsgBox
- isShut : WidgetMascot
- isSiege : WidgetMascot
- isSimulating : Zone
- IsSkill : BaseHomeResource
- isSkill : SourceElement.Row
- IsSkipFloor : TileType, TileTypeBlock, TileTypeSky, TileTypeWall
- IsSkipLowBlock : TileType, TileTypeObjFloat, TileTypeWallMount
- IsSky : Cell, Point
- isSkyFloor : Cell
- IsSkyLevel : Zone, Zone_Casino
- isSleepBeside : CINT
- isSlopeEdge : Cell
- IsSnow() : EloMap, EloMap.TileInfo
- isSnowCovered : BaseTileMap
- IsSnowCovered : Spatial, Zone_Dungeon, Zone_WindRest
- IsSnowing : Weather
- IsSnowTile : Cell
- IsSnowZone : Spatial
- IsSpawnOnBlock : BiomeProfile.Cluster.BaseItem, BiomeProfile.Cluster.Item
- IsSpawnOnWater : BiomeProfile.Cluster.BaseItem, BiomeProfile.Cluster.Item
- IsSpecialContainer : Trait, TraitDeliveryChest, TraitDeposit, TraitMagicChest, TraitShippingChest
- isSpell : SourceElement.Row
- IsSpot : Trait
- IsSpring : Date
- isSpring : Season
- IsStackable() : Card
- IsStartBranch : FactionBranch
- isStarted : Typewriter, Zone
- IsStarted< T >() : QuestManager
- IsStartZone : Zone
- isStatic : SourceBacker.Row, SourceData< T, T2 >.FieldInfo, Window
- IsStaticLV() : Recipe
- IsStaticPosition : Widget
- IsStocked : Props, PropsStocked
- isStolen : Card
- isStolenFromPC : CINT
- IsStoryPlayed() : Player.Flags
- IsSub() : GenBounds
- isSubsetCard : Card
- IsSummer : Date
- isSummer : Season
- isSummon : Card
- isSurrounded : Cell
- isSurrounded4d : Cell
- IsSync : Point
- isSynced : Card, Chara, RenderObject, TaskDesignation
- IsSynchronized : UDictionary< TKey, TValue >
- IsSystem : Widget.Config
- IsTalking() : CardRenderer
- IsTamePossible() : TraitToolBrush
- IsTape : CardInspector
- IsTargetHostileParty() : Act
- IsTargetUsingGene() : TraitGeneMachine
- IsTatami() : FLOOR
- IsTaxFree : FactionBranch
- IsTeleport : TraitElevator, TraitNewZone, TraitTeleporter
- IsTemp : TraitWaystone
- IsThiefGuildMember : Player
- isThing : Card, Chara
- IsThing : Recipe, RecipeCard
- isThing : Thing
- IsThingSpecified : Recipe.Ingredient
- IsThirdPerson() : Msg
- isThrow : AttackProcess
- IsThrowMainAction : Trait, TraitBall, TraitDrink, TraitMonsterBall, TraitSnow
- IsThrownWeapon : Card
- IsToggle : BaseCondition, ConTransmute, Trait
- isToggleWallPillar : Cell
- IsTooHard : BaseTaskHarvest
- IsTooHeavyToEquip() : CharaBody
- IsTool : HotItem, Trait, TraitBinocular, TraitDetector, TraitEcoMark, TraitSalesTag, TraitTicketFurniture, TraitTool, TraitWhistlePeace, TraitWrench
- IsToolbelt : Card, UIInventory
- isToolRequired : BaseTaskHarvest
- IsToolValid() : Act, AIAct
- isTop : Window
- IsTopWater : Cell
- IsTopWaterAndNoSnow : Cell
- IsTown : Zone, Zone_Town
- isTrained : CINT
- IsTrait : Element
- isTrait : SourceElement.Row
- IsTree : GrowSystem, GrowSystemTree
- isUI : TC, TCUI
- IsUndead : SourceRace.Row
- IsUndeadFlesh() : FoodEffect
- IsUnderAge : Biography
- IsUnique : Card, Hoard.Item, TraitChara, TraitUniqueChara, TraitUniqueGuildPersonnel
- isUploading : Net
- IsUpstairs : TraitNewZone, TraitStairsUp
- IsUseBlockDir : TileType, TileTypeRoof
- IsUseBlur() : Layer
- isUseDuration : PopfabItem
- IsUserHotbar : Hotbar
- IsUserZone : Zone, Zone_User
- IsValid() : AI_OpenGambleChest, AI_Pray, AM_Picker.Result, ElinEncoder, InvOwner.Transaction, Point
- isValid : PointTarget
- IsValid() : TextureData, ThingContainer.DestData, TraitDoor
- IsValidArtifact() : Religion
- IsValidBill() : QuestDebt
- IsValidContainer() : TaskDump
- IsValidGiftWeight() : Chara
- IsValidIngredient() : Recipe.Ingredient, Thing
- IsValidRangedMod() : InvOwnerMod
- IsValidTarget() : AI_Cook, AI_Deconstruct, AI_Drink, AI_Eat, AI_Grab< T >, AI_Offer, AI_Paint, TraitWrench
- IsValidTC() : Act, AI_Shear, AI_Slaughter, AI_Steal
- IsValidVersion() : BaseModPackage, MapMetaData, Net.DownloadMeta
- IsVariation : Card
- IsVisible() : Los
- IsVisibleOnQuestBoard() : Quest
- IsVoid : Cell
- IsWaiting : Game
- IsWall : TileType, TileTypeFence, TileTypeWall
- isWallEdge : Cell
- IsWallOrFence : Recipe, TileType, TileTypeWall
- IsWallOrFullBlock : TileType, TileTypeBlock
- IsWater : Point, TileType, TileTypeWaterShallow
- IsWaterCanValid() : ActWater, TaskWater
- isWatered : Cell
- IsWaterTop : TileType, TileTypeObjWaterTop
- IsWealthy : Chara
- IsWeapon : Card
- IsWeaponEnc : SourceElement.Row
- IsWearingPanty() : Faction, TraitAdventurer, TraitChara, TraitUniqueMonster, TraitUniqueMonsterAdv
- isWeightChanged : Card
- IsWeightOver() : InvOwner
- IsWelcomeMessageShown : Game.Flags
- isWet : Chara
- IsWindowVisible() : B83.Win32.Window
- IsWinter : Date
- isWinter : Season
- IsWithered() : GrowSystem
- IsWork : AreaType, AreaTypeFarm, AreaTypeWork
- Item : ACT
- item : BaseModPackage, BaseNotification, BaseSticky, ButtonChara, CollectibleActor
- Item : CorePath.UI, TextConv.Item, TraitBook
- item : UIButton, UIItem
- itemBattle : WidgetNotice
- itemCost : LayerDragGrid
- ItemCount : BaseList, UIDynamicList, UIList
- itemElec : UIMagicChest
- itemExp : WidgetExp, WidgetExpHome
- itemGuest : WidgetNotice
- itemHeader : DSVRow
- itemHeight : UIList
- ItemHeight : UIList
- itemInfluence : WidgetExp, WidgetExpHome
- itemKnowledge : WidgetExp, WidgetExpHome
- itemLost : AM_Adv
- itemNum : UIMagicChest
- itemPrototype : Mosframe.DynamicScrollView
- items : ActList, BiomeProfile.ClusterObj, BiomeProfile.ClusterThing, CharaGenes, CharaUpgrade, DSVRow, ExcelDataList, Hoard, Hotbar.Page, LayerEditPlaylist.ListBGM, LayerFaith, LayerGachaResult, LayerInspect, LayerInteraction.Page, MapPiece, Net.DownloadCahce, ObjectPool< T >, PopManager, PopupManager, QuickMenu, SearchContext, ShadowData, ShippingResult, SpriteAnimation, TaskList< T >, TeleportManager, TextConv, UIBook.Item, UICurrency, UIList, UndoManager, WidgetPopup, WidgetQuestTracker, WidgetStatsBar
- itemsDay : LayerEditPlaylist
- itemSize : Mosframe.DynamicHScrollView, Mosframe.DynamicScrollView, Mosframe.DynamicVScrollView
- itemsNight : LayerEditPlaylist
- itemsPerPage : Hotbar, UIList
- itemTalk : ELayer
- IterateSelectableIndex() : InputFieldsTabSwitcher
- iv : ElinEncoder