Definition at line 64 of file WidgetDebug.cs.
65 {
69 string text =
$"{num:0.0} ms ({num2:0.} fps)";
72 {
73 debugText.text = "";
74 return;
75 }
82 text = "";
84 {
87 text = text + "time: " + EMono.scene.timeRatio + " turn:" + EMono.pc.turn + " ";
89 if (tileMap != null)
90 {
91 text = text +
"mouse: " + tileMap.mx +
"/" + tileMap.mz +
" hit: " + hitPoint?.
ToString() +
"\n";
93 {
98 }
99 }
100 float num4 = (EMono.pc.renderer.actor as
CharaActorPCC)?.provider.angle ?? 0f;
105 {
108 }
109 }
111 {
113 text += "\n";
114 }
116 {
117 text = text + "roaming: " + props.roaming.Count + "\n";
118 text = text + "installed: " + props.installed.Count + "\n";
119 text = text + "charas: " + EMono._map.charas.Count + "\n";
120 text = text + "global charas: " + EMono.game.cards.globalCharas.Count + "\n";
121 text += "\n";
122 }
124 {
125 text += "\n";
127 text = text + firstChara.id +
" uid:" + firstChara.uid +
" skin:" + firstChara.idSkin +
" dir:" + firstChara.
dir;
128 }
129 debugText.text = text;
130 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
override string ToString()
static Stack< CellDetail > cache
bool CanGrow(SourceObj.Row obj, VirtualDate date)
static BaseGameScreen screen
List< TransAnime > pointAnimes
static PathManager Instance
override string ToString()
override string ToString()
List< ISyncScreen > syncList
static float GetAngle(Vector3 self, Vector3 target)
References $, EMono._map, PathManager._pathfinder, EMono._zone, Game.activeZone, CardRenderer.actor, Chara.ai, Core.avgDelta, CellDetail.cache, Cell.CanGrow(), Point.cell, Point.Copy(), EMono.core, CellDetail.count, CardActor.currentDir, deltaTime, Card.dir, EloMapActor.elomap, Scene.elomapActor, Zone.events, Point.FirstChara, EMono.game, GameUpdater.GetText(), Scene.HitPoint, if(), PathManager.Instance, Spatial.IsRegion, Point.IsValid, lastPathCount, ZoneEventManager.list, EloMap.minX, EloMap.minY, EInput.mposWorld, BaseTileMap.mz, output, PathManager.pathfinder, Core.pathManager, EMono.pc, Map.pointAnimes, Card.pos, Map.props, Card.renderer, PathManager.requestCount, Cell.room, Card.roundTimer, EMono.scene, EMono.screen, Map.seed, showOther, showProps, showUpdates, Cell.sourceObj, AIAct.status, Scene.syncList, BaseGameScreen.tileMap, AIAct.ToString(), Point.ToString(), Room.ToString(), Game.updater, Util, Point.x, and Point.z.
Referenced by OnActivate(), and OnEnable().