Here is a list of all class members with links to the classes they belong to:
- a -
- a : HSLColor, HSVColor
- A : Lab
- A_TILE : CritterCancer, CritterCancerSmall, CritterFish, CritterFrog, CritterFrogSmall, CritterRat, CritterRatSmall, CritterRoach, CritterRoachSmall
- aaMode : PostEffectProfile
- aaPortrait : CoreConfig.Test
- Abandon() : FactionBranch
- AbandonZone() : Zone
- Abdicate() : ManlySingleton< T >
- abilities : GoalCombat
- ability : Chara, EInput.KeyMapManager
- AbilityChance : Tactics
- abilityDebug : CoreRef.Rects
- abilityHighlightDisabled : Player.Flags
- abilityType : SourceElement.Row
- abortOnAllyDead : ConfigAutoCombat
- abortOnAllyDying : ConfigAutoCombat
- abortOnEnemyDead : ConfigAutoCombat
- abortOnHalfHP : ConfigAutoCombat
- abortOnItemLoss : ConfigAutoCombat
- abortOnKill : ConfigAutoCombat
- ABS() : Los
- absorbHP : ENC
- absorbMP : ENC
- absorbSP : ENC
- accessType : AreaData
- AccessType : BaseArea
- acidproof : SKILL
- act : ActList.Item, ActPlan.Item, ActRef, AM_Adv.PressedAction, ButtonAbility, Element, GoalCombat.ItemAbility, HotItemAct, HotItemGameAction, HotItemHeld, HotItemThing, TraitCatalyst
- ActAttack : ABILITY
- ActBash : ABILITY
- actBuildAnywhere : FACTION
- actBuildCollect : FACTION
- actBuildCut : FACTION
- actBuildInspect : FACTION
- actBuildMine : FACTION
- actBuildRecipe : FACTION
- actBuildTerrain : FACTION
- ActCancelTask : ABILITY
- ActChat : ABILITY
- actCombat : SourceChara.Row
- actCount : AM_Adv
- ActCrabBreathe : ABILITY
- ActCurse : ABILITY
- ActDrainBlood : ABILITY
- ActDraw : ABILITY
- ActDreamBug : ABILITY
- ActDropMine : ABILITY
- ActDuplicate : ABILITY
- ActEntangle : ABILITY
- ActEscape : ABILITY
- ActFear : ABILITY
- ActGazeDim : ABILITY
- ActGazeInsane : ABILITY
- ActGazeMana : ABILITY
- ActGazeMutation : ABILITY
- ActHeadpat : ABILITY
- actIdle : SourceChara.Row
- ActInstall : ABILITY
- ActInsult : ABILITY
- action : ActEffect.WishItem, AM_Adv.PressedAction, BaseArea.Interaction, CoreDebug.DebugCommand
- Action : CursorSystem
- action : DramaEventMethod, EInput
- Action : EInput.KeyboardPress
- action : EInput.KeyMap, InspectGroup< T >.Item, InvOwner.Interaction, LayerEditPortrait, LayerInspect.MenuItem, LayerInteraction.Item, LayerList.CustomItem, QuickMenu.Item, Window.Setting.BottomAction, Window.Setting.Tab
- actionClick : UIInventory
- actionIcon : AIAct, GoalSearch
- actionMode : Scene
- actions : InspectGroup< T >
- actionsLateUpdate : BaseCore
- actionsNextFrame : BaseCore
- actionTooltip : UIButton
- ActItem : ABILITY
- Activate() : ActionMode, AM_ADV_Target, AM_Dig, AM_ExpandArea, AM_Mine, AM_MoveInstalled, BaseGameScreen, BaseModPackage, BuildMenu, DropdownGrid, Effect, HoardActor, LayerDrama, LayerEditPCC, LayerEditPlaylist, LayerEditPortrait, LayerFaith, LayerSkinDeco, MiniGame, PartialMapMenu, PolicyManager, UIScreenshot, Widget, WidgetManager, Zone
- activated : BaseModPackage
- ActivateMain() : LayerDrama
- ActivateNerun() : LayerDrama
- ActivateTrap() : TraitSwitch
- ActivateWidget() : WidgetManager
- activating : BaseWidgetNotice
- active : CollectibleActor
- Active : ColorProfile.BlockColors
- active : Policy, RenderCamUpscaler, RigidUpdate, ThirstPersonInfo
- activeCondition : DramaChoice
- activeCount : BaseTileMap
- activeInputs : InputFieldsTabSwitcher
- activeInstance : UIDropdown
- ActiveOpacity : ColorProfile.BlockColors
- activeZone : Game
- ActJureHeal : ABILITY
- ActKick : ABILITY
- ActKizuamiTrick : ABILITY
- ActLulwyTrick : ABILITY
- ActManaAbsorb : ABILITY
- ActMelee : ABILITY
- ActNeckHunt : ABILITY
- ActNoItem : ABILITY
- ActNTR : ABILITY
- actor : AM_EloMap, CardRenderer
- Actor : CorePath
- actor : DramaEvent, EloMap, EloMapTileSelector, EloPos, GameScreenElona, GameSetting.RenderSetting, Hotbar, InspectGroupEloPos, LayerHoard, LayerTitle, RigidUpdate, SkinDeco, TileSelectorElona, UIFactionInfo, UIZoneInfo
- actorPos : DramaManager, GameScreenElona
- actorPrefab : Card, Chara
- actors : DramaSequence, HoardActor
- actorSources : MOD
- ActParasite : ABILITY
- ActPick : ABILITY
- ActPray : ABILITY
- ActQuickCraft : ABILITY
- ActRanged : ABILITY
- ActReleaseHeld : ABILITY
- ActRestrain : ABILITY
- ActRide : ABILITY
- ActRush : ABILITY
- ActScream : ABILITY
- ActSteal : ABILITY
- ActStealFood : ABILITY
- ActStealMoney : ABILITY
- ActSuicide : ABILITY
- ActThrow : ABILITY
- ActThrowPotion : ABILITY
- actTime : Chara, CharaRenderer
- ActTouchDrown : ABILITY
- ActTouchSleep : ABILITY
- ActWait : ABILITY
- ActWeaken : ABILITY
- ActZap : ABILITY
- Add() : ActPlan.List, BaseList, BaseWidgetNotice, Card, CardManager.GlobalCharaList, CharaAbility, CharaList, ContentPopulation, EffectManager, ExpeditionManager, FactionGroup, Hoard, InspectGroup< T >, InteractionMenu, InvOwner.ListInteraction, KnowledgeList< T >, LayerInteraction.Page, LayerList, MeetingManager, MeshPass, ModItemList< T >, MsgLog, PopupManager, Props, PropSet, QuestManager, QueueManager, QuickMenu, RecipeManager, SerializedCards, SpatialManager.GlobalSpatialList, SpawnList, SpriteSheet, TextureManager, ThingStack, TimeTable, UDictionary< TKey, TValue >, UICurrency, UIDynamicList, UIHighlight, UIList, UndoManager, Weather.WeatherForecast, WidgetRoster, WidgetStatsBar, WidgetSticky, ZoneEventManager
- Add< T >() : ZoneEventManager
- AddAbility() : GoalCombat
- AddActor() : DramaSequence
- AddActorEx() : Scene
- AddAdventurers() : Game
- AddAllRecipes() : CoreDebug
- AddAnime() : UIAnimeGroup
- AddArea() : RoomManager
- AddArticle() : ClassExtension
- addArticle : LangSetting
- AddAttackEvaluation() : Thing
- AddBackerTree() : Map
- AddBandits() : ZoneUtil
- AddBase() : TextureManager
- AddBlood() : Card, SourceMaterial.Row
- AddBodyPart() : CharaBody
- AddBottomButton() : Window
- AddBottomSpace() : Window
- addBrackets : EffectText
- AddButton() : Dialog, EInput, LayerArea, UIBook, UIButtonList, UIContextMenu, UINote, UISelectableGroup, WidgetInspector, WidgetMenuPanel, WindowMenu
- AddButton2Line() : WindowMenu
- AddButtonClose() : UIBook
- AddButtonLink() : UINote
- AddButtonSimple() : WindowMenu
- AddCard() : Card, Cell, CodexManager, Zone
- AddCardOnActivate() : Map
- AddCardSplinkle() : Zone
- AddChara() : Zone
- AddChild() : Spatial, UIContextMenu
- AddChoice() : DialogDrama, DramaEventTalk
- AddCollection() : UIList
- AddCondition() : Chara
- AddCondition< T >() : Chara
- AddConnectedRooms() : Lot
- AddContribution() : Faction
- AddCooldown() : Chara
- AddCurrency() : ThingContainer
- AddCustomEvents() : DramaManager
- AddDay() : Date
- AddDecal() : Map
- AddDeco() : Widget
- AddDeliverable() : AIWork
- AddDomain() : UICharaMaker
- AddDropdown() : UINote
- AddDynamic() : UIList
- AddEditorTag() : Card
- AddElement() : MsgBlock, MsgLine
- AddEnchant() : Thing
- AddEulerAngles() : ClassExtension
- AddEulerAnglesX() : ClassExtension
- AddEulerAnglesY() : ClassExtension
- AddEulerAnglesZ() : ClassExtension
- AddEvent() : DramaManager, DramaSequence
- AddExp() : Card
- AddExpInfluence() : Player
- AddExpKnowledge() : Player
- AddExtra() : CardRenderer
- AddExtra< T >() : UINote
- AddFactory() : ThingContainer
- AddFeat() : FactionBranch
- AddFix() : Element.BonusInfo
- AddGameObject< T >() : UIContextMenu
- AddGlobalCharasOnActivate() : Zone
- AddGlobalPolicy() : Faction
- AddGridLayout() : UIContextMenu
- AddHeader() : UIDynamicList, UINote, Window
- AddHeaderAbility() : Element
- AddHeaderCard() : UINote
- AddHeaderTopic() : UINote
- AddHighlight() : UIButton
- AddHobby() : Chara
- AddHolder() : TraitBed
- AddHour() : Date
- AddImage() : UINote
- AddInt() : BaseCard, Spatial
- AddInventory() : Player
- AddItem() : UIItemList, UINote, WidgetPopup
- additive : TextConv.Item
- AddKill() : CodexManager, ConStrife
- AddLayer() : EUtil, Layer, Widget
- AddLayer< T >() : Layer
- AddLayerDontCloseOthers() : Layer
- AddLayerDontCloseOthers< T >() : Layer
- AddLayerToUI() : ELayer
- AddLight() : EloMap
- AddList() : TextureManager
- AddLocalEulerAngles() : ClassExtension
- AddLocalEulerAnglesX() : ClassExtension
- AddLocalEulerAnglesY() : ClassExtension
- AddLocalEulerAnglesZ() : ClassExtension
- AddLocalPosition() : ClassExtension
- AddLocalPositionX() : ClassExtension
- AddLocalPositionY() : ClassExtension
- AddLocalPositionZ() : ClassExtension
- AddLocalScale() : ClassExtension
- AddLocalScaleX() : ClassExtension
- AddLocalScaleY() : ClassExtension
- AddLocalScaleZ() : ClassExtension
- AddLog() : MsgBox, WidgetInspector
- AddMaid() : DramaOutcome
- AddMemeber() : FactionBranch, Party
- AddMerchant() : ZoneUtil
- AddMonth() : Date
- AddNeeds() : WindowChara
- AddNote() : ElementContainer, FortuneRollData.Prize, UINote
- AddNoteAll() : ElementContainer
- AddOption() : CircularRadialButton
- AddOrGetChild() : UIContextMenu
- AddOutcome() : WorkSession
- AddOwner() : UIMultiList
- AddPackage() : ModManager
- AddPage() : Hotbar, UIBook
- AddPlan() : ResearchManager
- AddPlant() : Map
- AddPoint() : Area, Room
- AddPolicy() : PolicyManager
- addPos : RenderDataObjAdd
- AddPosition() : ClassExtension
- AddPositionX() : ClassExtension
- AddPositionY() : ClassExtension
- AddPositionZ() : ClassExtension
- AddPreEnter() : ZoneEventManager
- AddPrefab() : UINote
- AddPrefab< T >() : ItemGeneral
- AddPrefix : Zone, Zone_RandomDungeon
- AddPutBack() : LayerDragGrid
- AddQuestAsh() : QuestManager
- AddQuestFiama() : QuestManager
- AddRandom() : CharaAbility, Hoard, LayerHoard
- AddRandomBodyPart() : Chara
- AddRandomFoodEnc() : CraftUtil
- AddRandomVisitor() : Zone
- AddRecruit() : FactionBranch
- AddReligion() : LayerFaith
- AddReplace() : TextureData
- AddReport() : UIHomeInfo
- AddReserve() : Faction
- AddResistCon() : Chara
- AddResource() : HomeResource
- AddRoom() : RoomManager
- AddRow() : SourceCard, SourceElement
- AddRune() : Card
- AddSeparator() : UIContextMenu
- AddShadow() : MeshPass
- addShadow : UICharaMaker
- AddSlider() : UIContextMenu
- AddSocket() : Card
- AddSpawn() : CodexManager
- addsPerUpdate : ObjectPool< T >.Item< T >
- AddStatus() : WindowChara
- AddStep() : DramaSequence
- AddStory() : Player.Flags
- AddSubButton() : ItemGeneral
- AddSubButtonWork() : BaseListPeople
- AddTab() : UIInventory
- addTab : UIMultiList
- AddTab() : Window
- AddTC< T >() : CardRenderer
- AddText() : Element.BonusInfo, UINote
- AddThing() : Card, WorkSummary, Zone
- AddToggle() : ActionHint, UIContextMenu, UINote
- AddTopic() : UINote
- AddTriangles() : ProceduralMesh
- AddWeakspot() : CodexManager
- AddWithRotation() : MeshPass
- AddWithScale() : MeshPass
- AddWork() : Chara
- AddWorkshopPackage() : ModManager
- adjective : SourceElement.Row
- adjective_JP : SourceElement.Row
- adjective_L : SourceElement.Row
- AdjustImageSize : UIButton.Item
- admin : UICurrency.Options
- Adv : ActionMode
- Adv_Type : TraitChara
- Advance() : LayerSleep
- AdvanceDay() : GameDate
- advancedMenu : CoreConfig.GameConfig
- AdvanceHour() : GameDate, GlobalGoal
- advanceMin : CoreDebug
- AdvanceMin() : GameDate
- AdvanceMonth() : GameDate
- AdvanceSec() : GameDate
- AdvanceYear() : GameDate
- advDistribution : Window.SaveData
- AdvMode : EClass, ELayer, EMono
- AdvOrRegion : ActionMode
- AdvTarget : ActionMode
- AdvType : TraitAdventurer, TraitAdventurerBacker, TraitChara
- AesDecrypt() : ElinEncoder
- AesEncrypt() : ElinEncoder
- affection : Biography
- affinities : GameData
- affinity : Chara, FactionRelation, Relation
- AffinityGain : Quest
- affnity : CoreRef.Icons
- AfterAshLeaveHome : QuestMain
- AfterCrystalTalk : QuestExploration
- AfterDefeatNymelleBoss : QuestExploration
- afterHarvestTile : GrowSystem
- AfterMeetAsh : QuestMain
- AfterMeetFarris : QuestExploration, QuestMain
- AfterMeetFarrisAtHome : QuestExploration
- AfterNymelle : QuestExploration, QuestMain
- AfterReadDeed : QuestHome, QuestMain
- AfterRefresh() : UIList
- AfterReportAsh : QuestHome, QuestMain
- age : Biography, SourceRace.Row
- ageIndex : UICharaMaker
- Agent : Player
- aggro : SourceCharaText.Row
- aggro_JP : SourceCharaText.Row
- aggro_L : SourceCharaText.Row
- AggroEnemy() : ZoneEventQuest
- ai : Chara, SourceHobby.Row
- AI_Bladder : ABILITY
- AI_Deconstruct : ABILITY
- AI_Drink : ABILITY
- AI_Eat : ABILITY
- AI_Equip : ABILITY
- AI_Fish : ABILITY
- AI_Goto : ABILITY, AI_Goto
- AI_Grab : ABILITY
- AI_Haul : ABILITY
- AI_Meditate : ABILITY
- AI_Offer : ABILITY
- AI_OpenLock : ABILITY
- AI_PassTime : ABILITY
- AI_PlayMusic : ABILITY
- AI_Read : ABILITY
- AI_ReleaseHeld : ABILITY
- AI_SelfHarm : ABILITY
- AI_Sleep : ABILITY
- AI_Steal : ABILITY
- AI_TendAnimal : ABILITY
- aiIdle : SourceChara.Row
- aiParam : SourceChara.Row
- aiPt : GoalCombat.ItemAbility
- airHeight : RigidFloat
- Aka : Chara
- aka : GameIndex
- Aka : Person
- aka : SourceChara.Row, SourcePerson.Row
- aka_JP : SourceChara.Row, SourcePerson.Row
- aka_L : SourceChara.Row, SourcePerson.Row
- alchemy : SKILL
- alias : Lang, SourceData< T, T2 >, SourceElement.Row, SourceGlobalTile.Row, SourceHobby.Row, SourceKeyItem.Row, SourceMaterial.Row, SourceStat.Row, TileRow
- aliasEle : ActRef
- AliasEle : TraitDrink, TraitPotionRandom
- aliasEle : TraitRod, TraitRodRandom
- AliasEle : TraitScrollRandom, TraitScrollStatic
- AliasMaterialOnCreate : Card, Chara
- aliasMtp : SourceElement.Row
- aliasParent : SourceElement.Row
- aliasPref : RenderRow
- aliasRef : SourceElement.Row
- align : PopManager
- alignUI : WidgetSideScreen.Extra
- all : ExcelDataList, GameUpdater, NumLogManager, Props
- allAbility : CoreDebug
- allArt : CoreDebug
- allBGM : CoreDebug
- allHomeSkill : CoreDebug
- allIds : Portrait
- allList : SpawnList
- allMenu : CoreDebug, WidgetMenuPanel
- allNeckHunt : ENC
- allowance : CINT
- AllowAutoClick : ActionMode, AM_Build, AM_Cut, AM_Dig, AM_Mine
- AllowAutouse : InvOwner, InvOwnerAutoCombatBar, InvOwnerDraglet, InvOwnerHotbar
- AllowBlock : CellEffectManager, LogicalPointManager
- allowBlockOnItem : CoreConfig.Test
- AllowBlood : TileType, TileTypeSky, TileTypeWaterShallow
- AllowBuildModeShortcuts : ActionMode, AM_Sim, AM_ViewMap
- AllowContext : InvOwner, InvOwnerAutoCombatBar, InvOwnerDraglet
- AllowCriminal : Trait, TraitMerchantBlack, TraitMerchantDrug, Zone, Zone_Arena, Zone_Casino, Zone_Civilized, Zone_Derphy, Zone_EmbassyPalmia, Zone_MerchantGuild, Zone_Town
- AllowDrop() : InvOwner, InvOwnerEquip
- AllowDropOnDrag : InvOwner
- AllowGeneralInput : ActionMode, AM_MiniGame, AM_NoMap
- allowGeneralInput : Layer.Option
- AllowHold() : InvOwner, InvOwnerAutoCombatBar, InvOwnerDraglet, InvOwnerToolbelt
- AllowHotbar : ActionMode, AM_MiniGame, AM_NewZone, AM_NoMap
- AllowHotInitialization : LangList, LangNote, LangTalk, LangWord, SourceData< T, T2 >, SourceLang< T >
- allowInventoryInteraction : Layer.Option
- AllowInventoryInteractions : UI
- AllowInvest : Zone, Zone_EmbassyPalmia
- AllowLitter : TileType, TileTypeWaterShallow
- allowManualSave : GameDifficultySetting
- AllowMiddleClickFunc : ActionMode, AM_BaseTileSelect, AM_Build, AM_MoveInstalled, AM_Sim
- allowMove : Window.Setting
- AllowMoved() : InvOwner, InvOwnerCopyShop
- AllowMultiInstall : TileType
- AllowMultiple : BaseSticky
- AllowMultipleInstance : BaseCondition, ConBuffStats, ConWrath
- AllowNewZone : Zone, Zone_Tent
- AllowObj : TileType
- allowResize : Window.Setting
- allowRevive : GameDifficultySetting
- AllowRightClickToClose : Widget
- allowRotate : PartialMap
- AllowSell : InvOwner, Trait, TraitVendingMachine
- AllowStockIngredients : InvOwnerCraft, InvOwnerDraglet, InvOwnerRefuel
- AllowTraining : TraitCageBreeding, TraitShackle
- AllowTransfer : InvOwner, InvOwnerAlly, InvOwnerAutoCombatBar, InvOwnerDraglet, InvOwnerShop
- AllowWheelZoom : ActionMode, AM_Adv
- allPolicy : CoreDebug
- AllRecipe() : CoreDebug
- allRecipe : CoreDebug
- allSkill : CoreDebug
- allStory : CoreDebug
- allyCall : ZoneEventDefenseGame
- allyDeath : Player.Stats
- AllyDistance() : ConfigTactics
- allyKeepDistance : ConfigTactics
- allyTimer : ZoneEventDefenseGame
- Alpha : Empyrean.ColorPicker.ColorPicker
- alpha : LayerFaith.Slot, WidgetMinimap.Extra
- alphaFix1 : HoardActor
- alphaFix2 : HoardActor
- alphaFix4 : HoardActor
- alphaHair : GameSetting.RenderSetting
- alphaIsTransparency : TextureImportSetting.Data
- alphaMap : Util
- alphaSlider : Empyrean.ColorPicker.ColorPicker
- alt : LayerGacha, MatColors
- altAbility : CoreConfig.GameConfig, Game
- altAction : ActPlan
- altar : AI_Offer, AI_Pray, InvOwnerChaosOffering, InvOwnerOffering
- altarMap : BranchMap
- altars : TraitManager
- altChangeHeight : CoreConfig.InputSetting
- altColor : SourceMaterial.Row
- altCraft : CoreConfig.GameConfig, Game
- altDirPosition : PartialMap
- altExamine : CoreConfig.InputSetting
- altHeldPos : Player
- altInv : CoreConfig.GameConfig, Game
- altitude : AM_Build, Card, SerializedCards.Data, TaskBuild, TaskMoveInstalled
- AltitudeAsDir : TileType, TileTypePillar
- altitudeFix : BaseTileMap, RenderObject
- altKeyAxis : CoreConfig.InputSetting
- altName : CSTR
- altname : SourceElement.Row
- altName : SourceMaterial.Row
- altName2 : CSTR
- altname_JP : SourceElement.Row
- altName_JP : SourceMaterial.Row
- altname_L : SourceElement.Row
- altName_L : SourceMaterial.Row
- altRoof : Lot, TraitHouseBoard.Data
- altSkin : UITooltip
- altTiles : SourceThing.Row
- altTitle : LayerTitle
- altUI : CoreConfig.GameConfig, Game
- always : UIButton.Item
- alwaysBold : FontSource
- AlwaysBottom : Widget, WidgetBottomBar, WidgetMemo, WidgetMinimap, WidgetRoster, WidgetSideScreen
- alwaysClearCamera : CoreConfig.GraphicSetting
- alwaysFavFood : CoreDebug
- alwaysFixCamera : CoreConfig.Test
- alwaysFlip : TCExtra
- AlwaysHideOnLowWall : Trait, TraitCurtain, TraitDoorFrame, TraitWindow
- alwaysKnown : RecipeSource
- alwaysLowblock : BaseTileMap
- AlwaysLowblock : Zone, Zone_RandomDungeon
- alwaysOn : ActorEx
- alwaysPopLeft : UIContextMenu
- alwaysResetWindow : CoreDebug
- alwaysRun : CoreConfig.Test
- alwaysShadow : SkinRootStatic
- alwaysShow : WidgetHotbar.Extra
- AlwaysShowShadow : TileType, TileTypeIllumination, TileTypeObjFloat
- alwaysShowTab : Window.Setting
- AlwaysShowTooltip : InvOwner, InvOwnerEquip
- alwaysSort : Window.SaveData
- AlwaysTop : Widget, WidgetFeed, WidgetMainText
- alwaysUpdateRecipe : CoreConfig.GameConfig
- alwaysVisible : LayerDrama, Msg
- am : PartialMapMenu, TerrainMenu
- ambientShadowFix : BaseTileMap
- ammo : AttackProcess, CINT, SLOT
- ammoData : Card, COBJ
- amount : CellEffect
- anatomy : SKILL
- anchor : Widget.Config, Window.SaveData
- anchorMax : RectData
- anchorMin : RectData
- anger : Relation
- angle : ActEffect, Card, Player, RigidAngle, ShadowData.Item, SpriteAnimation.Item
- angleFix : WidgetUnityChan
- angleMargin : CoreConfig.GameConfig
- angleRange : SpriteAnimation.Item
- AngleToIndex() : Map
- angryEhe : HoardActor
- aniEnter : DramaProp
- aniExplosion : EffectMeteor
- aniLeave : DramaProp
- anim : EmbarkActor
- animate : BaseSticky
- Animate() : CircularRadialButton, Point
- animate : RenderData, StickyMenu, StickyWelcome, UIRawImage
- Animate() : UIRawImage
- animateWindow : Window
- animating : UIButton
- animator : WidgetUnityChan
- anime : CardRenderer, CellDetail
- Anime : CorePath
- anime : EffectIRenderer, GameSetting.RenderSetting, Popper, SourceCellEffect.Row, SourceThing.Row, SpriteBasedLaser, WidgetSticky, Window.Setting
- animeBlock : TransAnime
- animeButton : LayerArea
- animeClick : UIButton
- animeCounter : Card
- animeData : EffectIRenderer
- animeDest : CoreDebug
- animeExtraTime : GameSetting.RenderSetting.AnimeSetting
- animeExtraTimeParty : GameSetting.RenderSetting.AnimeSetting
- animeFrame : CoreConfig.Test
- animeFramePCC : CoreConfig.Test
- animeGroup : PopfabItem
- animeHold : UIButton
- animeId : TraitShackle, TraitTortureHorse
- animeIn : Layer, PopItem
- animeOut : Layer, PopItem
- animePop : ActionHint
- AnimeProgress : GrowSystem
- animes : AnimeTween, UIAnimeGroup
- animeSetting : RenderObject
- animeSpeed : Game.Config, UIRawImage
- animeStep : GameSetting.RenderSetting.AnimeSetting
- animeStepPC : GameSetting.RenderSetting.AnimeSetting
- animeTarget : PopfabItem, UIButton
- AnimeTile : Critter, CritterRandom
- animeTiles : Critter, CritterCancer, CritterCancerSmall, CritterFish, CritterFrog, CritterFrogSmall, CritterRat, CritterRatSmall, CritterRoach, CritterRoachSmall
- animeTimer : Critter
- animeType : TraitCookerMicrowave, TraitCookingPot
- AnimeType : TraitCrafter
- animeType : TraitCrafter, TraitDyeMaker, TraitIncubator, TraitRollingFortune, TraitWoodMill
- animeWalk : GameSetting.RenderSetting
- animeWindow : CoreConfig.UISetting
- anisoLevel : TextureImportSetting.Data
- annoyPlayer : Widget.Config
- antidote : ELEMENT
- antiMagic : SKILL
- antiMissClick : CoreConfig.OtherSetting, EInput
- antiSpider : CoreConfig.GameConfig
- Any : TargetType
- App() : Log
- Append() : FastString, Msg, MsgBlock, MsgBox, MsgLine, WidgetMainText
- applied : LayerEditPCC
- Apply() : BackerContentInspector, BackerContentInspector.Content, BackerContentInspector.ContentCard, BackerContentInspector.ContentObj, CoreConfig, DNA, Feat, LayerEditPCC, LayerWorldSetting, LiquidProfile, MapSubset, PartialMap, PostEffectProfile, RectData, RefractionProfile, TextConv, ZoneInspector.ResizeUtil
- ApplyAnime() : Point
- ApplyBacker() : Card
- ApplyBackerObj() : Map
- ApplyBackerPet() : Zone
- ApplyColor() : LiquidProfile
- ApplyConfig() : GameSetting
