Elin Decompiled Documentation EA 23.102 Nightly
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AI_Shopping Class Reference
Inheritance diagram for AI_Shopping:
AIAct Act Element EClass

Public Member Functions

override IEnumerable< StatusRun ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static bool TryShop (Chara c, bool realtime)
 
static bool TryRestock (Chara c, bool realtime)
 
static void SellChara (Chara c)
 
static void Buy (Chara c, Card dest, bool realtime, Card container)
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Card container
 
Card dest
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file AI_Shopping.cs.

Member Function Documentation

◆ Buy()

static void AI_Shopping.Buy ( Chara  c,
Card  dest,
bool  realtime,
Card  container 
)
inlinestatic

Definition at line 149 of file AI_Shopping.cs.

150 {
151 Point point = dest.pos.Copy();
152 int price = dest.GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop);
153 if ((dest.isThing && (dest.isDestroyed || dest.Thing.IsSharedContainer)) || (container == null && !dest.isSale) || (container != null && container.c_lockLv != 0))
154 {
155 return;
156 }
157 Card card = (dest.isChara ? dest : dest.Split(1));
158 EClass.Branch.incomeShop += price;
159 card.isSale = false;
160 if (card == dest)
161 {
162 EClass._map.props.sales.Remove(card);
163 }
164 if (realtime)
165 {
166 c.Talk("shop_buy");
167 c.PlaySound("money");
168 Msg.alwaysVisible = true;
169 Msg.Say("shop_buy", c, card, Lang._currency(price, "money"));
170 if (card.isThing)
171 {
172 c.AddCard(card);
173 c.c_allowance -= price;
174 if (!c.TryUse(card.Thing))
175 {
176 card.ModNum(-1);
177 }
178 }
179 else
180 {
181 SellChara(card.Chara);
182 }
183 }
184 else if (card.isThing)
185 {
186 card.ModNum(-1);
187 }
188 else
189 {
190 SellChara(card.Chara);
191 }
192 if (card.isStolen || card.isChara)
193 {
194 Guild.Thief.AddContribution((int)Mathf.Sqrt(price) / 2);
195 }
196 if (container != null)
197 {
198 if (container.things.Count == 0)
199 {
200 container.isSale = false;
202 }
203 }
204 else if (!dest.ExistsOnMap && dest.isThing)
205 {
206 Thing thing = ThingGen.Create("tag_sell");
207 thing.isOn = true;
208 thing.SetStr(11, dest.category.id);
209 EClass._zone.AddCard(thing, point).Install();
210 }
211 EClass.Branch.Log("shop_buy", c, card, Lang._currency(price, "money"));
212 }
CurrencyType
Definition: CurrencyType.cs:2
PriceType
Definition: PriceType.cs:2
static void SellChara(Chara c)
Definition: AI_Shopping.cs:142
Card container
Definition: AI_Shopping.cs:6
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:71
virtual bool isThing
Definition: Card.cs:1957
Thing Split(int a)
Definition: Card.cs:3231
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6449
int c_lockLv
Definition: Card.cs:924
Card AddCard(Card c)
Definition: Card.cs:2887
bool isSale
Definition: Card.cs:838
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:5949
bool ExistsOnMap
Definition: Card.cs:1961
Point pos
Definition: Card.cs:55
ThingContainer things
Definition: Card.cs:34
virtual Thing Thing
Definition: Card.cs:1934
Card Install()
Definition: Card.cs:3448
SourceCategory.Row category
Definition: Card.cs:1925
bool TryUse(Thing t)
Definition: Chara.cs:7110
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static FactionBranch Branch
Definition: EClass.cs:22
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
void AddContribution(int a)
Definition: FACTION.cs:316
Definition: Guild.cs:2
static GuildThief Thief
Definition: Guild.cs:27
Definition: Lang.cs:6
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
PropsManager props
Definition: Map.cs:91
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:467
List< Card > sales
Definition: PropsManager.cs:14
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:92
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References Lang._currency(), EClass._map, EClass._zone, Card.AddCard(), Zone.AddCard(), Faction.AddContribution(), EClass.Branch, Card.c_lockLv, card, Card.category, container, Point.Copy(), ThingGen.Create(), dest, Card.ExistsOnMap, Card.GetPrice(), Card.Install(), Card.isDestroyed, Card.isSale, Thing.IsSharedContainer, Card.isThing, FactionBranch.Log(), Card.PlaySound(), Card.pos, Map.props, PropsManager.sales, Msg.Say(), SellChara(), BaseCard.SetStr(), Card.Split(), Card.Talk(), Guild.Thief, Card.Thing, Card.things, and Chara.TryUse().

Referenced by Run(), and TryShop().

◆ Run()

override IEnumerable< Status > AI_Shopping.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 127 of file AI_Shopping.cs.

128 {
129 Card _dest = container ?? dest;
130 if (_dest.ExistsOnMap)
131 {
132 yield return DoGoto(_dest.pos, 1);
133 }
134 if (!_dest.ExistsOnMap || !_dest.isSale)
135 {
136 yield return Success();
137 }
138 Buy(owner, dest, realtime: true, container);
139 yield return Success();
140 }
new Chara owner
Definition: AIAct.cs:14
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
static void Buy(Chara c, Card dest, bool realtime, Card container)
Definition: AI_Shopping.cs:149

References Buy(), container, dest, AIAct.DoGoto(), Card.ExistsOnMap, Card.isSale, AIAct.owner, Card.pos, and AIAct.Success.

