Elin Decompiled Documentation EA 23.130 Nightly
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CharaBody Member List

This is the complete list of members for CharaBody, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AddBodyPart(int ele, Thing thing=null)CharaBodyinline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
ColorsEClassstatic
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
Equip(Thing thing, BodySlot slot=null, bool msg=true)CharaBodyinline
gameEClassstatic
gamedataEClassstatic
GetAttackIndex(Thing t)CharaBodyinline
GetAttackStyle()CharaBodyinline
GetAttackStyleElement(AttackStyle style)CharaBodyinline
GetEquippedThing(int elementId)CharaBodyinline
GetMeleeDistance()CharaBodyinline
GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)CharaBodyinline
GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false)CharaBodyinline
GetSortVal(BodySlot slot)CharaBodyinline
GetWeight(bool armorOnly=false)CharaBodyinline
HomeEClassstatic
IsEquippable(Thing thing, BodySlot slot, bool text=true)CharaBodyinline
IsTooHeavyToEquip(Thing thing)CharaBodyinline
ownerCharaBody
pcEClassstatic
playerEClassstatic
rawSlotsCharaBody
RefreshBodyParts()CharaBodyinline
RemoveBodyPart(int ele)CharaBodyinline
RemoveBodyPartAt(int idx)CharaBodyinline
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSeed(int a, int seed)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetBodyIndexText(BodySlot b, UIText t)CharaBodyinline
SetOwner(Chara chara, bool deserialized=false)CharaBodyinline
settingEClassstatic
slotMainHandCharaBody
slotOffHandCharaBody
slotRangeCharaBody
slotsCharaBody
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
uiEClassstatic
Unequip(Thing thing, bool refresh=true)CharaBodyinline
Unequip(BodySlot slot, bool refresh=true)CharaBodyinline
UnequipAll(int idSlot)CharaBodyinline
UnqeuipIfTooHeavy(Thing t)CharaBodyinline
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic