Elin Decompiled Documentation
EA 23.102 Nightly
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c :
BackerContentInspector.ContentCard
,
Element.BonusInfo
,
GridItemCard
cache :
CellDetail
,
ModItem< T >
,
ModItemList< T >
CacheMap :
MapPiece
caches :
ClassCache< T >
,
ResourceCache< T >
calc :
SourceManager
calculateNormal :
ProceduralMesh
callbacks :
BaseList
calm :
SourceCharaText.Row
calm_JP :
SourceCharaText.Row
calm_L :
SourceCharaText.Row
calmCheckTurn :
Chara
cam :
CameraSupport
,
EmbarkActor
,
HoardActor
,
Scene
,
WidgetUnityChan
camera :
CoreConfig
cameraAngle :
ScreenOverlay
cameraSpeed :
ScreenOverlay
camPos :
BaseGameScreen
camSpeed2 :
BaseGameScreen
camSupport :
Scene
camTreasure :
Scene
canCancel :
DramaEventTalk
,
DramaSequence
cancel :
EInput.KeyMapManager
cancelKeyDown :
Layer
cancelWhenDamaged :
Progress_Custom
cancelWhenMoved :
Progress_Custom
canClose :
Layer.Option
canProgress :
Progress_Custom
canRepeat :
DynamicAct
canSeeInvisible :
Chara
canTurbo :
AM_Adv.PressedAction
canvas :
AI_Paint
,
BaseCore
,
UI
,
UIContextMenuManager
,
Util
canvasScaler :
UI
cap :
ContainerUpgrade
capitalize :
LangSetting
caption :
SkinRootStatic.Positions
captionBG :
SkinRootStatic
CaptionHeight :
Window
captionOutline :
SkinRootStatic
captureScreen :
UIDynamicList
card :
ButtonGrid
,
CardInspector
,
CoreRef.Icons.Enc
,
Dice
,
EffectIRenderer
,
InvOwner.ErrorMessage
,
InvOwner.ForceGiveData
,
ItemGeneral
,
LayerInspect.MenuItem
,
PointTarget
,
SourcePrefInspector
Card :
TargetType
cardInfo :
LayerEmbark
cardMap :
Props
cards :
Game
,
PointTarget
,
SerializedCards
,
SourceManager
,
WidgetSearch
carpentry :
SKILL
casino :
UICurrency.Options
caste :
CoreRef.Icons
casting :
SKILL
castStyle :
SourceRace.Row
cat :
ButtonResourceTrack
,
CoreDebug.DebugCommand
,
CoreRef.Icons.Enc
cat_offer :
SourceReligion.Row
catButton :
UIMagicChest
catCount :
UIMagicChest
catDic :
BuildMenu
categories :
BuildMenu
,
CardFilter
,
SourceManager
categoriesInclude :
CardFilter
category :
LayerFeedback
,
ModItem< T >
,
RenderRow
,
SourceElement.Row
,
SourceMaterial.Row
,
SourceSpawnList.Row
categoryMap :
Props
categorySub :
SourceElement.Row
cateye :
ColorProfile.PCLights
catLength :
ModItemList< T >
cats :
UIMagicChest
,
Window.SaveData
CC :
Act
,
Affinity
,
AttackProcess
,
BaseStats
cc :
InvOwnerEffect
celeb :
POLICY
cell :
BaseTileMap
,
EloPos
,
GrowSystem
,
RenderParam
cellEffects :
Map
,
SourceManager
cells :
Cell
,
EloMap
,
Map
,
POIMap
,
UIMapPreview
cellSize :
POIMap
cellsMarked :
PartialMap
censored :
CoreRef.TCs
censorPos :
GameSetting.RenderSetting.TCSetting
center :
AM_Cinema
,
CoreRef.Rects
,
DramaEventTalk
centerFloat :
CoreRef.Rects
centerLinesColor :
PrimitiveUI.Examples.PUIExampleSineWaves
centerLinesStrokeStyle :
PrimitiveUI.Examples.PUIExampleSineWaves
cg :
ActionHint
,
BuildMenu
,
DramaManager
,
LayerDrama
,
LayerHoard
,
LayerProgress
,
MsgBlock
,
PartialMapMenu
,
UI
,
UIContextMenu
,
UIHighlightObject
,
UITooltip
,
WidgetMouseover
,
Window
cgBG :
LayerTitle
,
Window
cgBook :
LayerTitle
cgCover :
DramaManager
cgDrag :
HUD
cgFloatMenu :
Window
cgForm :
LayerFeedback
cgResult :
WidgetSearch
CHA :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
CHA2 :
SourceFood.Row2
chairs :
TraitManager
chance :
ActList.Item
,
BiomeProfile.Cluster.BaseItem
,
BiomeProfile.SpawnList
,
BookList.Item
,
GoalCombat.ItemAbility
,
GodStatueData
,
MapPiece.Item
,
RenderRow
,
RigidExplode
,
ShrineData
,
SourceElement.Row
,
SourceMaterial.Row
,
SourceQuest.Row
,
SourceZone.Row
chances :
FortuneRollData
changeCoin :
MiniGame.Balance
chara :
BiomeProfile.Spawns
,
ButtonAbility
,
ButtonRoster
,
COBJ
,
EInput.KeyMapManager
,
GameUpdater
,
HireInfo
,
InvOwnerGive
,
ItemGachaResult
,
LayerAbility
,
LayerEditBio
,
LayerEditPCC
,
LayerEditPortrait
,
LayerEquip
,
Meeting
,
Player
,
RefChara
,
SourceBacker.Row
Chara :
TargetType
chara :
UICharaMaker
,
WidgetEquip
,
WindowChara
,
WindowCharaMini
charaElements :
Faction
CharaGenEQ :
CardBlueprint
charaGenes :
COBJ
charaList :
COBJ
charaPos :
GameSetting.RenderSetting
charas :
CellDetail
,
GoalCombat
,
ListPeopleEmbark
,
Map
,
SourceManager
,
ZoneBlueprint
charaScale :
Portrait
charaText :
SourceManager
charaUpgrade :
COBJ
charaZ :
GameSetting.RenderSetting
charge :
SourceElement.Row
charges :
CINT
chartCenter :
PrimitiveUI.Examples.PUIExampleRPGStats
chartColorBackground :
PrimitiveUI.Examples.PUIExampleRPGStats
chartColorFill :
PrimitiveUI.Examples.PUIExampleRPGStats
chartColorStroke :
PrimitiveUI.Examples.PUIExampleRPGStats
chartColorStrokeInner :
PrimitiveUI.Examples.PUIExampleRPGStats
chartMarksStroke :
PrimitiveUI.Examples.PUIExampleRPGStats
chartOuterStroke :
PrimitiveUI.Examples.PUIExampleRPGStats
chartRadius :
PrimitiveUI.Examples.PUIExampleRPGStats
chartSegmentsStroke :
PrimitiveUI.Examples.PUIExampleRPGStats
Chasm :
TileType
Chat :
ACT
chatbox :
SkinManager.FontSet
chatList :
Net
cheat :
Game.Config
check :
DramaChoice
CHECK :
DramaChoice
checkbox :
UISelectableGroup
checks :
SourceManager
child :
AIAct
children :
SourceCategory.Row
,
Spatial
,
TraitSpotSpawn
,
UIList
choiceIdx :
DramaActor
choices :
DramaEventTalk
Cinema :
ActionMode
cinemaConfig :
Player
cinemaMode :
BaseTileMap
claimed :
FortuneRollData.Prize
clamp :
PopfabItem
,
UIDragPanel
clampMargin :
Window.Setting
Clean :
StatsHygiene
clearColor :
ScreenFlash
clearEdge :
ZoneProfile
clearLocalCharas :
MapExportSetting
clickCriteria :
ButtonState
clickDuration :
ButtonState
clicked :
ButtonState
ClickPoint :
Scene
clickPos :
AM_Adv
clickTimer :
InvOwner
climbing :
SKILL
clock :
WidgetDate.Extra
CloseChildOptionsOnClose :
CircularRadialButton
CloseCurve :
CircularRadialButton
closeDist :
LayerQuickMenu
closeLayers :
DynamicAct
,
DynamicAIAct
closeOnMouseLeave :
UIContextMenu
closeOnRightClick :
Layer
closeOthers :
Layer
closePopupOnMouseLeave :
CoreConfig.UISetting
CloseTransitionTime :
CircularRadialButton
cloud :
CoreConfig
,
CoreConfig.GraphicSetting
,
GameIndex
cloudmap :
EloMap
cluster :
BiomeProfile
codex :
Player
col :
MsgLog.Data
colBlock :
Lot
,
TraitHouseBoard.Data
colDeco :
Lot
,
TraitHouseBoard.Data
colDeco2 :
Lot
,
TraitHouseBoard.Data
collectibles :
SourceManager
collector :
LayerFeedback
colliderFix :
BaseTileMap
collisionTriggerInterval :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
color :
BiomeProfile
,
ContentPopulation.Topic
,
CoreDebug.MatColorTest
,
CSTR
,
Empyrean.ColorPicker.Dropper
,
FowProfile
,
GameIndex
,
LangGame.Row
,
LightData
,
MeshPassParam
,
PrimitiveUI.PrimitiveCanvas.PUIElement
,
PrimitiveUI.StrokeStyle
,
SceneProfile
,
ScreenFlash
,
SkinAsset_Button
,
SkinAsset_Sprite
,
SkinRootStatic.BG
,
SpriteAsset
,
TraitEffect.Data
colorAct :
ColorProfile
colorActCriticalWarning :
ColorProfile
colorActWarnning :
ColorProfile
colorAlly :
WidgetMinimap
colorArray :
Empyrean.ColorPicker.ColorPalette
,
Empyrean.ColorPicker.SliderBackgroundController
colorBuff :
ColorProfile
colorC :
ColorProfile.RarityColors
,
LayerGacha
colorCat :
UIMagicChest
colorCatSelected :
UIMagicChest
colorCost :
DropdownRecipe
,
UIRecipeInfo
colorDebuff :
ColorProfile
colorDefault :
SkinColorProfileEx.GroupColors
,
UIMapPreview
,
UISelectableGroup
colorDisabled :
UISelectableGroup
colorEdge :
UIMapPreview
colorEnemy :
WidgetMinimap
colorFestival :
WidgetDate
colorFog :
UIMapPreview
colorFriend :
ColorProfile
colorGuest :
WidgetMinimap
colorHair :
CINT
,
Person
colorHighlight :
SkinAsset_Button
colorHostile :
ColorProfile
colorHostileAct :
ColorProfile
colorImage :
SelectedColorController
colorIng :
RecipeSource
colorIngCost :
ColorProfile
colorIngPredict :
ColorProfile
colorIngReq :
ColorProfile
colorLE :
ColorProfile.RarityColors
,
LayerGacha
colorLine :
SkinColorProfile
colorLiquid :
MapConfig
colorLocal :
LayerTextureViewer
colorMod :
LayerTextureViewer
,
RenderRow
colorNew :
ColorProfile
colorNoSelection :
SkinColorProfileEx.GroupColors
,
UISelectableGroup
colorParticle :
TCExtra
colorPicker :
Empyrean.ColorPicker.SliderBackgroundController
,
HexInput
colorPredict :
DropdownRecipe
,
UIRecipeInfo
colorProf :
SkinAsset_Button
colorR :
ColorProfile.RarityColors
,
LayerGacha
colors :
ContentHomeRanking
,
ContentPopulation
Colors :
Core
colors :
CoreConfig
,
Empyrean.ColorPicker.ColorPicker
,
MeshBatch
,
MsgColors
,
SkinAsset_BG
,
SkinRootStatic
,
SourceStat.Row
,
SpriteAsset
,
UISelectableGroup
colorScreen :
MapConfig
,
SceneTemplate
colorSea :
MapConfig
colorSearchHit :
UIBook
colorSelected :
SkinColorProfileEx.GroupColors
,
UISelectableGroup
colorsEx :
SkinRootStatic
colorShadowOutside :
SceneTemplate
colorSky :
UIMapPreview
colorSprite :
ElementRef
colorSR :
ColorProfile.RarityColors
,
LayerGacha
colorSSR :
ColorProfile.RarityColors
,
LayerGacha
colorStairs :
UIMapPreview
colorSurround :
UIMapPreview
colorTitle :
ItemQuestTracker
colorTrail :
ElementRef
colorType :
RenderRow
,
UISelectableGroup
colorUnequipped :
WindowChara
,
WindowCharaMini
colorUser :
LayerTextureViewer
colorVoid :
UIMapPreview
colorVoidWorld :
UIMapPreview
colorWater :
UIMapPreview
colorWhenDisabled :
UISelectableGroup
colorWhenSelected :
UISelectableGroup
colRoof :
Lot
,
TraitHouseBoard.Data
cols :
TableData
column :
SourceData< T, T2 >.FieldInfo
,
SourceData< T, T2 >.FieldMap
columns :
UIDynamicList
combat :
CoreRef.StateIcons
combatCount :
Chara
combatTextStyle :
LangSetting
comfort :
ELEMENT
comingSoon :
ContentRanking
comma :
Lang.Words
command :
CoreDebug
commands :
CoreDebug
comp :
DSVRow.Item
comparer :
Lang
completed :
AM_Paint
,
LayerProgress
completedIDs :
QuestManager
completedQuests :
Zone
CompletedTrial :
QuestGuild
completedTypes :
QuestManager
compo :
UIHighlight.Highlight
component :
UIList.ButtonPair
,
WidgetStatsBar.Item
components :
RenderRow
compression :
Map
compressSave :
CoreConfig
concrete :
SourceBlock.Row
condition :
GameUpdater
,
NotificationCondition
,
Weather.Forecast
conditions :
Chara
,
WidgetStats
config :
Core
,
Game
,
GameSetting
,
ItemMod
,
ItemWidget
,
Map
confirmGive :
CoreConfig.GameConfig
confirmMapExit :
CoreConfig.GameConfig
connections :
Spatial
cons :
Weather.WeatherForecast
conSleep :
Chara
console :
UI
consume :
InvOwnerChangeMaterial
consumed :
ButtonState
,
EInput.KeyboardPress
consumeInput :
Layer.Option
consumeTurn :
Chara
conSuspend :
Chara
container :
AI_Shopping
,
HotItemEQSet.Item
Container :
InvOwner
container :
LayerDistribution
,
LayerDragGrid.PutbackInfo
,
ThingContainer.DestData
,
UIDistribution
,
UIDragPanel
container_deliver :
CardManager
container_deposit :
CardManager
container_shipping :
CardManager
containers :
Mosframe.DynamicScrollView
,
Props
containerSize :
CINT
containerUpgrade :
COBJ
content :
BackerContentInspector
Content :
CorePath.UI
content :
NewsList.Item
,
UIInventory
,
Window.Setting.Tab
contentList :
WindowChara
,
WindowCharaMini
contentRect :
Mosframe.DynamicScrollView
context :
CSTR
contextFix :
LayerCollectible
contextMenu :
UI
contrast :
CoreConfig.GraphicSetting
,
CoreConfig.UISetting
,
FontSource
Contrast :
PostEffectProfile
contrast :
SkinColorProfile
contribution :
Chara
controller :
Window
controlmana :
SKILL
convertCold :
ENC
convertFire :
ENC
convertImpact :
ENC
convertLightning :
ENC
cook :
AI_Eat
cooking :
SKILL
cool :
ContainerUpgrade
cooldown :
SourceElement.Row
Copy :
ActionMode
copyContainer :
COBJ
coralwood :
OBJ
core :
EClass
,
EMono
cornerHoard :
CoreConfig.UISetting
cornerWallFix :
BaseTileMap
cornerWallFix2 :
BaseTileMap
cornerWallFix3 :
BaseTileMap
coroutine :
Empyrean.ColorPicker.Dropper
corpse :
SourceRace.Row
corruption :
ENC
corruptionHistory :
COBJ
cost :
Act.Cost
,
HomeResource.Cost
,
SourceElement.Row
,
SourceZone.Row
costs :
Expedition
costSoil :
SourceObj.Row
costSP :
SourceCategory.Row
,
TaskCraft
count :
AI_Wait
,
AM_Adv.PressedAction
,
BaseTileMap
,
CellDetail
,
CharaUpgrade
,
ConChampagne
,
EInput.KeyboardPress
,
FortuneRollData
,
HitSummary
,
InvOwnerDraglet
,
ItemGeneral
,
Net.VoteLog
,
ThingStack
,
TraitDoor
,
TransAnimeData
,
UIAutoTurn
,
WidgetCodex
,
WidgetMinimap
countElements :
MsgBlock
counter :
GameUpdater
counterTimer :
GameUpdater
countLine :
DramaManager
countLoadedMaps :
Game
countNewline :
Player
counts :
BuildMenu
countValid :
HitSummary
coverAlpha :
LayerSleep
coverHide :
LayerSleep
coverLot :
RoofStyle
covers :
LayerRegisterHotbar
coverShow :
LayerSleep
craftedRecipes :
RecipeManager
crafter :
AI_UseCrafter
,
InvOwnerCraft
crafters :
SourceCard
CraftMode :
UIRecipeInfo
crateHeight :
GameSetting.RenderSetting
crawlers :
BaseMapGen
,
CoreRef
CreateArea :
ActionMode
createNewMaterial :
UIMapPreview
creatures :
CodexManager
creditSpeed :
DramaManager
crit :
AttackProcess
critFury :
AttackProcess
critical :
SKILL
critRange :
SourceCheck.Row
critter :
Cell
crystal :
EmbarkActor
,
PCOrbit
cstr :
SerializedCards.Data
culture :
HomeResourceManager
cur :
UINote
cure :
ELEMENT
currency :
InvOwner
Current :
AttackProcess
current :
CardBlueprint
,
Empyrean.ColorPicker.ColorPalette
,
PoolManager
,
ShopTransaction
Current :
SubPassData
current :
Typewriter
Current :
UIContextMenu
current :
VirtualDate
,
WidgetPopup
currentAct :
UIInventory
currentActiveInputIndex :
InputFieldsTabSwitcher
currentBlock :
MsgBox
currentCat :
BuildMenu
currentCodex :
ContentCodex
currentColor :
Msg
,
ScreenFlash
currentCursor :
CursorSystem
CurrentCurve :
CircularRadialButton
currentDrag :
UI
currentEvent :
DramaSequence
currentEventID :
DramaSequence
currentEventSystem :
InputFieldsTabSwitcher
currentHeight :
BaseTileMap
currentHex :
HexInput
currentHighlight :
UIButton
currentHotItem :
Player
currentIndex :
LayerDragGrid
currentItem :
WidgetMainText
currentLogIndex :
MsgLog
currentLot :
BaseTileMap
currentMenu :
UIContextMenuManager
currentPackage :
Steam
currentPage :
Hotbar
,
UIBook
currentParam :
RenderObject
currentPath :
WidgetManager
currentPressedButton :
UIButton
currentQuest :
LayerDrama
currentReligion :
LayerDrama
currentRoom :
BaseTileMap
currentSheet :
LangExporter
,
SourceData< T, T2 >
currentSkin :
SkinManager
currentStage :
GrowSystem
currentTab :
UIInventory
currentZone :
LayerTravel
curse :
SourceStat.Row
cursor :
DynamicAct
,
DynamicAIAct
cursorMove :
AM_Adv
cursors :
CursorSystem
curveMani :
HoardActor
curveX :
TransAnimeData
curveY :
TransAnimeData
curveZ :
TransAnimeData
custom :
CorePath
,
Map
customEvents :
DramaManager
customEventsAdded :
DramaManager
customFonts :
CoreConfig
customItems :
LayerList
customLightMod :
Player
customMap :
ZoneBlueprint
customTab :
Window.Setting.Tab
customTalkTopics :
DramaManager
Cut :
ActionMode
cut :
ELEMENT
,
TaskManager.Designations
cute :
ELEMENT
cx :
BaseTileMap
cyan25 :
Empyrean.Utils.Colorist
cyan50 :
Empyrean.Utils.Colorist
cyan75 :
Empyrean.Utils.Colorist
cz :
BaseTileMap
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