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CwlActPerformEvent

Namespace: Cwl.Patches.Elements;

Event raised when any Act or its derived classes are performed in game.

cs
[CwlActPerformEvent]
internal static void IsGodAct(Act act)
{
    if (act.id == "actual_god_act") {
        // do stuff
    }

    if (act is ActHand hand) {
        EClass.pc.Say("god hands!")
    }
}