- ApplyData() : LayerEditHouse, TraitHouseBoard
- ApplyDeathPenalty() : Chara
- ApplyEditorTags() : Card, Chara
- ApplyElementMap() : ElementContainer
- ApplyFont() : CoreConfig, LayerConfig
- ApplyFPS() : CoreConfig
- ApplyGrading() : CoreConfig
- ApplyHUD() : CoreConfig
- ApplyJob() : Chara
- ApplyLocalReplace() : TextureManager
- ApplyMaterial() : Card, Thing
- ApplyMaterialElementMap() : ElementContainer
- ApplyMaterialElements() : Card, Thing
- ApplyMode : PartialMap
- ApplyModifier() : HomeResourceSkill
- ApplyNewLine() : Card
- ApplyPotential() : ElementContainer
- ApplyProtection() : Card
- ApplyRace() : Chara
- ApplyResolution() : CoreConfig
- ApplyScale() : CoreConfig
- ApplySeed() : GrowSystem, TraitSeed
- ApplyShadow() : ToJShadow
- ApplyShadowZeroAlloc() : Bevel, DepthEffect, ToJShadow
- ApplySkin() : BaseSkinRoot, CoreConfig, IUISkin, Layer, SkinRoot, SkinRootStatic, UIButton, UIHighlight, UIImage, UIRawImage, UISelectableGroup, UIText, Widget, Window, WindowInner
- ApplySkins() : Core
- ApplySocket() : Card
- ApplyTone() : Card, Person, ToneDataList
- ApplyTrait() : Card
- ApplyVolume() : CoreConfig
- ApplyZoneConfig() : Scene
- ApplyZoom() : CoreConfig
- appraising : SKILL
- aqua : Empyrean.Utils.Colorist
- AquireItem() : Msg
- arcNum : SpriteBasedLaser
- arcNum2 : SpriteBasedLaser
- area : AM_CreateArea, AM_ExpandArea, ButtonGrid, ButtonRecipe, CellDetail, GameUpdater, GoalTask, LayerArea, LayerInteraction.Page, Point, PointTarget, SourceHobby.Row, UIRecipeInfo
- areaData : TraitRoomPlate
- AreaHihlight : ActionMode, AM_BaseGameMode, AM_BaseSim, AM_BaseTileSelect, AM_CreateArea, AM_EditArea, AM_ExpandArea, AM_ViewZone
- areas : SourceManager
- arm : SLOT
- armor : InvOwnerEnchant
- armorHeavy : SKILL
- armorLight : SKILL
- Arrow : CursorSystem
- arrow : PopItem
- arrow_ : SPELL
- arrow_Acid : SPELL
- arrow_Chaos : SPELL
- arrow_Cold : SPELL
- arrow_Cut : SPELL
- arrow_Darkness : SPELL
- arrow_Ether : SPELL
- arrow_Fire : SPELL
- arrow_Holy : SPELL
- arrow_Impact : SPELL
- arrow_Lightning : SPELL
- arrow_Magic : SPELL
- arrow_Mind : SPELL
- arrow_Nerve : SPELL
- arrow_Nether : SPELL
- arrow_Poison : SPELL
- arrow_Sound : SPELL
- arrow_Void : SPELL
- arrowIcon : CursorSystem
- arrowIndex : AM_Adv
- arrows : CursorSystem
- ArtDirs : CoreRef
- articlesToRemove : Lang
- askDest : Player.ReturnInfo
- aspectRatio : PrimitiveUI.PrimitiveCanvas
- assemblies : ClassCache< T >
- assembly : CustomAssetManager
- asset : MiniGame, SourceManager
- assets : SkinRootStatic
- AssignCharas() : RoomManager
- AssignUID() : CardManager, FactionManager, RoomManager, SpatialManager
- AssignUIDRecursive() : CardManager
- asWidget : Window.Setting
- at : Tactics
- atk : SourceMaterial.Row
- atrium : AreaData
- attach : ButtonAbility
- Attach() : ButtonGrid
- Attach< T >() : ButtonGrid
- AttachCurrency() : CoreExtension
- attachedWindow : Window
- attachFix : Window
- Attack() : ActMelee
- attackIndex : AttackProcess
- attackStyle : AttackProcess
- attackType : AttackProcess, SourceThing.Row
- attribs : SourceGlobalTile.Row
- attributes : WidgetStatsBar.Extra
- audio : GameSetting
- audioExplosion : HS_ParticleEndSound
- audioListener : Scene
- audioShot : HS_ParticleEndSound
- audioSource : ActorEx
- author : BaseModPackage, BookList.Item
- AuthorAttribute() : Algorithms.AuthorAttribute
- auto : InspectGroup< T >.Item, LayerInteraction.Item
- auto_farm : POLICY
- AutoAdd() : GridItem, GridItemCard
- autoAdvanceQuest : CoreDebug
- autoAnchor : UIDragPanel
- AutoAnchor : Window
- autoBackup : CoreConfig.GameConfig