◆ SellChara()

static void AI_Shopping.SellChara ( Chara  c)
inlinestatic

Definition at line 142 of file AI_Shopping.cs.

143 {
144 Msg.Say("sell_resident", c);
145 c.homeBranch.BanishMember(c, skipMsg: true);
147 }
FactionBranch homeBranch
Definition: Chara.cs:889
static Player player
Definition: EClass.cs:12
void BanishMember(Chara c, bool skipMsg=false)
void ModKarma(int a)
Definition: Player.cs:2289

References FactionBranch.BanishMember(), Chara.homeBranch, Player.ModKarma(), EClass.player, and Msg.Say().

Referenced by Buy().

◆ TryRestock()

static bool AI_Shopping.TryRestock ( Chara  c,
bool  realtime 
)
inlinestatic

Definition at line 94 of file AI_Shopping.cs.

95 {
96 for (int i = 0; i < (realtime ? 1 : 10); i++)
97 {
98 bool flag = false;
99 foreach (Thing thing2 in EClass._map.things)
100 {
101 if (EClass.rnd(2) == 0 || !thing2.IsInstalled || !(thing2.trait is TraitSalesTag { IsOn: not false }) || thing2.GetStr(11).IsEmpty())
102 {
103 continue;
104 }
105 Thing thing = EClass._zone.TryGetRestock<TraitSpotStock>(thing2.GetStr(11));
106 if (thing != null)
107 {
108 if (realtime)
109 {
110 thing2.PlaySound("restock");
111 }
112 thing2.Destroy();
113 thing.isSale = true;
114 EClass._zone.AddCard(thing, thing2.pos).Install();
115 flag = true;
116 break;
117 }
118 }
119 if (!flag)
120 {
121 break;
122 }
123 }
124 return false;
125 }
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
void Destroy()
Definition: Card.cs:4538
static int rnd(int a)
Definition: EClass.cs:50
List< Thing > things
Definition: Map.cs:49

References EClass._map, EClass._zone, Zone.AddCard(), Card.Destroy(), BaseCard.GetStr(), Card.Install(), IsOn, Card.PlaySound(), Card.pos, EClass.rnd(), and Map.things.

Referenced by AI_Idle.Run().

◆ TryShop()

static bool AI_Shopping.TryShop ( Chara  c,
bool  realtime 
)
inlinestatic

Definition at line 10 of file AI_Shopping.cs.

11 {
12 if (c.memberType != FactionMemberType.Guest || !EClass._zone.IsPCFaction || EClass._map.props.sales.Count == 0)
13 {
14 return false;
15 }
16 Card card = EClass._map.props.sales.RandomItem();
17 int c_allowance = c.c_allowance;
18 if (!EClass.debug.enable && c_allowance <= 0)
19 {
20 return false;
21 }
22 bool flag = card.IsContainer && card.things.Count > 0;
23 List<Card> list = new List<Card>();
24 if (flag)
25 {
26 foreach (Thing thing in card.things)
27 {
28 if (TraitSalesTag.CanTagSale(thing, insideContainer: true))
29 {
30 list.Add(thing);
31 }
32 }
33 }
34 else
35 {
36 list.Add(card);
37 }
38 foreach (Card item in list)
39 {
40 int num = 25;
41 int price = item.GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop);
42 if (price >= c_allowance)
43 {
44 num = num * 10 * price / c_allowance;
45 }
46 if (price >= 10000)
47 {
48 num *= 15;
49 }
50 else if (price >= 5000)
51 {
52 num *= 10;
53 }
54 else if (price >= 1000)
55 {
56 num *= 6;
57 }
58 else if (price >= 200)
59 {
60 num *= 3;
61 }
62 if (EClass.Branch != null)
63 {
65 {
66 num = num * (300 + EClass.Branch.Evalue(2817)) / 100;
67 }
69 {
70 num = num * (1000 + EClass.Branch.Evalue(2816) * 2) / 100;
71 }
72 }
73 if (!realtime)
74 {
75 num /= 4;
76 }
77 if (EClass.debug.enable || EClass.rnd(num + 1) == 0)
78 {
79 if (realtime)
80 {
81 c.SetAI(new AI_Shopping
82 {
83 container = (flag ? card : null),
84 dest = item
85 });
86 return true;
87 }
88 Buy(c, item, realtime: false, flag ? card : null);
89 }
90 }
91 return false;
92 }
FactionMemberType
int c_allowance
Definition: Card.cs:1253
AIAct SetAI(AIAct g)
Definition: Chara.cs:8045
FactionMemberType memberType
Definition: Chara.cs:46
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
int Evalue(int ele)
PolicyManager policies
bool IsActive(int id, int days=-1)
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
bool IsPCFaction
Definition: Zone.cs:464

References EClass._map, EClass._zone, EClass.Branch, Buy(), Card.c_allowance, TraitSalesTag.CanTagSale(), card, container, EClass.debug, dest, CoreDebug.enable, FactionBranch.Evalue(), PolicyManager.IsActive(), Zone.IsPCFaction, item, Chara.memberType, FactionBranch.policies, Map.props, EClass.rnd(), and PropsManager.sales.

Referenced by AI_Idle.Run().

Member Data Documentation

◆ container

Card AI_Shopping.container

Definition at line 6 of file AI_Shopping.cs.

Referenced by Buy(), Run(), and TryShop().

◆ dest

Card AI_Shopping.dest

Definition at line 8 of file AI_Shopping.cs.

Referenced by Buy(), Run(), and TryShop().


The documentation for this class was generated from the following file: