Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override IRenderer | GetRenderer () |
override string | GetDetail () |
override string | GetIdThing () |
override void | OnRenderMarker (Point point, bool active, HitResult result, bool main, int dir, int bridgeHeight) |
override void | BuildIngredientList () |
override void | OnChangeIngredient () |
override void | OnSelected () |
Card | CreateMold () |
override Thing | Craft (BlessedState blessed, bool sound=false, List< Thing > ings=null, TraitCrafter crafter=null, bool model=false) |
void | MakeDish (Thing t) |
void | MixIngredients (Thing t) |
string | GetIdFailDish () |
override void | Build (TaskBuild task) |
override void | Build (Chara chara, Card t, Point pos, int mat, int dir, int altitude, int bridgeHeight) |
override void | OnChangeAltitude (int a) |
override void | Rotate () |
override void | SetDir (int d) |
override void | WriteNote (UINote n) |
override Recipe | Duplicate () |
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bool | IsStaticLV () |
int | GetQualityBonus () |
virtual int | GetRefVal () |
virtual string | GetIdThing () |
virtual bool | ShouldShowHighlight (HitResult r) |
BaseTileSelector.BoxType | GetBoxType () |
int | GetDefaultColor () |
virtual SourceMaterial.Row | GetMainMaterial () |
virtual SourceMaterial.Row | GetColorMaterial () |
virtual void | BuildIngredientList () |
void | BuildIngredientList (Thing t) |
virtual void | OnChangeIngredient () |
virtual Thing | Craft (BlessedState blessed, bool sound=false, List< Thing > ings=null, TraitCrafter crafter=null, bool model=false) |
bool | HasSameTile (Point point, int dir, int altitude, int bridgeHeight) |
virtual void | Build (TaskBuild task) |
virtual void | Build (Chara chara, Card t, Point pos, int mat, int dir, int altitude, int bridgeHeight) |
virtual void | OnRenderMarker (Point point, bool active, HitResult result, bool main, int dir, int bridgeHeight) |
string | GetName () |
virtual string | GetDetail () |
virtual void | WriteNote (UINote n) |
void | WriteReqFactory (UINote n, bool hasFactory=true) |
void | WriteReqSkill (UINote n) |
virtual IRenderer | GetRenderer () |
virtual void | OnSelected () |
virtual void | OnChangeAltitude (int a) |
virtual void | Rotate () |
virtual void | SetDir (int d) |
virtual Recipe | Duplicate () |
virtual void | SetImage (Image icon) |
bool | IsCraftable () |
int | GetMaxCount () |
void | SetTextDifficulty (UIText text) |
int | GetSortVal () |
bool | HasFirstTimeBonus () |
void | TryGetFirstTimeBonus () |
void | SaveLastIngredients () |
QuestTrackCraft | GetQuestTrack () |
void | ToggleTrack (QuestTrackCraft quest) |
Public Attributes | |
CardRow | _sourceCard |
bool | freePos |
float | fx |
float | fy |
Card | _mold |
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string | id |
List< Ingredient > | ingredients = new List<Ingredient>() |
bool | UseStock |
bool | IngAsProduct |
bool | VirtualBlock |
int | _dir |
int | sync |
int | idMat = -1 |
int | idSkin |
State | state |
RecipeSource | _source |
Properties | |
CardRow | sourceCard [get] |
override RenderRow | renderRow [get] |
override TileType | tileType [get] |
string | idCard [get] |
override bool | CanRotate [get] |
override bool | IsThing [get] |
override Card | Mold [get] |
bool | isDish [get] |
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RecipeSource | source [get] |
SourceMaterial.Row | DefaultMaterial [get] |
virtual TileRow | tileRow [get] |
virtual RenderRow | renderRow [get] |
string | Name [get] |
virtual TileType | tileType [get] |
virtual bool | IsFloorOrBridge [get] |
int | MaxAltitude [get] |
int | RecipeLv [get] |
bool | IsFloor [get] |
bool | IsObj [get] |
virtual bool | IsBlock [get] |
bool | IsWallOrFence [get] |
bool | IsBridge [get] |
virtual bool | IsThing [get] |
virtual Card | Mold [get] |
virtual int | W [get] |
virtual int | H [get] |
virtual bool | RequireIngredients [get] |
bool | MultiSize [get] |
BaseTileSelector | tileSelector [get] |
virtual int | CostMoney [get] |
virtual bool | CanRotate [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | State { Valid , Invalid } |
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static Recipe | GetOrCreate (string id) |
static Recipe | Create (RecipeSource _source, int idMat=-1, Thing ing=null) |
static Recipe | Create (Thing t) |
static void | DropIngredients (string id, string idMatMain, int num=1) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Dictionary< string, Recipe > | recipeCache = new Dictionary<string, Recipe>() |
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static Core | core |
Definition at line 5 of file RecipeCard.cs.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 428 of file RecipeCard.cs.
References EClass._zone, Scene.actionMode, Zone.AddCard(), ActionMode.Build, Point.cell, TraitHouseBoard.data, EClass.debug, CoreDebug.enable, Card.ForeachPoint(), freePos, fx, fy, Point.HasChara, AM_Build.houseBoard, Spatial.idCurrentSubset, Recipe.idSkin, Cell.IsBlocked, ActionMode.IsRoofEditMode(), Card.isThing, item, Chara.Kick(), Point.ListCharas(), Trait.MaskOnBuild, SourceManager.materials, EClass.pc, Card.PlaySound(), CardRenderer.RefreshSprite(), Card.renderer, EClass.scene, Card.SetDir(), Card.SetPlaceState(), EClass.sources, and Card.trait.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 371 of file RecipeCard.cs.
References EClass._zone, ActPlan.List.Add(), TaskBuild.altitude, TaskBuild.bridgeHeight, Build, card, ThingGen.Create(), CharaGen.Create(), Zone.DangerLv, TaskBuild.dir, Card.Evalue(), Recipe.GetColorMaterial(), Recipe.GetMainMaterial(), Card.HasElement(), idCard, Recipe.IngAsProduct, Recipe.ingredients, CardRow.isChara, Card.isDestroyed, item, Card.LV, AIAct.owner, EClass.pc, TaskPoint.pos, TaskBuild.resources, sourceCard, Card.Split(), TaskBuild.target, and Recipe.Ingredient.thing.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 65 of file RecipeCard.cs.
References EClass.core, Card.Evalue(), Core.game, Recipe.Ingredient.id, Recipe.ingredients, isDish, Core.IsGameStarted, Game.isLoading, and EClass.pc.
Referenced by Recipe.Create().
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 145 of file RecipeCard.cs.
References EClass._map, Scene.actionMode, Card.AddRune(), Player.Flags.canComupWithFoodRecipe, SourceManager.cards, Card.category, Point.cell, Card.ChangeMaterial(), RecipeManager.ComeUpWithRandomRecipe(), Trait.CraftNum, ThingGen.Create(), EClass.debug, Card.Dye(), Card.elements, CoreDebug.enable, Card.Evalue(), Player.flags, Recipe.GetColorMaterial(), GetIdFailDish(), Recipe.GetMainMaterial(), Recipe.GetQualityBonus(), CoreDebug.godCraft, Card.HasElement(), Cell.HasFire, Chara.held, Chara.HoldCard(), Element.id, idCard, Thing.Identify(), Recipe.idSkin, Card.IsAmmo, ActionMode.IsBuildMode, Card.IsContainer, Card.IsDecayed, isDish, Card.IsEquipment, MakeDish(), SourceCard.map, MixIngredients(), Map.ModFire(), Card.Num, Trait.OnCrafted(), EClass.pc, EClass.player, Card.PlaySoundDrop(), Card.pos, Player.recipes, Card.RemoveThings(), EClass.rnd(), Msg.Say(), EClass.scene, CardBlueprint.Set(), ElementContainer.SetBase(), Card.SetBlessedState(), Card.SetEncLv(), Card.SetNum(), Rand.SetSeed(), Element.source, EClass.sources, RenderRow.tag, Card.Thing, Card.trait, Card.TryStackTo(), Point.x, and Point.z.
