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enum | Status { Running
, Fail
, Success
} |
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Public Member Functions inherited from ZoneInstanceRandomQuest |
override void | OnLeaveZone () |
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virtual void | OnGenerateMap () |
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virtual void | OnLeaveZone () |
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static int | rndSeed (int a, int seed) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Public Attributes inherited from ZoneInstanceRandomQuest |
int | uidClient |
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int | uidQuest |
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int | uidZone |
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int | x |
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int | z |
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Status | status |
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static Core | core |
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Definition at line 1 of file ZoneInstanceDefense.cs.
◆ ShowEnemyOnMinimap
override bool ZoneInstanceDefense.ShowEnemyOnMinimap |
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get |
The documentation for this class was generated from the following file: