Elin Decompiled Documentation
EA 23.102 Nightly
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a :
HSLColor
,
HSVColor
A_TILE :
CritterCancer
,
CritterCancerSmall
,
CritterFish
,
CritterFrog
,
CritterFrogSmall
,
CritterRat
,
CritterRatSmall
,
CritterRoach
,
CritterRoachSmall
aaMode :
PostEffectProfile
aaPortrait :
CoreConfig.Test
abilities :
GoalCombat
ability :
EInput.KeyMapManager
abilityDebug :
CoreRef.Rects
abilityType :
SourceElement.Row
abortOnAllyDead :
ConfigAutoCombat
abortOnAllyDying :
ConfigAutoCombat
abortOnEnemyDead :
ConfigAutoCombat
abortOnHalfHP :
ConfigAutoCombat
abortOnItemLoss :
ConfigAutoCombat
abortOnKill :
ConfigAutoCombat
absorbHP :
ENC
absorbMP :
ENC
absorbSP :
ENC
acidproof :
SKILL
act :
ActList.Item
,
ActPlan.Item
,
ActRef
,
AM_Adv.PressedAction
,
ButtonAbility
,
GoalCombat.ItemAbility
ActAttack :
ABILITY
ActBash :
ABILITY
actBuildAnywhere :
FACTION
actBuildCollect :
FACTION
actBuildCut :
FACTION
actBuildInspect :
FACTION
actBuildMine :
FACTION
actBuildRecipe :
FACTION
actBuildTerrain :
FACTION
ActCancelTask :
ABILITY
ActChat :
ABILITY
actCombat :
SourceChara.Row
actCount :
AM_Adv
ActCrabBreathe :
ABILITY
ActCurse :
ABILITY
ActDrainBlood :
ABILITY
ActDraw :
ABILITY
ActDreamBug :
ABILITY
ActDropMine :
ABILITY
ActDuplicate :
ABILITY
ActEntangle :
ABILITY
ActEscape :
ABILITY
ActFear :
ABILITY
ActGazeDim :
ABILITY
ActGazeInsane :
ABILITY
ActGazeMana :
ABILITY
ActGazeMutation :
ABILITY
ActHeadpat :
ABILITY
actIdle :
SourceChara.Row
ActInstall :
ABILITY
ActInsult :
ABILITY
action :
ActEffect.WishItem
,
AM_Adv.PressedAction
,
BaseArea.Interaction
,
CoreDebug.DebugCommand
,
DramaEventMethod
,
EInput
,
EInput.KeyMap
,
InspectGroup< T >.Item
,
InvOwner.Interaction
,
LayerEditPortrait
,
LayerInspect.MenuItem
,
LayerInteraction.Item
,
LayerList.CustomItem
,
QuickMenu.Item
,
Window.Setting.BottomAction
,
Window.Setting.Tab
actionClick :
UIInventory
actionMode :
Scene
actions :
InspectGroup< T >
actionsLateUpdate :
BaseCore
actionsNextFrame :
BaseCore
actionTooltip :
UIButton
ActItem :
ABILITY
activated :
BaseModPackage
activating :
BaseWidgetNotice
active :
CollectibleActor
Active :
ColorProfile.BlockColors
active :
Policy
,
RenderCamUpscaler
,
RigidUpdate
,
ThirstPersonInfo
activeCondition :
DramaChoice
activeCount :
BaseTileMap
activeInputs :
InputFieldsTabSwitcher
activeInstance :
UIDropdown
ActiveOpacity :
ColorProfile.BlockColors
activeZone :
Game
ActJureHeal :
ABILITY
ActKick :
ABILITY
ActKizuamiTrick :
ABILITY
ActLulwyTrick :
ABILITY
ActManaAbsorb :
ABILITY
ActMelee :
ABILITY
ActNeckHunt :
ABILITY
ActNoItem :
ABILITY
ActNTR :
ABILITY
actor :
CardRenderer
Actor :
CorePath
actor :
EloMap
,
EloMapTileSelector
,
GameScreenElona
,
GameSetting.RenderSetting
,
Hotbar
,
LayerHoard
,
LayerTitle
,
SkinDeco
,
TileSelectorElona
actorPos :
DramaManager
,
GameScreenElona
actors :
DramaSequence
,
HoardActor
actorSources :
MOD
ActParasite :
ABILITY
ActPick :
ABILITY
ActPray :
ABILITY
ActQuickCraft :
ABILITY
ActRanged :
ABILITY
ActReleaseHeld :
ABILITY
ActRestrain :
ABILITY
ActRide :
ABILITY
ActRush :
ABILITY
ActScream :
ABILITY
ActSteal :
ABILITY
ActStealFood :
ABILITY
ActStealMoney :
ABILITY
ActSuicide :
ABILITY