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inline |
Definition at line 113 of file RecipeCard.cs.
References Recipe._dir, _mold, AM_Build.altitude, ActionMode.Build, ThingGen.Create(), CharaGen.Create(), Card.Destroy(), idCard, Recipe.idSkin, Recipe.ingredients, CardRow.isChara, OnChangeIngredient(), sourceCard, and Recipe.UseStock.
Referenced by OnSelected().
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 513 of file RecipeCard.cs.
References _mold.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 41 of file RecipeCard.cs.
References SourceData< T, T2 >.BaseRow.GetDetail(), and sourceCard.
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inline |
Definition at line 353 of file RecipeCard.cs.
Referenced by Craft().
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inlinevirtual |
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 36 of file RecipeCard.cs.
References Mold, and Card.renderer.
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inline |
Definition at line 324 of file RecipeCard.cs.
References World.date, Card.Evalue(), Recipe.GetQualityBonus(), Date.GetRaw(), Card.HasElement(), Recipe.ingredients, CraftUtil.MakeDish(), EClass.pc, Rand.SetSeed(), Recipe.Ingredient.thing, Card.turn, and EClass.world.
Referenced by Craft().
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inline |
Definition at line 341 of file RecipeCard.cs.
References Recipe.GetQualityBonus(), Recipe.ingredients, CraftUtil.MixIngredients(), EClass.pc, Rand.SetSeed(), Recipe.Ingredient.thing, and Card.turn.
Referenced by Craft().
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 482 of file RecipeCard.cs.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 96 of file RecipeCard.cs.
References Card.ChangeMaterial(), Card.Dye(), Recipe.GetColorMaterial(), Recipe.GetMainMaterial(), Mold, and Recipe.UseStock.
Referenced by CreateMold().
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 51 of file RecipeCard.cs.
References Point.cell, Card.freePos, freePos, Card.fx, fx, Card.fy, fy, Mold, Trait.OnRenderTile(), Card.RenderMarker(), Card.SetFreePos(), Cell.skipRender, and Card.trait.
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inlinevirtual |
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 487 of file RecipeCard.cs.
References Recipe._dir, Card.dir, BuildMenu.info1, BuildMenu.Instance, Mold, UIRecipeInfo.OnRotate(), and Card.Rotate().
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 497 of file RecipeCard.cs.
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inlinevirtual |
Reimplemented from Recipe.
Definition at line 503 of file RecipeCard.cs.
References ElementContainer.AddNote(), UINote.Build(), UINote.Clear(), Card.elements, Card.isChara, and Mold.
Card RecipeCard._mold |
Definition at line 18 of file RecipeCard.cs.
Referenced by CreateMold(), Duplicate(), and ButtonGrid.SetCraftRecipe().
CardRow RecipeCard._sourceCard |
Definition at line 7 of file RecipeCard.cs.
bool RecipeCard.freePos |
Definition at line 10 of file RecipeCard.cs.
Referenced by Build(), and OnRenderMarker().
float RecipeCard.fx |
Definition at line 13 of file RecipeCard.cs.
Referenced by Build(), and OnRenderMarker().
float RecipeCard.fy |
Definition at line 16 of file RecipeCard.cs.
Referenced by Build(), and OnRenderMarker().
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get |
Definition at line 28 of file RecipeCard.cs.
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get |
Definition at line 26 of file RecipeCard.cs.
Referenced by Build(), Craft(), and CreateMold().
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get |
Definition at line 34 of file RecipeCard.cs.
Referenced by BuildIngredientList(), and Craft().
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get |
Definition at line 30 of file RecipeCard.cs.
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get |
Definition at line 32 of file RecipeCard.cs.
Referenced by GetRenderer(), OnChangeIngredient(), OnRenderMarker(), Rotate(), ButtonGrid.SetCraftRecipe(), and WriteNote().
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get |
Definition at line 22 of file RecipeCard.cs.
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get |
Definition at line 20 of file RecipeCard.cs.
Referenced by Build(), CreateMold(), GetDetail(), and BuildMenu.RefreshCategory().
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get |
Definition at line 24 of file RecipeCard.cs.