Elin Decompiled Documentation
EA 23.102 Nightly
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MakeAlly() :
Chara
MakeBaby() :
TraitFoodEggFertilized
MakeBackup() :
GameIO
MakeBraineCell() :
Chara
MakeDish() :
CraftUtil
,
RecipeCard
MakeEgg() :
Chara
MakeFigureFrom() :
Card
Makefish() :
AI_Fish
MakeFoodFrom() :
Card
MakeFoodRef() :
Card
MakeGameObject() :
Spatial
MakeGene() :
Chara
MakeGrave() :
Chara
MakeMilk() :
Chara
MakeMinion() :
Chara
MakeNeighbor() :
MapGen
MakeNeighbor_old() :
MapGen
MakePair() :
HoardActor
MakePartyMemeber() :
Chara
MakeRandomSeed() :
TraitSeed
MakeRefFrom() :
Card
MakeReward() :
AI_OpenGambleChest
MakeRiver() :
MapGen
MakeRoad() :
MapGen
MakeSeed() :
TraitSeed
MakeSteady() :
HoardActor
ManualAdd() :
QueueManager
ManualList() :
LayerList
MarkCardDrop() :
CodexManager
MarkMapHighlights() :
Player
MarkNewBlock() :
MsgBox
MatchEncSearch() :
Card
,
Thing
MatRows() :
BiomeProfile.BaseTile
MAX() :
Los
MaxRune() :
Card
Meal() :
CalcMoney
melilith_friend() :
DramaOutcome
MeshBatch() :
MeshBatch
Method() :
DramaCustomSequence
MineBlock() :
Map
MineFloor() :
Map
MineObj() :
Map
MineObjSound() :
Map
MineRamp() :
Map
Minimum() :
ClassExtension
MinToDayAndHour() :
Date
MixIngredients() :
CraftUtil
,
RecipeCard
Mob() :
SpawnSetting
Mod() :
Affinity
,
BaseCondition
,
BaseHomeResource
,
Card
,
HomeResource
,
Stats
,
StatsMana
,
StatsStamina
ModAffinity() :
Chara
ModAltitude() :
AM_Build
ModAxisX() :
EInput
ModAxisY() :
EInput
ModBase() :
ElementContainer
ModCharge() :
Card
,
TraitBaseSpellbook
ModCharges() :
TraitWell
ModContribution() :
CoreDebug
ModCorruption() :
Chara
ModCurrency() :
Card
ModDevelopment() :
Zone
ModEncLv() :
Card
ModEther() :
World
ModExp() :
Card
,
ElementContainer
,
FactionBranch
ModExpPartySkill() :
Party
ModFame() :
CoreDebug
,
Player
ModFire() :
Map
,
Point
ModHappiness() :
Policy
ModHeight() :
Chara
ModHP() :
TraitGenerator
ModifyHeight() :
MapGen
ModifyMesh() :
BetterOutline
,
Bevel
,
CharacterSpacing
,
CurveEffect
,
DepthEffect
,
GradientColor
,
GradientEffect
,
InnerBevel
,
InnerOutline
,
LimitVisibleCharacters
,
ModifiedShadow
,
OverlayTexture
,
SkewEffect
,
SoftShadow
,
ToJOutline
,
ToJShadow
ModifyVertices() :
BoxOutline
,
CircleOutline
,
GradientEffect
,
ModifiedShadow
,
Outline8
ModInfluence() :
Zone
ModItem() :
ModItem< T >
ModItemList() :
ModItemList< T >
ModKarma() :
CoreDebug
,
Player
ModKeyItem() :
Player
ModLink() :
ElementContainer
ModLiquid() :
Map
ModNum() :
Card
,
PropSet
,
PropSetCategory
,
UIInputText
ModPage() :
UIBook
ModPotential() :
ElementContainer
ModRandomFoodEnc() :
CraftUtil
ModRelation() :
Faction
ModSelected() :
WidgetCurrentTool
ModSum() :
PropSetCategory
ModTargetZoomIndex() :
BaseGameScreen
ModTempElement() :
Chara
ModTempPotential() :
ElementContainer
ModWeight() :
Chara
Move() :
LayerFaith
Move< TValue >() :
ClassExtension
MoveByForce() :
Chara
MoveCard() :
Map
MoveHome() :
Chara
MoveImmediate() :
Card
MoveNeighborDefinitely() :
Chara
MoveRandom() :
Chara
MoveThingToBottom() :
CellDetail
MoveThingToTop() :
CellDetail
MoveToOther() :
ListOwner< T1, T2 >
MoveZone() :
Chara
,
Player
,
TraitMoongate
,
TraitNewZone
Multiply() :
ClassExtension
MutateRandom() :
Chara
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