Elin Decompiled Documentation
EA 23.102 Nightly
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- m -
m_ActionOnGet :
ObjectPool< T >
m_ActionOnRelease :
ObjectPool< T >
m_BevelDirectionAndDepth :
Bevel
,
InnerBevel
m_BlurSpread :
SoftShadow
m_BottomRightPos :
DepthEffect
m_buffer :
FastString
m_bufferPos :
FastString
m_charsCapacity :
FastString
m_circleCount :
CircleOutline
m_ClassName :
B83.Win32.UnityDragAndDropHook
m_ColorMode :
GradientColor
,
InnerOutline
,
OverlayTexture
m_Curve :
CurveEffect
m_CurveMode :
CurveEffect
m_dateTime :
SerializableDateTime
m_DepthPerspectiveStrength :
DepthEffect
m_EffectColor :
DepthEffect
,
ToJShadow
m_EffectDirectionAndDepth :
DepthEffect
m_EffectDistance :
ToJShadow
m_FirstColor :
GradientColor
m_firstSample :
CircleOutline
m_GradientDirection :
GradientColor
m_GradientMode :
GradientColor
m_graphics :
UIButton
m_halfSampleCountX :
BoxOutline
m_halfSampleCountY :
BoxOutline
m_HighlightColor :
Bevel
,
InnerBevel
m_HighlightColorMode :
InnerBevel
m_Hook :
B83.Win32.UnityDragAndDropHook
m_isStringGenerated :
FastString
m_LowerLeftOffset :
SkewEffect
m_LowerRightOffset :
SkewEffect
m_ModifiedMaterial :
InnerBevel
,
InnerOutline
,
OverlayTexture
m_NeedsToSetMaterialDirty :
InnerBevel
,
InnerOutline
,
OverlayTexture
m_Offset :
CharacterSpacing
m_OnlyInitialCharactersDropShadow :
SoftShadow
m_OnlyInitialCharactersGenerateDepth :
DepthEffect
m_OutlineColor :
InnerOutline
m_OutlineThickness :
InnerOutline
m_OverallTextSize :
DepthEffect
m_OverlayTexture :
OverlayTexture
m_replacement :
FastString
m_sampleIncrement :
CircleOutline
m_SecondColor :
GradientColor
m_ShadowColor :
Bevel
,
InnerBevel
m_ShadowColorMode :
InnerBevel
m_SkewMode :
SkewEffect
m_Stack :
ObjectPool< T >
m_Strength :
CurveEffect
m_stringGenerated :
FastString
m_TextureMode :
OverlayTexture
m_ticks :
SerializableDateTime
m_TopLeftPos :
DepthEffect
m_UpperLeftOffset :
SkewEffect
m_UpperRightOffset :
SkewEffect
m_UseGraphicAlpha :
Bevel
,
DepthEffect
,
GradientColor
,
ToJShadow
m_valueControl :
FastString
m_valueControlInt :
FastString
m_Verts :
BetterOutline
,
Bevel
,
CharacterSpacing
,
CurveEffect
,
DepthEffect
,
GradientColor
,
InnerBevel
,
InnerOutline
,
LimitVisibleCharacters
,
OverlayTexture
,
SkewEffect
,
SoftShadow
,
ToJOutline
,
ToJShadow
m_VisibleCharacterCount :
LimitVisibleCharacters
Machine :
ReligionManager
madeBackup :
GameIndex
MAG :
SKILL
,
SourceFood.Row2
,
SourceJob.Row
,
SourceRace.Row
MAG2 :
SourceFood.Row2
Mage :
FactionManager
magenta :
Empyrean.Utils.Colorist
magenta25 :
Empyrean.Utils.Colorist
magenta50 :
Empyrean.Utils.Colorist
magenta75 :
Empyrean.Utils.Colorist
magicDevice :
SKILL
magma :
LIQUID
Main :
InvOwner
main :
ListOwner< T1, T2 >
,
