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Job Sheet โ€‹

The Job Sheet is stored inside the Chara sheet, change the tile at the bottom.

Yes, it's called Job. This is for the Classes though.

id โ€‹

'string' The most important cell of an entry that distinguishes it from everything else on the Source sheet. If the ID matches a vanilla entry's or another mod's entry's ID, the last sheet to load will override all the others. This value cannot have any spaces or special characters in it.

name_JP โ€‹

'string' The name of this job in Japanese.

name โ€‹

'string' The name of this job in English.

playable โ€‹

'int' An int that designates if this job is usable by players or not during character creation. 1 is accessible to players and is considered a basic job. 4 and 5 are "Advanced" jobs. 7 and above are not available to the player. These are usually rare jobs for NPCs.

STR/END/DEX/PER/LER/WIL/MAG/CHA/SPD โ€‹

'int' Self explanatory, additional attribute parameters added to the character from this job.

ratio โ€‹

'???' Macro to approximate the job strength, unused in game but must be present in the sheet. Leave Blank.

elements โ€‹

'elements' Inherent elements added onto this job. Used to add job feats, base skill bonuses. format is 'element alias/value' as 'string/int'

weapon โ€‹

'string[]' A list of weapons item names. This will be used on generation to equip them with items. For example, a default npc with the warrior class will be generated randomly with one of sword,axe,blunt,polearm,scythe.

##equip 'string' Related to weapon, basically these are preset "loadouts" you can assign a job to be equipped with. Like a warrior would get melee armor and whatnot.

domain โ€‹

'string[]' Which domains this job starts with.

detail_JP โ€‹

'string' The details/backstory of this job in Japanese.

detail โ€‹

'string' The details/backstory of this job in English.

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