Elin Decompiled Documentation
EA 23.102 Nightly
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s :
HSLColor
,
HSVColor
s_ListPool :
ListPool< T >
safeTravel :
Player
safety :
HomeResourceManager
sales :
PropsManager
SampleCount :
Applibot.RadialBlurImage
sampleSize :
PrimitiveUI.Examples.PUIExampleSineWaves
SAN :
Stats
Sand :
CoreRef.Biomes
sand :
MATERIAL
sand_sea :
MATERIAL
saturation :
CoreConfig.GraphicSetting
Saturation :
PostEffectProfile
saveCount :
Game
saveData :
Window
saveIndex :
LayerFeedback
saveWindow :
Window.Setting
sb :
ItemQuestTracker
,
WidgetStockTracker
,
WidgetTracker
sbNum :
WidgetStockTracker
Scaffold :
TileType
scale :
Applibot.SpriteVertexPositionChanger
,
CoreConfig.UISetting
,
GameSetting.TransData
,
LayerFaith.Slot
,
LayerTextureViewer
,
PixelPaint
,
Popper
,
SpriteData
,
SubPassData
,
WidgetMinimap.Extra
scaleIcon :
UIButton
scaleMode :
PrimitiveUI.StrokeStyle
scene :
Core
Scene :
CorePath
SceneProfile :
CorePath
SceneTemplate :
CorePath
schedule :
World
SCMaterial :
CameraFilterPack_Atmosphere_Rain
score :
ActEffect.WishItem
,
AI_PlayMusic
,
Hoard
,
QuestMusic
screen :
BaseTileMap
,
CameraSupport
,
Core
screenClickClose :
Layer.Option
screenClickCloseRight :
Layer.Option
screenElin :
Scene
screenElona :
Scene
screenFixX :
BaseGameScreen
screenFixX2 :
BaseGameScreen
screenFixX3 :
BaseGameScreen
screenFixX4 :
BaseGameScreen
screenFixY :
BaseGameScreen
screenFixY2 :
BaseGameScreen
screenFixY3 :
BaseGameScreen
screenFixY4 :
BaseGameScreen
screenHighlight :
BaseTileMap
screenLock :
Layer
screenlockType :
Layer.Option
screenNoMap :
Scene
screenSize :
PrimitiveUI.Examples.ControlBoxScaler
screenSpace :
PopfabItem
scroll :
LayerList
,
WidgetUnityChan
scrollbar :
UIBook
scrollbarH :
LayerTextureViewer
scrolling :
Window
scrollRect :
Mosframe.DynamicScrollView
,
Mosframe.ScrollbarHandleSize
scrollSens :
CoreConfig.UISetting
scrollSkill :
WindowChara
scrollvarV :
LayerTextureViewer
scrollView :
UIBook
,
WindowInner
scrollX :
BaseGameScreen
scrollY :
BaseGameScreen
SCShader :
CameraFilterPack_Atmosphere_Rain
sculpture :
SKILL
sea :
EloMap.TileInfo
,
SceneColorProfile
seaAnimeIndexes :
BaseTileMap
seaDir :
MapConfig
seaMap :
EloMap
Search :
CoreRef.OrbitIcons
search :
EInput.KeyMapManager
,
WidgetCodex
searchContext :
UIBook
searchLimit :
PathManager
,
PathProgress
searchMode :
DropdownGrid
,
UIRecipeInfo
searchPath :
Layer
searchRange :
ENC
searchRecipes :
BuildMenu
,
UIMagicChest
searchResultHeight :
UIBook
searchWord :
UIBook
season :
World
SECOND :
DateHelper
secondarySliderType :
Empyrean.ColorPicker.LabeledColorSlider
secsPerHour :
GameSetting
secureMinWidth :
CoreConfig.UISetting
seed :
BaseMapGen
,
CINT
,
DayData
,
FortuneRollData
,
Game
,
LayerNewspaper
,
Map
,
PlantData
Seed :
TileType
seed :
ZoneBlueprint.MapGenSetting
seedChest :
Player
seedFortune :
Player
seedHallucination :
Player
seedPlan :
FactionBranch
seeds :
ZoneProfile
seedShrine :
Player
seeInvisible :
ENC
Select :
ActionMode
,
TargetType
selectCat :
LayerResource
selected :
Hotbar.Page
,
LayerCollectible
,
UIButton
,
UISelectableGroup
,
WidgetCurrentTool
,
WidgetInspector
,
WidgetSearch
selectedColor :
Empyrean.ColorPicker.ColorPicker
selectedObject :
UIDynamicList
selectedPage :
WidgetCurrentTool
selecter :
TraitBaseSpellbook
,
TraitPerfume
,
TraitPotionRandom
,
TraitRodRandom
selectFirst :
UIList
selectOnClick :
UISelectableGroup
selectOnInitialize :
UISelectableGroup
selector :
BaseTileMap
,
EloMapActor
,
LayerEmbark
,
LayerNewZone
,
TraitScrollRandom
Self :
TargetType
self_sufficient :
POLICY
SelfAndNeighbor :
TargetType
SelfFactory :
Trait
selfharm :
CoreRef.StateIcons
SelfParty :
TargetType
sell :
AI_Fuck
sendEvent :
CoreConfig.NetSetting
sensDrag :
CoreConfig.CameraConfig
sensEdge :
CoreConfig.CameraConfig
senseKeyboard :
CoreConfig.CameraConfig
sensitivity :
UIScrollView
sensitivityMulti :
UIScrollView
sensor :
GameUpdater
separators :
UIContextMenu
sequence :
DramaActor
,
DramaCustomSequence
,
DramaEvent
,
DramaManager
sequenceIntro :
UIAnimeSequence
sequenceOutro :
UIAnimeSequence
serializable :
ExcelIndex
serializedCards :
MapSubset
,
ZoneExportData
serializedCharas :
Map
sessionMin :
Game
SETab :
UIList
setColor :
Effect
,
MeshPass
setDirtyOnDraw :
PrimitiveUI.PrimitiveCanvas
setExtra :
MeshPass
setMatColor :
MeshPass
setNativeSize :
PopItemText
setShore :
ZoneProfile
setText :
Gauge
setTile :
MeshPass
setting :
Lang
,
Window
settlers :
LayerNewZone
setup :
DramaCustomSequence
,
DramaManager
,
DramaSequence
,
LayerDrama
,
QuestTaskHunt
,
QuestTaskKarma
sex :
SourceRace.Row
sfxEther :
Scene
sfxFire :
Scene
sfxRain :
Scene
sfxSea :
Scene
sfxWind :
Scene
shackle :
ActRestrain
,
AI_Torture
SHADER_NAME :
Applibot.RadialBlurImage
shadow :
CardRow
,
Cell
,
CollectibleActor
,
Hoard
,
HoardActor.BG
,
SkinDecoActor
,
SourcePrefInspector
,
SubPassData
shadowAngle :
GameSetting.RenderSetting
shadowColor :
SkinRootStatic
shadowCurve :
SceneLightProfile
shadowCurveFloor :
SceneLightProfile
shadowData :
SourcePrefInspector
shadowEnabled :
Window
shadowFix :
RenderParam
shadowMod :
Cell
shadowModStrength :
BaseTileMap
shadowOffset :
GameSetting.RenderSetting
shadowPass :
MeshPass
shadowPref :
RenderData
shadows :
CoreRef.TextureDatas
,
GrowSystemTree
shadowScale :
GameSetting.RenderSetting
shadowStrength :
BaseTileMap
,
GameSetting.RenderSetting
,
MapConfig
shadowY :
CollectibleActor
shaken :
GameDate
shared :
Chara
,
CoreRef.Icons
,
Point
,
RenderObject
,
RenderParam
shared2 :
Point
shared3 :
Point
sharedCheckTurn :
Chara
SharedInstance :
HS_ParticleEndSound
sharpen :
CoreConfig.GraphicSetting
,
PostEffectProfile
sharpen2 :
CoreConfig.GraphicSetting
,
PostEffectProfile
SharpenAmount :
BaseGameScreen
shdowLimitY :
HoardActor
sheet :
DramaSetup
sheets :
ExcelBookImportSetting
,
ExcelData
shield :
SKILL
shiftToUseNegativeAbilityOnSelf :
CoreConfig.GameConfig
ship :
FactionBranch.Statistics
shipMoney :
Player.Stats
shipNum :
Player.Stats
ShippingHour :
Date
shippingResults :
Player
shiver :
ZoneEventBeggerChest
Shoot :
ABILITY
shootMaxVolume :
HS_ParticleEndSound
shootMinVolume :
HS_ParticleEndSound
shootPitchMax :
HS_ParticleEndSound
shootPitchMin :
HS_ParticleEndSound
shop :
FactionBranch.Statistics
shore :
Cell
,
EloMap.TileInfo
shoreHeight :
ZoneProfile
shouldCancel :
AI_Fish
ShouldDestroy :
UIHighlightObject
ShouldPass :
CharaFilter
,
ThingFilter
show :
EmbarkActor
showAllCards :
BaseTileMap
showAllFeat :
Game.Config
ShowAllOptionsAtOnce :
CircularRadialButton
showArrowOrigin :
CursorSystem
showBorder :
BaseTileMap
,
CoreConfig.GameConfig
showChat :
WidgetFeed.Extra
showDate :
WidgetSticky.Extra
showEffect :
LayerShippingResult
showExtra :
CoreDebug
showFav :
CoreDebug
showFloatButtons :
CoreConfig.UISetting
showFullWall :
BaseTileMap
showGauge :
WidgetHP.Extra
showGuideGrid :
Game.Config
showHP :
TCOrbitChara
,
WidgetRoster.Extra
showHP2 :
TCOrbitChara
showIcon :
TCOrbitChara
showIndex :
WidgetEquip.Extra
showInfo :
LayerCraft
showInvBG :
CoreConfig.GameConfig
showMax :
UIInputText
,
WidgetHP.Extra
showMenuOnRightClick :
UIContextMenuManager
showMode :
LayerPeople
showName :
WidgetRoster
showNerun :
WidgetSticky.Extra
showNetError :
CoreConfig.Test
showNumbers :
CoreConfig.Test
showOffhand :
CoreConfig.GameConfig
showOrder :
ActPlan
showOther :
WidgetDebug
showPortrait :
Portrait
showPos :
UIContextMenu
showProgress :
Progress_Custom
showProps :
WidgetDebug
showQuickMenuHint :
CoreConfig.GameConfig
showRefIcon :
CoreConfig.Test
showRide :
CoreConfig.GameConfig
showRoof :
BaseTileMap
,
Game.Config
showSceneSelector :
CoreDebug
showSearchResult :
UIBook
showShippingResult :
CoreConfig.GameConfig
,
Player
showShortcut :
WidgetCurrentTool.Extra
,
WidgetHotbar.Extra
showStock :
LittlePopper
,
WidgetNotice.Extra
showTestOptions :
CoreConfig.OtherSetting
showText :
WidgetSticky.Extra
showThisWidget :
WidgetHotbar
showTone :
CoreDebug
showTrait :
CoreConfig.Test
showUpdates :
WidgetDebug
showWall :
Game.Config
showWorkaround :
Player
shrines :
GameData
shrink :
AM_ExpandArea
siblingIndex :
PrefabFix
sides :
Dice
,
SourceCalc.Row
sieges :
Player.Stats
Sim :
ActionMode
simpleText :
CardRenderer
,
CoreRef.TCs
simpleTextIcon :
CoreRef.TCs
simpleTextPos :
GameSetting.RenderSetting.TCSetting
simpleTexts :
ActionMode
simulatingZone :
Player
single :
LayerEditPlaylist.ListBGM
,
LayerEditPlaylist
sinStrokeStyle :
PrimitiveUI.Examples.PUIExampleSineWaves
sisterEaten :
CINT
Size :
BaseTileMap
,
CameraFilterPack_Atmosphere_Rain
size :
CardRow
Size :
Cell
,
Crawler
size :
ELEMENT
Size :
GenBounds
size :
HS_ParticleEndSound.Pool
,
LayerInfo
Size :
MapBounds
size :
MeshBatch
,
PixelPaint
,
PlantData
,
ProceduralMesh
,
RectData
,
RenderData
,
SkinAsset_Button
,
SkinAsset_Sprite
,
SkinManager.FontSaveData
,
SkinRootStatic.BG
,
SpriteAsset
Size :
UIMapPreview
size :
UIText
,
ZoneProfile
sizeBounds :
ZoneProfile
sizeContainer :
CoreRef.InventoryStyle
sizeDelta :
CoreRef.InventoryStyle
sizeElement :
ElementContainer
sizeFix :
FontSource
,
UIImage
sizeFixY :
HoardActor
sizeMax :
LayerList
sizeMin :
LayerList
sizeMod :
HoardActor
,
SkinManager.FontData
sizeModCircle :
HoardActor
sizeSpace :
UINoteProfile
sizeX :
LayerTextureViewer
SizeXZ :
BaseTileMap
sizeY :
LayerTextureViewer
sketches :
Player
skill :
SourceCategory.Row
,
SourceHobby.Row
,
SourceRace.Row
skin :
ShrineData
,
SourceBacker.Row
,
UIBook
,
Widget.Config
skinDark :
SkinManager
skinLight :
SkinManager
skinRoot :
UIButton
,
UIImage
,
UIRawImage
,
UIText
,
Window
skins :
Core
,
RenderRow
skinSets :
SkinManager
skinTexture :
SkinRootStatic
skinTimer :
Core
skinTitle :
SkinManager
skinTooltip :
SkinRootStatic.SkinColors
skinType :
BaseList
,
UINote
,
UIText
skip :
CardRenderer
skipAnime :
Scene
skipBorder :
Crawler
skipDialog :
ListPeopleCallReserve
skipEvent :
CoreDebug
skipFrame :
EInput
skipInput :
Layer
skipJump :
DramaSequence
skipMod :
CoreDebug
skipModSync :
CoreDebug
skipNerun :
CoreDebug
skipPop :
LittlePopper
skipWater :
BaseMapGen
sky :
FLOOR
,
SceneColorProfile
Sky :
TileType
skyBG :
Scene
,
SceneColorProfile
skyBlockHeight :
MapConfig
skyBox :
GameSetting.RenderSetting.MapBGSetting
skyLevel :
EmbarkActor
skyPlane :
Scene
skyRate :
GameScreenElona
slaughtering :
AI_Slaughter
slaverData :
COBJ
slaveToBuy :
LayerPeople
Sleep :
ABILITY
sleep :
CoreRef.StateIcons
Sleepiness :
Stats
Sleepy :
StatsSleepiness
slept :
ConSleep
,
Player.Stats
slidePower :
RigidLeaf
slider :
Empyrean.ColorPicker.HueSlider
,
Empyrean.ColorPicker.LabeledColorSlider
,
SelectedColorController
,
UIContextMenuItem
sliderAka :
PrimitiveUI.Examples.PUIExampleCharts
sliderAMB :
LayerConfig
sliderAmplitude :
PrimitiveUI.Examples.PUIExampleSineWaves
sliderBackground :
Empyrean.ColorPicker.SliderBackgroundController
sliderBackupInterval :
ContentConfigGame
sliderBackupNum :
ContentConfigGame
sliderBalloon :
LayerConfig
sliderBGM :
LayerConfig
sliderBGMInterval :
ContentConfigOther
sliderBlauw :
PrimitiveUI.Examples.PUIExampleCharts
sliderBlock :
LayerEditHouse
sliderBlur :
LayerConfig
sliderBrightness :
ContentConfigTest
,
LayerConfig
,
WidgetArtTool
sliderContrast :
LayerConfig
sliderDeco :
LayerEditHouse
sliderDeco2 :
LayerEditHouse
sliderDecoFix :
LayerEditHouse
sliderDecoFix2 :
LayerEditHouse
sliderDragScroll :
ContentConfigInput
sliderDropRate :
LayerWorldSetting
sliderEdgeScroll :
ContentConfigInput
sliderFrequency :
PrimitiveUI.Examples.PUIExampleSineWaves
sliderGelb :
PrimitiveUI.Examples.PUIExampleCharts
sliderHeightFix :
LayerEditHouse
sliderKeyboardScroll :
ContentConfigInput
sliderLight :
WidgetArtTool
sliderLut :
WidgetSceneCustomizer
sliderLutBlend :
WidgetSceneCustomizer
sliderLutBrightness :
WidgetSceneCustomizer
sliderLutContrast :
WidgetSceneCustomizer
sliderMaster :
LayerConfig
sliderMissClick :
ContentConfigOther
sliderMoveFrame :
ContentConfigInput
sliderPeriod :
PrimitiveUI.Examples.PUIExampleSineWaves
sliderPortrait :
LayerEditPCC
,
LayerEditPortrait
,
UICharaMaker
sliderRadius :
TerrainMenu
sliderRamp :
LayerEditHouse
sliderRoof :
LayerEditHouse
sliderRunDistance :
ContentConfigInput
sliderSaturation :
LayerConfig
sliderScale :
LayerConfig
sliderScrollSense :
LayerConfig
sliderSFX :
LayerConfig
sliderSharpen :
LayerConfig
sliderSharpen2 :
LayerConfig
slidersHsvMode :
Empyrean.ColorPicker.ColorPicker
slidersModeButton :
Empyrean.ColorPicker.ColorPicker
sliderSpeed :
WidgetArtTool
sliderTime :
WidgetArtTool
sliderType :
Empyrean.ColorPicker.LabeledColorSlider
sliderUIBrightness :
LayerConfig
sliderUIContrast :
LayerConfig
sliderValueBackup :
Empyrean.ColorPicker.LabeledColorSlider
sliderVerde :
PrimitiveUI.Examples.PUIExampleCharts
sliderVibrance :
LayerConfig
sliderWait :
ContentConfigGame
sliderWallHeight :
LayerEditHouse
slideX :
UIButton
slope :
Game.Config
Slope :
TileType
slopeFixZ :
BaseTileMap
SlopeFlat :
TileType
slopeMod :
Game.Config
slot :
InvOwnerEquip
,
LayerGacha
,
QuickMenu.Item
,
SourceCategory.Row
slot_rune :
ENC
slotMainHand :
CharaBody
slotOffHand :
CharaBody
slotRange :
CharaBody
slots :
CharaBody
,
DropdownGrid
,
LayerFaith
SlotsPerPage :
WidgetCurrentTool
slotVoid :
LayerFaith
slowCorruption :
ENC
slowDecay :
ENC
slowSpeed :
GameSetting.RenderSetting.AnimeSetting
smallTab :
UIInventory.Tab
smokePos :
PCOrbit
smokeWalkAlpha :
PCOrbit
smoothDownhill :
MapHeight
smoothFollow :
CoreConfig.CameraConfig
smoothmove :
CharaRenderer
smoothMove :
CoreConfig.CameraConfig
smoothPick :
CoreConfig.GameConfig
smoothX :
ActionMode
smoothY :
ActionMode
snap :
CameraSupport
snapFreePos :
Game.Config
snapInterval :
EffectIRenderer
snapSize :
BaseGameScreen
snapTimer :
EffectIRenderer
snapType :
CoreConfig.Fix
snow :
LayerTextureViewer
,
Lot
,
MATERIAL
,
MeshPassParam
,
Scene
,
TraitHouseBoard.Data
snowBrightness :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
snowColor :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
snowColor2 :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
snowColorToken :
BaseTileMap
snowed :
BaseTileMap
snowFix :
RoofStyle
snowLight :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
snowLimit :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
snowPass :
MeshPass
snowputit2 :
CoreRef.PrefData
snowRGB :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
snowTile :
RenderRow
snowtile :
SourceFloor.Row
snowZ :
RenderDataTile
,
RoofStyle
socket :
ELEMENT
socketList :
COBJ
sockets :
Card
socre :
GamePrincipal
soil :
MATERIAL
sold :
ShopTransaction
sonwputit1 :
CoreRef.PrefData
sort :
RenderRow
,
SourceElement.Row
,
UIListTopbar
sort_ascending :
Player.Pref
sort_ascending_shop :
Player.Pref
sortAbility :
Player.Pref
sortEach :
CoreConfig.GameConfig
sortInv :
Player.Pref
sortInvShop :
Player.Pref
sortLayer :
TwoDLaserPack.LineBasedLaser
sortMode :
BaseList
sortOrder :
TwoDLaserPack.LineBasedLaser
sortPeople :
Player.Pref
sortResearch :
Player.Pref
sortResources :
Player.Pref
sorts :
BaseList
sortVal :
Card
,
ContentPopulation.Topic
,
SourceCategory.Row
sound :
CoreConfig
Sound :
CorePath
sound :
CoreRef.InventoryStyle
,
DramaChoice
,
InspectGroup< T >.Item
,
InvOwner.ErrorMessage
,
LangGame.Row
,
RigidExplode
,
SourceCollectible.Row
,
Typewriter
soundActivate :
Layer.Option
,
Widget
soundClick :
UIButton
soundDeactivate :
Layer.Option
soundFoot :
SourceMaterial.Row
,
TileRow
soundHighlight :
UIButton
soundPop :
DropdownGrid
,
InteractionMenu
,
UIContextMenu
,
UIInspector
source :
AM_Picker.Result
,
ButtonAbility
,
Chara
,
Domain
,
EloMap.TileInfo
,
ESoundSource
,
GridItemCardSource
,
GrowSystem
,
PlayingSong
,
PropSetCategory
,
Tactics
,
TextureReplace
,
Thing
,
UISong
sourceAutoFloor :
SourceBlock.Row
sourceBlock :