ActThrow :
ABILITY
ActThrowPotion :
ABILITY
actTime :
Chara
,
CharaRenderer
ActTouchDrown :
ABILITY
ActTouchSleep :
ABILITY
ActWait :
ABILITY
ActWeaken :
ABILITY
ActZap :
ABILITY
addArticle :
LangSetting
addBrackets :
EffectText
additive :
TextConv.Item
addPos :
RenderDataObjAdd
addShadow :
UICharaMaker
addsPerUpdate :
ObjectPool< T >.Item< T >
addTab :
UIMultiList
adjective :
SourceElement.Row
adjective_JP :
SourceElement.Row
adjective_L :
SourceElement.Row
admin :
UICurrency.Options
Adv :
ActionMode
advancedMenu :
CoreConfig.GameConfig
advanceMin :
CoreDebug
AdvTarget :
ActionMode
affinities :
GameData
affinity :
FactionRelation
,
Relation
affnity :
CoreRef.Icons
AfterAshLeaveHome :
QuestMain
AfterCrystalTalk :
QuestExploration
AfterDefeatNymelleBoss :
QuestExploration
afterHarvestTile :
GrowSystem
AfterMeetAsh :
QuestMain
AfterMeetFarris :
QuestExploration
,
QuestMain
AfterMeetFarrisAtHome :
QuestExploration
AfterNymelle :
QuestExploration
,
QuestMain
AfterReadDeed :
QuestHome
,
QuestMain
AfterReportAsh :
QuestHome
,
QuestMain
age :
SourceRace.Row
ageIndex :
UICharaMaker
aggro :
SourceCharaText.Row
aggro_JP :
SourceCharaText.Row
aggro_L :
SourceCharaText.Row
ai :
Chara
,
SourceHobby.Row
AI_Bladder :
ABILITY
AI_Deconstruct :
ABILITY
AI_Drink :
ABILITY
AI_Eat :
ABILITY
AI_Equip :
ABILITY
AI_Fish :
ABILITY
AI_Goto :
ABILITY
AI_Grab :
ABILITY
AI_Haul :
ABILITY
AI_Meditate :
ABILITY
AI_Offer :
ABILITY
AI_OpenLock :
ABILITY
AI_PassTime :
ABILITY
AI_PlayMusic :
ABILITY
AI_Read :
ABILITY
AI_ReleaseHeld :
ABILITY
AI_SelfHarm :
ABILITY
AI_Sleep :
ABILITY
AI_Steal :
ABILITY
AI_TendAnimal :
ABILITY
aiIdle :
SourceChara.Row
aiParam :
SourceChara.Row
aiPt :
GoalCombat.ItemAbility
airHeight :
RigidFloat
aka :
GameIndex
,
SourceChara.Row
,
SourcePerson.Row
aka_JP :
SourceChara.Row
,
SourcePerson.Row
aka_L :
SourceChara.Row
,
SourcePerson.Row
alchemy :
SKILL
alias :
Lang
,
SourceData< T, T2 >
,
SourceElement.Row
,
SourceGlobalTile.Row
,
SourceHobby.Row
,
SourceKeyItem.Row
,
SourceMaterial.Row
,
SourceStat.Row
,
TileRow
aliasEle :
ActRef
aliasMtp :
SourceElement.Row
aliasParent :
SourceElement.Row
aliasPref :
RenderRow
aliasRef :
SourceElement.Row
align :
PopManager
alignUI :
WidgetSideScreen.Extra
all :
ExcelDataList
,
GameUpdater
,
NumLogManager
,
Props
allAbility :
CoreDebug
allArt :
CoreDebug
allBGM :
CoreDebug
allHomeSkill :
CoreDebug
allIds :
Portrait
allList :
SpawnList
allMenu :
CoreDebug
allNeckHunt :
ENC
allowance :
CINT
allowBlockOnItem :
CoreConfig.Test
allowGeneralInput :
Layer.Option
allowInventoryInteraction :
Layer.Option
allowManualSave :
GameDifficultySetting
allowMove :
Window.Setting
allowResize :
Window.Setting
allowRevive :
GameDifficultySetting
allowRotate :
PartialMap
allPolicy :
CoreDebug
allRecipe :
CoreDebug
allSkill :
CoreDebug
allStory :
CoreDebug
allyCall :
ZoneEventDefenseGame
allyDeath :
Player.Stats
allyKeepDistance :
ConfigTactics
allyTimer :
ZoneEventDefenseGame
alpha :
LayerFaith.Slot
,
WidgetMinimap.Extra
alphaFix1 :
HoardActor
alphaFix2 :
HoardActor
alphaFix4 :
HoardActor
alphaHair :
GameSetting.RenderSetting
alphaIsTransparency :
TextureImportSetting.Data
alphaMap :
Util
alphaSlider :
Empyrean.ColorPicker.ColorPicker
alt :
LayerGacha
,
MatColors
altAbility :
CoreConfig.GameConfig
altAction :
ActPlan
altar :
AI_Offer
,
AI_Pray
,
InvOwnerChaosOffering
,
InvOwnerOffering
altarMap :
BranchMap
altars :
TraitManager
altChangeHeight :
CoreConfig.InputSetting
altColor :
SourceMaterial.Row
altCraft :
CoreConfig.GameConfig
altExamine :
CoreConfig.InputSetting
altHeldPos :
Player
altInv :
CoreConfig.GameConfig
altitude :
AM_Build
,
TaskBuild
,
TaskMoveInstalled
altitudeFix :
BaseTileMap
,
RenderObject
altKeyAxis :
CoreConfig.InputSetting
altName :
CSTR
altname :
SourceElement.Row
altName :
SourceMaterial.Row
altName2 :
CSTR
altname_JP :
SourceElement.Row
altName_JP :
SourceMaterial.Row
altname_L :
SourceElement.Row
altName_L :
SourceMaterial.Row
altRoof :
Lot
,
TraitHouseBoard.Data
altSkin :
UITooltip
altTiles :
SourceThing.Row
altTitle :
LayerTitle
altUI :
CoreConfig.GameConfig
always :
UIButton.Item
alwaysBold :
FontSource
alwaysClearCamera :
CoreConfig.GraphicSetting
alwaysFavFood :
CoreDebug
alwaysFixCamera :
CoreConfig.Test
alwaysFlip :
TCExtra
alwaysKnown :
RecipeSource
alwaysLowblock :
BaseTileMap
alwaysOn :
ActorEx
alwaysPopLeft :
UIContextMenu
alwaysResetWindow :
CoreDebug
alwaysRun :
CoreConfig.Test
alwaysShadow :
SkinRootStatic
alwaysShow :
WidgetHotbar.Extra
alwaysShowTab :
Window.Setting
alwaysUpdateRecipe :
CoreConfig.GameConfig
alwaysVisible :
LayerDrama
,
Msg
am :
TerrainMenu
ambientShadowFix :
BaseTileMap
ammo :
AttackProcess
,
CINT
,
SLOT
ammoData :
COBJ
anatomy :
SKILL
anchor :
Widget.Config
anchorMax :
RectData
anchorMin :
RectData
anger :
Relation
angle :
ActEffect
,
Card
,
Player
,
RigidAngle
,
SpriteAnimation.Item
angleFix :
WidgetUnityChan
angleMargin :
CoreConfig.GameConfig
angleRange :
SpriteAnimation.Item
angryEhe :
HoardActor
aniEnter :
DramaProp
aniExplosion :
EffectMeteor
aniLeave :
DramaProp
anim :
EmbarkActor
animate :
RenderData
,
UIRawImage
animateWindow :
Window
animating :
UIButton
animator :
WidgetUnityChan
anime :
CardRenderer
,
CellDetail
Anime :
CorePath
anime :
EffectIRenderer
,
GameSetting.RenderSetting
,
Popper
,
SourceCellEffect.Row
,
SourceThing.Row
,
SpriteBasedLaser
,
WidgetSticky
,
Window.Setting
animeBlock :
TransAnime
animeButton :
LayerArea
animeClick :
UIButton
animeCounter :
Card
animeData :
EffectIRenderer
animeDest :
CoreDebug
animeExtraTime :
GameSetting.RenderSetting.AnimeSetting
animeExtraTimeParty :
GameSetting.RenderSetting.AnimeSetting
animeFrame :
CoreConfig.Test
animeFramePCC :
CoreConfig.Test
animeGroup :
PopfabItem
animeHold :
UIButton
animeIn :
Layer
,
PopItem
animeOut :
Layer
,
PopItem
animePop :
ActionHint
animes :
AnimeTween
,
UIAnimeGroup
animeSetting :
RenderObject
animeSpeed :
Game.Config
,
UIRawImage
animeStep :
GameSetting.RenderSetting.AnimeSetting
animeStepPC :
GameSetting.RenderSetting.AnimeSetting
animeTarget :
PopfabItem
,
UIButton
animeTimer :
Critter
animeWalk :
GameSetting.RenderSetting
animeWindow :
CoreConfig.UISetting
anisoLevel :
TextureImportSetting.Data
annoyPlayer :
Widget.Config
antidote :
ELEMENT
antiMagic :
SKILL
antiMissClick :
CoreConfig.OtherSetting
,
EInput
antiSpider :
CoreConfig.GameConfig
Any :
TargetType
applied :
LayerEditPCC
appraising :