MatColors
,
UIRecipeInfo
MainButtonImageCurve :
CircularRadialButton
MainButtonMaxSize :
CircularRadialButton
MainButtonMinSize :
CircularRadialButton
mainElement :
SourceChara.Row
mainHand :
AnimationFrame
mainHandPos :
GameSetting.RenderSetting
mainInv :
LayerInventory
mainSkins :
SkinManager
mainText :
UIButton
mainWidgets :
Player
mainWindow :
B83.Win32.UnityDragAndDropHook
major :
Version
maker :
LayerEditBio
,
LayerEmbark
male :
Gender
mana :
CoreRef.Icons
,
SKILL
,
SourceRace.Row
Mana :
Stats
manaCapacity :
SKILL
manager :
DramaCustomSequence
,
DramaOutcome
,
DramaSequence
manual :
GoalTask
map :
BaseTileMap
,
Cell
,
CellDetail
Map :
CorePath
map :
DynamicAsset< T >
,
ExcelData.Sheet
,
Fov
,
GenBounds
,
PartialMap
,
Point
,
SourceCard
,
SourceData< T, T2 >
,
SpatialManager
,
TableData
,
UIMapPreview.GenThread
,
UIMapPreview
,
Wall
,
Zone
,
ZoneBlueprint
mapAll :
TaskManager.Designations
mapBG :
ZoneProfile
MapGen :
CorePath
MapHighlight :
ColorProfile.BlockColors
mapHolder1 :
LayerEmbark
mapHolder2 :
LayerEmbark
mapIDs :
RoomManager
mapInt :
BaseCard
,
Spatial
mapLimit :
BaseGameScreen
mapObj :
BaseCard
mapping :
Crawler
mapPos :
CINT
mapPreview :
LayerEmbark
mapSize :
POIMap
mapStr :
BaseCard
margin :
LayerImage
,
UIContextMenu
,
UIContextMenuPopper
,
WidgetRoster.Extra
marginImageDrag :
HUD
marginLeft :
WidgetMenuPanel
marginPartial :
GenBounds
marginRight :
WidgetMenuPanel
marginSearchResult :
UIBook
marker :
Empyrean.ColorPicker.ColorPalette
Marker :
TileType
markerFix :
LayerTextureViewer
markers :
LayerTextureViewer
marksman :
SKILL
markStack :
CoreConfig.GameConfig
maroon :
Empyrean.Utils.Colorist
marryAnytime :
CoreDebug
martial :
SKILL
,
SourceRace.Row
mask :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
,
WindowChara
maskResist :
WindowChara
mass_exhibition :
POLICY
massPower :
RigidExplode
master :
Chara
mat :
AM_Picker.Result
,
BiomeProfile.Tile
,
CoreRef.Icons.Enc
,
DramaPropOnev
,
GameSetting.RenderSetting.MapBGSetting
,
InvOwnerChangeMaterial
,
MeshBatch
,
MeshPass
,
Recipe.Ingredient
,
RenderParam
,
SpriteBasedLaser
,
TraitShrine
matBlock :
BaseTileMap
matBlur :
UI
,
UIContextMenu
matBridge :
BaseTileMap
matCategory :
SourceObj.Row
matColor :
CoreDebug.MatColorTest
,
MeshPassParam
,
SourceMaterial.Row
matColors :
ColorProfile
,
MeshBatch
matColorTest :
CoreDebug
matDoor :
BiomeProfile.Style
material :
Applibot.CustomImageBase
,
SourcePerson.Row
,
SourceRace.Row
materials :
SourceManager
materialsToDestroy :
Effect
matFloor :
BaseTileMap
matFloorEx :
Scene
matGrading :
SceneProfile
matGrayscale :
ContentPolicy
,
LayerPolicy
matHardness :
BaseTaskHarvest
matItem :
WindowChara
,
WindowCharaMini
matList :
Cell
matMani :
HoardActor
matMap :
UIMapPreview
matOverlay :
SceneProfile
matReflection :
HoardActor
matrices :
MeshBatch
mats :
FortuneRollData
matStairs :
BiomeProfile.Style
matSub :
BiomeProfile.Tile
matUI :
Core
matUIObj :
CoreRef
matUIPortraitChara :
CoreRef
max :
GamePrincipal.ItemSlider
,
Gauge
,
ObjectPool< T >.Item< T >
,
SourceElement.Row
,
ThingStack
,
UIInputText
,
ZoneEventSubdue
max1 :
GameSetting.RenderSetting.ZSetting
max2 :
GameSetting.RenderSetting.ZSetting
maxAlly :
WidgetStatsBar.Extra
MaxAngleDistanceBetweenOptions :
CircularRadialButton
maxAplha :
HoardActor
maxBGMVolume :
LayerDrama
maxBlock :
MsgBox
MaxBytes :
Rand
maxColliderCheck :
BaseTileMap
maxColor :
UIMapPreview
maxCount :
GameUpdater.Updater
maxDistance :
ActorEx
,
ESoundSource
maxEmptyRows :
ExcelData
maxFloat :
BaseTileMap
maxForecasts :
Weather
MaxFurnitureEnc :
Thing
maxGenHeight :
GameSetting
maxHalfSampleCount :
BoxOutline
maxHeight :
BaseTileMap
,
LayoutMaxSize
,
RoofStyle
maxInterval :
SpriteAnimation
MaxItem :
SearchContext
maxItems :
Popfab
maxLaserLength :
SpriteBasedLaser
maxLaserRaycastDistance :
SpriteBasedLaser
,
TwoDLaserPack.LineBasedLaser
maxLine :
WidgetMainText.Extra
maxLines :
PopManager
maxLog :
MsgBox
,
WidgetInspector
maxLv :
SourceHomeResource.Row
,
SourceResearch.Row
maxMin :
LayerSleep
maxMinion :
WidgetStatsBar.Extra
maxPage :
UIList
MaxPage :
WidgetCurrentTool
maxPlayedHours :
CoreConfig
maxProgress :
AI_Fuck
,
BaseTaskHarvest
,
Progress_Custom
maxProgressMod :
GameSetting.RenderSetting.AnimeSetting
maxQuests :
CoreDebug
maxRadius :
AI_Clean
MaxRandomQuest :
QuestManager
maxRange :
GameSetting.AudioSetting
maxRepeat :
AI_Idle
maxSize :
LayerCraftFloat
,
Mosframe.ScrollbarHandleSize
maxSlots :
WidgetCurrentTool
maxSounds :
Hoard
maxStack :
SourceCategory.Row
maxTime :
RigidLeaf
maxUpdate :
LayerShippingResult
maxWallDeco :
LayerEditHouse
maxWaterRatio :
MapGenVariation
MaxWeight :
Card
maxWeight :
Props
maxWidth :
LayoutMaxSize
,
WidgetMenuPanel
,
WidgetRoster
maxX :
Lot
,
MapBounds
maxZ :
Lot
,
MapBounds
mCalcGrid :
Algorithms.PathFinder
mCloseNodeCounter :
Algorithms.PathFinder
mCloseNodeValue :
Algorithms.PathFinder
mComparer :
Algorithms.PriorityQueueB< T >
mDirection :
Algorithms.PathFinder
medal :
UICurrency.Options
,
WidgetStatsBar.Extra
Media :
CorePath
medicine :
HomeResourceManager
meditate :
EInput.KeyMapManager
meditation :
CoreRef.StateIcons
,
SKILL
meetings :
FactionBranch
Melee :
ABILITY
,
ACT
melee :
SourceTactics.Row
meleeDistance :
ENC
meleeStyle :
SourceRace.Row
member :
Crawler
members :
Crawler
,
FactionBranch
,
ZoneEventSiege
memberType :
BaseListPeople
,
Chara
memo :
Player
memo2 :
Player
memorization :
SKILL
mEndLocation :
Algorithms.PathFinder
menu :
LayerInteraction
,
ListOwner< T1, T2 >
,
UIContextMenuPopper
,
UIList
menuBottom :
Window
menuLeft :
Window
menuLeftBottom :
Window
menuRight :
Window
Merchant :
FactionManager
mesh :
MeshPass
,
ProceduralMesh
message :
B83.Win32.CWPSTRUCT
,
B83.Win32.MSG
,
DramaSequence
meta :
Widget.Config
metaMap :
WidgetManager
mFormula :
Algorithms.PathFinder
mFound :
Algorithms.PathFinder
mGridX :
Algorithms.PathFinder
mGridXZ :
Algorithms.PathFinder
mGridZ :
Algorithms.PathFinder
mH :
Algorithms.PathFinder
mh :
Lot
,
Room
mHEstimate :
Algorithms.PathFinder
mHoriz :
Algorithms.PathFinder
miasma_ :
SPELL
miasma_Acid :
SPELL
miasma_Chaos :
SPELL
miasma_Cold :
SPELL
miasma_Cut :
SPELL
miasma_Darkness :
SPELL
miasma_Ether :
SPELL
miasma_Fire :
SPELL
miasma_Holy :
SPELL
miasma_Impact :
SPELL
miasma_Lightning :
SPELL
miasma_Magic :
SPELL
miasma_Mind :
SPELL
miasma_Nerve :
SPELL
miasma_Nether :
SPELL
miasma_Poison :
SPELL
miasma_Sound :
SPELL
miasma_Void :
SPELL
middleClick :
CoreConfig.InputSetting
middleGoPiece :
SpriteBasedLaser
middleMouse :
EInput
middlePressLong :
CoreConfig.InputSetting
milk_fan :
POLICY
milking :
SKILL
min :
LayerSleep
,
UIInputText
MinAngleDistanceBetweenOptions :
CircularRadialButton
minColor :
UIMapPreview
Mine :
ActionMode
mine :
TaskManager.Designations
mined :
TaskMine
minElapsed :
ZoneEvent
minerals :
SourceMaterial.Row
minFame :
SourceQuest.Row
minHeight :
Cell
,
UIDynamicList
mini :
LayerInventory
,
LayerMiniGame
MiniGame :
ActionMode
minigames :
MiniGame
mining :
SKILL
minInterval :
ActorEx
,
SpriteAnimation
minionType :
CINT
minor :
Version
minPerRound :
GameDate
minProgress :
LayerProgress
mins :
Player.Stats
minSize :
Mosframe.ScrollbarHandleSize
minsPerRegionMove :
GameSetting
minTime :
LayerProgress
MINUTE :
DateHelper
minWidth :
UI
minX :
EloMap
,
Lot
minY :
EloMap
minZ :
Lot
mipmap :
TextureImportSetting.Data
mipmapBias :
TextureImportSetting.Data
missClickButton :
EInput
missClickDuration :
EInput
mistakes :
PlayingSong
mLocation :
Algorithms.PathFinder
mLocationX :
Algorithms.PathFinder
mLocationZ :
Algorithms.PathFinder
mMatrix :
Algorithms.PathFinder.ComparePFNodeMatrix
mNewG :
Algorithms.PathFinder
mNewLocation :
Algorithms.PathFinder
mNewLocationX :
Algorithms.PathFinder
mNewLocationZ :
Algorithms.PathFinder
mob :
ZonePreEnterEncounter
mod :
CoreRef.Icons.Enc
mod1 :
GameSetting.RenderSetting.ZSetting
,
MapHeight
mod2 :
MapHeight
mod3 :
MapHeight
mod_ammo :
ENC
mod_ammo_knockback :
ENC
mod_ammo_recover :
ENC
mod_chaser :
ENC
mod_cleave :
ENC
mod_drill :
ENC
mod_feint :
ENC
mod_flurry :
ENC
mod_frustration :
ENC
mod_precision :
ENC
mod_rapid :
ENC
mod_reload :
ENC
mod_scatter :
ENC
mod_splash :
ENC
modColor :
LiquidProfile
modData :
CorePath
mode :
AM_Dig
,
AM_FlagCell