BaseTileMap
sourceBridge :
BaseTileMap
sourceChara :
Tactics
sourceElement :
Core
sourceFloor :
BaseTileMap
sourceGold :
MATERIAL
sourceHat :
Zone
sourceIce :
FLOOR
,
MATERIAL
sourceOak :
MATERIAL
sources :
Core
sourceSnow :
FLOOR
,
MATERIAL
sourceSnow2 :
FLOOR
sourceSnowTree :
GrowSystem
sourceWood :
FLOOR
sourceWork :
AIWork
sp :
SourceRecipe.Row
space :
Lang
spacer :
Dialog
spacing :
Popfab
,
PopManager
,
SkinAsset_Button
spans :
TimeTable
spatial :
SpatialInspector
spatials :
Game
spawn :
BiomeProfile
spawnedList :
PoolManager
spawnLists :
SourceManager
SpBane :
SPELL
SpCatsEye :
SPELL
SpChangeMaterial :
SPELL
SpChangeMaterialG :
SPELL
SpChangeMaterialLesser :
SPELL
SpCureMutation :
SPELL
SPD :
SKILL
,
SourceJob.Row
,
SourceRace.Row
SpDarkness :
SPELL
SpDrawBacker :
SPELL
SpDrawMetal :
SPELL
SpDrawMonster :
SPELL
SpEarthquake :
SPELL
speed :
BaseGameScreen.FocusOption
Speed :
CameraFilterPack_Atmosphere_Rain
speed :
CinemaConfig
,
Critter
,
Effect
,
EmbarkActor
,
LayerProgress
,
LayerTitle
,
RenderDataEffect
,
ScreenOverlay
,
Typewriter
speed_growth :
POLICY
speedSky :
EmbarkActor
spell :
SourceTactics.Row
SpEnchantArmor :
SPELL
SpEnchantArmorGreat :
SPELL
SpEnchantWeapon :
SPELL
SpEnchantWeaponGreat :
SPELL
spent :
CharaUpgrade
SpEvac :
SPELL
SpExterminate :
SPELL
SpFaith :
SPELL
SpGate :
SPELL
SpGravity :
SPELL
SpHeal :
SPELL
SpHealCritical :
SPELL
SpHealEris :
SPELL
SpHealHeavy :
SPELL
SpHealJure :
SPELL
SpHealLight :
SPELL
SpHealOdina :
SPELL
SpHero :
SPELL
SpHolyShield :
SPELL
SpHolyVeil :
SPELL
SpHOT :
SPELL
SpIdentify :
SPELL
SpIdentifyG :
SPELL
spiked :
Core
SpIncognito :
SPELL
SpInvisibility :
SPELL
splashCount :
GameSetting.WeatherSetting
SpLevitate :
SPELL
SpLighten :
SPELL
SpMagicMap :
SPELL
SpMeteor :
SPELL
SpMutation :
SPELL
spotting :
SKILL
SpReconstruction :
SPELL
SpRemoveHex :
SPELL
SpResEle :
SPELL
SpRestoreBody :
SPELL
SpRestoreMind :
SPELL
SpReturn :
SPELL
SpRevive :
SPELL
Spring :
Season
sprite :
CardRow
,
ContentGallery.Page.Item
,
CursorInfo
,
EloMap.TileInfo
,
GameSetting.EffectData
,
HoardActor.BG
,
MeshPass
,
SkinAsset_Sprite
,
SkinRootStatic.BG
,
SpriteAnimation.Item
,
SpriteAsset
,
TraitEffect.Data
,
UIButtonHighlighter
,
WidgetStatsBar.Item
,
Window.Setting.Tab
spriteArea :
CoreRef
,
WidgetInspector
spriteBG :
LayerShippingResult
spriteButtonGrid :
CoreRef
spriteButtonGridBad :
CoreRef
spriteCaption :
Window.Setting
spriteComicBig :
LayerNewspaper
spriteConquer :
CoreRef.TCs
spriteDeath :
CoreRef.TCs
spriteDefaultCondition :
CoreRef
spriteDestroy :
WidgetMainText
spriteElin :
WidgetMainText
spriteEther :
WidgetMainText
spriteFaction :
ContentFaction
,
LayerFactions
,
LayerLocation
spriteFaith :
ContentFaction
,
LayerFactions
,
LayerLocation
spriteFold :
ButtonCategory
spriteFrameMode :
CoreConfig.GraphicSetting
spriteHighlight :
SkinAsset_Button
spriteIndex :
CardActor
,
Effect
spriteNoIng :
CoreRef
spriteNoPortrait :
Portrait
spriteNormal :
SkinAsset_Button
spriteNull :
CoreRef
spriteRecipe :
CoreRef
sprites :
BaseWidgetNotice
,
Effect
,
LayerWorldSetting
,
MOD
,
RenderDataThing
,
RenderRow
,
SpriteData
,
TCState
,
WidgetSideScreen
spritesAd :
LayerNewspaper
spritesContainerIcon :
CoreRef
spritesCorner :
CoreRef
spritesEmo :
CoreRef
spritesHeadline :
LayerNewspaper
spritesHighlight :
CoreRef
spritesHighlightSpeed :
CoreRef
spritesPotential :
CoreRef
spritesSmallAd :
LayerNewspaper
spritesSnow :
SpriteData
spriteSwap :
SkinColorProfileEx.GroupColors
spriteThingActor :
CoreRef
spriteTimer :
CardActor
spriteTrophies :
ContentRanking
spriteUnfold :
ButtonCategory
spriteVisited :
CoreRef.TCs
spriteWide :
SkinRootStatic
SpSeeInvisible :
SPELL
SpShutterHex :
SPELL
SpSilence :
SPELL
SpSpeedDown :
SPELL
SpSpeedUp :
SPELL
SpSummon :
SPELL
SpSummonFire :
SPELL
SpSummonMonster :
SPELL
SpSummonOrc :
SPELL
SpSummonPawn :
SPELL
SpSummonShadow :
SPELL
SpSummonTentacle :
SPELL
SpSummonUndeadSister :
SPELL
SpSummonYeek :
SPELL
SpTelepathy :
SPELL
SpTeleport :
SPELL
SpTeleportShort :
SPELL
SpTransmuteBroom :
SPELL
SpTransmutePutit :
SPELL
SpUncurse :
SPELL
SpUncurseG :
SPELL
SpVanishHex :
SPELL
SpWardMonster :
SPELL
SpWeakness :
SPELL
SpWeakResEle :
SPELL
SpWeb :
SPELL
SpWisdom :
SPELL
SpWish :
SPELL
Squashed :
StatsBurden
sr :
CardActor
,
DramaProp
,
Effect
,
EloMapLight
,
EmbarkActor
,
Popper
,
SpriteAnimation
,
SpriteReplacerAnimation
,
TCExtra
,
TCSimpleText
,
TCState
sr2 :
CardActor
,
EmbarkActor
srAnime :
CardActor
srArrow :
CursorSystem
srBar :
Gauge
srBG :
HoardActor
srEmbarkPoint :
EloMapTileSelector
,
TileSelectorElona
srHighlight :
EloMapTileSelector
,
TileSelectorElona
srHighlight2 :
EloMapTileSelector
,
TileSelectorElona
srLeftIcon :
CursorSystem
srRect :
AM_Paint
srReflection :
HoardActor
srTarget :
Scene
stability :
FactionBranch
stack :
ThingContainer.DestData
stackOrder :
Thing
stackZ :
RenderData
stage :
QuestDebt
stages :
GrowSystem
stairs :
BLOCK
Stairs :
TileType
StairsHalf :
TileType
stairsStyle :
BiomeProfile.Style
stamina :
CoreRef.Icons
Stamina :
Stats
stamina :
WidgetHP.Extra
star :
Scene
starCount :
CoreConfig.GraphicSetting
start :
BaseTileSelector
,
CoreRef.Crawlers
,
GameSetting
StartAngleOffset :
CircularRadialButton
startAtDestPos :
PopManager
startColor :
PixelPaint
,
UIColorPicker
startDate :
Quest
startDelay :
Effect
,
LayerFaith
started :
LayerWorldSetting
Started :
QuestExploration
,
QuestGuild
,
QuestHome
,
QuestMain
startedFull :
AI_PassTime
startedRun :
AM_Adv
startFrame :
TransAnime
startGoPiece :
SpriteBasedLaser
startHour :
CoreDebug
startIndex :
ExcelData
startLaserLength :
SpriteBasedLaser
startLaserSegmentLength :
TwoDLaserPack.LineBasedLaser
startLaserTextureXScale :
TwoDLaserPack.LineBasedLaser
startLoadout :
CoreDebug
startParty :
CoreDebug
startPoint :
PathProgress
startPos :
EffectMeteor
,
LayerFaith
,
PopManager
startScene :
CoreDebug
startSetting :
CoreDebug
startSpriteWidth :
SpriteBasedLaser
startTransparent :
PopfabItem
startType :
Crawler
startX :
Prologue
startZ :
Prologue
startZone :
CoreDebug
startZoom :
LayerTravel
Starving :
StatsHunger
stash :
FactionBranch
stat :
ContentHomeLog
state :
CoreRef.TCs
,
InvOwnerDraglet
,
PathProgress
,
Recipe
,
Widget.Config
,
ZoneTransition
StateEditor :
ActionMode
stateIcons :
CoreRef
statePos :
GameSetting.RenderSetting.TCSetting
staticSkin :
SourceChara.Row
statistics :
FactionBranch
statLast :
ContentHomeLog
stats :
NotificationStats
,
Player
,
PrimitiveUI.Examples.PUIExampleRPGStats
,
SourceManager
status :
AIAct
Status :
Algorithms.PathFinder.PathFinderNodeFast
status :
ZoneInstance
stealing :
SKILL
stealth :
SKILL
stealthSeen :
Chara
steam :
Core
steamName :
LayerFeedback
steamworks :
Steam
steelBlue :
Empyrean.Utils.Colorist
step :
CharaRenderer
,
DramaEvent
,
DramaSetup
,
MapHeight
,
SourceObj.Stage
steps :
DramaSequence
stickToStartBiome :
Crawler
sticky :
HotItemToggleVisible
StManaCost :
ABILITY
stocked :
PropsManager
stop_growth :
POLICY
stopFollow :
PopfabItem
stopParticleTime :
ScreenEffect
store_premium :
POLICY
store_ripoff :
POLICY
StormFlashOnOff :
CameraFilterPack_Atmosphere_Rain
storyExcel :
Player.Flags
STR :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
STR2 :
SourceFood.Row2
str_pc :
UIBook
strategy :
SKILL
strength :
FontSource
,
SkinColorProfile
strengthFixJP :
FontSource
strFilter :
CardFilter
Strife :
ReligionManager
stringEdit :
UiInputField
stripPuns :
LangSetting
strNumber :
UIList
strokeMarks :
PrimitiveUI.Examples.PUIExampleRPGStats
strokeOutline :
PrimitiveUI.Examples.PUIExampleRPGStats
strokeSegment :
PrimitiveUI.Examples.PUIExampleRPGStats
strongStomach :
ENC
strPhase :
SourceStat.Row
strPhase_JP :
SourceStat.Row
strPhase_L :
SourceStat.Row
strs :
Biography
,
CellEffect
,
SerializedCards.Data
,
TextConv.Item
strTag :
CardFilter
StTaunt :
ABILITY
style :
BiomeProfile
,
WidgetFeed.Extra
subBar :
WidgetBottomBar.Extra
subBiomes :
BaseMapGen
subCrate :
GameSetting.PassSetting
,
RenderData
subData :
RenderData
subDead :
GameSetting.PassSetting
subDeadPCC :
GameSetting.PassSetting
subDfault :
GameSetting.PassSetting
subFactor :
SourceCheck.Row
subMode :
UIInventory.Tab
subPass :
MeshPass
subset :
Zone
substats :
SourceThing.Row
subText :
UIButton
subText2 :
UIButton
subtleHighlightArea :
BaseTileMap
subType :
BiomeProfile.Tile
subWidgets :
Player
succubus :
AI_Fuck
succubusChecked :
ConSleep
Suckers :
Zone
suffix :
Lang
,
TextConv.Item
suite_room :
POLICY
sum :
PropSetCategory
,
SourceMaterial.Tier
summary :
BaseTileSelector
Summer :
Season
summon :
SourceTactics.Row
summonDuration :
CINT
sumMoney :
QuestMusic
sun :
SceneColorProfile
sunMap :
Map
,
VirtualDate
suns :
TraitManager
sunSnow :
SceneColorProfile
superior :
InvOwnerEffect
surface :
GameUpdater
,
LiquidProfile
surfaceAnime :
LiquidProfile
surfaceFast :
GameUpdater
surrounding :
ZoneBlueprint
Surrounds :
Point
suspend :
CoreRef.Icons
suspended :
Task
sustain_CHA :
ENC
sustain_DEX :
ENC
sustain_END :
ENC
sustain_LER :
ENC
sustain_MAG :
ENC
sustain_PER :
ENC
sustain_STR :
ENC
sustain_WIL :
ENC
swimming :
SKILL
swinging :
TraitSwing
switchHotbar :
EInput.KeyMapManager
symmetry :
RenderData
sync :
Crawler
,
Lot
,
Recipe
,
RecipeUpdater
,
RenderObject
,
TaskDesignation
syncFrame :
RenderObject
,
Scene
syncList :
RenderObject
,
Scene
syncMods :
CoreConfig.OtherSetting
system :
Log
,
SearchContext.Item
,
UIContextMenu
,
Widget.Meta
systems :
Effect
Generated by
1.9.6