Elin Decompiled Documentation
EA 23.102 Nightly
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- l -
l :
HSLColor
label :
Empyrean.ColorPicker.LabeledColorSlider
Ladder :
TileType
landFeats :
Zone
lang :
CoreConfig
,
DynamicAIAct
,
InvOwner.ErrorMessage
,
LayerList.CustomItem
,
SourceBacker.Row
,
TooltipData
,
UIText
lang1 :
UIHeader
langAct :
SourceElement.Row
langCode :
BaseCore
,
CoreDebug
,
Lang
langGame :
SourceManager
langGeneral :
SourceManager
LangGetter :
EInput
langHint :
Layer
langList :
SourceManager
langNoItem :
UIList
langNote :
SourceManager
langs :
MOD
LangSuffix :
SourceData< T, T2 >
langTooltip :
Window.Setting.Tab
langWord :
SourceManager
laserActive :
TwoDLaserPack.LineBasedLaser
laserAngle :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
laserArcMax :
SpriteBasedLaser
laserArcMaxYDown :
TwoDLaserPack.LineBasedLaser
laserArcMaxYUp :
TwoDLaserPack.LineBasedLaser
laserArcSegments :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
laserLineRenderer :
TwoDLaserPack.LineBasedLaser
laserLineRendererArc :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
laserOscillationPositionerScript :
SpriteBasedLaser
laserRotationEnabled :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
laserTexOffsetSpeed :
TwoDLaserPack.LineBasedLaser
laserTextureOffset :
TwoDLaserPack.LineBasedLaser
laserTextureXScale :
TwoDLaserPack.LineBasedLaser
lastAct :
ActPlan
,
DynamicAct
,
Player
lastActiveZone :
Game
lastAnime :
CoreDebug
lastArrowIcon :
CursorSystem
lastAxis :
EInput
lastB :
LayerCraft
lastBatchCount :
MeshPass
lastBlock :
MsgBlock
lastBonus :
LayerShippingResult
lastBuildCategory :
Player.Pref
LastBuildMode :
ActionMode
lastBuildRecipe :
Player.Pref
lastButton :
UIButton
lastButtonRecipe :
BuildMenu
lastCamPos :
AM_Adv
lastCat :
BuildMenu
lastChoice :
DramaChoice
lastClicked :
UIButton
lastClickPoint :
BaseTileSelector
lastCoin :
MiniGame.Balance
lastColor :
WidgetStatsBar.Item
lastCorner :
UIHangIcon
lastCount :
MeshPass
lastCursor :
CursorSystem
lastDay :
NumLog
lastDetail :
LayerFeedback
lastDir :
PartialMapMenu
lastDirSub :
PartialMapMenu
lastEditorMat :
ActionMode
lastEmo :
Card
,
CoreDebug
,
TCText
lastEmptyAlly :
Player
lastExp :
ResearchPlan
lastFelmeraReward :
Player
lastFullScreen :
Core
lastGameSpeedIndex :
Game
lastHair :
LayerEditPCC
lastHeld :
HotItemHeld
lastHotItem :
Player
lastHovered :
UIButton
lastIdFile :
LayerHelp
lastIdTabAbility :
Player.Pref
lastIdTopic :
LayerHelp
lastIF :
DramaManager
lastIF2 :
DramaManager
lastIngredients :
RecipeManager
lastlastPoint :
GoalManualMove
lastlastStep :
DramaSequence
lastLeftIcon :
CursorSystem
lastListD :
RecipeUpdater
lastMarkedHighlights :
Player
lastMats :
DropdownGrid
,
UIRecipeInfo
lastMode :
LayerEmbark
lastModified :
ExcelData
lastMousePos :
EInput
,
LayerHoard
lastMove :
GoalManualMove
lastNextFrame :
CharaActorPCC
lastNum :
LayerDragGrid
,
UIInventory
lastPage :
ContentGallery
lastParentPos :
Layer
lastPathCount :
WidgetDebug
