Elin Decompiled Documentation EA 23.102 Nightly
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CharaBody Member List

This is the complete list of members for CharaBody, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AddBodyPart(int ele, Thing thing=null)CharaBodyinline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
ColorsEClassstatic
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
Equip(Thing thing, BodySlot slot=null, bool msg=true)CharaBodyinline
gameEClassstatic
gamedataEClassstatic
GetAttackIndex(Thing t)CharaBodyinline
GetAttackStyle()CharaBodyinline
GetAttackStyleElement(AttackStyle style)CharaBodyinline
GetEquippedThing(int elementId)CharaBodyinline
GetMeleeDistance()CharaBodyinline
GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)CharaBodyinline
GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false)CharaBodyinline
GetSortVal(BodySlot slot)CharaBodyinline
GetWeight(bool armorOnly=false)CharaBodyinline
HomeEClassstatic
IsEquippable(Thing thing, BodySlot slot, bool text=true)CharaBodyinline
IsTooHeavyToEquip(Thing thing)CharaBodyinline
ownerCharaBody
pcEClassstatic
playerEClassstatic
rawSlotsCharaBody
RefreshBodyParts()CharaBodyinline
RemoveBodyPart(int ele)CharaBodyinline
RemoveBodyPartAt(int idx)CharaBodyinline
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetBodyIndexText(BodySlot b, UIText t)CharaBodyinline
SetOwner(Chara chara, bool deserialized=false)CharaBodyinline
settingEClassstatic
slotMainHandCharaBody
slotOffHandCharaBody
slotRangeCharaBody
slotsCharaBody
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
uiEClassstatic
Unequip(Thing thing, bool refresh=true)CharaBodyinline
Unequip(BodySlot slot, bool refresh=true)CharaBodyinline
UnequipAll(int idSlot)CharaBodyinline
UnqeuipIfTooHeavy(Thing t)CharaBodyinline
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic