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Elin Decompiled Documentation EA 23.250 Nightly Patch 1
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This is the complete list of members for CharaBody, including all inherited members.
| _map | EClass | static |
| _zone | EClass | static |
| AddBodyPart(int ele, Thing thing=null) | CharaBody | inline |
| AdvMode | EClass | static |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| Colors | EClass | static |
| core | EClass | static |
| CountWeapons() | CharaBody | inline |
| curve(int _a, int start, int step, int rate=75) | EClass | inlinestatic |
| debug | EClass | static |
| editorSources | EClass | static |
| Equip(Thing thing, BodySlot slot=null, bool msg=true) | CharaBody | inline |
| game | EClass | static |
| gamedata | EClass | static |
| GetAttackIndex(Thing t) | CharaBody | inline |
| GetAttackStyle() | CharaBody | inline |
| GetAttackStyleElement(AttackStyle style) | CharaBody | inline |
| GetEquippedThing(int elementId) | CharaBody | inline |
| GetMeleeDistance() | CharaBody | inline |
| GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false) | CharaBody | inline |
| GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false) | CharaBody | inline |
| GetSortVal(BodySlot slot) | CharaBody | inline |
| GetWeight(bool armorOnly=false) | CharaBody | inline |
| HasElement(int idEle) | CharaBody | inline |
| HasWeapon() | CharaBody | inline |
| Home | EClass | static |
| IsEquippable(Thing thing, BodySlot slot, bool text=true) | CharaBody | inline |
| IsTooHeavyToEquip(Thing thing) | CharaBody | inline |
| owner | CharaBody | |
| pc | EClass | static |
| player | EClass | static |
| rawSlots | CharaBody | |
| RefreshBodyParts() | CharaBody | inline |
| RemoveBodyPart(int ele) | CharaBody | inline |
| RemoveBodyPartAt(int idx) | CharaBody | inline |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| SetBodyIndexText(BodySlot b, UIText t) | CharaBody | inline |
| SetOwner(Chara chara, bool deserialized=false) | CharaBody | inline |
| setting | EClass | static |
| slotMainHand | CharaBody | |
| slotOffHand | CharaBody | |
| slotRange | CharaBody | |
| slots | CharaBody | |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sources | EClass | static |
| sqrt(int a) | EClass | inlinestatic |
| ui | EClass | static |
| Unequip(Thing thing, bool refresh=true) | CharaBody | inline |
| Unequip(BodySlot slot, bool refresh=true) | CharaBody | inline |
| UnequipAll(int idSlot) | CharaBody | inline |
| UnqeuipIfTooHeavy(Thing t) | CharaBody | inline |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| world | EClass | static |