CwlActPerformEvent
Namespace: Cwl.Patches.Elements;
Event raised when any Act
or its derived classes are performed in game.
cs
[CwlActPerformEvent]
internal static void IsGodAct(Act act)
{
if (act.id == "actual_god_act") {
// do stuff
}
if (act is ActHand hand) {
EClass.pc.Say("god hands!")
}
}