,
AM_Mine
,
AM_Populate
,
AM_Terrain
,
ButtonElement
,
Hoard
,
InvOwnerDeliver
,
LayerEditPCC
,
LayerEditPlaylist
,
LayerEmbark
,
LayerGachaResult
,
LayerInteraction
,
RecipeUpdater
,
Scene
,
TaskDig
,
TaskHarvest
,
TaskMine
,
UIBook
,
UIInventory.Tab
,
UIInventory.Transaction
,
Widget.Meta
,
WidgetSideMenu
modePoeple :
Player.Pref
modFull :
Portrait
modified :
GamePrincipal
modifiers :
SourceHobby.Row
modList :
TalkText
modOverlays :
Portrait
modPolicy :
Happiness
modPortraitBGFs :
Portrait
modPortraitBGs :
Portrait
modPortraits :
Portrait
modPos :
InteractionMenu
,
LayerArea
,
UIInspector
mods :
Core
,
CoreEmu
modSublight1 :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
modSublight2 :
Assets.Resources.Scene.Profile.Global.SceneGlobalProfile
,
BaseTileMap
mold :
AM_Designation< T >
,
BaseWidgetNotice
,
InteractionMenu
,
ObjectPool< T >.Item< T >
,
RenderDataCard
,
UICurrency
,
UIInspector
,
UIList.Callback< T1, T2 >
,
UIListEx< T >
,
UIQueue
,
UIResourceTrack
,
WidgetHotbar
,
WidgetMenuPanel
,
WidgetQuestTracker
,
WidgetRoster
,
WidgetStatsBar
,
WidgetSticky
moldActor :
DramaManager
,
LayerEditBio
,
LayerEmbark
moldAdBottom :
LayerNewspaper
moldBottom :
Window
moldBuff :
WidgetStats
moldButton :
CircularRadialButton
,
DialogDrama
,
LayerArea
,
UIBook
,
WidgetInspector
moldButtonContext :
LayerCraftFloat
moldButtonGrid :
UIInventory
moldButtonGridless :
UIInventory
moldCard :
AM_MoveInstalled
moldCat :
UIDragGridInfo
,
UIMagicChest
moldCover :
LayerRegisterHotbar
moldDropperLeft :
WidgetRoster
moldDropperRight :
WidgetRoster
moldDynamic :
ActionHint
moldEqual :
UIDragGridInfo
moldHeader :
LayerWorldSetting
,
UIDynamicList
,
WindowChara
,
WindowCharaMini
moldHeader2 :
WindowChara
,
WindowCharaMini
moldInputNum :
LayerCraft
moldInterest :
DialogDrama
moldItem :
LayerFaith
,
LayerGachaResult
,
UIDynamicList
,
UIList
moldItemCheck :
LayerList
moldItemDetail :
LayerList
moldItemGeneral :
LayerList
moldItemResist :
ButtonElement
moldLanguage :
LayerConfig
moldLight :
EloMapActor
moldLine :
WidgetMainText
moldList :
UIList
moldListFeat :
WindowChara
,
WindowCharaMini
moldListFeatPurchase :
WindowChara
moldListResist :
WindowChara
,
WindowCharaMini
moldListSkill :
WindowChara
moldMarker :
LayerTextureViewer
moldNeeds :
WindowChara
moldOr :
UIDragGridInfo
moldPlus :
UIDragGridInfo
moldPortrait :
LayerNewspaper
moldPreview :
LayerEmbark
moldSlider :
LayerWorldSetting
moldSmallTab :
UIInventory
moldStance :
WidgetStats
moldStats :
WindowChara
moldTab :
Window
moldText :
LoadingScreen
,
WidgetInspector
moldThing :
UIDragGridInfo
moldToggle :
LayerWorldSetting
moldUnknown :
UIDragGridInfo
momentum :
CoreConfig.CameraConfig
money :
HitSummary
,
HomeResourceManager
,
SourceQuest.Row
,
SourceResearch.Row
,
UICurrency.Options
,
WidgetStatsBar.Extra
money2 :
UICurrency.Options
,
WidgetStatsBar.Extra
monoColor :
UIMapPreview
,
WidgetMinimap.Extra
MonoDeparture :
Player.Flags
MONTH :
DateHelper
month :
Prologue
months :
Player.Stats
MonthToken :
Date
MonthTokenReal :
Date
mood :
Religion
,
WidgetStatsBar.Extra
moonLevel :
BaseGameScreen
moons :
GameScreen
MoonShadow :
ReligionManager
mOpen :
Algorithms.PathFinder
mOpenNodeValue :
Algorithms.PathFinder
mouse :
ButtonState
,
PointTarget
mouse3 :
EInput
mouse3Click :
CoreConfig.InputSetting
mouse3PressLong :
CoreConfig.InputSetting
mouse4 :
EInput
mouse4Click :
CoreConfig.InputSetting
mouse4PressLong :
CoreConfig.InputSetting
mouseCollider :
BaseTileMap
mouseDragMargin :
CoreConfig.UISetting
mouseInfo :
UI
mouseLeft :
EInput.KeyMapManager
mouseMiddle :
EInput.KeyMapManager
mouseRight :
EInput.KeyMapManager
mouseTarget :
Scene
move :
SourceTactics.Row
moveAnime :
SourceChara.Row
movedByKey :
AM_Adv
moveFail :
GoalCombat
moveFailCount :
AI_Idle
moveframe :
CoreConfig.CameraConfig
moveInfo1 :
BuildMenu
moveInstalled :
TaskManager.Designations
movePC :
SourceTactics.Row
movePoint :
CharaRenderer
moveTimer :
CharaRenderer
moveToMouse :
WidgetInspector.Extra
moveTween :
Effect
moveType :
Algorithms.PathFinder
,
Crawler
,
PathProgress
mpb :
CardActor
,
MeshBatch
mpb2 :
CardActor
mpos :
ActionMode
,
EInput
mposWorld :
EInput
mReopenCloseNodes :
Algorithms.PathFinder
msg :
ERROR
,
Net.ChatLog
msgColors :
CoreRef
mStartLocation :
Algorithms.PathFinder
mStop :
Algorithms.PathFinder
mStopped :
Algorithms.PathFinder
mtp :
SourceElement.Row
,
TransAnimeData
mtpDuration :
PopItem
mud :
MATERIAL
multi :
InspectGroup< T >.Item
,
LayerEditPlaylist
,
LayerPeople
,
ListOwner< T1, T2 >
multiLine :
MsgBox
multiSize :
RenderData
multisize :
RenderRow
multiZ :
GameSetting.RenderSetting.ZSetting
music :
SKILL
MutateBad :
MsgColors
MutateGood :
MsgColors
mutationBody :
MUTATION
mutationBodyN :
MUTATION
mutationBrain :
MUTATION
mutationBrainN :
MUTATION
mutationCha :
MUTATION
mutationChaN :
MUTATION
mutationCold :
MUTATION
mutationColdN :
MUTATION
mutationDex :
MUTATION
mutationDexN :
MUTATION
mutationEye :
MUTATION
mutationEyeN :
MUTATION
mutationLightning :
MUTATION
mutationLightningN :
MUTATION
mutationRegen :
MUTATION
mutationRegenN :
MUTATION
mutationSkin :
MUTATION
mutationSkinN :
MUTATION
mutationSpeed :
MUTATION
mutationSpeedN :
MUTATION
mutationStr :
MUTATION
mutationStrN :
MUTATION
mute :
CINT
,
EInput.KeyMapManager
muteBackground :
CoreConfig.OtherSetting
mx :
Algorithms.PathFinder
,
BaseTileMap
,
Lot
,
Room
myInstance :
ManlySingleton< T >
mz :
Algorithms.PathFinder
,
BaseTileMap
,
Lot
,
Room
Generated by
1.9.6