SKILL
aqua :
Empyrean.Utils.Colorist
arcNum :
SpriteBasedLaser
arcNum2 :
SpriteBasedLaser
area :
AM_CreateArea
,
AM_ExpandArea
,
ButtonGrid
,
ButtonRecipe
,
CellDetail
,
GameUpdater
,
GoalTask
,
LayerArea
,
LayerInteraction.Page
,
PointTarget
,
SourceHobby.Row
,
UIRecipeInfo
areas :
SourceManager
arm :
SLOT
armor :
InvOwnerEnchant
armorHeavy :
SKILL
armorLight :
SKILL
arrow :
PopItem
arrow_ :
SPELL
arrow_Acid :
SPELL
arrow_Chaos :
SPELL
arrow_Cold :
SPELL
arrow_Cut :
SPELL
arrow_Darkness :
SPELL
arrow_Ether :
SPELL
arrow_Fire :
SPELL
arrow_Holy :
SPELL
arrow_Impact :
SPELL
arrow_Lightning :
SPELL
arrow_Magic :
SPELL
arrow_Mind :
SPELL
arrow_Nerve :
SPELL
arrow_Nether :
SPELL
arrow_Poison :
SPELL
arrow_Sound :
SPELL
arrow_Void :
SPELL
arrowIcon :
CursorSystem
arrowIndex :
AM_Adv
arrows :
CursorSystem
ArtDirs :
CoreRef
articlesToRemove :
Lang
askDest :
Player.ReturnInfo
assemblies :
ClassCache< T >
assembly :
CustomAssetManager
asset :
MiniGame
,
SourceManager
assets :
SkinRootStatic
asWidget :
Window.Setting
atk :
SourceMaterial.Row
attach :
ButtonAbility
attachedWindow :
Window
attachFix :
Window
attackIndex :
AttackProcess
attackStyle :
AttackProcess
attackType :
AttackProcess
,
SourceThing.Row
attribs :
SourceGlobalTile.Row
attributes :
WidgetStatsBar.Extra
audio :
GameSetting
audioExplosion :
HS_ParticleEndSound
audioListener :
Scene
audioShot :
HS_ParticleEndSound
audioSource :
ActorEx
author :
BaseModPackage
,
BookList.Item
auto :
InspectGroup< T >.Item
,
LayerInteraction.Item
auto_farm :
POLICY
autoAdvanceQuest :
CoreDebug
autoAnchor :
UIDragPanel
autoBackup :
CoreConfig.GameConfig
autoBuild :
UICurrency
autoClick :
BaseTileSelector
autoClose :
UIContextMenuManager
autoCollectCard :
Game.Config
autoCombat :
EInput.KeyMapManager
,
Game.Config
autoCombatStartHP :
Player
autoEat :
ConfigPreference
autoExpand :
HotItemContext
autoFloor :
SourceBlock.Row
autoFocusWindow :
CoreConfig.UISetting
autoHide :
UIBar
autoHideBG :
LayerAbility.Config
autoID :
ExcelSheetImportSetting
,
SourceData< T, T2 >
autoIdentify :
CoreDebug
autoInitialize :
UISelectableGroup
autoList :
LayerHoard
autoNum :
LayerHoard
autopause :
CoreConfig.GameConfig
autoPlay :
AnimeTween
autorun :
CoreConfig.InputSetting
autoSave :
CoreConfig.GameConfig
autoscale :
CoreConfig.UISetting
autoSize :
UIDynamicList
,
WidgetHotbar.Extra
autoSized :
UIDynamicList
autotile :
Cell
,
SourceFloor.Row
autoTile :
SourceObj.Row
autotileBridge :
Cell
autotileBrightness :
SourceFloor.Row
autotileObj :
Cell
autotilePriority :
SourceFloor.Row
autoTurn :
UI
autowalk :
CoreConfig.InputSetting
autoWall :
Game.Config
autoX :
LayerList
autoY :
LayerList
Autumn :
Season
availableStories :
Player.Flags
avgDelta :
Core
axis :
AM_Adv.PressedAction
,
EInput
axisDiagonal :
EInput
axisDown :
EInput.KeyMapManager
axisDownLeft :
EInput.KeyMapManager
axisDownRight :
EInput.KeyMapManager
axisLeft :
EInput.KeyMapManager
axisReleased :
EInput
axisRight :
EInput.KeyMapManager
axisTarget :
AM_Adv
axisUp :
EInput.KeyMapManager
axisUpLeft :
EInput.KeyMapManager
axisUpRight :
EInput.KeyMapManager
axisX :
UIDragPanel
axisXChanged :
EInput
axisY :
UIDragPanel
axisYChanged :
EInput
Generated by
1.9.6