lastPoint :
AM_BaseTerrain
,
BaseTileSelector
,
GoalManualMove
,
SourcePrefInspector
lastPoints :
Fov
lastPos :
BaseGameScreen
,
Chara
,
PointTarget
,
TaskBuild
,
TCUI
lastPosition :
PopfabItem
lastRain :
Weather
lastRecipes :
Player
,
RecipeUpdater
lastRoom :
BaseTileMap
lastSb :
ItemQuestTracker
,
WidgetStockTracker
,
WidgetTracker
lastSbNum :
WidgetStockTracker
lastScore :
LayerHoard
LastScreenCursorPosition :
Window
lastScreenHeight :
BaseCore
lastScreenWidth :
BaseCore
lastSearch :
BuildMenu
,
UIBook
,
UIMagicChest
,
WidgetCodex
,
WidgetSearch.Extra
lastSens :
UIScrollView
lastShadowFix :
CharaRenderer
lastShadowFix2 :
CharaRenderer
lastShadowIndex :
SourcePrefInspector
lastShippingExp :
Player.Stats
lastShippingExpMax :
Player.Stats
lastShown :
LayerCollectible
lastSineProgress :
PrimitiveUI.Examples.PUIExampleSineWaves
lastSize :
BaseMapGen
lastState :
UIButton
lastStatistics :
FactionBranch
lastStep :
DramaSequence
lastSummary :
LayerFeedback
lastTalk :
DramaManager
lastTarget :
PointTarget
lastText :
ActionHint
,
BaseNotification
,
MsgBlock
lastTransaction :
UIInventory
lastTransition :
Player
lastTurn :
Player
lastUpdateReqruit :
FactionBranch
lastValue :
BaseHomeResource
,
Gauge
,
Happiness
,
HomeResourceSkill
lastWave :
QuestDefenseGame
lastWord :
WordSearch
lastZonePos :
Player
laydownZ :
GameSetting.RenderSetting
layer :
ActionMode
,
AI_UseCrafter
Layer :
CorePath.UI
layer :
DramaManager
,
ItemGachaResult
,
ListOwner< T1, T2 >
,
TaskCraft
,
UIDragGridIngredients
,
UIInventory
,
UIMultiList
,
Window
layerAbility :
Player.Pref
layerAbilityConfig :
Player
layerBiome :
BaseMapGen
,
MapGenVariation
layerBlock :
BiomeProfile
layerCraft :
Player.Pref
layerFloat :
UI
layerGroundLights :
BaseTileMap
layerHeight :
BaseMapGen
,
MapGenVariation
layerInventory :
Player.Pref
layerRiver :
BaseMapGen
,
MapGenVariation
layers :
Layer
layerStratum :
BaseMapGen
,
MapGenVariation
layout :
BaseWidgetNotice
,
ButtonElement
,
Dialog
,
HotItemLayout
,
InteractionMenu
,
ItemGeneral
,
ItemNumLog
,
ItemPopulation
,
LayerArea
,
LayerFaith
,
LayerGachaResult
,
LoadingScreen
,
MsgBlock
,
MsgBox
,
MsgLine
,
UICurrency
,
UINote
,
UIQueue
,
UIResourceTrack
,
UITooltip
,
WidgetCurrentTool
,
WidgetHotbar
,
WidgetHP.Extra
,
WidgetMainText
,
WidgetMenuPanel
,
WidgetMouseover
,
WidgetPopup
,
WidgetQuestTracker
,
WidgetRoster
,
WidgetStatsBar
,
WidgetSticky
,
WindowInner
,
WindowMenu
layout2 :
BaseWidgetNotice
,
WidgetMenuPanel
layoutAdBottom :
LayerNewspaper
layoutBody :
UIInspector
layoutBottom :
UIMagicChest
layoutButton :
UIBook
,
WidgetInspector
layoutButtons :
UIFactionInfo
,
UIInspector
,
UISelectableGroup
layoutCat :
UIMagicChest
layoutColors :
LayerPixelPaint
,
UIColorPicker
layoutDynamic :
ActionHint
layoutGroup :
UIContextMenu
layoutInterest :
DialogDrama
layoutLang :
UI
layoutLanguage :
LayerConfig
layoutLog :
MsgBox
,
WidgetInspector
layoutMenu :
LayerHoard
,
LayerPeople
layoutNeeds :
WindowChara
layoutPage :
UIMagicChest