- autoBuild : UICurrency
- AutoClean() : FactionBranch
- autoClick : BaseTileSelector
- autoClose : UIContextMenuManager
- autoCollectCard : Game.Config
- autoCombat : EInput.KeyMapManager, Game.Config
- autoCombatStartHP : Player
- autodump : Window.SaveData
- autoEat : ConfigPreference
- AutoEnter : TraitManhole, TraitNewZone
- autoExpand : HotItemContext
- AutoExpand : HotItemContext
- autoFloor : SourceBlock.Row
- autoFocusWindow : CoreConfig.UISetting
- autoHide : UIBar
- autoHideBG : LayerAbility.Config
- autoID : ExcelSheetImportSetting, SourceData< T, T2 >
- AutoID : SourceData< T, T2 >
- autoIdentify : CoreDebug
- autoInitialize : UISelectableGroup
- autoList : LayerHoard
- AutoMineStage : GrowSystem, GrowSystemKinoko, GrowSystemWeed, GrowSystemWheat
- autoNum : LayerHoard
- autopause : CoreConfig.GameConfig
- autoPlay : AnimeTween
- autoRefuel : Card
- autorun : AM_Adv, CoreConfig.InputSetting
- autoSave : CoreConfig.GameConfig
- autoscale : CoreConfig.UISetting
- autoSize : UIDynamicList, WidgetHotbar.Extra
- autoSized : UIDynamicList
- AutoTask : Area
- autotile : Cell, SourceFloor.Row
- autoTile : SourceObj.Row
- autotileBridge : Cell
- autotileBrightness : SourceFloor.Row
- autotileObj : Cell
- autotilePriority : SourceFloor.Row
- AutoToggle : Trait, TraitCookerMicrowave, TraitIllumination, TraitIncubator, TraitWoodMill
- autoTurn : UI
- AutoTurnOff : TraitCookerMicrowave, TraitCrafter, TraitIncubator, TraitWoodMill
- AutoUse() : InvOwner
- autowalk : CoreConfig.InputSetting
- autoWall : Game.Config
- autoX : LayerList
- autoY : LayerList
- Autumn : Season
- availableStories : Player.Flags
- avgDelta : Core
- Awake() : ActionHint, AnimeTween, Applibot.OutlineImage, BackerContentInspector, BaseCore, CardActor, CardInspector, Core, CoreEmu, CursorSystem, CustomAssetManager, DialogDrama, DropdownGrid, DSVRow, EInput, EloMapActor, Empyrean.ColorPicker.ColorPalette, Empyrean.ColorPicker.Dropper, Empyrean.ColorPicker.LabeledColorSlider, Empyrean.ColorPicker.SliderBackgroundController, HexInput, HS_ParticleEndSound, InputModuleEX, InteractionMenu, Layer, LayerList, LayerShippingResult, LittlePopper, Mosframe.DynamicHScrollView, Mosframe.DynamicScrollView, Mosframe.DynamicVScrollView, Mosframe.ScrollbarHandleSize, MsgBlock, MsgLine, ObjectPool< T >, PathManager, PoolManager, Popfab, PopfabItem, PrefabFix, PrimitiveUI.Examples.PUIExampleRPGStats, RenderCamUpscaler, RenderData, RigidFloat, RigidLeaf, RigidUpdateSound, Scene, ScreenEffect, SourcePrefInspector, SplashText, SpriteAnimation, SpriteReplacerAnimation, Steam, TCExtra, TCUI, TextureImportSetting, TooltipManager, TransAnimeData, TwoDLaserPack.LineBasedLaser, Typewriter, UI, UIAutoTurn, UIBook, UIButton, UIContextMenu, UIContextMenuManager, UIContextMenuPopper, UICurrency, UIDragGridInfo, UIDragPanel, UIFactionInfo, UIGameBG, UIHangIcon, UIHighlight, UIImage, UiInputField, UIInputText, UIMapPreview, UINote, UIRawImage, UIScaleFix, UIScreenshot, UIScrollView, UISelectableGroup, UISong, UIText, UITooltip, Window, WindowInner, ZoneInspector
- axis : AM_Adv.PressedAction, EInput
- axisDiagonal : EInput
- axisDown : EInput.KeyMapManager
- axisDownLeft : EInput.KeyMapManager
- axisDownRight : EInput.KeyMapManager
- axisLeft : EInput.KeyMapManager
- AxisMove() : AM_Adv
- axisReleased : EInput
- axisRight : EInput.KeyMapManager
- axisTarget : AM_Adv
- axisUp : EInput.KeyMapManager
- axisUpLeft : EInput.KeyMapManager
- axisUpRight : EInput.KeyMapManager
- axisX : UIDragPanel
- axisXChanged : EInput
- axisY : UIDragPanel
- axisYChanged : EInput