CwlOnCreateEvent
Namespace: Cwl.Patches.Sources;
Event raised when a Card
is created in the game. You need to use the derived attributes CwlCharaOnCreateEvent
or CwlThingOnCreateEvent
to register the events for when the game instantiates Chara
and Thing
, respectively.
CwlThingOnCreateEvent
cs
[CwlThingOnCreateEvent]
internal static void OnThingSpawned(Thing thing)
{
if (thing.id == "some_item") {
// do stuff
}
}
CwlCharaOnCreateEvent
cs
[CwlCharaOnCreateEvent]
internal static void OnCharaInstantiation(Chara chara)
{
if (chara.id == "chicken") {
chara.Destroy();
}
}