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    Elin Decompiled Documentation EA 23.230 Nightly
    
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This is the complete list of members for CharaBody, including all inherited members.
| _map | EClass | static | 
| _zone | EClass | static | 
| AddBodyPart(int ele, Thing thing=null) | CharaBody | inline | 
| AdvMode | EClass | static | 
| Bigger(int a, int b) | EClass | inlinestatic | 
| Branch | EClass | static | 
| BranchOrHomeBranch | EClass | static | 
| Colors | EClass | static | 
| core | EClass | static | 
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic | 
| debug | EClass | static | 
| editorSources | EClass | static | 
| Equip(Thing thing, BodySlot slot=null, bool msg=true) | CharaBody | inline | 
| game | EClass | static | 
| gamedata | EClass | static | 
| GetAttackIndex(Thing t) | CharaBody | inline | 
| GetAttackStyle() | CharaBody | inline | 
| GetAttackStyleElement(AttackStyle style) | CharaBody | inline | 
| GetEquippedThing(int elementId) | CharaBody | inline | 
| GetMeleeDistance() | CharaBody | inline | 
| GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false) | CharaBody | inline | 
| GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false) | CharaBody | inline | 
| GetSortVal(BodySlot slot) | CharaBody | inline | 
| GetWeight(bool armorOnly=false) | CharaBody | inline | 
| HasWeapon() | CharaBody | inline | 
| Home | EClass | static | 
| IsEquippable(Thing thing, BodySlot slot, bool text=true) | CharaBody | inline | 
| IsTooHeavyToEquip(Thing thing) | CharaBody | inline | 
| owner | CharaBody | |
| pc | EClass | static | 
| player | EClass | static | 
| rawSlots | CharaBody | |
| RefreshBodyParts() | CharaBody | inline | 
| RemoveBodyPart(int ele) | CharaBody | inline | 
| RemoveBodyPartAt(int idx) | CharaBody | inline | 
| rnd(long a) | EClass | inlinestatic | 
| rnd(int a) | EClass | inlinestatic | 
| rndf(float a) | EClass | inlinestatic | 
| rndHalf(int a) | EClass | inlinestatic | 
| rndSeed(int a, int seed) | EClass | inlinestatic | 
| rndSqrt(int a) | EClass | inlinestatic | 
| scene | EClass | static | 
| screen | EClass | static | 
| SetBodyIndexText(BodySlot b, UIText t) | CharaBody | inline | 
| SetOwner(Chara chara, bool deserialized=false) | CharaBody | inline | 
| setting | EClass | static | 
| slotMainHand | CharaBody | |
| slotOffHand | CharaBody | |
| slotRange | CharaBody | |
| slots | CharaBody | |
| Smaller(int a, int b) | EClass | inlinestatic | 
| Sound | EClass | static | 
| sources | EClass | static | 
| ui | EClass | static | 
| Unequip(Thing thing, bool refresh=true) | CharaBody | inline | 
| Unequip(BodySlot slot, bool refresh=true) | CharaBody | inline | 
| UnequipAll(int idSlot) | CharaBody | inline | 
| UnqeuipIfTooHeavy(Thing t) | CharaBody | inline | 
| Wait(float a, Card c) | EClass | inlinestatic | 
| Wait(float a, Point p) | EClass | inlinestatic | 
| Wilds | EClass | static | 
| world | EClass | static |