CwlOnCreateEvent โ
Namespace: Cwl.Patches.Sources;
Event raised when a Card is created in the game. You need to use the derived attributes CwlCharaOnCreateEvent or CwlThingOnCreateEvent to register the events for when the game instantiates Chara and Thing, respectively.
CwlThingOnCreateEvent โ
cs
[CwlThingOnCreateEvent]
internal static void OnThingSpawned(Thing thing)
{
if (thing.id == "some_item") {
// do stuff
}
}CwlCharaOnCreateEvent โ
cs
[CwlCharaOnCreateEvent]
internal static void OnCharaInstantiation(Chara chara)
{
if (chara.id == "chicken") {
chara.Destroy();
}
}