layoutPortrait :
LayerNewspaper
layoutStatus :
WindowChara
layoutTag :
ButtonChara
,
ItemGachaResult
layoutWindow :
Window
Left :
B83.Win32.RECT
left :
UIButtonLR
leftIcon :
CursorSystem
leftIconAngle :
CursorSystem
leftMenu :
SkinRootStatic.Positions
leftMouse :
EInput
leftSide :
Window
leftTextPos :
HUD
leftX :
RigidUpdate
leg :
SLOT
legal_drug :
POLICY
legendary_exhibition :
POLICY
legendary_heirloom :
POLICY
LER :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
LER2 :
SourceFood.Row2
lerpLaserRotation :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
lerpYValue :
SpriteBasedLaser
levelBonus :
SourceElement.Row
levelBonus_JP :
SourceElement.Row
levelBonus_L :
SourceElement.Row
levelRange :
SpawnSetting
levitation :
ENC
license_food :
POLICY
license_furniture :
POLICY
license_general :
POLICY
license_slaver :
POLICY
license_stolen :
POLICY
life :
Crawler
,
Crawler.Member
,
LogicalPoint
,
SKILL
,
SourceRace.Row
light :
BaseTileMap
,
CardRow
,
Cell
,
CinemaConfig
,
LayerTitle.TitleType
,
Lot
,
PCOrbit
,
SceneProfile
,
UI
lightB :
Cell
lightColor :
CINT
lightColors :
ColorProfile
lightContrast :
UI
lightData :
CardRow
lightG :
Cell
lightIntensity :
LightControl
,
LightControl2
lightLimit :
BaseTileMap
,
SceneLightProfile
lightLookUp :
BaseTileMap
lightLookupCurve :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
lightMod :
ColorProfile.RarityColors
,
SceneLightProfile
lightModCurve :
SceneLightProfile
lightPart :
LightControl
,
LightControl2
lightPower :
Player
,
SceneLightProfile
lightPowerMod :
SceneLightProfile
lightR :
Cell
lightRadius :
Player
lightRange :
LightControl
,
LightControl2
lights :
BiomeProfile.Style
,
EloMapActor
lightSetting :
BaseTileMap
lightsource :
SLOT
lightSteelBlue :
Empyrean.Utils.Colorist
like :
CoreRef.Icons.Affinity
limit1 :
GameSetting.RenderSetting.ZSetting
limit2 :
GameSetting.RenderSetting.ZSetting
limitBounds :
UIMapPreview
,
WidgetMinimap.Extra
LimitFontSizeMod_UI :
SkinManager
limitGradient :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
Fov
limitHidden :
GameSetting.RenderSetting.ZSetting
limitSec :
LayerUploader
line :
MsgBox.Prefabs
linear :
BaseGameScreen.FocusOption
,
TextureImportSetting.Data
linearZoom :
CoreConfig.CameraConfig
lines :
TextData
,
UIBook.Page
linesDefault :
WidgetMascot
lineSpace :
LangSetting.FontSetting
lineSpacing :
FontSource
linesShutup :
WidgetMascot
linesSiege :
WidgetMascot
LINK :
ElementOrigin
link :
SpriteAnimation
liquid :
MeshPassParam
,
RenderDataTile
Liquid :
TileType
liquidLv :
BaseTileMap
,
RenderParam
liquids :
WidgetSceneCustomizer
list :
ActPlan
,
AM_Designation< T >
,
BaseWidgetNotice
,
BuildMenu
,
CharaAbility
,
CharaList
,
ContentChronicle
,
ContentCodex
,
ContentKeyItem
,
ContentPopulation
,
ContentPopulation.Topic
,
ContentQuest
,
ContentRanking
List :
CorePath.UI
list :
Dialog
,
DropdownGrid
,
DynamicAsset< T >
,
EffectManager
,
ElementContainer
,
ElementSelecter
,
ExcelData.Sheet
,
ExcelDataList
,
FactionGroup
,
GoalList
