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Adding Custom Effect โ€‹

While Elin includes a list of prebuilt effects that can be used with PlayEffect or Effect.Get, you can also easily add your own.

Spritesheet Setup โ€‹

Your custom effect spritesheet must meet the following requirements:

  1. Format: The image must be a horizontal spritesheet containing all frames of the animation laid out in a single row.
  2. Frame Dimensions: Each frame within the spritesheet must be a perfect square (e.g., 32x32, 64x64, 128x128 etc.).
  3. Location: Place the spritesheet directly inside the Texture folder.
  4. Effect ID: The filename (without the extension) will be used as the unique ID for your effect.

For example, to create an effect called magic_burst, you would create a file named magic_burst.png and place it in the Texture folder. You could then play it in-game by calling PlayEffect("magic_burst") or customize it with Effect.Get("magic_burst").