,
HappinessManager
,
Hoard
,
HomeResourceManager
,
InputModuleEX
List :
Lang
list :
LayerAbility
,
LayerCollectible
,
LayerCraft
,
LayerCraftFloat
,
LayerDebug
,
LayerDistribution
,
LayerEditPortrait
,
LayerHire
,
LayerInspect
,
LayerList
,
LayerLoadGame
,
LayerMapList
,
LayerMod
,
LayerQuestBoard
,
LayerResource
,
LayerShippingResult
,
LayerTravel
,
LayerWidget
,
ListOwner< T1, T2 >
,
LogicalPointManager
,
MeetingManager
,
ModItem< T >
,
ModItemList< T >
,
NoticeManager
,
NumLog
,
PartialMapMenu
,
PartyManager
,
PolicyManager
,
Popfab
,
PopperManager
,
QuestManager
,
QueueManager
,
RecipeManager
,
ReligionManager
,
Schedule
,
SlaverData
,
SourceManager
,
SourceMaterial.Tier
,
SourcePrefInspector
,
ThingStack
,
UIBook
,
UIDistribution
,
UIDragGridInfo
,
UIDragGridIngredients
,
UIHighlight
,
UIInventory
,
UIList.Callback< T1, T2 >
,
UISelectableGroup
,
UndoManager.Item
,
WidgetCodex
,
WidgetCurrentTool
,
WidgetInspector
,
WidgetManager
,
WidgetSticky
,
ZoneEventManager
list1 :
ContentStatistics
,
ContentTop
list2 :
ContentStatistics
,
ContentTop
,
LayerMod
,
LayerResource
,
LayerWidget
List_Body :
Element
List_MainAttributes :
Element
List_MainAttributesMajor :
Element
List_Mind :
Element
listAdv :
CardManager
listAdvanced :
ContentConfigInput
ListAdvJob :
Chara
ListAdvRace :
Chara
listAlias :
Lang
listAll :
NewsList
listAlly :
LayerDragGrid
listArea :
BuildMenu
,
LayerHome
,
RoomManager
listAttach :
ButtonGrid
ListAttackElements :
Element
listAttaribute :
WindowChara
listCard :
Point
listCat :
PartialMapMenu
listCategory :
NumLogManager
listCatSub :
PartialMapMenu
listCgFloat :
Window
listChainLoad :
BaseModManager
listChara :
Point
listChat :
LayerNewspaper
listClear :
MapSubset
listCoin :
LayerGacha
listComplete :
LayerTech
listCredit :
DramaManager
listCurrencies :
ContentHomeReport
,
UIHomeInfo
listD :
RecipeUpdater
listDestryoed :
SpatialManager
listDifficulties :
UICharaMaker
listDrop :
DropdownGrid
ListElements :
Element
listEq :
WindowCharaMini
listEquipment :
WindowChara
listEquipment2 :
WindowChara
listEtc :
ContentConfigInput
,
LayerEquip
,
WidgetEquip
listFaction :
ContentFaction
,
LayerFactions
listFeat :
LayerHome
listFeat2 :
LayerHome
listFeat3 :
LayerHome
listFollower :
SourceBacker
listFont :
LangSetting
ListFoodEffect :
CraftUtil
listGeneral :
ContentConfigInput
listGrid :
Dialog
listHealthy :
GoalAutoCombat
listHire :
LayerQuestBoard
listHobbies :
SourceHobby
listHobby :
Chara
listImageId :
NewsList.Item
listImportant :
NumLogManager
listIngredients :
UIRecipeInfo
listInv :
LayerInventory
listLantern :
SourceBacker
listLog :
ContentHomeLog
listLot :
RoomManager
listMain :
LayerEquip
,
WidgetEquip
listMaps :
MOD
listMembers :
LayerEmbark
listMenu :
ContentConfigInput
listMod :
StatsHygiene
listMode :
ContentGallery
,
UICharaMaker
listMovement :
ContentConfigInput
listName :
Lang
listNews :
LayerNewspaper
listPackage :
CardManager
listPartialMaps :
MOD
listPass :
TextureData
listPet :
SourceBacker
listPick :
ActPlan
ListPluginObject :
ModManager
listPolicyEconomy :
ContentPolicy
,
LayerPolicy
listPolicyLaw :
ContentPolicy
,
LayerPolicy
listPolicyLife :
ContentPolicy
,
LayerPolicy
listPreEnter :
ZoneEventManager
listRadiusPoints :
Trait
ListRank :
TraitChara
listRanking :
ContentHomeRanking
,
LayerQuestBoard
listRecruit :
FactionBranch
listRemain :
SourceBacker
listRemove :
UIResourceTrack
listReplaceLocal :
TextureData
listReport :
UIHomeInfo
listReserve :
Faction
listResources :
ContentHomeReport
,
UIHomeInfo
listRoom :
RoomManager
lists :
UIMultiList
listSearchResult :
UIBook
listSeeds :
TraitSeed
listSister :
SourceBacker
listSkill :
UIHomeInfo
listSnail :
SourceBacker
listSource :
ElementSelecter
listSummon :
Player
listTalk :
MOD
listTC :
CardRenderer
listTech :
LayerHome
,
LayerTech
listTech2 :
LayerHome
listTrans :
TCExtra
listTree :
SourceBacker
listUnassigned :
ThingContainer
listUtility :
ContentPolicy
listVariations :
UIRecipeInfo
listVote :
LayerNewspaper
listWeather :
LayerNewspaper
listWords :
WidgetSearch
listWorks :
SourceHobby
ListWrecks :
GenRoom
listZone :
LayerLocation
little_dead :
Player
little_saved :
Player
livestock_priv :
POLICY
living :
ENC
loadedPath :
SpriteSheet
loadedPrefabs :
Scene
loadedTextures :
Game
loadPriority :
BaseModPackage
loc :
SourceBacker.Row
,
WidgetDate.Extra
localAct :
DynamicAct
localOffsetX :
PartialMap
localOffsetZ :
PartialMap
localPos :
ContentCodex
locked :
UIButton
,
Widget.Config
,
Widget.Meta
lockLv :
CINT
lockpicking :
SKILL
lockType :
CINT
lockUse :
ButtonAbility
log :
EInput.KeyMapManager
,
FactionBranch
,
Game
,
IO
logAdv :
CoreDebug
logColor :
LangGame.Row
logCombat :
CoreDebug
logDice :
CoreDebug
logo :
UIContextMenu
logs :
MsgBox
lookAtTarget :
Effect
loop :
AnimeItem
,
PopfabItem
,
TransAnimeData
loopNavigation :
UISelectableGroup
loopOption :
UIButtonLR
loot :
CardRow
,
SourceBacker.Row
,
SourceRace.Row
loseWeight :
FOOD
lost :
HotItemThing
lostThings :
Game
lot :
Room
lotLight :
BaseTileMap
lotLight2 :
BaseTileMap
love :
CoreRef.Icons.Affinity
loving :
ENC
lowBlock :
BaseTileMap
lowblockTimer :
BaseTileMap
lowObj :
BaseTileMap
lowRoofFix :
RoofStyle
lowWallObjAltitude :
BaseTileMap
,
Game.Config
lParam :
B83.Win32.CWPSTRUCT
,
B83.Win32.MSG
lr :
ScreenGuide
LUC :
SKILL
luck :
DayData
Luck :
ReligionManager
LuckRange :
DayData
luckycoin :
Player
luckyMonth :
FactionBranch
luckyMonthDone :
FactionBranch
lumberjack :
SKILL
Lut :
CorePath
lutBlend :
MapConfig
lutBrightness :
MapConfig
lutContrast :
MapConfig
luts :
WidgetSceneCustomizer
lutSaturation :
MapConfig
lv :
CardBlueprint
,
ConStrife
,
CoreDebug.StartSetting
,
ELEMENT
,
FactionBranch
,
KnownSong
,
Quest
LV :
RenderRow
,
SourceElement.Row
,
SourcePerson.Row
,
SourceZone.Row
lv :
WidgetExp.Extra
,
WidgetExpHome.Extra
LvBoss :
Zone_CursedManorDungeon
,
Zone_VernisMine
lvFactor :
SourceElement.Row
lvMod :
ElementSelecter
,
SourceCheck.Row
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